An earthquake is a series of seismic waves resulting from the sudden release of energy in a planet's crust. The term "earthquake" is commonly used in reference to such seismic events on any planet, not just Earth.
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
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| 1 | Damage: 2 |
Damage: 4 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 26 |
| 2 | Damage: 3 |
Damage: 6 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 26 |
| 3 | Damage: 3 |
Damage: 6 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 26 |
| 4 | Damage: 4 |
Damage: 8 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 26 |
| 5 | Damage: 5 |
Damage: 10 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 26 |
| 6 | Damage: 7 |
Damage: 12 |
2 | - | 1/50 | 1/100 | - | 1 | 5 | 126 |
When Earthquake is cast, it bewitches all players within its radius around the caster. The bewitchment then inflicts damage on each of those characters at the beginning of his turn for a set number of turns. This type of attack is useful against large mobs of creatures. It has a low AP cost, and is usually cast in addition to other spells. Be warned: the Earthquake will hurt every character on the map when it is cast. Newly summoned creatures will not be affected by the bewitchment and are thus safe. Also, if you have reflect equipment, such as the prespic set, you will be hit by your own reflect as well. It may sound weird, but it is true. Also note that it does not affect static creatures such as Tree.
Earthquake is often paired with Sylvan Power at low to mid levels and Insolent Bramble post lvl 90. Poisoned Wind has a similar duration and spell radius, and is also used in the above combinations if you have the required AP. Earthquake is viable even with no points invested in intelligence if used with appropriate +damage equipment.
Many use a simple combo Earthquake + Poison Wind + Sylvan power to be invincible while the enemies die of bewitchment, often against things such as Rats.
Being indirect damage it does damage through things such as Fecas shields so can be invaluable in certain situations.
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What does this information mean?
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Earthquake is a recurring enemy ability in the series, and is usually a very powerful Earth-elemental attack that affects the entire party. In the original Final Fantasy, it instead attempted to inflict Instant Death to the party. It can also be utilized by the player party, and is usually an ability used by the Geomancer class.
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Earthquake, originally called Crack, attempted to inflict Instant Death on the party. It is used by Echidna and Ahriman in the Advance version.
Earthquake was used by the Sand Worm and inflict heavy Earth-elemental damage to the entire party. The party could use this ability, called Earthquake IX, by using the Gaia Drum item.
Earthquake was an ability used by the Geomancer Job by using the Terrain command. It dealt damage to all enemies.
Earthquake, called Quake in the SNES version, is simply a weaker version of the spell Quake, dealing less Earth-elemental damage to the entire party, though it could be avoided by casting Float on a character. It is used by T-Rex, Zeromus EG, and Lunar Titan.
Earthquake retains the same properties as it did in Final Fantasy IV. It is once again used by Titan, as well as other enemies.
Earthquake comes in two forms; the traditional Earthquake, used by the more deadlier enemies such as Gil Turtle, Omega, and Neo Shinryu, and Earth Shaker, which does slightly less damage than Earthquake to the entire party and is used only by Bahamut, Catastrophe, Titan, and the Crystal of Earth. It is also usable by the party through the Gaia command of the Geomancer Job class, and can only be used if the party is fighting on the Plains, Fire-Powered Ship, Drakenvale, or North Mountain. Again, this attack can be avoided by casting Float on the party.
Earthquake is a weak Earth-elemental attack used by Land Worm and Sea Worm. It inflicts damage on the entire party.
Earthquake is an Earth-elemental attack used by Armadodo as a final attack or by Ochu. It can be avoided by junctioning Quake or magic that raises Earth resistance to a character's Elemental Defense slot, or simply casting Float.
Earthquake again appears as an enemy ability used by Hilgigars, Jabberwock, Lich, and the Crystal World version of Lich. It inflicts Earth-elemental damage to the party, but can be avoided by casting Float or wearing Earth-absorbing equipment. Quina has a similar ability called Earth Shake that it can use on the enemy party. The similar Earth Power, used by Ralvuimago, inflicts moderate Earth elemental damage to the party.
Earthquake is used by several enemies in the game. When it is used by Lord Ochu, it inflicts Gravity-elemental damage equal to half the party's max HP. When used by any other enemy, it inflicts non-elemental damage and Delay Buster on the entire party.
Earthquake is only used by the Sand Worm and Earth Worm, and it inflicts major non-elemental damage to the party.
Earthquake is used by the Eidolon Alexander.
Earthquake is one of Garland's HP Attacks that can only be used while on the ground.
![]() Earthquake in the original Final Fantasy |
![]() Earthquake in Final Fantasy IV |
![]() Earthquake in the DS version of Final Fantasy IV. |
![]() Earthquake in The After Years |
![]() Earth Power, as well as Earthquake, in Final Fantasy IX |
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Full: You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.
Concise: Deals 26...85 earth damage. Also hits foes near target. Causes knock-down. You are Exhausted.
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| Earth Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Earth Damage | 26 | 31 | 36 | 41 | 46 | 51 | 56 | 61 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 |
On October 15, 2006, at 7:07am (local time), an earthquake rated at roughly 6.7 on the Richter Scale struck near the Kona/Waikoloa side of the Big Island, the largest and southernmost island of the Hawaiian chain, followed by a 6.0 aftershock. [1] Witnesses recount that the earthquake lasted 'about a minute' [2]. No deaths have been reported. Structural damage was reported on the Big Island, although the island of Oahu, where Lost films, was distant enough to report only minor damage. A Pacific Basin-wide tsunami alert was raised and subsequently dismissed very quickly by the Pacific Tsunami Warning Center[3]. In later examination of records, a 4-inch tsunami was measured in the nearby Kawaihae Harbor of the Big island [4].
Approximately 20 minutes after the main quake, the entire island of Oahu experienced a power outage, as well as parts of the Big Island, Maui, and Kauai. Power on Oahu was completely restored by 1:55am [5], with isolated exceptions [6]. On the Big Island, there were several landslides and damaged roadways, as well as evacuations reported by two local hospitals [7], as well as various homeowners [8]. On October 17 Governor Linda Lingle officially declared a disaster, and President Bush declared a "major disaster."[9] By October 18, damage estimates on the Big Island reached $74 million, and federal aid was still delayed [10].
The impact of the earthquake and its aftermath upon the production of Lost appears to be negligible. Grass Skirt Productions, Lost's production company, normally does not film on weekends, and was not filming on the Sunday of the earthquake. Power has been restored on Oahu where Lost is filmed, and the locations film crews are largely powered by their own portable generators. In contrast to the damaged bridges and roads on the Big Island [11], Oahu's transportation infrastructure appears to have emerged unscathed, and structural damage appears to be minimal. While there has been no specific news on the condition of Lost's soundstage facilities at Hawaii Film Studio, most locations slated for filming are therefore probably unaffected, and delays in episode production are unlikely.
Film crew "basecamp" signs (see photo) have been spotted the Monday morning of October 16, so filming appears not to have been delayed on the day after the earthquake. Later in the day, an ABC spokesperson confirmed to Broadcasting & Cable that Lost was proceeding as scheduled [12]. Jorge Garcia has reportedly posted thank you notes to concerned fans in the VIP section of The Fuselage forums[13].
The Manoa Valley Inn, a filming location for Lost on numerous occasions [14], suffered a collapse of its exterior stone chimney [15]. Although several people were home at the time of the quake, no one was injured. However the structural damage was not covered by insurance [16].
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A rum drink.
Shake with shaved or crushed ice. Strain into a chilled cocktail glass.
The Bartending School
Groundquakes were natural phenomena on rocky planets. As their internal cores spun, they created rift zones, faults, and plates on the surface as a result of convection currents. When two plates moved past each other, a groundquake was triggered and anything caught in the shock wave would be damaged or destroyed from shaking. Scales for measuring groundquakes included standard magnitude[1] and the Imperial quake scale.[2]
Groundquakes were common to Berchest[1], Shola, Riflor, Velusia, and many other planets.
The initial shot on Despayre from the first Death Star's superlaser triggered massive groundquakes and shifted entire tectonic plates.[3]
When Bao-Dur's Mass Shadow Generator was activated once again on Malachor V it unleashed massive and devastating groundquakes that literally tore the planet apart.
In 43 ABY, groundquakes occurred on the planet Kessel.
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Groundquakes are identical to earthquakes, but on other planets. The scale upon which they are measured appears to be the same also. It is possible that "earth" was replaced by "ground" to avoid any reference to the real-world Earth in Star Wars canon.
Despite this reasoning, Revenge of the Sith Incredible Cross Sections makes an erroneous reference to a "Magnitude-10 earthquake".
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ISBN 0-345-33071-4
Writer: Ann Matthews
Illustrator William Schmidt (interior pencils and cover painting)
Pagecount: 73pp
Major characters:
Originally published: by Ballantine Books under the Find Your Fate Junior imprint, 1985
Beachcomber discovers a hidden Decepticon base, from which they are planning to destroy the nearby Center City, a dry run at destroying all the world's capitals.
Jesse and Buster, exploring nearby, also discover Megatron's plan.
A crack team of Autobots infiltrate the fortress to destroy Megatron's weapon (running into a conspiracy between Starscream and Soundwave to unseat Megatron in the process).
Jesse, Center City, Destruction Beam, Destructicon chip
The Arabic name given is an approximation.
| Earthquake アースクエイク |
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| Earthquake | |||||||||||||||||||
| Arabic: | الهزّة الأرضيّة | ||||||||||||||||||
| German: | Erdbeben | ||||||||||||||||||
| Portuguese: | Terremoto | ||||||||||||||||||
| Spanish: | Terremoto | ||||||||||||||||||
| Japanese (Kanji): | アースクエイク | ||||||||||||||||||
| Phonetic: | Āsukueiku | ||||||||||||||||||
| Type: | Spell Cards |
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| Property: | Normal |
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| Number: | 82828051 | ||||||||||||||||||
Card Description(s):
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| TCG Set(s):
English:
Ancient Sanctuary (AST-043 - C) Dark Revelation Volume 2 (DR2-EN155 - C) Starter Deck: Syrus Truesdale (YSDS-EN028 - C) French:
Dark Revelation Volume 2 (DR2-FR155) Starter Deck: Syrus Truesdale (YSDS-FR028] - C) German:
Dark Revelation Volume 2 (DR2-DE155) Starter Deck: Syrus Truesdale (YSDS-DE028] - C) Italian:
Dark Revelation Volume 2 (DR2-IT155) Starter Deck: Syrus Truesdale (YSDS-IT028] - C) Portuguese:
Spanish:
Dark Revelation Volume 2 (DR2-SP155) Starter Deck: Syrus Truesdale (YSDS-SP028] - C) |
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| OCG Set(s):
Japanese:
Asian-English:
Korean:
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| Video Game Set(s):
Starter Deck: Main Deck (Common) Royal Relics |
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Action Categorie(s):
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| Other Card Information: | Gallery - Rulings - Errata - Tips Appearances - Trivia Lores - Artworks - Names |
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| Yu-Gi-Oh! GX: | Present | ||||||
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| OCG: | Unlimited | TCG Advanced: | Unlimited | TCG Traditional: | Unlimited | ||
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| NTR: | Unlimited | ||||||
| WC6: | Unlimited | ||||||
| GX06: | Unlimited | ||||||
| Actions | Changes battle positions + |
| Anti-Support | No Entry + |
| Arabic Name | الهزّة الأرضيّة + |
| Archetype Related | No Entry + |
| Archetypes | No Entry + |
| Archetypes Support | No Entry + |
| Attack | No Entry + |
| Attribute | Spell Cards + |
| Card Image | + |
| Card Number | 82828051 + |
| Card Type | Normal Spell Cards + |
| Class 1 | Official + |
| Class 2 | Anime + |
| Class 4 | VG + |
| Counters | No Entry + |
| English Name | Earthquake + |
| Fusion Material | No Entry + |
| GX06 Status | Unlimited + |
| German Name | Erdbeben + |
| Japanese Name | アースクエイク + |
| Life Points | No Entry + |
| Lore | Change all face-up monsters to Defense Position. |
| Medium | OCG +, TCG +, Yu-Gi-Oh! GX +, WC6 +, GX06 +, and NTR + |
| Misc | No Entry + |
| MonsterSpellTrap | No Entry + |
| NTR Status | Unlimited + |
| OCG Status | Unlimited + |
| Phonetic Name | Āsukueiku + |
| Portuguese Name | Terremoto + |
| RFP | No Entry + |
| S/T Class | Normal Spell Cards + |
| Spanish Name | Terremoto + |
| Stats | No Entry + |
| Summoning | No Entry + |
| Support | No Entry + |
| Synchro Material | No Entry + |
| TCG Advanced Format Status | Unlimited + |
| TCG Traditional Format Status | Unlimited + |
| Types | Normal + |
| WC6 Status | Unlimited + |
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You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground. Earth Control is a primary powerset for Controllers and Dominators.
This powerset was added to the Dominator options in Issue 12.
The Earth Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Stone Prison | 1 | Ranged, Foe Immobilize, -Def, -Flight | |
| Fossilize | 1 | Ranged, Foe Hold, -Def | |
| Stone Cages | 2 | Targeted AoE, Foe Immobilise, -Def, -Flight | |
| Quicksand | 6 | Targeted location AoE, -Flight, -Jump, -Speed, -Def | |
| Salt Crystals | 8 | PBAoE Sleep, -Def | |
| Stalagmites | 12 | Targeted AoE, Foe Disorient, -Def | |
| Earthquake | 18 | Targeted Location AoE, Foe Knockdown –ACC, -Def | |
| Volcanic Gasses | 26 | Targeted Location AoE, Pulsing Foe Hold | |
| Animate Stone | 32 | Summon Pet |
The following are powers in the Earth Control powerset.
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
| Damage | Heavy |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Golem |
| Melee Heavy Damage (Smashing) | |
| Enhancements | |
| Set Categories | |
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Location Area of Effect |
| Foe Knockback, -Accuracy, -Defense | |
| Enhancements | |
| Set Categories | |
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
| Damage | Moderate |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Ranged Moderate Damage (Smashing) |
| Foe Hold, -Defense | |
| Enhancements | |
| Set Categories | |
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Location Area of Effect |
| Foe -Speed, -Jump, -Fly, -Defense | |
| Enhancements | |
| Set Categories |
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
| Damage | - |
| Recharge | - |
| Minimum Level | |
| Effects | Point Blank Area of Effect Sleep |
| Foe -Defense | |
| Enhancements | |
| Set Categories |
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
| Damage | Minor |
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Targeted Area of Effect Minor Damage (Lethal) |
| Foe Disorient, -Defense | |
| Enhancements | |
| Set Categories | |
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
| Damage | Minor |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Ranged Targeted Area of Effect Minor Damage (Smashing) |
| Foe Immobilize, -Fly, -Defense | |
| Enhancements | |
| Set Categories | |
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
| Damage | Moderate |
| Recharge | Fast |
| Minimum Level | |
| Effects | Ranged Moderate Damage Over Time(Smashing) |
| Foe Immobilize, -Fly, -Defense | |
| Enhancements | |
| Set Categories | |
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
| Damage | Minor Damage Over Time |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Ranged Location Area of Effect Minor Damage Over Time (Fire) |
| Foe Hold, Special | |
| Enhancements | |
| Set Categories | |
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