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Elder Wyrm (Final Fantasy XII): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy XII Boss
Elder Wyrm
Statistics
Level Evade%
27 14
HP MP
71,692 999
Power Defense
40 16
Magick Power Magick Resist
22 14
Vitality Speed
74 9
EXP Clan Points
0 4,200
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Weak - - -
Japanese エルダードラゴン
Romaji Erudā Doragon
Location Golmore Jungle (Dell of the Dreamer)
Bestiary Location Bosses
LP Awarded 14
Common Steal Succulent Fruit
Uncommon Steal Feystone
Rare Steal Emperor Scale
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Common Poach None
Rare Poach None
Attacks Attack, Rake, Sporefall
Abilities Slow, Break, Blind, Silence, Sleep, Confuse, Fireball
Innate abilities Safety, Null Knockback
Immune to Death, Petrify, Stop, Doom, Disease, Disable, Immobilize, Blind, Poison, Sap, Lure, Warp, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle, Countdown, Bleed
Other Information Libra is ineffective.

The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon located in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any outside intruders that threaten the source of its new life.

Contents

Bestiary Entry

Genus: Boss
Classification: Greater Dragon

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Page 1: Observations

Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.

Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.

So they share body and soul with the wood, and suffer no intruders within its boundaries.

Battle

Dispatch the two Treants accompanying the Elder Wyrm first so that the party can fully focus on the boss. The Elder Wyrm's Sporefall will cause random status effects, so Esuna is a must-have spell for this battle. Confuse, Oil, Poison, Blind, and occasionally Sap are usually seen directly after Sporefall; Esuna will remove most of these, but Oil can only be cured with Handkerchiefs. Or, if you have the right Remedy Lore, Remedies can remove all his status ailments, Oil included. The Oil status must be cured immediately, as the Elder Wyrm's Fireball does extra damage to party members under Oil status. Otherwise, to minimize the effects of Sporefall, the player should keep their party spaced out so at least one person can avoid its effects and heal the others. For healing, Larsa's infinite Hi and X-Potions can be of great help, though he cannot revived KO'd party members, so either use Raise or have Phoenix Downs handy if that happens.

Sporefall is a frontal, cone-shaped AoE. Its effects can be easily managed by using one character as a tank, and turning the Elder Wyrm away from the remainder of the party - as close to "in the opposite direction" as possible is best. The breath will only hit the character in front of him, therefore reducing the chance of having multiple/all characters hit with status effects. If decoy is available, use it on the tank.

The player can use Quickenings as they wish, though MP would be better put to use curing status effects. It is also recommended to get better weapons at Jahara; Betelguese or Flametongue or whatever else is available. On licenses, it is best to have all the augments for Remedy cures so that Remedies will cure almost every status effect that is inflicted on you. Another tactic is to summon Belias and let the Elder Wyrm focus on him. Use Curaga on Belias as much as possible. If you are far away from the Elder Wyrm when it uses Sporefall, it will not hit your summoner. Use Charge as much as possible when the Elder Wyrm is focused on Belias so you can summon it again when it uses Hellfire/Dies.

Though many walkthroughs state otherwise, the Elder Wyrm is an optional battle. You can skip the Elder Wyrm battle by heading south out of Golmore Jungle, fighting past Level 38+ enemies, into the Feywood, and out into Paramina Rift.

Related Enemies


This article uses material from the "Elder Wyrm (Final Fantasy XII)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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