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Halo

Up to date as of February 08, 2010
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Enforcer
General Information
Aprox. Size Larger than a tank
Purpose Combating major Flood infestations
Strength High
First Seen Installation 05, 2552 in the level Sacred Icon
Weaponry
Primary Pulse Beams
Secondary Missiles
Weaponry Strength High
Other Abilities Lifting and smashing vehicles with a gravity beam and "arms", has an invisible blue Sentinel Beam weapon that it uses if all of its other weapons are destroyed
Defense Frontal Energy Shields
[Source]

Enforcers are large robotic automatons designed by the Forerunners to prevent massive Flood outbreaks, such as the one that occurred on Delta Halo in 2552. They are only released when situations are dire. Enforcers are exclusive to Halo 2.

Contents

Introduction

Enforcers are massive robotic automatons that were designed to prevent mass Flood outbreaks on the Halo Rings. They are seen guarding key locations such as the entrances to the Sentinel Wall on Installation 05 and the Library. Enforcers are produced by the hovering Sentinel Production Facility.

Enforcers have three Energy Shields; the larger two are split in half (for their guns to fire through), and the small upper shield protects the 'eye' of the Enforcer. The shields only protect the front side of the machine. Enforcers are armed with Pulse Beams and Missiles. They are also equipped with large claw-like arms which are able to pick up and rip apart most vehicles, resulting in death of all occupants unfortunate enough to be riding in the vehicle.

Combat

The Enforcer's Energy Shields can absorb more damage than a normal Sentinel shield. The shields, which only guard the front area of the machine, are immune to ballistic weapons, such as the Battle Rifle, Shotgun, and SMG. However, they are weak against plasma weapons, and have many similarities to a Kig-yar's shields as they are blue in color and turn red when half depleted. Like a Sangheili or Spartan-II, its shield can be taken out with one charged Plasma Pistol shot.

The Enforcer is very strong, capable of withstanding even two Scorpion Tank shells or two to three Wraith shots. When it appears to be lifting the player's vehicle off the ground, the driver should exit the vehicle immediately to avoid being crushed and eventually killed.

One disadvantage of the Enforcer is that they cannot detect enemies hidden in the shadows, which can be used to a player's advantage, so that if a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can hurt or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.

The Enforcer's Pulse Beams, which appear similar to the Covenant Needlers' projectiles, are usually not a threat to players as they are very easy to dodge. The Enforcer's Pulse Beams shares similarities to the Spiker in Halo 3 and are believed to have once been a usable weapon. It uses these red projectiles to fight infantry at a close to medium range. It's mortar projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its missiles against any vehicle it encounters; from a Ghost to a Phantom, and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium to long range weapons. The Sentinel Enforcers also use both their Pulse Beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their Pulse Beams to their missiles if unsuccessful with the primary weapon, then back to the the Pulse Beams. It will continue this until the player is killed or the Enforcer has been destroyed.

If you can shoot off its Pulse Beam arms, and the small pair of missile launchers on its back (the top), it will start to fire an invisible Sentinel Beam. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is a blue Sentinel Beam, similar to the beam a Sentinel Major uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.)

They were only observed on Installation 05 fighting the local Flood infestation on the levels Sacred Icon and Quarantine Zone. They were not seen in Halo or Halo 3, most likely because the situations involving the Flood on Installation 04 weren't as serious as that on Installation 05, and Installation 00 was not expected to encounter an outbreak to begin with.

Weapons

The Enforcers have more devastating weaponry than the lesser Sentinels. Its main weapon is the Pulse Beam, which is similar to the Covenant Needler or Spiker, but is more powerful than either of them and has projectiles that appear red instead of those of the Covenant-made Needler, whose rounds are pink. These "crystalline guns" were planned by Bungie to be another Sentinel weapon to be usable by the player. For reasons left only to Bungie, this weapon was not in the game, but the Enforcer's weapon is most likely the same gun.

The secondary weapon is a mortar/missile launcher and appears like a flare when fired through the air due to it's yellow/gold bright appearance. It also can use its robotic "arms" which clamp onto vehicles and crush it, but the Enforcer can only do this if the vehicle is directly under it. The last weapon of the Enforcer is an invisible Sentinel Beam, which is used only its other two weapons are destroyed.

Tactics

First, this varies with the situation: if you are facing the Enforcer in the level Sacred Icon (close quarters, cover), or are in a vehicle with heavy firepower but limited maneuverability (Quarantine Zone). For close combat in the level Sacred Icon, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with plasma grenades; it should die after two or three on Heroic. For vehicular combat (preferably the Scorpion), you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take into consideration gravity. Spectres just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.

It is possible to surf these Enforcers, similar to surfing a Sentinel, by jumping on top of it. Note that this is very hard to do. Also, while you are on top of an Enforcer it will not be able to attack the enemies, as it will identify you as the enemy, and focus on you, making the Enforcer useless.

Trivia

An Enforcer viewed from the side, Halo 2
  • The Enforcer's front shields form a visible and viable Marathon style logo.
  • The Enforcer looks very similar to the machines seen building in the comic titled Halo 3: The Cradle of Life.
  • Enforcers only appear in Halo 2 in the levels Sacred Icon and Quarantine Zone.
  • For some unknown reason, 343 Guilty Spark didn't feel it was necessary to release the Enforcers on Installation 04. However, this may be because Enforcers weren't available at the time Installation 04 was built and were only used from Installation 05 onwards. Alternatively, they may have been present but not deployed on Installation 04 because the Flood there were still in the Feral Stage, unlike the Flood on Installation 05 who had managed to construct a Gravemind and therefore reach the Coordinated Stage, the stage when the Flood starts to become truly dangerous.
  • It is a wonder that no Enforcers were sent to combat the Flood on the Ark, because an entire army of Flood crashed there and only Sentinels were seen fighting. It is speculated that the Forerunners never thought that the Flood would land on the Ark and didn't include any Enforcer production facilities.
  • For some reason, Enforcers weren't used on Installation 04 (II). This may be because the Flood outbreak was too sudden, or because the Installation was new and partly constructed.
  • If the Enforcer is examined in the map files from Halo 2 (using a modding tool), it will be described as a vehicle and not as a playable character (like the Arbiter or Elites). It also sometimes drops two Plasma Grenades when it is destroyed. It is unknown what character is able to control the Enforcer. However, it could actually be a vehicle assigned AI, as speculated by some modders.
  • When Enforcers pick up vehicles using it's two grappling arms, it will automatically destroy it even when you're equipped with an Overshield.
  • By modding, it is possible to control an Enforcer in Halo 2 multiplayer.

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This article uses material from the "Enforcer" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

This article is about rank in the Order of Imperial Knights. You may be looking for rank of the same name within the Order of Seta.

The Enforcers of Eniam were the law-enforcing judges of the Eniam United Trispecial Republic. They had direct control of the police and some control of the militia. They used their power to enforce the laws made by the Founders.


This article uses material from the "Enforcers" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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