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Up to date as of January 31, 2010

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Eniripsa
Male Eniripsa Eniripsa symbol Female Eniripsa
The healer's spells are words and prayers. Most of them are reliable only when the enemy stays within earshot. Respectful of life, these disciples spend their time curing and averting attacks.

The Eniripsas, or Eniripsa's Hands are the Healers of the Dofus world.

Of all the Classes they have the vast majority of effective Healing spells. These range from AoE (Revitalizing Word), to self (Curative Word) to just plain Heals (Healing Word).

Despite all of the Healing spells, Eniripsas shouldn't just be seen as healers. Aside from their Healing spells they have a number of Buffs, many of which are very useful. These buffs vary from range (Lifting Word) to shields (Preventing Word) to AP (Stimulating Word).

When Eniripsas would do damage in combat, they should use a good fire-type weapon. They have few attack spells, and these are weak compared to those of other classes.

Contents

Characteristics

Rate 1:1 2:1 3:1 4:1 5:1
Vit 1~∞ - - - -
Wis - - 1~∞ - -
Str - 1~50 51~150 151~250 251~∞
Int 1~100 101~200 201~300 301~400 401~∞
Cha 1~20 21~40 41~60 61~80 81~∞
Agi 1~20 21~40 41~60 61~80 81~∞
Main Characteristics
  • Intelligence: All Healing spells gain a 1% bonus from Intelligence, which makes it the near only Characteristic to raise for Eniripsas.
Other Characteristics
  • Vitality: It can be useful at low levels to help the Eniripsa survive long enough to Heal. Come higher levels though most Eniripsas should be able to Heal enough and have enough Vitality from Equipment not to warrant putting points into this.
  • Chance: Can be useful if building an Eni around Vampiric Word, but with low soft caps it can be a challenge.

Class spells

Icon Name Level Element Short description
Image:Mot Olov.png Mot Olov Exchange for Doploons image:neutral.png
Neutral
Turns the caster or an ally into a bomb. At the beginning of the next turn, the target loses 30% of its HP and all adjacent characters lose the same amount of HP.
Image:Curative Word.png Curative Word 1 image:fire.png
Fire/Healing
Moderately heals self.
image:Forbidden Word.png Forbidden Word 1 image:fire.png
Fire
Inflicts Fire damage at short range.
image:Frightening Word.png Frightening Word 1 Knockbacks a character 1 space at short range. Low AP cost.
image:Healing Word.png Healing Word 3 image:fire.png
Fire/Healing
Moderately heals a single ally.
Image:Wounding Word.png Wounding Word 6 image:air.png
Air
Inflicts moderate Air damage at medium range. Low AP cost.
image:Stimulating Word.png Stimulating Word 9 Buffs AP in an Area of Effect. Damages the caster.
image:Preventing Word.png Preventing Word 13 image:fire.png
Fire
Casts a protective shield on a character.
image:Draining Word.png Draining Word 17 Reduces AP of a target at long range. Minor damage to the caster.
image:Revitalizing Word.png Revitalizing Word 21 image:fire.png
Fire/Healing
Lightly heals characters in an Area of Effect. Low AP cost.
image:Regenerating Word.png Regenerating Word 26 image:fire.png
Fire/Healing
Lightly heals the target over time. Total amount healed is high.
image:Word Of Thorn.png Word of Thorn 31 Casts a reflective shield on the target. Low cooldown.
image:Word Of Youth.png Word of Youth 36 Unbewitches the caster or an ally.
image:Vampiric Word.png Vampiric Word 42 image:water.png
Water/Stealing
Powerful life-stealing Water attack at short range.
image:Word Of Sacrifice.png Word of Sacrifice 48 image:fire.png
Fire/Healing
Strongly heals an ally. Damages the caster.
image:Friendship Word.png Friendship Word 54 Summons Coney, a bunny that buffs MP and healing. It also heals allies.
image:Paralyzing Word.png Paralyzing Word 60 Strongly reduces MP of a target for several turns at long range.
image:Lifting Word.png Lifting Word 70 Increases the range of a target for 1 turn.
image:Word Of Silence.png Word of Silence 80 Strongly reduces AP in an Area of Effect, including that of the caster.
image:Word Of Altruism.png Word of Altruism 90 image:fire.png
Fire/Healing
Strongly heals the caster and all allies, but healing spells will be disabled for several turns.
image:WordOfRecovery-Spell-Icon.jpg Word of Recovery 100 image:fire.png
Fire/Healing
Provides incredible healing for the caster or an ally at medium range. Long cooldown.
image:Summoning of Dopple.png Summoning of Eniripsa Dopple 200 Summons an Eniripsa Dopple

Equipment

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Weapon

Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand
Damage -10% -10% -10% -10% -10% -10% -10% -5% -10% 0%

While the Eniripsa specializes in the Wand and, to a lesser degree, the Staff, both weapons are difficult to start with, since Eniripsas focus heavily on Intelligence. While both weapons provide large boosts to Intelligence, early Eniripsas may be better off using other powerful weapons that deal Fire damage, instead, despite the damage penalty. In higher levels, a Fire Wand can be very powerful, though it is a cumbersome weapon since it cannot be used in close combat, and is, therefore, better suited for Support builds. Staves are easier to use and provide Area of Effect damage, offering a good alternative. Being able to use it in melee means that it is more effective for Solo builds.

Class Set

The Eniripsa Class Set is the Altruistic Set.

Builds

The table below summarizes the main options for viable Eniripsa builds. More experienced players might take the challenge of less common, harder to play builds. A complete list of non-standard Eniripsa builds can be found on the Experimental Builds page.

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Main orientation Rating Notes
Team support builds
Support +++ An Intelligence-based build that concentrates on healing and boosting AP. Dependent on others for leveling, but becomes an incredible asset to any group.
Solo builds
Battle +++ An Intelligence-based build that focuses upon self healing and protection spells rather than directly supporting the team. This allows for independent leveling and, when done right, very high survivability.
Chance ++ Vampire build. Uses Vampiric Word to deal heavy damage while stealing life. Very hard to kill, but has limited range and mobility. Most variants cannot heal allies.

Temple

At (7,1) is the The Temple of Eniripsa, where you can get info about Eniripsas and fight the Eniripsa Dopple.

Trivia

Reading Eniripsa backwards spells out aspirine, which is the French spelling of aspirin, a common pain reliever.


This article uses material from the "Eniripsa" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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