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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

For other uses, see Endurance (disambiguation).

Endurance was a city on planet Mars. It was the location of McKay University. (ST novel: A Singular Destiny)

Endurance is likely also the location of Endurance University, though this is not explicitly stated.

This article uses material from the "Endurance" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Endurance
Fallout, Fallout 2, Fallout Tactics
modifies: Hit Points, Poison & Radiation Resistance, Healing Rate
related perks: Faster Healing, Flower Child, Life Giver, Pathfinder, Rad Resistance, Snakeater, Strong Back, Toughness
related traits: Chem Resistant
Fallout 3
modifies: Hit Points, Poison Resistance, Radiation Resistance, Big Guns, Unarmed, Oxygen Counter When Diving
related perks: Lead Belly, Life Giver, Rad Resistance, Size Matters, Solar Powered, Strong Back, Toughness
J.E. Sawyer's Fallout RPG
modifies:  ?
related perks:  ?
related traits:  ?
Van Buren
modifies:  ?
related perks:  ?
related traits:  ?

"Always be ready to take one for the team."

Endurance is one of the seven Primary Statistics in SPECIAL. It represents stamina and physical toughness. A character with a high Endurance will survive where others may not.

Contents

Fallout, Fallout 2, Fallout Tactics

Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.

Fallout 3

Modifies: Hit Points, Poison Resistance, Radiation Resistance (but not damage resistance) and the Big Guns and Unarmed Skill. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.

Value Resistance Starting Health Skill Modifiers
1 0% 120 Big Guns +2, Unarmed +2
2 2% 140 Big Guns +4, Unarmed +4
3 4% 160 Big Guns +6, Unarmed +6
4 6% 180 Big Guns +8, Unarmed +8
5 8% 200 Big Guns +10, Unarmed +10
6 10% 220 Big Guns +12, Unarmed +12
7 12% 240 Big Guns +14, Unarmed +14
8 14% 260 Big Guns +16, Unarmed +16
9 16% 280 Big Guns +18, Unarmed +18
10 18% 300 Big Guns +20, Unarmed +20

Endurance-based Perks

Perk Requirement Level Additional Requirements
Lead Belly 5 6
Toughness 5 6
Rad Resistance 5 8
Size Matters 5 8
Strong Back 5 8 Strength 5
Life Giver 6 12
Solar Powered 7 20
Rad Tolerance 7 26
Rad Absorption 7 28

Ways to increase Endurance

Gallery

Primary statistics

This article uses material from the "Endurance" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

Endurance 
may refer to:
Disambiguation page: If you followed a link to Endurance that brought you here, you might want to go back and change it to link to a more specific title. (For example: Endurance (some other term), or choose from one of those listed above.)

This article uses material from the "Endurance" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

The Endurance was an Endurance-class fleet carrier of the New Republic Defense Fleet.

History

The lead ship of its class, the Endurance was assigned to the New Republic task force participating in the Battle of Orinda in 13 ABY. The Endurance's commander decided not to launch its starfighters until the Imperial fleet had been worn down. However, the error of this was discovered only after the Endurance and all of its starfighters were destroyed by the Super Star Destroyer Reaper.

Appearances

Sources


This article uses material from the "Endurance" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

A permanent increase in Stamina.

Requires: None

Rank:0/4

Grants Modifiers: Stamina 10/20/30/50


This article uses material from the "Endurance" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Endurance is one of the key characteristics used in the CoX universe. All player characters and opponents have Endurance.

Contents

Basics

Endurance represents the amount of energy a character has to conduct actions. It slowly recovers over time but is diminished by using powers. It may also be drained by enemies using certain powers, indicated by -Endurance or -End in the power's effects.

All player characters start with a maximum of 100 Endurance. Through Invention Origin Sets bonuses, Temporary Powers and Accolades, this maximum can be increased, as can the ongoing recovery rate of Endurance. A character can never have more than their maximum Endurance - any boost (either over time or instant) that would put them over their maximum is capped to their maximum, and the rest is wasted.

The Numbers

A player character's Endurance bar fills up from zero to 100% in 60 seconds. This is true whether the player character's Endurance was 100 Endurance or 110 Endurance. So, having bonus Endurance not only means have more Endurance, but also, a faster Recovery (rate of Endurance replenishment).

The formula to determine a player character's Recovery in average Endurance Points per Second (EPS) is:

Recovery = MaxEnd / (60 / 1 + RecoveryMod)

So, a beginning player's EPS is 100 / (60 / 1 + 0) = 1.67 EPS

Stamina provides a 25% Endurance Recovery modifier. Plugging that into the formula, the EPS would be: 100 / (60 / 1 + .25) = 2.08 EPS

Since Stamina with three even level SOs at level 50 provides about about 48.73% recovery increase (94.9% increase from SOs applied to 25% RecoveryMod from Stamina), then the formula produces: 100 / (60 / 1 + 48.73%) = 2.48 EPS

This formula helps to answer the question: Which is better, the same amount of Endurance increase or Recovery increase? If a player character's Endurance was increased 10% to 110 Endurance, then their EPS would be: 110 / (60 / 1 + 0) = 1.83 EPS. If a player character's Recovery was increased 10%, then their EPS would be 100 / (60 / 1 + .10 ) = 1.83 EPS. The same rate of Recovery. However, since the player character who has more Endurance has the same rate of Recovery and more total Endurance, then with the percentages being equal, it is better to have more Endurance than more Recovery.

Loss of Endurance

The activation of click powers such as attacks will instantly drain some of your endurance. The amount lost varies depending on the power. Toggle powers that apply an effect over time will drain Endurance at regular intervals while the toggle is on (frequency ranges from a few times per second to once every few seconds). A character cannot activate powers that will take their total Endurance below zero (0), resulting in an informational message "Too tired". A character can activate powers that will reduce Endurance to exactly zero, either in bulk or in small increments through a toggle power, resulting the informational message "Out of power". When this happens, all active toggles on the character will be detoggled, but permanent or timed effects that are already in effect will remain.

Endurance Used by Attack Powers

With certain exceptions, attack powers appear to have a strict 1:10 endurance to damage ratio (1 endurance for every 10 base damage). This was revealed by Back Alley Brawler in a forum post on August 7th, 2008.

Recovery and Management of Endurance

Lost endurance will be recovered over time, however there are a number of ways to ensure the best management of Endurance:

  • Slotting an Endurance Reduction Enhancement will reduce the amount drained by a power
  • Taking the Fitness Power Pool power Stamina will increase the player's recovery rate
  • Certain powers can transfer ("'drain'") Endurance instantly from a target to the character
    • The above two cases are covered by a "catch-all" Enhancement that boosts either the drain or recovery component of the power, covered by Endurance Modification.
  • Other powers have effects listed that can instantly boost the character's Endurance
  • Taking an Inspiration such as a Catch A Breath will instantly restore some of your Endurance (by 25% of the total, in this case)

This article uses material from the "Endurance" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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