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Enfeebling Magic: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Enfeebling Magic is a category of magic in Final Fantasy XI. In general, this category of magic includes spells that hamper the enemy in some way or convey a negative status ailment.

There are other magic categories that also convey negative status ailments in Final Fantasy XI. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy Defense. Bio is a Dark Magic spell, and Dia is an Enfeebling magic spell. There are also Elemental magic spells that provide negative status ailments.


Enfeebling Magic is a category of magic. Its likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling magic. In general, Red Mages make the best enfeeblers. All of the other Jobs that can cast it are merely average in practice. Below is a list of their rating. Any player can end up with an enfeebling magic skill through their subjob but that skill cap will be equivalent to what their subjob cap would be at half of their level.

Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Red Mage A+ 6 114 276
Black Mage C+ 5 105 230
Dark Knight C 5 105 225
White Mage C 5 105 225
Scholar* D (B+)* 4 101 (109)* 210 (256)*

List of Enfeebling Spells

The following are general types of enfeebling magic. For many of these spells there are multiple levels of spell (IE: Dia, Dia II, and Dia III).

Name Spell Effect
Bind Prohibits the effected creature from moving.
Blind Lowers the effected creature's Accuracy.
Break Petrifies the target creature. Only available to enemy creatures.
Death Kills the target creature. Only available to enemy creatures.
Dia Lowers Defense and does damage over time.
Dispel Removes one positive status effect from the targeted creature.
Gravity Lowers the target's Evasion and slows his physical movement rate.
Paralyze Potentially causes a character to miss his action.
Poison Deals damage over time.
Silence Prohibits the target from casting spells or singing songs.
Sleep Puts the target to sleep.
Slow Lowers the target's attack speed.


This article uses material from the "Enfeebling Magic" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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