The Full Wiki

More info on Enclave Plasma Rifle

Enclave Plasma Rifle: Misc

  

Fallout

Up to date as of February 01, 2010
(Redirected to Plasma Rifle (Fallout 3) article)

From The Vault

For an overview of plasma rifle models, see Plasma Rifle.
Plasma Rifle (Fallout 3)
Attack statistics
dmg/attack: 45
DPS: 180
attacks/sec: 4
# of projectiles: 1
spread: 0.2
Criticals
crit dmg: 44
crit chance: x 2
Ammunition
ammo type: MFC
ammo per shot: 1
ammo capacity: 12
shots/reload: 12
Other
skill: Energy Weapons
AP: 25
item HP: 900
repair: Plasma Rifles
weight: 8
value: 1800
base id: 00004344

A plasma rifle discharging into a super mutant's face.

The Plasma Rifle is a semi-automatic energy weapon found in Fallout 3. The Plasma Rifle uses Microfusion Cells, the same type of ammunition used by the Laser Rifle and commonly found throughout the Capital Wasteland, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload. As of 2277, Plasma Rifles can usually be found on Enclave Soldiers wearing Tesla Power Armor, or, with Broken Steel installed at a higher level, Enclave Hellfire Armor. Plasma Rifles are among the only pieces of technology to still be produced post-war, along with Enclave Power Armor and the Vertibird.

Contents

Weapon Performance

The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolts moves at sub-sonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the Plasma Rifle is most effective in close to medium range combat, as opposed to the Laser Rifle which is better suited to long range. Though it has a fast semi-automatic rate of fire, it empties its 12-shot magazine rather quickly, and its reload time is somewhat lengthy. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns, but is expensive and/or difficult to repair. A Plasma rifle in poor condition (under 10%) can cost over 1000 bottle caps to repair. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons, and can turn enemies into piles of green goo if the killing blow is a critical hit. Like all energy weapons, the Plasma Rifle's plasma bolt can ignite gas leaks.

Variants

Item Locations

  • Fort Independence, inside a weapons armory (the key to the armory door is inside one of the foot lockers in the quarters).
  • The Citadel Laboratory.
  • Issued to any Enclave soldiers at higher levels. At lower levels, only Tesla Armor equipped soldiers will have it.
  • In Broken Steel, Brotherhood soldiers may frequently be armed with Plasma rifles, presumably captured by the Brotherhood and re-issued amongst the ranks. Officer Lepelletier is also armed with one.
  • Mothership Zeta, at least two Plasma Rifles can be found; one in the Weapons Lab and the Cargo Hold.

Bugs

  • When fired repeatedly at point-blank range, the Plasma Rifle can cause Xbox 360 consoles to freeze.
  • Plasma Shots from the Plasma Rifle may pause and lock in mid-air. (confirmed all platforms)

Appearances

Plasma Rifle (Fallout 3) appears only in Fallout 3, replacing the P94 Plasma Rifle from previous Fallout games.

Weapons of Fallout 3

This article uses material from the "Plasma Rifle (Fallout 3)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message