Emotes are actions that your character can perform. Some of them, like sit (which slowly heals your character), have in-game uses. Emotes can be gathered from emote puzzles, which usually requires a team of characters working together by standing on tiles and pulling levers in order to access secret rooms. They can also be gathered by certain NPC quests or from creature drops.
Note: Most emotes are obtainable by non-paying members with the help of P2P people for pulling the lever. Except in the case of /fear. The ones F2P cannot obtain are /hi, /kiss, /point and /pfc since you have to talk to NPCs or fight monsters to get them.

Note: The person opening the door can make it inside, you just have to hurry.

Notes: Because it requires the ability to enter a dungeon outside of Astrub, /hi cannot be obtained by free to play characters.
Notes: Because it requires the ability to speak to an NPC outside of Astrub, /kiss cannot be obtained by free to play characters.

Beware of the Dreggons, they are aggressive and pretty strong, so make sure that you have a high lvl to make the way easier, or else try to avoid them by taking longer ways to the dungeon. F2P don't have this problem and can take an easy way up to the cave.
Notes: Because it requires the ability to fight to a monster outside of Astrub, /Oups cannot be obtained by free to play characters (unless one is able to purchase the scroll from a pay to play character).
(A quick note: This emote is called PFC because of the French names for Rock, Paper, and Scissors. Rock (or Stone) = Pierre, Paper = Feuille, and Scissors = Ciseaux.)
Notes: Because it requires the ability to speak to an NPC outside of Astrub, /pfc cannot be obtained by free to play characters.



Note: The sit emote is automatically given to all new characters, and can no longer be obtained through this quest. This quest information is left in for archival and as part of the Terra Cogita Manuscript quest, where you need to enter the final room of the cave.

Note: Bworks are only aggressive to P2P players, so F2P characters will be fine. Its quite handy when you need the F2P player to open the door to the cave for you, saving you from getting aggressed.

When dealing with a random group of players while trying to solve an emote puzzle, a great deal of patience is required. When giving instructions, try to add the name of the person that you are addressing, as many newbies will either assume that everything spoken in the room is directed personally at them, or will ignore anything that is not personally directed to them. Try not to get too angry with players who seem unresponsive. Many Dofus players do not speak English very well and may not understand you.
Useful Tip: When in a room containing a puzzle with tiles, a good method of getting people where you want them is to first order everyone into a corner of the room. Then tell each player, one by one, where to go/which tile to step on. To accomplish this feat, you should probably tell everyone beforehand that when you call their name, you will first walk to the tile they are supposed to step on. Then when it is time to organize everyone and place them in the right positions, call their name (one by one), walk to the tile they're supposed to be on, and then go back towards the corner.
Try to be last, and make sure that before you step on your tile, check that everyone knows who is going to pull the lever. This way everyone doesn't scramble to the lever and mess things up.
An emote is a special type of text command entered in chat, that will make your character perform a certain action, most usually an animation that can be seen by all nearby players. These animations are particular to the Profession and gender you have chosen for your character. Therefore, a male Warrior for example will perform a different action after the /dance command than the female Warrior, and the Mesmer will always dance differently from the Elementalist.
Players can synchronise some emotes with other players by adding a space and an asterisk after the command. For example, typing "/dance *" starts players dancing at the next "beat". The beat is set by the game and goes off every 5 seconds. This function is often used with the /dance, /highfive and /goteam emotes.
This list contains emotes only, commands that have pure informational value and will not result in an animation are listed on the commands page.
Using the Kneel emote before a god's statue will summon an avatar of the god if the world has the Favor. In Droknar's Forge, kneeling at the altar of the Dragon Glint after completing Hell's Precipice Mission will allow you to do the Titan Quests.
All currently known emotes in Guild Wars are:
* These loop and the character will continue to perform the emote until another one is entered or the character moves. In the case of /rock, /paper and /scissors you will stay standing with your hands extended in the emote of your choosing until you do something else.
** The /roll emote can not be used in a town or outpost.
Note: Any non-loopable emote will end the CE effect.
/rank, /zrank and /aion are cumulative in the sense that only one of them can be used in a 30 second interval. (E.g. if you used any one of the three, you cannot use another for 30 seconds.)
Emotes are animations that a player can select for their character to perform. Before Quick Chat was released, emotes were also the only way for muted players to communicate.
Emotes can be activated from the Emotes interface. Emote images that are not blacked out are unlocked, or came as default. Blacked out emote images have yet to be unlocked.
Note: More than one emote cannot be used simultaneously.
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These emotes are given to players after the players complete the Unstable Foundations tutorial quest in Lumbridge.
| Icon | Name | Icon | Name | Icon | Name | Icon | Name |
|---|---|---|---|---|---|---|---|
| Yes | No |
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Bow (male) (enhanced) |
Angry (enhanced) |
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| Think (enhanced) |
Wave | Shrug | Cheer | ||||
| Beckon (enhanced) |
Laugh | Jump for Joy | Yawn (enhanced) |
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| Dance (enhanced) |
Jig | Twirl | Headbang | ||||
| Cry | Blow Kiss | Panic | Raspberry | ||||
| Clap | Salute | ||||||
Certain emotes requires players to do certain tasks before they are unlocked. These may involve receiving a random event or achieving a certain point in quests.
| Icon | Name | Unlocking method |
|---|---|---|
| Goblin Bow | This emote is a reward from The Lost Tribe quest, where players quickly bow. If they do this in front of Mistag, he will bow back. | |
| Goblin Salute | This emote is a reward from The Lost Tribe quest, where players jump from side to side, and finish with pumping a fist into the air. If they do this in front of Mistag, he will get frightened. | |
| Glass Box | This emote is a reward from the Mime random event. When performed, players lift their hands as if they were in a box. | |
| Climb Rope | This emote is a reward from the Mime random event. When performed, players climb an invisible rope. | |
| Lean | This emote is a reward from the Mime random event. When performed, players lean against an invisible wall. | |
| Glass Wall | This emote is a reward from the Mime random event. When performed, players will slowly move their hands in the air to imitate the presence of an actual wall. | |
| Idea | This emote is obtainable from the Box of Health in the Stronghold of Security. When performed, players think with an unlit light-bulb above their head, finally coming up with an idea, raising their hand and making the light-bulb lighten up. | |
| Stomp | This emote is obtainable from the Cradle of Life in the Stronghold of Security. When perfomed, players stomp the ground of frustration, making the ground vibrate. | |
| Flap | This emote is obtainable from the Gift of Peace in the Stronghold of Security. When perfomed, the player flaps his/her arms up and down in an attempt to fly. If players wear the Chicken Set from the 2007 Easter event, they will perform an enhanced version that looks as if players are actually flying. | |
| Slap Head | This emote is obtainable from the Grain of Plenty in the Stronghold of Security. The emote will cause players to slap or hit their head, as if they just realised something they forgot. | |
| Zombie Walk | This emote is a reward from the Leo the Gravedigger random event. This emote makes players slowly sway back and forth, as if they were a zombie. | |
| Zombie Dance | This emote is a reward from the Leo the Gravedigger random event. This emote causes players to lift their fists and start to dance like Michael Jackson's background-dancers in the music-video "Thriller" | |
| Skillcape | There are 25 different Skill Cape emotes in RuneScape: 24 skill emotes (one per skill cape), which are only activated when wearing the skill cape and an additional emote for the Quest Cape, which can be worn if every quest in RuneScape is completed. If a new quest is released, the Quest Cape is taken off and placed in the player's inventory. If the inventory is full, the Quest Cape is stored on the Bank. If the bank is full too, it is given to the Wise Old Man for the player to pick up later. See Skill Cape. | |
| Air Guitar | Available after unlocking 500 or more songs in the RuneScape jukebox. Players pluck 5 notes when activated. See music. | |
| Safety First | Available after completing the Misthalin Training Centre of Excellence miniquest, where players cross their arms over their chest, making a huge shield appear in front of them. | |
| Explore | Unlocked by completing Beginner tasks of Lumbridge and Draynor Achievement Diary, where players hold their hands over their eyes, leaning forward as if they are searching for something, and finally taking out a sextant out of their pockets, and looking through that instead. |
| Icon | Name | Unlocking method |
|---|---|---|
| Zombie Hand | A zombie hand comes out of the grounds and barely misses the user. | |
| Scared | This emote is a reward for doing a Halloween seasonal event starting in 2005 and 2009, where players hide their heads in their arms, shaking with their whole bodies. | |
| Bunny-hop | This emote is rewarded to players who have done an Easter seasonal event, where players simply jump up and down like a bunny, scratching their nose a bit in the end of the emote. | |
| Snowman Dance | This emote is unlocked by players who have built or helped build snowmen in the 2007 Christmas event, where players jump from side to side in a happy Christmas-musical-way. | |
| Trick | Unlocked by completing the 2008 or 2009 Hallowe'en event event. To unlock, peer into Maggie's cauldron. Players lift their arms and bats appear. | |
| Give Thanks | Unlocked by completing the 2008 Thanksgiving event. Players had to find 10 Hidden Turkeys to obtain this emote, or by killing the turkeys that appeared during the period. Players change into a turkeys and do turkey dances. This was also awarded during the 2009 Thanksgiving event where players had to kill level 138 turkeys for the Cook's brother. | |
| Freeze and Melt | Unlocked by completing the 2008 Christmas event. Players receive it by talking to Jack Frost, who has to be found with the help of a Snow imp. Players freeze into ice blocks, melt, and turn back into humans again. | |
| Around the World in Eggty Days | Unlocked by completing the 2009 Easter event, by talking to the Easter Bunny. Players run very fast, and return with a chocolate egg. | |
| Dramatic Point | Unlocked when the 2009 Christmas event is complete. |
Some items, when operated, may activate an emote.
| Icon | Item | Emote | Description | Emote |
|---|---|---|---|---|
| Rubber chicken | (Chicken) Dance | This emote is used by either right-clicking a Rubber chicken (obtained during the Easter 2005 event) and clicking dance or operating it whilst wielding it. It will make players do the "Chicken-Dance". |
A player performing the Chicken Dance with their Rubber chicken.
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| Reindeer hat | Reindeer | This emote is only usable by those with a Reindeer hat from the Christmas 2006 event. To activate the emote, players must operate their hat whilst wearing it. It will make them act like a reindeer. |
A player acting like a reindeer with their Reindeer hat.
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| Chocatrice cape | Giant Easter Egg | Available after completing the 2008 Easter event. Players must operate the chocatrice cape to use this emote. It will make players pop out of a giant yellow egg with a red bow in the middle. |
A player performing the Chocatrice cape emote.
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| Toy kite | Toy kite | Released on 1 April 2008, as an April Fool's joke parodying the item "dragon kiteshield." Toy kites can be purchased from Diango in Draynor for 100 coins. It makes the wind blow with much more velocity against the kite. |
A player kiting with their Toy kite.
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| Broomstick | Sweep | Available after completing Swept Away. To activate the emote, players must press 'Sweep' option. It will make the player sweep similar to the Sorceress' Apprentice. |
A player sweeping the floor with their broomstick.
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| Falador shield 1, 2, 3 | Shield Power | Available when wielding any Falador shield obtained from the Falador Achievement Dairy. To activate the emote, players must wield it, and then operate it. |
A player preforming the Shield Power emote with their Falador shield 3.
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| Lily of the valley | Smell | These flowers could only be picked during the 2009 Start of May. When operated, the player would smell the flower and love it. The lilies were removed on 6 May, 2009. |
A player smelling their Lily of the valley.
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| Magnifying glass | Sleuth | The Magnifying glass was a reward from the Cryptic Clue fest of 2009. Players received it after completing all of the clues and talking to all of the contacts. |
A player sleuthing with their Magnifying glass.
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| Candy Cane | Spin | The Candy Cane was a reward for the 2009 Christmas event, A Christmas Warble. Players received it after completing all the tasks and talking to the Santa Claus. |
A player spinning their Candy cane.
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| Penance master horn | Call | A reward from the Barbarian Assault mini game, obtainable for free after reaching level 5 in any role (Healer, Attacker, Collector or Defender. The player will blow on the horn and the icons of all the roles the player has mastered (reached level 5 in them) will appear above his/her head. |
A player that has reached level 5 in the four roles performing the emote.
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During and after the Cold War quest, there are 8 penguin emotes which can be used while in a Penguin suit.
| Icon | Name | Description | Emote |
|---|---|---|---|
| Shiver | Crosses fins over chest and lowers head. Body shakes as if he/she is cold. "Brrr..!" | ||
| Spin | Spins once in a clockwise direction. "Spin around!" | ||
| Clap | Claps fins together. "Very good performance!" | ||
| Bow | Lifts both fins into the air. Places left fin over chest and bows. "Thank you!" | |
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| Cheer | Waves fins above head. "Raise the roof!" | ||
| Wave | Waves left fin. "G'bye!" | ||
| Preen | Turns head down; moves left fin behind; shakes head."Stupid fleas..!" | ||
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Flap | Lifts fins into air and flaps them rapidly. "Flap, flap, flap.." | |
During the Agility performance in Balthazar Beauregard's Big Top Bonanza, players can use some new emotes. However, these can only be used on the rope.
| Icon | Name | Suggested level | Image of emote |
|---|---|---|---|
| Small hop | 10 | Please add an image! | |
| One-leg balance | 20 | Please add an image! | |
| Twirl | 30 | Please add an image! | |
| Handstand | 40 | Please add an image! | |
| Cartwheel | 50 | Please add an image! | |
| Small leap | 60 | Please add an image! | |
| No-hand cartwheel | 70 | Please add an image! | |
| Forward roll | 80 | Please add an image! | |
| Large leap | 90 | Please add an image! | |
| Backflip | 99 | Please add an image! | |
| Juggle | Depends on item | |
Emote enhancers are equipment that when worn make an emote be performed differently. Before the quest Tower of Life, emote enhancers were only available through Treasure Trails. All of the enhancers are tradeable except for the satchels, Builder's costume and Chicken Costume. All of the enhancers are members-only items, except for the Chicken Costume.
| Image | Enhancer | Emote | Information | Enhanced emote image |
|---|---|---|---|---|
| A powdered wig | Angry | Tradeable: 136,600 coins. Powdered Wigs are a Level 1 Treasure Trails reward. | ||
| Flared trousers | Dance | Tradeable: 1,831,441 coins. Flared Trousers are a Level 1 Treasure Trails reward. | ||
| Builder's costume | Beckon | Non tradeable. Tower of Life quest suit, consisting of 4 parts. First non-treasure trails emote enhancer. Satchels will also enhance Beckon. | ||
| Pantaloons | Bow | Tradeable: 41,700 coins. Pantaloons are a Level 1 Treasure Trails reward. | ||
| Sleeping cap | Yawn | Tradeable: 148,400 coins. The Sleeping Cap is a Level 1 Treasure Trails reward. | ||
| Chicken Costume | Flap | Non tradeable. Received from the 2007 Easter event. |
The Skillcape emote is unlocked when a player first wears a Cape of Achievement, gained by purchasing one after gaining level 99 in a skill, or completing all the quests to obtain the Quest point cape. Using this emote will perform an emote respective to the current equipped Cape of Achievement, as each skillcape has a different emote.
Subsequently, it can only be performed while the player has a Cape of Achievement equipped. Note that players will have to be wearing the cape, as wearing the matching hood would not enable the emote to be performed. If used without an equipped Cape of Achievement, the player gets a message, "You need to be wearing a Skill Cape in order to perform that emote."
There are several of emote glitches, for example, you can do the freeze emote whilst lighting a fire. One of these bugs is activated by using the freeze emote beside the Grand Exchange underwall tunnel agility shortcut and quickly using it. It is unconfirmed whether this works on any other underwall shortcuts. Also if you walk and do the same emote the ice appears but your character will not into the ground.
You could also freeze the Lumbridge Home Teleport by clicking an emote whilst performing the teleport.

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Achievement Diaries • Advisor system • Chat • Clan Chat • Combat options • Choose Option • Emotes • Equipment Stats • Friends List • Game controls • Ignore List • Inventory • Items Kept on Death • Magic spell screen • Main Menu • Minimap • Music Player • Notes • Objective system • Options • Prayer screen • Price Checker • Quest List • Quest Overview • Quick Chat • Spam filter • Stats • Summoning screen • World map • Worn Equipment |
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You can also find a list of emotes, under "Commands", in the in-game Button bar.
Table of contents |
Command: /airguitar Animation: Character performs on an imaginary guitar. Quite funny! Spatial chat triggers: Unknown Spatial text (no target): "<player> rocks the room!"
Command: /bow Animation: Character bows to the target. Spatial chat triggers: "Greetings" Spatial text (target): "<player> bows to <target>"
Command: /clap Animation: Character claps at target. Spatial chat triggers: "Excellent" Spatial text (target): "<player> claps for <target>"
Command: /fistpalm Animation: Character slams a fist into an open palm angrily. Spatial chat triggers: "definitely"
Command: /hug Animation: Character hugs the target. Spatial chat triggers: Unknown Spatial text (target): "<player> hugs <target>"
Command: /kowtow Animation: Character makes a formal (Asian) bow (feet together and hands in front, together). Spatial chat trigger: None Spatial text (target): "<player> kowtows to <target>"
Command: /lol Animation: Your character chuckles and slaps his/her knee a bit. Spatial chat triggers: "lol" Spatial text (target): "<player> laughs out loud at <target>"
Command: /nod Animation: Character nods once. Spatial chat triggers: "yes"
Command: /ponder Animation: Character holds his/her chin thoughtfully Spatial chat triggers: "Hmmm" Spatial text (no target): "<player> ponders" Spatial text (target): "<player> ponders about <target>. What is he up to?"
Command: /rofl Animation: Your character rolls on the floor and laughs. Spatial chat triggers: "rofl"
Command: /rude Animation: Your character makes a rude gesture Spatial Text (target):"<player> gives <target> an unknown salute"
Command: /salute
Animation: (target) Character does a standard military salute.
(no target) Character does a more traditional gesture.
Command: /sigh Animation: Character sighs and hangs head for a moment. Spatial chat triggers: Unknown
Command: /smile Animation: Character smiles for a few seconds Similar emotes: /grin Spatial chat triggers: Spatial text (no target): "<player> smiles" Spatial text (target): "<player> smiles at <target>"
Command: /slap Animation: Character slaps the target. Spatial chat triggers: Unknown Spatial text (target): "<player> slaps <target>"
Command: /worship Animation: Character starts waving hands up and down in an exaggerated worshipping movement. Spatial chat triggers:
Contents |
Aliases: e, em, me, ";"
Causes the character to attempt to display the animation of the emote specified.
If the emote specified does have an animation, will simply display the text in a thought bubble. This 'thought bubble channel' is similar to local, is zone specific and has a range of about 50 yards.
NOTE: This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the emote portion including the space, so leave the space off. It just so happens that semicolon is bound to "beginchat ;" so that pressing ";" when not in the chat box will put ";" in the chat box for you. This alias does not work in binds.
/e dance/me angry;pointMantid's Animated Emote Guide has a list of every emote in the game, with animated GIF files of each for reference.
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