The Full Wiki

Emotes: Misc

Advertisements
  

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Contents

Emotes

Emotes are actions that your character can perform. Some of them, like sit (which slowly heals your character), have in-game uses. Emotes can be gathered from emote puzzles, which usually requires a team of characters working together by standing on tiles and pulling levers in order to access secret rooms. They can also be gathered by certain NPC quests or from creature drops.

Note: Most emotes are obtainable by non-paying members with the help of P2P people for pulling the lever. Except in the case of /fear. The ones F2P cannot obtain are /hi, /kiss, /point and /pfc since you have to talk to NPCs or fight monsters to get them.

Finding Emotes

Advertisements

Applause (/appl)

  • What it does: Your character claps hands over his head.
  • Location: (-2,-6) (Cave at (-3,-4) will lead you to (-2,-6))
  • Players needed: 10
  • How to acquire: Solve the puzzle
    1. The switch for this puzzle cave entrance is on a cliff that must be accessed by going up one room and through the cave. Someone must activate this switch for the rest of the party. That person will be able to enter at the same time as everyone else if he/she runs there.
    2. In the first room, have one person standing on each of the 5 tiles and pull the lever.
    3. In the second room, have one person standing on each of the 9 tiles needed to form a plus (+) sign and pull the lever.
    4. In the final room, click on the glowing statue and a message will tell you that you have acquired /appl.

Note: The person opening the door can make it inside, you just have to hurry.

Wave (/bye)

Wave bye emote
  • What it does: Your character waves good-bye
  • Location: (4,1)
  • Players needed: 7
  • How to acquire: Solve the puzzle
    1. In the first room, walk down the staircase.
    2. In the second room, have one person standing on each of the 6 tiles and pull the lever.
    3. In the third room, have one person standing on each of the 6 blank tiles and pull the lever.
    4. In the final room, click on the glowing statue and a message will tell you that you have acquired /bye.

Champion (/champ)

  • What it does: The character raises a golden trophy, causing all other players on the screen to applaud them.
  • Location: Not Applicable
  • Players needed: Not Applicable
  • Notes:
This emote is only given out to winners of "epic" events. It is unavailable to any other regular player. It was given to the winner of the Dofus Arena Tournament, to the first 200 on the Heroic Server Oto Mustam and as a reward to the best team of each server at the Goultarminator Challenge. It requires to wear the full Champion Set. The image here is a GM demonstrating the emote.

Crossed Arms (/cross)

  • What it does: Your character crosses his arms.
  • Location: (10,-24)
  • Players needed: 9
  • How to acquire: Solve the puzzle
    1. Stand on the black and white tile to open the cave and enter.
    2. Move on to the next room to see a 9x9 grid with some numbers on them. Sudoku, no?
    3. Stand on the blue squares depicted in the image to the right. Nine players are needed.
    4. Pull the lever and enter the next room. Click on the glowing statue to get your brand new /cross emote.

Show Fear (/fear)

  • What it does: Your character crouches in fear, covering his head.
  • Location: (19,24) - (Closest Zaap is [10,22])
  • Players needed: 1
  • How to acquire: Solve the puzzle
    1. On the map, go to the far left corner of the dock that protrudes towards the left. You will see a small snippet of dock that juts out from the left side of the screen. This is your goal. You have to stand on the left side of the ledge that sticks out next to the bushes
    2. When you step on the left corner of the pier, a platform will rise from the sea. Quickly cross to the far left corner to raise a second platform.
    3. Quickly step across onto dry land. The exit to the next map is invisible, but you can simply take a step up (there isn't much room to move, so it's pretty easy to find)
    4. Enter the small temple-like building to find the glowing emote statue. Click on the statue and a success message will tell you that you have acquired /fear.
  • Notes:
It is possible for F2P players to get this emote.
If you stand on any of the temporary blocks for too long, you'll be automatically transported back to your last save point with 1 HP.

Bow (/hi)

  • What it does: Your character bows in greeting
  • Location: (13,21)
  • Players needed: Enough to complete the dungeon.
  • How to acquire: Complete Blacksmith Dungeon
    • Blacksmith Dungeon - The emote is one of the rewards you can get for finishing this dungeon. Keys for this dungeon are dropped by Dark Miners, Dark Bakers, and Dark Smiths. Dark Smiths can be found in the area around 14, 21. Even though only one person is needed to obtain the emote, you will most likely need a party for the dungeon itself.

Notes: Because it requires the ability to enter a dungeon outside of Astrub, /hi cannot be obtained by free to play characters.

Blow Kiss (/kiss)

Blow kiss emote
  • What it does: Your character blows a kiss with a little floaty heart.
  • Location: Don Rouann (1,0) - (Closest Zaap is [-2,0])
  • Players needed: 1
  • How to acquire: Complete the quest
    1. Speak with Don Rouann (optional)
    2. Acquire 1 Crab Pincer. Crab pincers drop from Crabs. For low-level characters, (12,4), (13,1) or (12,0) are recommended.
    3. Speak with Don Rouann and give him the crab pincer.
    4. Answer his questions as follows:
      1. Declare this question to be idiotic
      2. That depends
      3. Depending to the day, the situation, the couple...
    5. Wait until the Secret Hour. The Secret Hour is between midnight (0:00) and 01:00, game time. You can see the in-game time by choosing clock in the portrait/compass/clock circle/mini map or by typing /time in the chat.
    6. Speak with Don Rouann during the Secret Hour and receive the /kiss emote.

Notes: Because it requires the ability to speak to an NPC outside of Astrub, /kiss cannot be obtained by free to play characters.

Get Mad (/mad)

  • What it does: Your character shakes his fist in defiance.
  • Location: (-6,24)
  • Players needed: 7
  • How to acquire: Solve the puzzle
    1. Step on the switch outside the cave to enter.
    2. In the first room, have one person standing on each of the 6 tiles and pull the lever.
    3. In the second room, have one person standing on each of the 6 tiles forming the same pattern as in the first room (see diagram) and pull the lever.
    4. In the final room, click on the glowing statue and a message will tell you that you have acquired /mad.

Beware of the Dreggons, they are aggressive and pretty strong, so make sure that you have a high lvl to make the way easier, or else try to avoid them by taking longer ways to the dungeon. F2P don't have this problem and can take an easy way up to the cave.

Fart (/oups)

  • What it does: lets your character make a loud fart noise
  • Location: (-4,12) Right after the entrance to the swamp.
  • Players Needed: 1
  • How to acquire: Use the scroll
    • This emote is dropped by Crocodyl in the form of a scroll called Parchment of 'Wind of Panic'. These Crocodyls are in big groups so be sure to bring help . Once you have the item, double click it in your inventory to use it and gain the emote. Large groups are recommended for higher drop rates, and the monsters might be non-trivial.

Notes: Because it requires the ability to fight to a monster outside of Astrub, /Oups cannot be obtained by free to play characters (unless one is able to purchase the scroll from a pay to play character).

Rock, Paper, Scissors (/pfc1 /pfc2 /pfc3)

  • What it does: Plays rock, paper, scissors
  • Location: Grizmine (2,-1)
  • Players Needed: 1
  • How to acquire: Complete the quest
    1. Buy "Secrets of Squirrels Language" book (50 kamas) at the library (4,1) to understand squirrel talk. The book must be bought to get the dialogue options with the Squirrel. You must buy the book so you can answer the question.
    2. Acquire 1 Hazelnut. The easiest way to get Hazelnut is from boars or buy it in a sellroom.
    3. Speak to Clairvoyant Squirrel (5,21). He is often hidden among the trees at the top of the screen, so turning on the transparency in the option menu can be practical.
    4. The first conversation has only one answer. In the second, choose "Givik ink hizilnik". The squirrel will accept certain other items (boar snout, arachnee leg, blue larva skin, mushroom), but these will not advance the quest. Only Hazelnut will advance the quest. The third conversation, again, has only one answer.
    5. After you have given the Hazelnut, you should see a "Perceptiveness" icon at the top of your screen.
    6. Proceed carefully to Grizmine, who is upstairs at (2,-1). Entering combat of any kind will cancel the perception effect, which means you have to return to the squirrel and give another Hazelnut. You can use the zaaps though, so you might want to consider recalling to whichever zaap you're saved at and zaaping to -2, 0 (assuming you've activated it).
    7. Play Paper-Rock-Scissors with Grizmine until you win. You will always win on the first round, 50% on the second round, and then either 100% (with perception) or 0% (without) on the third.
    8. After you win, a message will tell you that you have acquired /pfc1 (rock), /pfc2 (leaf/paper) and /pfc3 (scissors).

(A quick note: This emote is called PFC because of the French names for Rock, Paper, and Scissors. Rock (or Stone) = Pierre, Paper = Feuille, and Scissors = Ciseaux.)

Notes: Because it requires the ability to speak to an NPC outside of Astrub, /pfc cannot be obtained by free to play characters.

Play Music (/pipo)

  • What it does: The character plays a flute, causing a little musical note to rise up.
  • Location: N/A
  • Players needed: N/A
  • Notes:
Only available with special events; it was given to several players on Jiva after the Christmas Contest 2004, was the prize for a Bard Contest on Djaul in 2006, the winner of the Piwate Event on Shika as well as to the top three highest levelled players in the first week of Solar's opening.


Point Finger (/point)

Take a Rest (/rest)

  • What it does: The character takes a more relaxed pose than /sit.
  • Location: Sand Dungeon
  • Players needed: Enough to complete the dungeon.
  • Notes:
This emote heals you the same way /sit does.
This picture shows a GM displaying the emote.


Sit (/sit)

Note: The sit emote is automatically given to all new characters, and can no longer be obtained through this quest. This quest information is left in for archival and as part of the Terra Cogita Manuscript quest, where you need to enter the final room of the cave.

  • What it does: Your character sits down, regaining health.
  • Location: (-2, 2)
  • Players needed: 10
  • How to acquire: Solve the puzzle
    1. Step on the tile switch to open the cave (the switch is in the lower right corner of the map, partially hidden by trees)
    2. In the first room, have one person standing on each of the 9 tiles and pull the lever.
    3. In the second room, have one person standing on each of the 9 tiles forming the same pattern as in the first room (a "T") and pull the lever.
  • Added note: Sit will heal you for 1 HP every second.

Show Weapon (/weap)

Show weapon emote
  • What it does: Your character holds up his current weapon. (Very intimidating, isn't it?)
  • Location: (-6,5)
  • Players Needed: 5
  • How to acquire: Solve the puzzle
  1. Get to the Bwork Camp, through the cave in -1, 8.
  2. Get to the most north-western point in the Bwork Camp (-6,5).
  3. Get someone to stand on the tile, behind the bush, on the lower-left corner of your screen.
  4. In the first room, step onto all black tiles.
  5. In the second room, step between the black tiles. Get one person to stand on a middle tile for the northern square, one person on the middle tile of the western square, one on the north-eastern tile in the southern square and let one person stand on the middle tile of the eastern square. (Draw a line between two black tiles, and stand on a blank tile on that imaginary line. There should be only one option on each square that way.)
  6. In the final room, click on the glowing statue and a message will tell you that you have acquired /weap.

Note: Bworks are only aggressive to P2P players, so F2P characters will be fine. Its quite handy when you need the F2P player to open the door to the cave for you, saving you from getting aggressed.

/crow

  • What it does: A bird flies behind your character, leaving dots behind it.
  • Location: Unknown
  • Players needed: Unknown
  • How to acquire:Can't be acquired at this time.


Teamwork / Social Engineering

When dealing with a random group of players while trying to solve an emote puzzle, a great deal of patience is required. When giving instructions, try to add the name of the person that you are addressing, as many newbies will either assume that everything spoken in the room is directed personally at them, or will ignore anything that is not personally directed to them. Try not to get too angry with players who seem unresponsive. Many Dofus players do not speak English very well and may not understand you.

Useful Tip: When in a room containing a puzzle with tiles, a good method of getting people where you want them is to first order everyone into a corner of the room. Then tell each player, one by one, where to go/which tile to step on. To accomplish this feat, you should probably tell everyone beforehand that when you call their name, you will first walk to the tile they are supposed to step on. Then when it is time to organize everyone and place them in the right positions, call their name (one by one), walk to the tile they're supposed to be on, and then go back towards the corner.

Try to be last, and make sure that before you step on your tile, check that everyone knows who is going to pull the lever. This way everyone doesn't scramble to the lever and mess things up.


This article uses material from the "Emotes" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Emotes are actions your character can perform within the game. Your character acts most of them out physically, but some also have accompanying audio. All emotes display a text line in your chat window describing what your character is doing. If a target is selected, the emotes will be addressed to your current target. If no target is selected, the action will be generic. Emotes are available as slash commands or via the Socials menu.

Mood commands

Mood commands will change your facial expression. Moods will persist until they are changed.

Command Output
/mood afraid Player appears afraid!
/mood happy Player appears happy!
/mood angry Player appears angry!
/mood sad Player appears sad.
/mood tired Player appears tired.
/mood none No output - resets your expression back to neutral.

Emote commands

  • The list below uses the male pronoun for brevity, ingame the emotes use the appropriate pronoun.
  • An asterisk (star) means at least one race has been reported to have a voice sound file associated with the emote.
  • A hash # means there is at least one race that has an animation for that emote.
  • Emote commands, like all slash commands can often be shortened (abbreviated) if there are no other commands that use the shortened portion.
Command Message when no target is given Message when targeting self Message when targeting someone
/agree *# Player agrees. Player agrees. Player agrees with target.
/amaze # Player is amazed! Player is amazed! Player gasps at target in amazement.
/apologize *# Player apologizes. Player apologizes. Player apologizes to target.
/applaud # Player applauds! Player applauds! Player applauds target!
/assistme * Player calls for assistance! Player calls for assistance! Player calls for assistance with target!
/attention # Player snaps to attention! Player draws attention to himself! Player craves attention from target!
/battlecry * Player shouts a fearsome battlecry. Player shouts a fearsome battlecry. Player shouts a fearsome battlecry at target.
/beckon # Player beckons. Player beckons. Player beckons to target.
/beg # Player begs. Player begs. Player begs from target.
/bite Player looks around for someone to bite! Player looks around for someone to bite! Player bites target on the leg!
/bleed Player bleeds quietly. Player bleeds quietly. Player bleeds all over target.
/blink Player blinks. Player blinks. Player blinks at target.
/blowkiss (/blow) # Player blows a kiss. Player blows a kiss. Player blows a kiss to target!
/blush # Player blushes. Player blushes. Player blushes at target.
/boggle # Player boggles. Player boggles. Player boggles at target.
/bonk Player looks around for someone to bonk. Player looks around for someone to bonk. Player bonks target on the head.
/bored # Player appears bored. Player appears bored. Player informs target that he is bored.
/bounce Player bounces around with excitement. Player bounces excitedly in place. Player bounces around target.
/bow # Player bows. Player bows. Player bows to target.
/brandish # Player shows his weapon. Player shows his weapon. Player shows his weapon to target.
/brb Player tells everyone he will be right back. Player tells everyone he will be right back. Player tells target that he will be right back.
/burp Player burps. Player burps. Player burps at target.
/bye *# Player waves goodbye. Player waves goodbye. Player waves goodbye to target.
/cackle # Player cackles. Player cackles. Player cackles at target!
/cheer *# Player cheers! Player cheers! Player cheers at target!
/chuckle *# Player chuckles. Player chuckles to himself. Player chuckles at target.
/clap # Player claps. Player claps. Player claps for target.
/comfort Player needs to be comforted. Player looks around for someone to comfort. Player comforts target.
/confused #* Player appears confused. Player appears confused. Player appears confused by target.
/congratulate *# No message - a sound and visual emote is provided, though. Player congratulates himself Player congratulates target.
/cough Player coughs. Player coughs. Player coughs at target.
/crazy # Player rambles insanely! Player begins to ramble insanely to himself! Player rambles insanely at target!
/cringe # Player cringes. Player cringes. Player cringes at target.
/cry # Player cries. Player cries. Player cries at target.
/curious Player appears curious. Player appears curious. Player looks at target curiously.
/curse # Player curses the gods! Player curses at himself! Player gives target the evil eye!
/curtsey # Player curtsies. Player curtsies. Player curtsies to target.
/cutthroat # (/cut) Player runs his thumb across his throat, threatening everyone! Player pretends to cut his own throat! Player runs his thumb around his throat, threatening target!
/dance # Player dances! Player dances! Player dances with target!
/doh #* Player smacks his forehead. Player smacks his forehead. Player smacks his forehead at target.
/doubletake # Player doubletakes. Player doubletakes. Player doubletakes at target!
/drool Player drools. Player drools. Player drools at target.
/duck # Player ducks! Player ducks! Player ducks behind target!
/eye Player raises an eyebrow. Player raises an eyebrow inquiringly. Player raises an eyebrow at target!
/flee * Player tells everyone to run! Player lets everyone know that it is time to leave the area! Player tells target to run!
/flex # Player flexes. Player flexes. Player flexes at target.
/flirt *# Player starts flirting! Player starts flirting! Player shamelessly flirts with target.
/flourish # Player performs a flourished bow. Player performs a flourished bow. Player bows to target with a flourish.
/flustered # Player appears flustered. Player appears flustered. Player appears flustered with target.
/followme * Player asks everyone to follow him. Player asks everyone to follow him. Player asks target to follow him.
/frown Player frowns. Player frowns. Player frowns at target.
/frustrated *# Player appears frustrated. Player appears frustrated. Player appears frustrated with target.
/fullcurtsey # Player formally curtsies. Player formally curtsies. Player formally curtsies to target.
/gag # Player gags. Player gags. Player gags at target.
/gasp Player gasps. Player gasps. Player gasps at target!
/giggle # Player giggles. Player giggles. Player giggles at target.
/glare # Player glares. Player glares. Player glares menacingly at target!
/grin Player grins. Player grins. Player grins at target.
/groan Player groans. Player groans. Player groans at target.
/grovel # Player grovels. Player grovels. Player grovels before target.
/growl * Player growls. Player growls. Player growls at target.
/grumble # Player grumbles under his breath. Player grumbles under his breath. Player grumbles at target.
/gutcramp *# Player doubles over in pain! Player doubles over in pain! Player doubles over in pain towards target!
/happy Player appears happy. Player appears happy. Player happily bounces around target!
/healme * Player calls for healing. Player calls for healing. Player calls for healing.
/hearnoevil # (/hear) Player covers his ears. Player covers his ears. Player covers his ears and pays no heed to target.
/heartattack # Player clutches his chest! Player clutches his chest! Player clutches his chest at target!
/heckno # Player declines. Player declines. Player declines target.
/heelclick # Player clicks his heels. Player clicks his heels. Player clicks his heels.
/hello *# Player waves hello. Player waves hello. Player waves hello to target.
/helping * Player is here to help. Player is here to help. Player lets target know he is coming to help.
/helpme * Player cries for help. Player cries for help. Player cries for help from target.
/heroic * Player is engaging a heroic opportunity. Player is engaging a heroic opportunity. Player finds a heroic opportunity to use on target.
/heythere * Player yells for attention. Player tries to get everyone to pay attention to him. Player tries to get the attention of target.
/howl # Player howls. Player howls. Player howls at target!
/hug Player looks for someone to hug. Player looks for someone to hug. Player hugs target.
/hungry *# Player appears hungry. Player appears hungry. Player begs target for food.
/incoming * Player warns of approaching enemies. Player lets everyone know he is here. Player warns that target is approaching.
/introduce Player introduces himself. Player introduces himself. Player introduces target.
/itch # Player scratches an itch. Player scratches an itch. Player asks target to scratch an itch.
/jk Player was JUST KIDDING. And no one cares. Player was JUST KIDDING. Player lets target he was JUST KIDDING!
/kneel Player kneels. Player kneels. Player kneels before target.
/laugh *# Player laughs. Player laughs. Player laughs at target.
/listen # Player listens intently. Player listens intently. Player listens intently to target.
/lookaway # (/look) Player looks away. Player looks away. Player looks away from whatever target is doing.
/lookhere * (/lookh) Player desperately yells for someone to look at him. Player desperately yells for someone to look at him. Player points out target' to everyone around.
/lookout * (/looko) Player says to watch out! Player lets everyone know that he feels the need for caution. Player tells target to watch out!
/lost *# (/los) Player looks completely lost! Player looks completely lost! Player informs target that it is completely lost!
/massage # (/mass) Player looks around for someone to massage. Player looks around for someone to massage. Player massages target' shoulders.
/mine * (/mi) Player lets everyone know that he has everything under control. Player lets everyone know that he has everything under control. Player lets everyone know that he has target under control.
/moan Player moans. Player moans. Player moans at target.
/moon # Player shows everyone how he feels about it! Player tries to moon himself! Player shows target how he feels about it!
/mourn # Player lowers his head and mourns the loss of the dead. Player lowers his head and mourns the loss of the dead. Player lowers his head and mourns the loss of target.
/needgroup * Player asks if there is a group in need of his skills. Player asks if anyone would like to group with him. Player asks to join a group with target.
/neener Player childishly taunts everyone. Player childishly taunts himself. Player childishly taunts target.
/no *# Player gives an emphatic NO! Player gives an emphatic NO! Player gives target an emphatic NO!
/nod # Player nods. Player nods. Player nods at target.
/notworthy # Player appears not worthy. Player appears not worthy. Player genuflects to target.
/oop * Player is out of power. Player is out of power. Player informs target that he is out of power.
/overhere # Player waves frantically! Player waves frantically! Player waves frantically to target.
/peer # Player peers curiously. Player peers curiously. Player peers curiously at target.
/plead Player pleads. Player pleads. Player pleads with target.
/point # Player points. Player points at himself. Player points at target.
/poke Player pokes himself. Player pokes himself. Player pokes target.
/ponder # Player ponders. Player ponders. Player ponders target.
/pout # Player pouts. Player pouts. Player pouts at target.
/purr Player purrs. Player purrs contentedly. Player purrs at target.
/puzzle *# Player looks completely puzzled. Player looks completely puzzled. Player looks at target, completely puzzled.
/raisehand # Player begins frantically raising his hand. Player begins frantically raising his hand. Player tries to get target' attention.
/roar Player emits a low rumble and then roars like a lion! Player emits a low rumble and then roars like a lion! Player emits a low rumble and then a roar at target!
/rofl Player rolls on the floor laughing! Player rolls on the floor laughing at himself! Player rolls on the floor laughing at target!
/royalwave # Player regally waves. Player regally waves at himself. Player regally waves at target.
/rude # Player makes a rude gesture. Player makes a rude gesture. Player gestures rudely at target!
/sad # Player looks sad. Player looks sad. Player makes a sad face at target.
/salute # Player salutes. Player salutes. Player crisply salutes target.
/sarcasm # Player sarcastically applauds. Player sarcastically applauds. Player sarcastically applauds target.
/scheme # Player rubs his hands together. Player rubs his hands together. Player rubs his hands together, scheming with target.
/scold # Player sternly scolds everyone! Player sternly scolds himself! Player sternly scolds target!
/scratch # Player scratches himself. Player scratches himself. Player scratches all over his body.
/scream # Player screams! Player screams! Player screams at target!
/seenoevil # Player covers his eyes. Player covers his eyes. Player covers his eyes to avoid seeing what target is doing.
/shakefist #* Player shakes his fist in the air. Player shakes his fist in the air. Player shakes his fist menacingly at target!
/shame # Player appears ashamed. Player appears ashamed. Player is ashamed of target.
/shimmy # Player shimmies! Player shimmies! Player shimmies around target!
/shiver # Player shivers. Player shivers. Player shivers at target.
/shrug # Player shrugs. Player shrugs. Player shrugs at target.
/sigh # Player sighs. Player sighs. Player sighs at target.
/smile # Player smiles. Player smiles. Player smiles at target.
/smirk # Player smirks. Player smirks. Player smirks at target.
/snarl Player snarls. Player snarls. Player snarls at target.
/sneer # Player sneers. Player sneers. Player sneers at target!
/sneeze # Player sneezes. Player sneezes. Player sneezes on target!
/snicker # Player snickers. Player snickers. Player snickers at target.
/sniff # Player sniffs. Player sniffs. Player sniffs at target.
/speaknoevil # Player covers his mouth. Player covers his mouth. Player covers his mouth to prevent saying anything to target.
/square # Player shapes a box in the air! Player shapes a box in the air! Player shapes a box in the air for target!
/squeal # Player squeals! Player squeals! Player squeals at target!
/stare # Player stares fixedly off in the distance. Player stares fixedly off in the distance. Player stares at target.
/stay * Player tells everyone to stay here. Player indicates he will stay right here. Player tells target to stay here.
/stretch # Player stretches lazily. Player streches lazily. Player stretches lazily at target.
/sulk # Player sulks. Player sulks. Player sulks quietly at target.
/swear # Player swears loudly! Player swears loudly to himself! Player swears loudly at target!
/tapfoot # Player taps his foot impatiently. Player taps his foot impatiently. Player taps his foot impatiently at target.
/taunt #* Player mercilessly taunts all nearby! Player attempts to taunt himself! Player mercilessly taunts target!
/thanks #* Player appears thankful. Player thanks himself. Player thanks target.
/thirsty * Player is thirsty. Player proclaims that he is thirsty. Player tells target that he could use a drink.
/threaten #* Player threatens all nearby! Player threatens everyone! Player threatens target with a horrible death!
/thumbsup # Player gives the thumbs-up! Player gives himself the thumbs-up! Player gives target the thumbs-up!
/train * Player warns everyone of an approaching army. Player warns that an army is following him. Player warns target of an approaching army.
/underattack * Player is under attack and yells for help. Player desperately yells for someone to defend him. Player is under attack by target and cries out for help.
/veto Player vetos the idea. Player vetos the idea. Player vetos target' idea.
/violin # Player plays an imaginary violin in mock sympathy. Player plays an imaginary violin in mock sympathy for himself! Player plays an imaginary violin in mock sympathy for target!
/wave # Player waves. Player waves. Player waves to target.
/welcome Player welcomes everyone. Player welcomes everyone. Player welcomes target warmly.
/whine Player whines. Player whines. Player whines at target pitifully.
/whistle Player whistles. Player whistles. Player whistles appreciatively at target!
/whome # Player gestures at everyone, Who me?! Player gestures at himself, Who me?! Player gestures at target, Who me?!
/wince #* Player winces. Player winces. Player winces at target.
/wink # Player winks. Player winks. Player winks at target.
/woowoo # Player draws an image for the crowd! Player shows Player thoughts to himself! Player shows target what he is thinking about!
/yawn #* Player yawns. Player yawns. Player yawns at target.
/yeah # Player agrees. Player agrees. Player agrees with target.

This article uses material from the "Emotes" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

An example of three Warriors synch-dancing with the "/dance *" emote
Wings display when use the "/aion" emote (if valid code has been activated on account)

An emote is a special type of text command entered in chat, that will make your character perform a certain action, most usually an animation that can be seen by all nearby players. These animations are particular to the Profession and gender you have chosen for your character. Therefore, a male Warrior for example will perform a different action after the /dance command than the female Warrior, and the Mesmer will always dance differently from the Elementalist.

Players can synchronise some emotes with other players by adding a space and an asterisk after the command. For example, typing "/dance *" starts players dancing at the next "beat". The beat is set by the game and goes off every 5 seconds. This function is often used with the /dance, /highfive and /goteam emotes.

This list contains emotes only, commands that have pure informational value and will not result in an animation are listed on the commands page.

Using the Kneel emote before a god's statue will summon an avatar of the god if the world has the Favor. In Droknar's Forge, kneeling at the altar of the Dragon Glint after completing Hell's Precipice Mission will allow you to do the Titan Quests.

All currently known emotes in Guild Wars are:

/aion (Same as /wings; summon Aion's Daeva wings, requires a special key obtained from purchase of a SteelBook or Collector's Edition version of the Aion MMORPG. Can only be used once every 30 seconds)
/afk (Same as /sit) *
/agree
/airguitar (Same as /guitar) *
/attention *
/beckon
/beg
/boo (Same as /scare)
/bored
/bow
/bowhead *
/breath
/cheer
/catchbreath (Same as /breath)
/clap
/congrats
/cough
/dance (Your character starts a specific dance depending on gender and profession.) *
/dancenew (Alternative dance for Dervish and Paragon for Nightfall Collectors Edition, Assassin and Ritualist for Factions Collectors Edition.) *
/doh
/doubletake
/drums *
/excited *
/fame (Your character does its rank based emote; you must have rank 3 or higher to use this command. Same as /rank. Can only be used once every 30 seconds)
/fistshake
/five (Same as /highfive)
/flex
/flute (Your character pretends to play the flute; for the male Paragon, Dervish, Elementalist, Assassin, and Ranger, the emote is in the one-legged style of Ian Anderson.) *
/goteam
/guitar *
/helpme
/head (Same as /bowhead) *
/highfive
/jump
/kneel (When the world has favor, summons an avatar at most statues or shrines)
/laugh
/moan
/no
/paper (Your character goes through the motion of playing rock-paper-scissor and ends with the paper selection.) *
/pickme
/point
/ponder
/pout
/rank (Your characters does its rank based emote; you must have rank 3 or higher to use this command. Same as /fame. Can only be used once every 30 seconds)
/ready
/roar
/rock (Your character goes through the motion of playing rock-paper-scissor and ends with the rock selection.) *
/roll (Your character rolls a die. You designate the number of sides the die has by putting the number after the emote, such as /roll 100 for a 100 sided die. This is mostly used for decision making, like rock-paper-scissors) **
/rude (Same as /taunt)
/salute
/scare (Same as /boo)
/scissors (Your character goes through the motion of playing rock-paper-scissor and ends with the scissors selection.) *
/scratch
/shoo
/sigh
/sit *
/sorry
/stand (Only works when sitting; alternatively, the Esc key can be used, however, Esc will close optional interface; the cancel action key makes you character stand up without any other action. Pressing Spacebar, clicking the mouse to move, or pushing an arrow key/"wasd" key will also make your character stand up.)
/taunt
/violin *
/wave
/wings (Same as /aion)
/ya (Same as /ready)
/yawn
/yes
/zaishen (Your characters does its Zaishen rank based emote; you must have rank 1 or higher to use this command. Same as /zrank. Can only be used once every 30 seconds.)
/zrank (Same as /zaishen)

* These loop and the character will continue to perform the emote until another one is entered or the character moves. In the case of /rock, /paper and /scissors you will stay standing with your hands extended in the emote of your choosing until you do something else.
** The /roll emote can not be used in a town or outpost.

Notes

  • Emotes work in other languages as well. For example, /balla (Italian for dance) will make your character dance, and /poing (French for fist) will make the character shake his fist.
  • Whenever a character has the ability to use two different Collector's Edition dance effects, "/dancenew" will trigger the profession-specific aura (eg. the Factions Collector's Edition Ritualist "Ghosts"), but typing "/dance" first and then "/dancenew" will trigger Divine Aura.
  • Factions characters can combine Divine Aura and the profession-specific effect, but Nightfall characters cannot.
  • Typing "/dancenew" followed by any other emote (except "/sit") while playing a Dervish or Paragon will execute the emote with the CE dance special effects (only if Nightfall CE key is installed).

Note: Any non-loopable emote will end the CE effect.

  • Having henchmen or heroes in your party while performing an emote will cause them to turn towards you, and perform an appropriate accompanying emote. For example, if you start to dance, the henchmen may either start dancing themselves, or playing a musical instrument. However, any henchmen you have in your party who aren't human (i.e Centaur or Tengu) will not start any emotes, due to the fact that they were not programmed to have any, except for Jora, a Norn.
  • The Male Necromancer emote for /flute appears to be a clarinet or oboe, but could be a straight wood flute.
  • It is believed that game administrators may use commands in the format "/.command". For instance, the ability for an admin to kill any monster might be "/.die" for if a normal player types this command, the message recieved is "Command not available." not "Unknown command.".
  • The commands /rank, /zrank and /aion are cumulative in the sense that only one of them can be used in a 30 second interval. (E.g. if you used any one of the three, you cannot use another for 30 seconds.)

See also

Facts about EmotesRDF feed

This article uses material from the "Emotes" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

The emotes interface showing unlocked emotes.

Emotes are animations that a player can select for their character to perform. Before Quick Chat was released, emotes were also the only way for muted players to communicate.

Emotes can be activated from the Emotes interface. Emote images that are not blacked out are unlocked, or came as default. Blacked out emote images have yet to be unlocked.

Note: More than one emote cannot be used simultaneously.

Contents

Default emotes

These emotes are given to players after the players complete the Unstable Foundations tutorial quest in Lumbridge.

Icon Name Icon Name Icon Name Icon Name
File:Yes emote icon.PNG Yes File:No emote icon.PNG No File:Bow emote icon.PNG

File:Curtsyicon.png

Bow (male)[1]
(enhanced)

Curtsy (female)[2]
(enhanced)

File:Angry emote icon.PNG Angry
(enhanced)
File:Think emote icon.PNG Think
(enhanced)
File:Wave emote icon.PNG Wave File:Shrug emote icon.PNG Shrug File:Cheer emote icon.PNG Cheer
File:Beckon emote icon.PNG Beckon
(enhanced)
File:Laugh emote icon.PNG Laugh File:Jump for joy emote icon.PNG Jump for Joy File:Yawn emote icon.PNG Yawn
(enhanced)
File:Dance emote icon.PNG Dance
(enhanced)
File:Jig emote icon.PNG Jig File:Spin emote icon.PNG Twirl File:Headbang emote icon.PNG Headbang
File:Cry emote icon.PNG Cry File:Blow kiss emote icon.PNG Blow Kiss File:Panic emote icon.PNG Panic File:Raspberry emote icon.PNG Raspberry
File:Clap emote icon.PNG Clap File:Salute emote icon.PNG Salute  
  1. ^  Female players can perform the Bow emote by right-clicking the Curtsy emote and selecting "Bow".
  2. ^  Male players can perform the Curtsy emote by right-clicking the Bow emote and selecting "Curtsy".

Non-holiday unlockable emotes

Certain emotes requires players to do certain tasks before they are unlocked. These may involve receiving a random event or achieving a certain point in quests.

Icon Name Unlocking method
File:Goblin bow emote icon.PNG Goblin Bow This emote is a reward from The Lost Tribe quest, where players quickly bow. If they do this in front of Mistag, he will bow back.
File:Goblin salute emote icon.PNG Goblin Salute This emote is a reward from The Lost Tribe quest, where players jump from side to side, and finish with pumping a fist into the air. If they do this in front of Mistag, he will get frightened.
File:Glass box emote icon.PNG Glass Box This emote is a reward from the Mime random event. When performed, players lift their hands as if they were in a box.
File:Climb rope emote icon.PNG Climb Rope This emote is a reward from the Mime random event. When performed, players climb an invisible rope.
File:Lean emote icon.PNG Lean This emote is a reward from the Mime random event. When performed, players lean against an invisible wall.
File:Glass wall emote icon.PNG Glass Wall This emote is a reward from the Mime random event. When performed, players will slowly move their hands in the air to imitate the presence of an actual wall.
File:Idea emote icon.PNG Idea This emote is obtainable from the Box of Health in the Stronghold of Security. When performed, players think with an unlit light-bulb above their head, finally coming up with an idea, raising their hand and making the light-bulb lighten up.
File:Stomp emote icon.PNG Stomp This emote is obtainable from the Cradle of Life in the Stronghold of Security. When perfomed, players stomp the ground of frustration, making the ground vibrate.
File:Flap emote icon.PNG Flap This emote is obtainable from the Gift of Peace in the Stronghold of Security. When perfomed, the player flaps his/her arms up and down in an attempt to fly. If players wear the Chicken Set from the 2007 Easter event, they will perform an enhanced version that looks as if players are actually flying.
File:Slap head emote icon.PNG Slap Head This emote is obtainable from the Grain of Plenty in the Stronghold of Security. The emote will cause players to slap or hit their head, as if they just realised something they forgot.
File:Zombie walk emote icon.PNG Zombie Walk This emote is a reward from the Leo the Gravedigger random event. This emote makes players slowly sway back and forth, as if they were a zombie.
File:Zombie dance emote icon.PNG Zombie Dance This emote is a reward from the Leo the Gravedigger random event. This emote causes players to lift their fists and start to dance like Michael Jackson's background-dancers in the music-video "Thriller"
File:Skillcape E.png Skillcape There are 25 different Skill Cape emotes in RuneScape: 24 skill emotes (one per skill cape), which are only activated when wearing the skill cape and an additional emote for the Quest Cape, which can be worn if every quest in RuneScape is completed. If a new quest is released, the Quest Cape is taken off and placed in the player's inventory. If the inventory is full, the Quest Cape is stored on the Bank. If the bank is full too, it is given to the Wise Old Man for the player to pick up later. See Skill Cape.
File:Air Guitar.gif Air Guitar Available after unlocking 500 or more songs in the RuneScape jukebox. Players pluck 5 notes when activated. See music.
File:Safety first emote icon.png Safety First Available after completing the Misthalin Training Centre of Excellence miniquest, where players cross their arms over their chest, making a huge shield appear in front of them.
File:Explore Emote.PNG Explore Unlocked by completing Beginner tasks of Lumbridge and Draynor Achievement Diary, where players hold their hands over their eyes, leaning forward as if they are searching for something, and finally taking out a sextant out of their pockets, and looking through that instead.

Holiday unlockable emotes

A player performing the "Around the World in Eggty Days" Emote.
Icon Name Unlocking method
File:Zombie hand emote icon.PNG Zombie Hand A zombie hand comes out of the grounds and barely misses the user.
File:Scared emote icon.PNG Scared This emote is a reward for doing a Halloween seasonal event starting in 2005 and 2009, where players hide their heads in their arms, shaking with their whole bodies.
File:Bunny-hop emote icon.PNG Bunny-hop This emote is rewarded to players who have done an Easter seasonal event, where players simply jump up and down like a bunny, scratching their nose a bit in the end of the emote.
File:snowman.png Snowman Dance This emote is unlocked by players who have built or helped build snowmen in the 2007 Christmas event, where players jump from side to side in a happy Christmas-musical-way.
File:Trick.png Trick Unlocked by completing the 2008 or 2009 Hallowe'en event event. To unlock, peer into Maggie's cauldron. Players lift their arms and bats appear.
File:Give thanks icon.PNG Give Thanks Unlocked by completing the 2008 Thanksgiving event. Players had to find 10 Hidden Turkeys to obtain this emote, or by killing the turkeys that appeared during the period. Players change into a turkeys and do turkey dances. This was also awarded during the 2009 Thanksgiving event where players had to kill level 138 turkeys for the Cook's brother.
File:Freeze.png Freeze and Melt Unlocked by completing the 2008 Christmas event. Players receive it by talking to Jack Frost, who has to be found with the help of a Snow imp. Players freeze into ice blocks, melt, and turn back into humans again.
File:Around the World in Eggty Days icon.png Around the World in Eggty Days Unlocked by completing the 2009 Easter event, by talking to the Easter Bunny. Players run very fast, and return with a chocolate egg.
File:Dramatic Point1.PNG Dramatic Point Unlocked when the 2009 Christmas event is complete.
  • Note: Emotes related to holiday events are usually unlockable every year during the respective holiday events. Players who have not unlocked emotes from the previous year can unlock them in the current year.

Operating emotes

Some items, when operated, may activate an emote.

Icon Item Emote Description Emote
File:Rubber chicken.PNG Rubber chicken (Chicken) Dance This emote is used by either right-clicking a Rubber chicken (obtained during the Easter 2005 event) and clicking dance or operating it whilst wielding it. It will make players do the "Chicken-Dance".
A player performing the Chicken Dance with their Rubber chicken.
File:Reindeer hat.PNG Reindeer hat Reindeer This emote is only usable by those with a Reindeer hat from the Christmas 2006 event. To activate the emote, players must operate their hat whilst wearing it. It will make them act like a reindeer.
A player acting like a reindeer with their Reindeer hat.
File:Chocatrice cape.PNG Chocatrice cape Giant Easter Egg Available after completing the 2008 Easter event. Players must operate the chocatrice cape to use this emote. It will make players pop out of a giant yellow egg with a red bow in the middle.
A player performing the Chocatrice cape emote.
File:Dragon Kite.PNG Toy kite Toy kite Released on 1 April 2008, as an April Fool's joke parodying the item "dragon kiteshield." Toy kites can be purchased from Diango in Draynor for 100 coins. It makes the wind blow with much more velocity against the kite.
A player kiting with their Toy kite.
File:Broomstick.png Broomstick Sweep Available after completing Swept Away. To activate the emote, players must press 'Sweep' option. It will make the player sweep similar to the Sorceress' Apprentice.
A player sweeping the floor with their broomstick.
File:Falador Shield 3.png Falador shield 1, 2, 3 Shield Power Available when wielding any Falador shield obtained from the Falador Achievement Dairy. To activate the emote, players must wield it, and then operate it.
A player preforming the Shield Power emote with their Falador shield 3.
File:Lily of the valley detailed.png Lily of the valley Smell These flowers could only be picked during the 2009 Start of May. When operated, the player would smell the flower and love it. The lilies were removed on 6 May, 2009.
A player smelling their Lily of the valley.
File:Magnifying glass.png Magnifying glass Sleuth The Magnifying glass was a reward from the Cryptic Clue fest of 2009. Players received it after completing all of the clues and talking to all of the contacts.
A player sleuthing with their Magnifying glass.
File:Candycane.PNG Candy Cane Spin The Candy Cane was a reward for the 2009 Christmas event, A Christmas Warble. Players received it after completing all the tasks and talking to the Santa Claus.
A player spinning their Candy cane.
File:Horn.png Penance master horn Call A reward from the Barbarian Assault mini game, obtainable for free after reaching level 5 in any role (Healer, Attacker, Collector or Defender. The player will blow on the horn and the icons of all the roles the player has mastered (reached level 5 in them) will appear above his/her head.
A player that has reached level 5 in the four roles performing the emote.

Penguin emotes

During and after the Cold War quest, there are 8 penguin emotes which can be used while in a Penguin suit.

Icon Name Description Emote
File:Shiver.png Shiver Crosses fins over chest and lowers head. Body shakes as if he/she is cold. "Brrr..!" File:Penguin Shiver.gif
File:Spin.png Spin Spins once in a clockwise direction. "Spin around!" File:Penguin Spin.gif
File:Clap.png Clap Claps fins together. "Very good performance!" File:Penguin Clap.gif
File:P Bow.png Bow Lifts both fins into the air. Places left fin over chest and bows. "Thank you!" File:Penguin Bow.gif
File:Cheer.png Cheer Waves fins above head. "Raise the roof!" File:Penguin Cheer.gif
File:Wave.png Wave Waves left fin. "G'bye!" File:Penguin Wave.gif
File:Preen.png Preen Turns head down; moves left fin behind; shakes head."Stupid fleas..!" File:Penguin Preen.gif
File:Flap.png Flap Lifts fins into air and flaps them rapidly. "Flap, flap, flap.." File:Penguin Flap.gif

Acrobat emotes

During the Agility performance in Balthazar Beauregard's Big Top Bonanza, players can use some new emotes. However, these can only be used on the rope.

Icon Name Suggested level Image of emote
File:Small-hop.png Small hop 10 Please add an image!
File:One-leg-balance.png One-leg balance 20 Please add an image!
File:Twirl.png Twirl 30 Please add an image!
File:Handstand.png Handstand 40 Please add an image!
File:Cartwheel.png Cartwheel 50 Please add an image!
File:Small-leap.png Small leap 60 Please add an image!
File:No-hand-cartwheel.png No-hand cartwheel 70 Please add an image!
File:Forward-roll.png Forward roll 80 Please add an image!
File:Large-leap.png Large leap 90 Please add an image!
File:Backflip.png Backflip 99 Please add an image!
File:Juggle.png Juggle Depends on item File:Juggling balls.gif

Emote enhancers

Main article: Emote enhancers

Emote enhancers are equipment that when worn make an emote be performed differently. Before the quest Tower of Life, emote enhancers were only available through Treasure Trails. All of the enhancers are tradeable except for the satchels, Builder's costume and Chicken Costume. All of the enhancers are members-only items, except for the Chicken Costume.

Image Enhancer Emote Information Enhanced emote image
File:Powdered Wigg.png A powdered wig Angry Tradeable: 136,600 coins. Powdered Wigs are a Level 1 Treasure Trails reward.
File:Flared trousers.png Flared trousers Dance Tradeable: 1,831,441 coins. Flared Trousers are a Level 1 Treasure Trails reward.
File:Builders shirt.png Builder's costume Beckon Non tradeable. Tower of Life quest suit, consisting of 4 parts. First non-treasure trails emote enhancer. Satchels will also enhance Beckon.
File:Pantaloons.PNG Pantaloons Bow Tradeable: 41,700 coins. Pantaloons are a Level 1 Treasure Trails reward.
File:Sleeping cap.gif Sleeping cap Yawn Tradeable: 148,400 coins. The Sleeping Cap is a Level 1 Treasure Trails reward.
File:Chicken wings.png Chicken Costume Flap Non tradeable. Received from the 2007 Easter event.

Skillcape emote

Main article: Skillcape (emote)
A player performing the Quest Point Cape Emote.

The Skillcape emote is unlocked when a player first wears a Cape of Achievement, gained by purchasing one after gaining level 99 in a skill, or completing all the quests to obtain the Quest point cape. Using this emote will perform an emote respective to the current equipped Cape of Achievement, as each skillcape has a different emote.

Subsequently, it can only be performed while the player has a Cape of Achievement equipped. Note that players will have to be wearing the cape, as wearing the matching hood would not enable the emote to be performed. If used without an equipped Cape of Achievement, the player gets a message, "You need to be wearing a Skill Cape in order to perform that emote."


Emote bugs

There are several of emote glitches, for example, you can do the freeze emote whilst lighting a fire. One of these bugs is activated by using the freeze emote beside the Grand Exchange underwall tunnel agility shortcut and quickly using it. It is unconfirmed whether this works on any other underwall shortcuts. Also if you walk and do the same emote the ice appears but your character will not into the ground.

You could also freeze the Lumbridge Home Teleport by clicking an emote whilst performing the teleport.

Trivia

  • If players do the Air Guitar emote then quickly enter a cave or shortcut then they will appear to stop playing the guitar however notes will continue to appear.
  • It was possible to activate the Give Thanks emote and make a fire to turn into a giant turkey, (and at times, messed up) but this glitch was soon fixed by Jagex. However soon after, the glitch returned.
  • It is possible to make emotes in egg, stone or monkey form. Only emote-created items like light bulb or zombie hand appear.
  • It was possible to combine Air guitar with Snowman Dance, resulting in doing the Snowman Dance while playing the Air guitar. This was done clicking the Snowman Dance emote, quickly followed by the Air guitar emote. This glitch was fixed by Jagex, and is no longer possible.
  • Zombie dance is similar to the dance performed in Michael Jackson's "Thriller" music video.
  • Pelting a player wearing the Quest Points Cape with a Snowball, causing the quest logo to disappear from above the cape wearer's head. This has now been corrected by Jagex as it was not intended to happen.
  • It is possible to use the Freeze emote in combat. However, instead of sinking into the ground, the ice will just "slide" off of you.
  • If you use the Freeze emote in highly populated places (like Stealing Creation team pens) it'll look like a Quicksand emote only visible to other players. The ice doesn't appear for them due to lag. This was fixed with the RuneTek 5 update.
  • If you first clicked on Lumbridge Home Teleport, followed by Freeze and Melt emote and then clicking on an monster far away, you will be able to run in a fast burst of speed after the melting phase of the freeze and melt emote.
  • Emotes from random events have now been updated. This occurred on 25 February 2009.
  • The Freeze emote is the only emote to, when having the mouse hovered over it, have a different name in the upper Left-Hand corner of the screen. Even though the emote is called Freeze, it is named Freeze and Melt in the upper corner.
  • With the recent (date needed) introduction of the emote-delay limit, players can only do one emote at a time. The limit goes into effect until the emotes' animation has ended. A lot of glitches involving the Give thanks emote, or overlapping of other emotes have been fixed as a result. Attempts to do more than one emote results in the message "You're already doing an emote!".
  • If you whack a person with the Easter Carrot and quickly use the Around The World In Eggty Days then you end up standing still while the smoke appears and then the chocolate egg falls into your hands and you eat it without moving. To others you seem to disappear without doing the emote.
  • While doing the Freeze emote, you can change your clothes and turn into an egg when your character appears to be underground.
  • While chopping a tree, you could select an emote and you could be "chopping a tree with bare hands" or something else. This glitch has now been changed.
  • If you walk and fast click on Zombie Hand emote, then fast click on the map and still walk, you won't do the emote but a hand will appear above you.
  • Due to a hidden update, you can no longer do emotes while in combat, although you can still emote before a player/monster attacks you.
  • After the Custom Cursors update, when the player moved the cursor over the 'Spin' emote, it would show a pot. This is because this update uses the name of the action, rather than the action itself, to identify the image to portray. In this case, the word 'spin' is also used in crafting, when you spin a clay pot. This has been fixed by renaming the emote 'Twirl'.
  • Attempting to do an emote in the Stealing Creation waiting room results in the message, "You might miss the start of the game!"
  • Using the Blow Kiss, Idea, Safety First, Explore, Trick, Freeze, or Around the World In Eggty Days emote in a very populated area, e.g. G.E., Falador Party Room, will result in the item in the emote not appearing. e.g. no heart in Blow Kiss, no lightbulb in Idea, no shield in Safety First, no sextant in Explore, no bats in Trick, no ice in Freeze, and no egg in Around the World In Eggty Days. This glitch has yet to be fixed by Jagex.
  • The Easter 2009 emote has been changed to look better while Prayer icons are active as of 9 November 2009.
  • Due to an update on 9 November, 2009 the penguin Spin emote no longer has a Crafting cursor.
  • There was a glitch where the player would sit down and do a Skillcape Emote at the same time. The glitch was made by clicking on the 'Rest' button and fast click the Skillcape Emote. This glitch has been fixed.
  • If you walk forward and click on the Freeze emote, you will stay upright while the ice falls around you.
  • If you try to do an emote in the Soul Wars minigame, you get a message, "This is a battleground, not a circus."
  • If your on-board the Pest Control boat, and you do the Thanksgiving Emote and the boat happens to take off, you will be left on the boat until your emote finishes.
  • Before RuneScape HD came out, there was a glitch where if you preformed the idea emote then the goblin salute emote it would appear that you were changing a lightbulb that appears above your head.

This article uses material from the "Emotes" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Emote article)

From SWG Wiki

You can also find a list of emotes, under "Commands", in the in-game Button bar.

Table of contents

Air Guitar

Command: /airguitar
Animation: Character performs on an imaginary guitar.  Quite funny!
Spatial chat triggers: Unknown
Spatial text (no target): "<player> rocks the room!"

Bow

Command: /bow
Animation: Character bows to the target.
Spatial chat triggers: "Greetings"
Spatial text (target): "<player> bows to <target>"

Clap

Command: /clap
Animation: Character claps at target.
Spatial chat triggers: "Excellent"
Spatial text (target): "<player> claps for <target>"

Fistpalm

Command: /fistpalm
Animation: Character slams a fist into an open palm angrily.
Spatial chat triggers: "definitely"

Hug

Command: /hug
Animation: Character hugs the target.
Spatial chat triggers: Unknown
Spatial text (target): "<player> hugs <target>"

Kowtow

Command: /kowtow
Animation: Character makes a formal (Asian) bow (feet together and hands in front, together).
Spatial chat trigger: None
Spatial text (target): "<player> kowtows to <target>"

LOL

Command: /lol
Animation: Your character chuckles and slaps his/her knee a bit.
Spatial chat triggers: "lol"
Spatial text (target): "<player> laughs out loud at <target>"

Nod

Command: /nod
Animation: Character nods once.
Spatial chat triggers: "yes"

Ponder

Command: /ponder
Animation: Character holds his/her chin thoughtfully
Spatial chat triggers: "Hmmm"
Spatial text (no target): "<player> ponders"
Spatial text (target): "<player> ponders about <target>. What is he up to?"

ROFL

Command: /rofl
Animation: Your character rolls on the floor and laughs.
Spatial chat triggers: "rofl"

Rude

Command: /rude
Animation: Your character makes a rude gesture
Spatial Text (target):"<player> gives <target> an unknown salute"

Salute

Command: /salute
Animation: (target) Character does a standard military salute. 
           (no target) Character does a more traditional gesture.

Sigh

Command: /sigh
Animation: Character sighs and hangs head for a moment.
Spatial chat triggers: Unknown

Smile

Command: /smile
Animation: Character smiles for a few seconds
Similar emotes: /grin
Spatial chat triggers: 
Spatial text (no target): "<player> smiles"
Spatial text (target): "<player> smiles at <target>"

Slap

Command: /slap
Animation: Character slaps the target.
Spatial chat triggers: Unknown
Spatial text (target): "<player> slaps <target>"

Worship

Command: /worship
Animation: Character starts waving hands up and down in an exaggerated worshipping movement.
Spatial chat triggers:

This article uses material from the "Emote" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

Emotes are short animations a player can use to express various body-language signals in-game. Some of them are purely for fun, and some are actually useful, such as the coin toss, the die, and the "rock/paper/scissors" to make decisions. Several of the emotes are accompanied by a sound, which is noted in the description below.

Emotes are called using the /emote slash command. It can be abbreviated /e, /em, or /me, and all four variations can be used in binds. In addition, when typing in the chat box, if the first thing typed is going to be the emote, replace /e with the semicolon (;) and the name of the emote. For example, to burp you could either type /e burp or ;burp on the chat command line.

Some emotes have synonyms which carry out the same animation. Synonyms are listed in parentheses next to the more common word used as the emote in the list below.

Contents

Normal Emotes

This is a list of known emotes.

afraid (cower) (fear) (scared): Cower in fear, hold stance.
akimbo (wings): Stands with fists on hips looking foreward, hold stance.
alakazam: Thrusts out one arm like you are performing a magic trick. (Issue 7)
alakazamreact: Flash of light and a pumpkin is left where your character was. After a few seconds, the character reappears, looks around and shrugs (Issue 7)
angry: Fists on hips and slouches forward, as if glaring or grumbling, hold stance.
assumepositionwall: Turns around and spreads legs as if getting frisked, hold stance.(Issue 7)
atease: Stands in the 'parade rest' military position (legs spread out slightly, hands behind back) stance, hold stance.
attack: Gives a charge! type point, fists on hips stance.
batsmash: Hit someone or something with a bat, repeat.
batsmashreact: React as if getting hit with a bat, often used in duo with batsmash.
bigwave (overhere): Waves over the head, fists on hips stance.
binoculars: Gaze through a large pair of binoculars, hold stance. (Issue 9)
boombox (bb) (dropboombox): Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs) (SOUND)
bow (sorry): Chinese/Japanese style bow, holds bow stance.
bowdown: Thrusts hands forward, then points down, as if ordering someone else to bow before you.
burp: A raunchy belch, wipes mouth with arm afterwards, ape-like stance. (SOUND)
buzzoff (goaway): Makes a go away gesture.(Issue 7)
camera: Hold an old-fashioned camera, and periodically take a picture, repeats. (Issue 9)
cellphone: Talk on a cellphone, periodically nodding, shaking head, and gesturing with hand, repeats. (Issue 9)
cheer: Randomly does one of 3 cheers, 1 fist raised, 2 fists raised or 2 fists lowered, repeats.
chicken: Character flaps his arms and impersonates a chicken, ends in the "akimbo" stance. (Issue 7)
clap: Claps hands several times, crossed arms stance. (SOUND)
clipboard: Write notes on a clipboard, repeats. (Issue 9)
coin (cointoss) (flipcoin): Flips a coin, randomly displays heads or tails, and hold stance. Coin image remains until stance broken.
crossarms: Crosses arms, stance (sliiiiiightly different than most other crossed arm stances).
crouch: Squats down into a cat-like ready-to-pounce position, holds stance. (Issue 9)
dance: Randomly performs a dance.
dance1: Dances with elbows by hips. (Issue 8)
dance2: Dances with fists raised. (Issue 8)
dance3: Swaying hands by hips, aka 'Really Bad' dancing. (Issue 8)
dance4: Swaying hands up in the air, like in a breeze. (Issue 8)
dance5: As Dance4, but jumping as well. (Issue 8)
dance6: The monkey. (Issue 8)
dice (rolldice): picks up, shakes and rolls a die, randomly displays the results (1-6), default stance. Die image quickly fades, so make a quick note of what the roll was!
dice<1-6>: picks up, shakes and rolls a die, displays the selected number, default stance.
disagree: Shakes head, crosses hand in front, then offers an alternative, crossed arms stance.
drat: Raises fists up, then down, stomping at the same time, same ending stance as frustrated.
drink: Character holds a cup and drinks from it. (Issue 7)
drum: Beats a large wooden drum. (Issue 9)
drumdance: The Tuatha Drum dance.(Issue 9)

drumlow: Kneels and plays a small wooden drum on the ground. (Issue 9)

dustoff: Character dusts off his hands. (Issue 7)
eatdonut (donut): Character eats a donut; note that this and eatfood have potential to look odd when performed on some model shapes such as the Dwarf Star form of Kheldians. (Issue 8)
eatfood (eat) (food): Character eats a bit of food, usually a hot dog, hamburger or sandwich; Dwarf form of Kheldians and other "monster" skeletons will instead gnaw on a large bone. (Issue 8)
explain: Hold arms out in a "wait a minute" gesture, motion alternatives, then shrug.
evillaugh (elaugh) (muahahaha) (villainlaugh) (villainouslaugh): Extremely melodramatic, overacted evil laugh.
fancybow (elegantbow): A much more elegant, ball-room style bow, falls into neutral forward facing stance.
fishing: Hold out a fishing rod and reel, hold stance. (Issue 9)
flashlight: Look around with a flashlight out in one of two stances, either the flashlightup stance or the flashlightdown stance. Note that the light is only on at night.(Issue 7?)
flashlightdown: Look around with a flashlight aimed below head level. Note that the light is only on at night. (Issue 9)
flashlightup: Look around with a flashlight aimed above head level. Note that the light is only on at night. (Issue 9)
flex1 (flexa): Fists raised, flexing arms stance, hold stance.
flex2 (flex) (flexb): A side-stance flexing arms, hold stance.
flex3 (flexc): Another side-stance, flexing arms, hold stance.
flip (backflip): Character performs a standing backflip. (Issue 7)
flippingcoin: Flip a coin into the air and catch it without checking whether it is heads or tails, repeats. (Issue 9)
floatbooks: Places three magical tomes floating in mid-air, and character glances among them and holds stance. (Issue 9)
flypose1: During flight, changes flight pose to arms fully outstretched in front. (Issue 9)
flypose2: During flight, changes flight pose to one arm in front, one arm pulled back to side, and one knee pulled upward, as if flying to punch something. (Issue 9)
flypose3: During flight, changes flight pose to arms stretched forward and to the side in a Y-formation. (Issue 9)
flypose4: During flight, changes flight pose to head up and arms pulled back to side, in an "I dare you to shoot at me" pose. (Issue 9)
frustrated: Raises both fists and leans backwards, shaking fists and head, leads into a quick-breathing angry-looking stance.
getsome: Turns to the side and pats butt in defiance. (Issue 7)
grief: Falls to knees, hands on forhead, looks up and gestures a sort of "why me?" look with hands, goes into a sort of depressed slump while on knees, holds stance.
hand (talktohand): Hold hand out in a "talk to the hand" gesture.(Issue 7)
handsup (surrender): Two stances with hands up, one standing and one kneeling.(Issue 7)
hi (wave): Simple greeting wave, fists on hips stance.
holdtorch: Produce burning torch and hold it up.(Issue 7)
howl: Lean back and howl at the moon. (Issue 9)
huh (shrug) (what): Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance.(Issue 7)
invent: Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats. (Issue 8)
jumpingjacks: Does jumping jacks, repeats. (SOUND)
kneel: Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance.
knuckles: Cracks knuckles. (Issue 7)

laptop: Summon a laptop and a stand for it, and start typing.(Issue 7)

laugh: Fists on hips, tosses head back and laughs.
laugh2 (biglaugh) (laughtoo): Another style of laugh.
lecture: Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance.
ledgesit: Sit with legs over the edge of whatever you're standing on with one of two postures.(Issue 6?)
listenpoliceband: Character produces the police band scanner and opens its display. Heroes only. (Issue 8)
martialarts (kata): Warm up/practice punches and blocks. (SOUND)
militarysalute: Stands in the military-style heads-high hand on forehead salute stance.
newspaper (afk): Materializes a newspaper (don't ask) and reads it.
no (dontattack): Shakes head and waves hands in front of character, crossed arms stance.
nod: Fists on hips, nod yes, hold stance.
none: Cancels the current emote, if any, and resumes default standing animation cycle.
noooo (curseyou): (that's 4 o's in noooo...) Shaking fist.(Issue 7?)
panhandle: Sits and waves a tin cup around as if asking for change.(Issue 7)
peerin: Make "hand binoculars" and look around, repeats.(Issue 7)
plot (scheme): Rubs hands together while hunched over. (Issue 7)
point: Extends left arm and points in direction character is facing, hold stance.
praise: Kneel prostrate and and repeatedly bow in adoration.
protest: Hold hold up one of several randomly selected mostly unreadable protest signs (see notes below).
readbook: Open a book in one hand, read while pointing at words with the other. (Issue 9, animation added for Issue 12)
research: Pull out book and begin consulting it while making gestures in the air with other.(Issue 7)
researchlow: Same as research, but kneeling on one knee.(Issue 7)
roar: Claws air, roaring, ape-like stance. (SOUND)
rock/paper/scissors: Plays rock/paper/scissors, picking your choice (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).
salute: A hand-on-forehead salute, fists on hips stance.
score1 to score10: Holds a black on white scorecard up, ranging from 1-10 as specified, holds stance.
screen (touchscreen): Character observes and writes like on a monitor or chalkboard. (Issue 7)
shucks: Swings fist and head dejectedly, neutral forward facing stance (not the default stance, same as huh/shrug).
sit: Sits down, legs forward, with knees bent, elbows on knees, and slightly slumped over, stance.
sitbench1: Sits leaning back with legs at almost straight angle. (Issue 8)
sitbench2: Sits with right leg crossed under left. (Issue 8)
sitbench3: Sprawls out with arms spread out, presumably on the back of the sofa or bench. (Issue 8)
sitbench4: Sits upright with legs slightly extended in front. (Issue 8)
sitchair1: Sits with hands on knees, legs slightly spread and squared. (Issue 8)
sitchair2: Sits with arms on legs, slightly hunched forward. (Issue 8)
sitchair3: Sits with hands on legs and legs slightly extended in front. (Same as sitbench4) (Issue 8)
sitexecutivechair: Sit with arms at side, as if on armrests, and leaning back. (Issue 8)
sitstool: Sit with one leg propped slightly higher than the other. (Issue 8)
sittable1: Same as sit (Issue 8)
sittable2: Same as sitstool (Issue 8)
slap: Slap someone or something. (SOUND)(Issue 7?)
slapreact: React to getting slapped, often used in duo with slap (difficult to time just right to appear to actually get slapped).(Issue 7?)
slash (slashthroat): Slashing motion across throat.(Issue 7)
sleep: Body goes limp while still standing. Zzz's appear above character's head. (Issue 7)
smack: Backhand slap. (SOUND)
stop (raisehand): Raises your right hand above your head, hold stance.
talk: Stand upright and slight bob head as if in a long diatribe. Periodically make hand gestures, repeats. (Issue 8)
tarzan (beatchest): Beats chest and howls, angry-looking stance. (SOUND)
taunt1 (taunta): Taunts, beckoning with one hand, then slaps fist into palm, repeating stance. (SOUND)
taunt2 (taunt) (tauntb): Taunts, beckoning with both hands, combat stance. (SOUND)
teabag: Character produces a cup of tea and bobs a teabag in it endlessly. Loops. (Issue 8)
thanks (thankyou): Gestures with hand, neutral forward facing stance.
thewave: Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.
threathand (smackyou): Raise hand, as if threatening to backhand someone. (Issue 7)
type: Types as if on a keyboard. (Issue 8?)
victory: Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.
waiting: Cross arms on chest and tap foot. Periodically check wristwatch, and slice hand through air in an "I can't believe he's still not here!" motion. Repeats. (Issue 9)
walllean: Casually lean against a wall in one of two postures (looks very odd when not standing next to wall).(Issue 6?)
wavefist (rooting): Waves fist, hoots and then claps (its a cheer), crossed arms stance. (SOUND)
welcome: Open arms welcomely, fists on hips stance.
whistle: Whistles (sounds like a police wistle), ready-stance. (SOUND)
winner (champion): Fist in fist cheer, right, and then left, neutral forward facing stance.
wounded: Stand in one spot and wobble, as if extremely drunk or stunned. (Issue 9)
yatayata (yata): Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he still talking?" (Issue 7)
yourewelcome: Bows head and gestures with hand, neutral forward facing stance.
yes (thumbsup): Big (literally) thumbs up and an affirmative nod, fists on hips stance.
yoga (lotus): Sits down cross legged with hands on knees/legs, holds stance. Works while flying or hovering.

Boombox Emotes

While the boombox (or bb) emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes:

bbAltitude
bbBeat
bbCatchMe
bbDance
bbDiscoFreak
bbDogWalk
bbElectroVibe
bbHeavyDude
bbInfoOverload
bbJumpy
bbKickIt
bbLooker
bbMeaty
bbMoveOn
bbNotorious
bbPeace
bbQuickie
bbRaver
bbShuffle
bbSpaz
bbTechnoid
bbVenus
bbWindItUp
bbWahWah
bbYellow

Costume Change Emotes

Costume change emotes use the /cce command as follows:

/cce <costume number> <emote name>

e.g. /cce 3 CCEvilLaugh will use the Evil Laugh costume change emote to change to your fourth costume slot. (Your first slot is slot zero).
CCBackFlip
CCSalute
CCHowl
CCEvilLaugh
CCPeacebringer (Peacebringer only)
CCWarshade (Warshade only)

Unlockable Emotes

dice7: picks up, shakes and rolls a die, displays a 7, default stance (unlocked by earning Burkholder's Bane Badge, Heroes only)
listenstolenpoliceband: listens in on the heroes' PPD police band radio (unlocked by earning Outlaw Badge, Villains only)
powerdown: mechanically slumps into a power-down state unlocked by purchasing Super Booster 1: Cyborg
powerup: mechanically straightens up into a powered-up state unlocked by purchasing Super Booster 1: Cyborg
propose: propose, as for marriage (unlocked by purchasing the Wedding Pack)
robotdance: does the robot dance (unlocked by purchasing Super Booster 1: Cyborg
throwconfetti: throws confetti into the air (unlocked by purchasing the Wedding Pack)
throwrosepetals: throws rose petals into the air (unlocked by purchasing the Wedding Pack)
throwrice: throws rice into the air (unlocked by purchasing the Wedding Pack)
CardTrick (unlocked by purchasing the Magic Pack)
MagicCards (unlocked by purchasing the Magic Pack)
Juggle (unlocked by purchasing the Magic Pack)
JuggleBalls (unlocked by purchasing the Magic Pack)
JuggleElectricity (unlocked by purchasing the Magic Pack)
JuggleFire (unlocked by purchasing the Magic Pack)
JuggleMagic (unlocked by purchasing the Magic Pack)
/cce # CCLightning: costume change - lightning where # is the costume number (unlocked by purchasing the Magic Pack)
/cce # CCCast: costume change - cast where # is the costume number (unlocked by purchasing the Magic Pack)
/cce # CCPrestoChango: costume change - magic cloud where # is the costume number (unlocked by purchasing the Magic Pack)
/cce # CCSpin: costume change - Wonder Woman-style spin where # is the costume number (unlocked by purchasing the Magic Pack)

Notes

  • Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable. They all say some variation of the following in a handwritten font (misspellings are deliberate): "We are generaly discontent with our current situation & would like to show our discontentiveness publicly! (If that's OK with you)"

External Links

  • The source thread on the official forums from which this list was derived (posted by The_Laughing_Man)
  • The Official CoH emote guide.
  • Mantid's Emote Guide shows animated images of the various emotes.

This article uses material from the "Emotes" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message