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Elf Arcanist
220 Hit points
175 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-35), Arrows (0-70+), Heavy Magic Missile (30-50), Death Missile (70-85), Self Healing (around 55 hitpoints). |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
220 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Death (-20%), Fire (-50%), Energy (-20%) |
| Neutral To: |
Physical, Ice, Earth, Drown?, Life Drain |
| Weak To: |
Holy (+10%) |
| Sounds: |
"I'll bring balance upon you!"; "Vihil Ealuel"; "For the Daughter of the Stars!"; "Tha'shi Cenath"; "Feel my wrath!". |
| Behavior: |
Elf Arcanist run from the opponent while attacking. They heal very quickly during a battle. |
| Field Notes: |
Strongest of the Elf Class, these elves use strong magical attacks. The Elf Arcanist Boss is Dharalion. |
| Location: |
Yalahar Foreigner Quarter, Demona, Shadowthorn, northwest of Ab'Dendriel, Maze of Lost Souls, Cyclopolis, Elvenbane, near Mount Sternum. |
| Strategy: |
Mages: Experienced premium druids could try Earth Strike while chasing them. Summoning a monk to help you with the other elves is a good idea.
Knights with a decent level (around 20) and decent skills (50/50+) should have no problem killing an arcanist, even with a one-handed weapon. You could use a two handed weapon to speed up the kill, but beware of their arrows!
Paladins around level 20 and good skills 50/50 or more to kill them faster than they can heal. They could also use Divine Missile or Divine Caldera to speed up killing due to thier vulnerability to Holy Damage.
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| Loot: |
0-49 gp, 0-3 Arrows, Scroll, Blank Rune, Staff, Sandals, Melon, Elvish Talisman, Bread, Green Tunic, Grave Flower, Bowl, Inkwell, Sling Herb, Candlestick, Elven Amulet (semi-rare), 0-2 Holy Orchids (rare), Strong Mana Potion (rare), Health Potion (rare), Wand of Cosmic Energy (rare), Life Crystal (very rare), Yellow Gem (very rare). (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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