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Enchantment spell skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

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Monk

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Divine Favor

Image:Blessed Aura.jpg Blessed Aura
[edit]
Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Divine Boon.jpg Divine Boon
[edit]
Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Divine Intervention.jpg Divine Intervention
[edit]
Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Image:Divine Spirit.jpg Divine Spirit
[edit]
Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Healer's Boon.jpg Healer's Boon
[edit]
Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Holy Haste.jpg Holy Haste
[edit]
Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Peace and Harmony.jpg Peace and Harmony
[edit]
Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Image:Scribe's Insight.jpg Scribe's Insight
[edit]
Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Smiter's Boon.jpg Smiter's Boon
[edit]
Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Image:Spell Breaker.jpg Spell Breaker
[edit]
Elite Enchantment Spell. For 5...15 seconds, enemy spells targeted against target ally fail.
    15 Energy 1 Activation 45 Recharge
Core    
Image:Spell Shield.jpg Spell Shield
[edit]
Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Unyielding Aura.jpg Unyielding Aura
[edit]
Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Watchful Healing.jpg Watchful Healing
[edit]
Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Watchful Spirit.jpg Watchful Spirit
[edit]
Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Healing Prayers

Image:Dwayna's Sorrow.jpg Dwayna's Sorrow
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Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Healer's Covenant.jpg Healer's Covenant
[edit]
Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy.
-1 Upkeep 5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Healing Breeze.jpg Healing Breeze
[edit]
Enchantment Spell. For 15 seconds, target ally gains health regeneration of 4...8.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Healing Hands.jpg Healing Hands
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Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Image:Healing Seed.jpg Healing Seed
[edit]
Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
    10 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Live Vicariously.jpg Live Vicariously
[edit]
Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Mending.jpg Mending
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Enchantment Spell. While you maintain this enchantment, target ally gains Health regeneration of +1...3.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Patient Spirit.jpg Patient Spirit
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Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Image:Restful Breeze.jpg Restful Breeze
[edit]
Enchantment Spell. For 8...16 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Spotless Mind.jpg Spotless Mind
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Enchantment Spell. For 1...12 seconds, target other ally loses a hex every 5 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Spotless Soul.jpg Spotless Soul
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Enchantment Spell. For 1...12 seconds, target other ally loses a condition every 3 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Supportive Spirit.jpg Supportive Spirit
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Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Image:Vigorous Spirit.jpg Vigorous Spirit
[edit]
Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Can be obtained through a quest

Protection Prayers

Image:Aegis.jpg Aegis
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Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy 2 Activation 30 Recharge
Core    
Image:Air of Enchantment.jpg Air of Enchantment
[edit]
Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Image:Aura of Faith.jpg Aura of Faith
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Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Image:Aura of Stability.jpg Aura of Stability
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Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Guardian.jpg Guardian
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Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
    5 Energy 1 Activation 4 Recharge
Core    
Image:Life Attunement.jpg Life Attunement
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Life Barrier.jpg Life Barrier
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Image:Life Bond.jpg Life Bond
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Image:Life Sheath.jpg Life Sheath
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Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
    5 Energy ¼ Activation 2 Recharge
Factions    
Image:Mark of Protection.jpg Mark of Protection
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Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Pensive Guardian.jpg Pensive Guardian
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Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Protective Bond.jpg Protective Bond
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Protective Spirit.jpg Protective Spirit
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Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Purifying Veil.jpg Purifying Veil
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Image:Reversal of Fortune.jpg Reversal of Fortune
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Enchantment Spell. For 8 seconds, the next time target ally would take damage [sic] life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Reverse Hex.jpg Reverse Hex
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Enchantment Spell. Remove one hex from target ally. For 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Shield Guardian.jpg Shield Guardian
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Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Image:Shield of Absorption.jpg Shield of Absorption
[edit]
Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Shield of Deflection.jpg Shield of Deflection
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Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Shield of Regeneration.jpg Shield of Regeneration
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Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 8 Recharge
Core    
Image:Shielding Hands.jpg Shielding Hands
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Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
    5 Energy ¼ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Spirit Bond.jpg Spirit Bond
[edit]
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Vital Blessing.jpg Vital Blessing
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest

Smiting Prayers

Image:Balthazar's Aura.jpg Balthazar's Aura
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Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Balthazar's Pendulum.jpg Balthazar's Pendulum
[edit]
Elite Enchantment Spell. For 5...9 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Balthazar's Spirit.jpg Balthazar's Spirit
[edit]
Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Holy Wrath.jpg Holy Wrath
[edit]
Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.
-1 Upkeep 10 Energy 2 Activation 10 Recharge
Prophecies    
Image:Judge's Insight.jpg Judge's Insight
[edit]
Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy 2 Activation 10 Recharge
Core    
Image:Judge's Intervention.jpg Judge's Intervention
[edit]
Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150 holy damage.
    5 Energy ¼ Activation 8 Recharge
Nightfall    
Image:Retribution.jpg Retribution
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Reversal of Damage.jpg Reversal of Damage
[edit]
Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Image:Shield of Judgment.jpg Shield of Judgment
[edit]
Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
    15 Energy 1 Activation 45 Recharge
Prophecies    
Image:Strength of Honor.jpg Strength of Honor
[edit]
Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
-1 Upkeep 10 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest
Image:Zealot's Fire.jpg Zealot's Fire
[edit]
Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
    10 Energy ¼ Activation 30 Recharge
Core   Can be obtained through a quest

No Attribute

Image:Essence Bond.jpg Essence Bond
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Holy Veil.jpg Holy Veil
[edit]
Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Succor.jpg Succor
[edit]
Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    
Image:Vengeance.jpg Vengeance
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Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Allegiance Title

Image:Selfless Spirit.jpg Selfless Spirit
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Enchantment Spell. For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Sunspear Title

Image:Seed of Life.jpg Seed of Life
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Enchantment Spell. For 2...4 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy ¼ Activation 20 Recharge
Nightfall PvE
only
 

Necromancer

Blood Magic

Image:Awaken the Blood.jpg Awaken the Blood
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Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Blood Bond.jpg Blood Bond
[edit]
Enchantment Spell. For 5...17 seconds, target other ally gains +1...5 Health regeneration and you suffer -3 Health degeneration.
    5 Energy 1 Activation 2 Recharge
Factions    
Image:Blood Renewal.jpg Blood Renewal
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Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Blood Ritual.jpg Blood Ritual
[edit]
Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Blood is Power.jpg Blood is Power
[edit]
Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Image:Cultist's Fervor.jpg Cultist's Fervor
[edit]
Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Dark Bond.jpg Dark Bond
[edit]
Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Dark Fury.jpg Dark Fury
[edit]
Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Image:Demonic Flesh.jpg Demonic Flesh
[edit]
Enchantment Spell. For 30...54 seconds, your maximum Health is increased by 80...176.
20% Sacrifice 1 Energy 1 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Order of Pain.jpg Order of Pain
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    
Image:Order of the Vampire.jpg Order of the Vampire
[edit]
Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Image:Vampiric Spirit.jpg Vampiric Spirit
[edit]
Elite Enchantment Spell. Steal up to 5...41 Health from target foe. For 10 seconds, you have +5...9 Health regeneration.
    5 Energy 2 Activation 8 Recharge
Factions    

Curses

Image:Order of Apostasy.jpg Order of Apostasy
[edit]
Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    

Death Magic

Image:Aura of the Lich.jpg Aura of the Lich
[edit]
Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Image:Contagion.jpg Contagion
[edit]
Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Dark Aura.jpg Dark Aura
[edit]
Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Death Nova.jpg Death Nova
[edit]
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Infuse Condition.jpg Infuse Condition
[edit]
Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Image:Jagged Bones.jpg Jagged Bones
[edit]
Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Tainted Flesh.jpg Tainted Flesh
[edit]
Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Image:Verata's Aura.jpg Verata's Aura
[edit]
Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Image:Withering Aura.jpg Withering Aura
[edit]
Enchantment Spell. For 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds.
    5 Energy 1 Activation 3 Recharge
Eye of the North    

Soul Reaping

Image:Hexer's Vigor.jpg Hexer's Vigor
[edit]
Enchantment Spell. For 10 seconds, you have +1...7 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Image:Masochism.jpg Masochism
[edit]
Enchantment Spell. For 10...34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3% of your maximum Health whenever you cast a spell.
    5 Energy 1 Activation 20 Recharge
Eye of the North    

Mesmer

Fast Casting

Image:Persistence of Memory.jpg Persistence of Memory
[edit]
Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Symbolic Celerity.jpg Symbolic Celerity
[edit]
Enchantment Spell. For 5...17 seconds, all of your signets activate 25...45% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    

Illusion Magic

Image:Ancestor's Visage.jpg Ancestor's Visage
[edit]
Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Duplicate of Sympathetic Visage  
Image:Illusion of Haste.jpg Illusion of Haste
[edit]
Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Illusion of Weakness.jpg Illusion of Weakness
[edit]
Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Illusionary Weaponry.jpg Illusionary Weaponry
[edit]
Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Image:Sympathetic Visage.jpg Sympathetic Visage
[edit]
Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Duplicate of Ancestor's Visage  

Inspiration Magic

Image:Auspicious Incantation.jpg Auspicious Incantation
[edit]
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Channeling.jpg Channeling
[edit]
Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Lyssa's Aura.jpg Lyssa's Aura
[edit]
Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Mantra of Recall.jpg Mantra of Recall
[edit]
Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 20 Recharge
Prophecies    

No Attribute

Image:Arcane Echo.jpg Arcane Echo
[edit]
Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Image:Echo.jpg Echo
[edit]
Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    

Elementalist

Air Magic

Image:Air Attunement.jpg Air Attunement
[edit]
Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Conjure Lightning.jpg Conjure Lightning
[edit]
Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste
[edit]
Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Windborne Speed.jpg Windborne Speed
[edit]
Enchantment Spell. For 5...10 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest

Earth Magic

Image:Armor of Earth.jpg Armor of Earth
[edit]
Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
    10 Energy ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Earth Attunement.jpg Earth Attunement
[edit]
Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Kinetic Armor.jpg Kinetic Armor
[edit]
Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy 3 Activation 60 Recharge
Prophecies    
Image:Magnetic Aura.jpg Magnetic Aura
[edit]
Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
    5 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Obsidian Flesh.jpg Obsidian Flesh
[edit]
Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
    10 Energy 1 Activation 30 Recharge
Core    
Image:Sliver Armor.jpg Sliver Armor
[edit]
Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Stone Striker.jpg Stone Striker
[edit]
Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Stoneflesh Aura.jpg Stoneflesh Aura
[edit]
Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
    10 Energy 2 Activation 15 Recharge
Nightfall    

Energy Storage

Image:Aura of Restoration.jpg Aura of Restoration
[edit]
Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Elemental Attunement.jpg Elemental Attunement
[edit]
Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
    10 Energy 2 Activation 45 Recharge
Core    
Image:Ether Prodigy.jpg Ether Prodigy
[edit]
Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 5 Recharge
Prophecies    
Image:Ether Renewal.jpg Ether Renewal
[edit]
Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Master of Magic.jpg Master of Magic
[edit]
Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.
    5 Energy 1 Activation 20 Recharge
Nightfall    

Fire Magic

Image:Burning Speed.jpg Burning Speed
[edit]
Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds.
    10 Energy ¼ Activation    
Factions    
Image:Conjure Flame.jpg Conjure Flame
[edit]
Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17 fire damage.
    10 Energy 1 Activation 45 Recharge
Core    
Image:Fire Attunement.jpg Fire Attunement
[edit]
Enchantment Spell. For 36...55 seconds, you are attuned to fire. You gain 1 energy plus 30% of the energy cost of the skill each time you use Fire Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Flame Djinn's Haste.jpg Flame Djinn's Haste
[edit]
Enchantment Spell. All adjacent foes are struck for 15...99 fire damage. For 8...13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
    10 Energy ¾ Activation 20 Recharge
Nightfall    

Water Magic

Image:Armor of Frost.jpg Armor of Frost
[edit]
Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
    5 Energy 1 Activation 45 Recharge
Prophecies    
Image:Armor of Mist.jpg Armor of Mist
[edit]
Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Conjure Frost.jpg Conjure Frost
[edit]
Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17 cold damage.
    10 Energy 1 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Frigid Armor.jpg Frigid Armor
[edit]
Enchantment Spell. For 10...22 seconds, you have +10...34 armor against physical damage and cannot be set on fire.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Mirror of Ice.jpg Mirror of Ice
[edit]
Elite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 5...29 cold damage whenever you cast a Water Magic hex.
    15 Energy 2 Activation 30 Recharge
Factions    
Image:Mist Form.jpg Mist Form
[edit]
Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Swirling Aura.jpg Swirling Aura
[edit]
Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles.
    10 Energy 1 Activation 45 Recharge
Prophecies   Can be obtained through a quest
Image:Water Attunement.jpg Water Attunement
[edit]
Enchantment Spell. For 36...55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest

Allegiance Title

Image:Elemental Lord.jpg Elemental Lord
[edit]
Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Sunspear Title

Image:Intensity.jpg Intensity
[edit]
Enchantment Spell. For 10 seconds, your spells deal 15...23% more damage.
    5 Energy 1 Activation 45 Recharge
Nightfall PvE
only
 

Assassin

Critical Strikes

Image:Assassin's Remedy.jpg Assassin's Remedy
[edit]
Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Critical Defenses.jpg Critical Defenses
[edit]
Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Dark Apostasy.jpg Dark Apostasy
[edit]
Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
    10 Energy ¼ Activation 15 Recharge
Factions    
Image:Deadly Haste.jpg Deadly Haste
[edit]
Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Fox's Promise.jpg Fox's Promise
[edit]
Elite Enchantment Spell. For 5...17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Locust's Fury.jpg Locust's Fury
[edit]
Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Sharpen Daggers.jpg Sharpen Daggers
[edit]
Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Way of the Master.jpg Way of the Master
[edit]
Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
    5 Energy ¼ Activation 30 Recharge
Eye of the North    

Deadly Arts

Image:Way of the Empty Palm.jpg Way of the Empty Palm
[edit]
Elite Enchantment Spell. For 5...17 seconds, off-hand and dual attacks cost no Energy.
    5 Energy ¼ Activation 10 Recharge
Factions    

Shadow Arts

Image:Feigned Neutrality.jpg Feigned Neutrality
[edit]
Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
    5 Energy ¼ Activation 25 Recharge
Nightfall    
Image:Shadow Form.jpg Shadow Form
[edit]
Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
    10 Energy 1 Activation 45 Recharge
Factions    
Image:Shadow Refuge.jpg Shadow Refuge
[edit]
Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Image:Shroud of Distress.jpg Shroud of Distress
[edit]
Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Way of Perfection.jpg Way of Perfection
[edit]
Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Way of the Fox.jpg Way of the Fox
[edit]
Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
    5 Energy ¼ Activation 45 Recharge
Factions    
Image:Way of the Lotus.jpg Way of the Lotus
[edit]
Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
    5 Energy ¼ Activation 20 Recharge
Factions    

No Attribute

Image:Aura of Displacement.jpg Aura of Displacement
[edit]
Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Image:Recall.jpg Recall
[edit]
Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Image:Shadow Meld.jpg Shadow Meld
[edit]
Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    

Allegiance Title

Image:Shadow Sanctuary.jpg Shadow Sanctuary
[edit]
Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain 7...9 Health regeneration and +40 armor.
    5 Energy ¼ Activation 30 Recharge
Factions PvE
only
 

Sunspear Title

Image:Critical Agility.jpg Critical Agility
[edit]
Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +15...23 armor. This skill reapplies itself every time you land a critical hit.
    5 Energy 1 Activation 30 Recharge
Nightfall PvE
only
 

Ritualist

Spawning Power

Image:Boon of Creation.jpg Boon of Creation
[edit]
Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Image:Explosive Growth.jpg Explosive Growth
[edit]
Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
    5 Energy 2 Activation 45 Recharge
Factions    
Image:Ghostly Haste.jpg Ghostly Haste
[edit]
Enchantment Spell. For 5...17 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Renewing Memories.jpg Renewing Memories
[edit]
Enchantment Spell. For 5...17 seconds, while holding an item, any weapon and item spells you cast cost 5...29% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Sight Beyond Sight.jpg Sight Beyond Sight
[edit]
Enchantment Spell. For 8...18 seconds, you cannot be Blinded.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Spirit Channeling.jpg Spirit Channeling
[edit]
Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Spirit's Gift.jpg Spirit's Gift
[edit]
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 condition.
    10 Energy 1 Activation 45 Recharge
Nightfall    
Image:Spirit's Strength.jpg Spirit's Strength
[edit]
Elite Enchantment Spell. For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Wielder's Remedy.jpg Wielder's Remedy
[edit]
Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Wielder's Zeal.jpg Wielder's Zeal
[edit]
Elite Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, you gain 1...4 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    

Dervish

Earth Prayers

Image:Armor of Sanctity.jpg Armor of Sanctity
[edit]
Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Aura of Thorns.jpg Aura of Thorns
[edit]
Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Dust Cloak.jpg Dust Cloak
[edit]
Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...4 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Ebon Dust Aura.jpg Ebon Dust Aura
[edit]
Elite Enchantment Spell. For 5...29 seconds, if you are wielding an earth weapon, your melee attack skills also cause Blindness for 4...9 seconds.
    10 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Fleeting Stability.jpg Fleeting Stability
[edit]
Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this enchantment lasts its full duration, you are knocked down.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Mirage Cloak.jpg Mirage Cloak
[edit]
Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Image:Mystic Regeneration.jpg Mystic Regeneration
[edit]
Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Sand Shards.jpg Sand Shards
[edit]
Enchantment Spell. For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10...18 earth damage each second for 10 seconds to nearby foes.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Shield of Force.jpg Shield of Force
[edit]
Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is Weakened for 5...17 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Staggering Force.jpg Staggering Force
[edit]
Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Veil of Thorns.jpg Veil of Thorns
[edit]
Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Vital Boon.jpg Vital Boon
[edit]
Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest
Image:Vow of Strength.jpg Vow of Strength
[edit]
Elite Enchantment Spell. For 20 seconds, your attacks deal 5...41% more damage against foes not suffering from any conditions.
    5 Energy ¼ Activation 10 Recharge
Nightfall    

Mysticism

Image:Arcane Zeal.jpg Arcane Zeal
[edit]
Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Balthazar's Rage.jpg Balthazar's Rage
[edit]
Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Extend Enchantments.jpg Extend Enchantments
[edit]
Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Faithful Intervention.jpg Faithful Intervention
[edit]
Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Image:Heart of Fury.jpg Heart of Fury
[edit]
Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Heart of Holy Flame.jpg Heart of Holy Flame
[edit]
Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Image:Mystic Corruption.jpg Mystic Corruption
[edit]
Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Mystic Vigor.jpg Mystic Vigor
[edit]
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Pious Renewal.jpg Pious Renewal
[edit]
Elite Enchantment Spell. For 8 seconds, whenever an enchantment ends on you, you gain 0...2 Energy and 0...8 Health.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Image:Vow of Silence.jpg Vow of Silence
[edit]
Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Watchful Intervention.jpg Watchful Intervention
[edit]
Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Zealous Renewal.jpg Zealous Renewal
[edit]
Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

Wind Prayers

Image:Attacker's Insight.jpg Attacker's Insight
[edit]
Enchantment Spell. For 20 seconds, your next 1...3 attack skills cost 5...17 less Energy.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Featherfoot Grace.jpg Featherfoot Grace
[edit]
Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 50% faster.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Grenth's Aura.jpg Grenth's Aura
[edit]
Enchantment Spell. All adjacent foes are struck for 15...63 cold damage. For 10 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes lose 1 enchantment.
    15 Energy 2 Activation 25 Recharge
Eye of the North    
Image:Grenth's Fingers.jpg Grenth's Fingers
[edit]
Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Image:Grenth's Grasp.jpg Grenth's Grasp
[edit]
Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Guiding Hands.jpg Guiding Hands
[edit]
Enchantment Spell. For 20 seconds, your next 0...2 attacks cannot be blocked.
    5 Energy ¼ Activation 30 Recharge
Nightfall    
Image:Harrier's Grasp.jpg Harrier's Grasp
[edit]
Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds.
    10 Energy 1 Activation 25 Recharge
Nightfall    
Image:Lyssa's Haste.jpg Lyssa's Haste
[edit]
Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Onslaught.jpg Onslaught
[edit]
Elite Enchantment Spell. For 5...17 seconds, you attack and move 25% faster.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Rending Aura.jpg Rending Aura
[edit]
Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses all enchantments.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Vow of Piety.jpg Vow of Piety
[edit]
Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Nightfall    
Image:Zealous Vow.jpg Zealous Vow
[edit]
Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...6 Energy every time you hit with an attack.
    5 Energy ¼ Activation 12 Recharge
Nightfall    

No Attribute

Image:Intimidating Aura.jpg Intimidating Aura
[edit]
Enchantment Spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses 1 enchantment and Intimidating Aura ends.
    10 Energy ¾ Activation 20 Recharge
Nightfall    

Allegiance Title

Image:Aura of Holy Might.jpg Aura of Holy Might
[edit]
Enchantment Spell. All nearby foes take 40...48 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48 holy damage.
    10 Energy ¾ Activation 25 Recharge
Factions PvE
only
 

Sunspear Title

Image:Eternal Aura.jpg Eternal Aura
[edit]
Enchantment Spell. All nearby foes take 65...93 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.
    10 Energy 1 Activation 30 Recharge
Nightfall PvE
only
 

Common PvE skills

Asura Title Track

Image:Mental Block.jpg Mental Block
[edit]
Enchantment Spell. For 5...10 seconds you have a 50% chance to block attacks. This enchantment is reapplied every time an enemy strikes you.
    10 Energy 1 Activation 15 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Image:Mindbender.jpg Mindbender
[edit]
Enchantment Spell. For 10...15 seconds, you move 20...30% faster and your spells take half as long to cast.
    5 Energy 1 Activation 24 Recharge
Eye of the North PvE
only
Can be obtained through a quest

Deldrimor Title Track

Image:Dwarven Stability.jpg Dwarven Stability
[edit]
Enchantment Spell. For 24...29 seconds, your stances last 55...91% longer. If you activated this skill while drunk, you cannot be knocked down.
    5 Energy ¼ Activation 30 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Image:Great Dwarf Armor.jpg Great Dwarf Armor
[edit]
Enchantment Spell. For 22...36 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers.
    5 Energy 1 Activation 10 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Facts about Enchantment spell skills quick referenceRDF feed

This article uses material from the "Enchantment spell skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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