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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

SHORT STORY
Empathy
[[Image:|200px]]
Attribution
Series: Mirror Universe Titan
Author(s): Christopher L. Bennett
Publication information
Printed: Shards and Shadows

Contents

Summary

References

Characters

Jaza Najem (mirror) | Klegh (mirror) | Aili Lavena (mirror) | Orilly Malar (mirror) | Will Riker (mirror) | Tuvok (mirror) | Christine Vale (mirror)

Starships and vehicles

Locations

Races and cultures

States and organizations

Other

Appendices

Related stories


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This article uses material from the "Empathy" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Empathy article)

From DC Database

Empathy represents the ability to perceive and sympathize with the emotional strength of other beings. While all human beings possess empathy to some degree, this power represents an ability greater than that which a normal human is capable of.


Subcategories

This category has only the following subcategory.

A


This article uses material from the "Category:Empathy" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Empathy
Fallout, Fallout 2
requirements: Level 6, PE 7, IN 5
ranks: 1
benefit: You will see the reaction level of the person you are talking to, when involved in an indepth conversation.

Empathy is a Fallout and Fallout 2 Perk.

You have studied other human beings, giving you the inside knowledge of their emotional reaction to you. You will see the reaction level of the person you are talking to, when involved in an in-depth conversation.

Use

When in dialogue, if a dialogue option is red, it will cause a negative reaction. If it is blue, it will cause a positive reaction. Green dialogue options cause neutral reactions.

Perks of Fallout
Perks of Fallout 2

This article uses material from the "Empathy" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Empathy is a merit trait for Dragoons in Final Fantasy XI. It allows most beneficial statuses to be passed to a Wyvern when Spirit Link is used. The merit can be taken 3 times, each time one positive status effect will be transfered to the wyvern. It is a group 2 merit point, so initially it would cost 3 merit points, then 4 for the second point, and 5 for the last. This will remain active so long as the Dragoon remains level 75 and remains outside of zones and events with a level cap.


This article uses material from the "Empathy" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Empathy
Image:Empathy.jpg
Campaign: Core Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.

Concise: (5...13 seconds.) Target foe takes 10...46 damage whenever it attacks.

Contents

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19
Damage 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Profession Changers:

Notes

  • Melee attackers hexed with Empathy can quickly find themselves causing more damage to themselves than their target. Human enemies will usually cease attacking, while NPCs will ignore the hex and attack through it. Attacks that can target more than one foe or hit more than once will have the effect multiply, causing even more damage (with exclusion to the Scythe's inherent AoE property).
  • The hexed foe's attacks do not have to hit to trigger Empathy.
  • NPCs hexed with Empathy will attack even if the next attack is suicidal (unlike NPCs hexed with Backfire).

Related skills

Related articles

Facts about EmpathyRDF feed

This article uses material from the "Empathy" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Empathy disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Empathy" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Force Empathy article)

From Wookieepedia, the Star Wars wiki.

"I don't sense any deception from him, which is surprising."
Bastila Shan, about Canderous Ordo
A Jedi using Force Empathy.

Force Empathy was a Force power related to Force Sense, but involved picking up impressions of an individuals emotional state.

History

Master Yoda exhibited Force Empathy during the Battle of Geonosis while sensing the tension between Obi-Wan Kenobi and Anakin Skywalker during their pursuit of Count Dooku. The argument between the two resulted from Padmé Amidala's fall from an LAAT gunship. After experiencing the situation from afar, Master Yoda decided to intervene.

Years later, Luke's infant son, Ben Skywalker, was able to use Force Empathy and as a result shied away from the Force.

Appearances

  • Star Wars: Knights of the Old Republic
  • Star Wars Republic: Darkness
  • Star Wars Episode II: Attack of the Clones
  • Star Wars Episode III: Revenge of the Sith
  • Star Wars Episode V: The Empire Strikes Back
  • Star Wars Episode VI: Return of the Jedi
  • Star by Star (First identified as Force Empathy)

Sources


This article uses material from the "Force Empathy" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched. Empathy is a primary powerset for Defenders and a secondary powerset for Controllers.

Power Tables

Defender

The Empathy powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Healing Aura 1 PBAoE, Team Heal
Heal Other 1 Ally Heal
Absorb Pain 2 Ally Strong Heal, Self Moderate Damage (Special)
Resurrect 6 Ally Resurrect
Clear Mind 8 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confusion, +Perception
Fortitude 12 Ally +Defense (All), +Damage, +Accuracy
Recovery Aura 18 PBAoE, Ally +Recovery
Regeneration Aura 26 PBAoE, Ally +Regeneration
Adrenaline Boost 32 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Controller

The Empathy powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Healing Aura 1 PBAoE, Team Heal
Heal Other 2 Ally Heal
Absorb Pain 4 Ally Strong Heal, Self Moderate Damage (Special)
Resurrect 10 Ally Resurrect
Clear Mind 16 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confusion, +Perception
Fortitude 20 Ally +Defense (All), +Damage, +Accuracy
Recovery Aura 28 PBAoE, Ally +Recovery
Regeneration Aura 35 PBAoE, Ally +Regeneration
Adrenaline Boost 38 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Powers

The following are powers in the Empathy powerset.

Image:Empathy_AbsorbPain.png Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level 2 (Defender)
4 (Controller)
Effects Ally Strong Heal
Self Moderate Damage (Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal
Set Categories Healing

Image:Empathy_AdrenalinBoost.png Adrenaline Boost

Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level 32 (Defender)
38 (Controller)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge
Ally Resist Slow
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal
Set Categories Healing

Image:Empathy_MindWall.png Clear Mind

Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.

Recharge Fast
Minimum Level 8 (Defender)
16 (Controller)
Effects Ally Resist Disorient, Hold, Sleep
Ally Resist Immobilize, Fear, Confusion
Ally +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Image:Empathy_Fortitude.png Fortitude

Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.

Recharge Long
Minimum Level 12 (Defender)
20 (Controller)
Effects Ally +Defense (All)
Ally +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Enhance Defense Buffs
Set Categories Defense

Image:Empathy_HealOther.png Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level 1 (Defender)
2 (Controller)
Effects Ally Heal
Enhancements Enhance Range
Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Image:Empathy_HealingAura.png Healing Aura

Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level 1 (Defender)
1 (Controller)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Image:Empathy_RecoveryAura.png Recovery Aura

The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 18 (Defender)
28 (Controller)
Effects Point Blank Area of Effect
Ally +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Image:Empathy_RegenerationAura.png Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 26 (Defender)
35 (Controller)
Effects Point Blank Area of Effect
Ally +Regeneration
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Image:Empathy_Resurrect.png Resurrect

Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.

Recharge Very Long
Minimum Level 6 (Defender)
10 (Controller)
Effects Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

External Links


This article uses material from the "Empathy" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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