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Emil Pagliarulo: Misc

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Fallout

Up to date as of February 01, 2010

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Developer
Emil Pagliarulo
Biography
also known as:
date of birth:
Employment history
 ? Bethesda Game Studios
Titles worked on
Fallout 3: Lead Designer
other titles:
External links
homepage:
MobyGames: Emil Pagliarulo
other links:

Emil Pagliarulo is the lead designer of Fallout 3 at Bethesda Game Studios.

Career

Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. Mainly by thinking of and suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which when finished allow you to leave the simulation.

Stub (Fallout 3)
This Fallout 3 article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.

This article uses material from the "Emil Pagliarulo" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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