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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

An earthquake is a series of seismic waves resulting from the sudden release of energy in a planet's crust. The term "earthquake" is commonly used in reference to such seismic events on any planet, not just Earth.


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Historic earthquakes on Earth

External links


This article uses material from the "Earthquake" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Earthquake
Icon Image:Earthquake-Icon.jpg
Class Sadida
Level 26
Element Fire
Type Bewitchment
Official description The Earthquake inflicts damage on all players in the area of effect.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 Damage: 2 Fire AoE: 5 (Circular) 5C (2 turns) Damage: 4 Fire AoE: 5 (Circular) 5C (2 turns) 2 - 1/50 1/100 - 1 5 26
2 Damage: 3 Fire AoE: 6 (Circular) 6C (2 turns) Damage: 6 Fire AoE: 6 (Circular) 6C (2 turns) 2 - 1/50 1/100 - 1 5 26
3 Damage: 3 Fire AoE: 7 (Circular) 7C (3 turns) Damage: 6 Fire AoE: 7 (Circular) 7C (3 turns) 2 - 1/50 1/100 - 1 5 26
4 Damage: 4 Fire AoE: 8 (Circular) 8C (3 turns) Damage: 8 Fire AoE: 8 (Circular) 8C (3 turns) 2 - 1/50 1/100 - 1 5 26
5 Damage: 5 Fire AoE: 9 (Circular) 9C (4 turns) Damage: 10 Fire AoE: 9 (Circular) 9C (4 turns) 2 - 1/50 1/100 - 1 5 26
6 Damage: 7 Fire AoE: 10 (Circular) 10C (4 turns) Damage: 12 Fire AoE: 10 (Circular) 10C (4 turns) 2 - 1/50 1/100 - 1 5 126

Notes

When Earthquake is cast, it bewitches all players within its radius around the caster. The bewitchment then inflicts damage on each of those characters at the beginning of his turn for a set number of turns. This type of attack is useful against large mobs of creatures. It has a low AP cost, and is usually cast in addition to other spells. Be warned: the Earthquake will hurt every character on the map when it is cast. Newly summoned creatures will not be affected by the bewitchment and are thus safe. Also, if you have reflect equipment, such as the prespic set, you will be hit by your own reflect as well. It may sound weird, but it is true. Also note that it does not affect static creatures such as Tree.

Earthquake is often paired with Sylvan Power at low to mid levels and Insolent Bramble post lvl 90. Poisoned Wind has a similar duration and spell radius, and is also used in the above combinations if you have the required AP. Earthquake is viable even with no points invested in intelligence if used with appropriate +damage equipment.

Many use a simple combo Earthquake + Poison Wind + Sylvan power to be invincible while the enemies die of bewitchment, often against things such as Rats.

Being indirect damage it does damage through things such as Fecas shields so can be invaluable in certain situations.


This article uses material from the "Earthquake" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
LootDB
EQ2Players
Allakhazam's
WARNING:This template depreciated, please use Template:SpellInformation2 when updating
Class Conjuror Conjuror Spell Icon HO Wheel Icon
Level 16
Category (Target) DD (Self)
 Casting Time  2.0 seconds
 Recast time  20.0 seconds
 Duration  Instant
Conjuror: Seism Spell Line
Level Spell Name
16 Seism
30 Tremor (Conjuror)
44 Quake
58 Seismic Tremor
71 Earthquake
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.

What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.


This article uses material from the "Earthquake" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Earthquake as seen in Dissidia.

Earthquake is a recurring enemy ability in the series, and is usually a very powerful Earth-elemental attack that affects the entire party. In the original Final Fantasy, it instead attempted to inflict Instant Death to the party. It can also be utilized by the player party, and is usually an ability used by the Geomancer class.

Contents

Appearances

Final Fantasy

Earthquake, originally called Crack, attempted to inflict Instant Death on the party. It is used by Echidna and Ahriman in the Advance version.

Final Fantasy II

Earthquake was used by the Sand Worm and inflict heavy Earth-elemental damage to the entire party. The party could use this ability, called Earthquake IX, by using the Gaia Drum item.

Final Fantasy III

Earthquake was an ability used by the Geomancer Job by using the Terrain command. It dealt damage to all enemies.

Final Fantasy IV

Earthquake, called Quake in the SNES version, is simply a weaker version of the spell Quake, dealing less Earth-elemental damage to the entire party, though it could be avoided by casting Float on a character. It is used by T-Rex, Zeromus EG, and Lunar Titan.

Final Fantasy IV: The After Years

Earthquake retains the same properties as it did in Final Fantasy IV. It is once again used by Titan, as well as other enemies.

Final Fantasy V

Earthquake comes in two forms; the traditional Earthquake, used by the more deadlier enemies such as Gil Turtle, Omega, and Neo Shinryu, and Earth Shaker, which does slightly less damage than Earthquake to the entire party and is used only by Bahamut, Catastrophe, Titan, and the Crystal of Earth. It is also usable by the party through the Gaia command of the Geomancer Job class, and can only be used if the party is fighting on the Plains, Fire-Powered Ship, Drakenvale, or North Mountain. Again, this attack can be avoided by casting Float on the party.

Final Fantasy VII

Earthquake is a weak Earth-elemental attack used by Land Worm and Sea Worm. It inflicts damage on the entire party.

Final Fantasy VIII

Earthquake is an Earth-elemental attack used by Armadodo as a final attack or by Ochu. It can be avoided by junctioning Quake or magic that raises Earth resistance to a character's Elemental Defense slot, or simply casting Float.

Final Fantasy IX

Earthquake again appears as an enemy ability used by Hilgigars, Jabberwock, Lich, and the Crystal World version of Lich. It inflicts Earth-elemental damage to the party, but can be avoided by casting Float or wearing Earth-absorbing equipment. Quina has a similar ability called Earth Shake that it can use on the enemy party. The similar Earth Power, used by Ralvuimago, inflicts moderate Earth elemental damage to the party.

Final Fantasy X

Earthquake is used by several enemies in the game. When it is used by Lord Ochu, it inflicts Gravity-elemental damage equal to half the party's max HP. When used by any other enemy, it inflicts non-elemental damage and Delay Buster on the entire party.

Final Fantasy X-2

Earthquake is only used by the Sand Worm and Earth Worm, and it inflicts major non-elemental damage to the party.

Final Fantasy XIII

Earthquake is used by the Eidolon Alexander.

Dissidia Final Fantasy

Earthquake is one of Garland's HP Attacks that can only be used while on the ground.

Gallery


This article uses material from the "Earthquake" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Earthquake
Image:Earthquake.jpg
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Earth Magic
Type: Spell
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge

Full: You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.

Concise: Deals 26...85 earth damage. Also hits foes near target. Causes knock-down. You are Exhausted.

Contents

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth Damage 26 31 36 41 46 51 56 61 65 70 75 80 85 90 95 100 105 110 115 120 125 130

Acquisition

Skill Quests:

Skill Trainers:

Signet of Capture:

Notes

  • Use Glyph of Energy to nullify both exhaustion and this skill's large energy cost.

Related skills

Related articles

Facts about EarthquakeRDF feed

This article uses material from the "Earthquake" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to October 15, 2006 earthquake article)

From Lostpedia

The epicenter of the quake.

On October 15, 2006, at 7:07am (local time), an earthquake rated at roughly 6.7 on the Richter Scale struck near the Kona/Waikoloa side of the Big Island, the largest and southernmost island of the Hawaiian chain, followed by a 6.0 aftershock. [1] Witnesses recount that the earthquake lasted 'about a minute' [2]. No deaths have been reported. Structural damage was reported on the Big Island, although the island of Oahu, where Lost films, was distant enough to report only minor damage. A Pacific Basin-wide tsunami alert was raised and subsequently dismissed very quickly by the Pacific Tsunami Warning Center[3]. In later examination of records, a 4-inch tsunami was measured in the nearby Kawaihae Harbor of the Big island [4].

Approximately 20 minutes after the main quake, the entire island of Oahu experienced a power outage, as well as parts of the Big Island, Maui, and Kauai. Power on Oahu was completely restored by 1:55am [5], with isolated exceptions [6]. On the Big Island, there were several landslides and damaged roadways, as well as evacuations reported by two local hospitals [7], as well as various homeowners [8]. On October 17 Governor Linda Lingle officially declared a disaster, and President Bush declared a "major disaster."[9] By October 18, damage estimates on the Big Island reached $74 million, and federal aid was still delayed [10].

Impact upon the production of Lost

Production of Lost continues the day after the quake. The newspaper is dated Monday, October 16, 2006

The impact of the earthquake and its aftermath upon the production of Lost appears to be negligible. Grass Skirt Productions, Lost's production company, normally does not film on weekends, and was not filming on the Sunday of the earthquake. Power has been restored on Oahu where Lost is filmed, and the locations film crews are largely powered by their own portable generators. In contrast to the damaged bridges and roads on the Big Island [11], Oahu's transportation infrastructure appears to have emerged unscathed, and structural damage appears to be minimal. While there has been no specific news on the condition of Lost's soundstage facilities at Hawaii Film Studio, most locations slated for filming are therefore probably unaffected, and delays in episode production are unlikely.

Film crew "basecamp" signs (see photo) have been spotted the Monday morning of October 16, so filming appears not to have been delayed on the day after the earthquake. Later in the day, an ABC spokesperson confirmed to Broadcasting & Cable that Lost was proceeding as scheduled [12]. Jorge Garcia has reportedly posted thank you notes to concerned fans in the VIP section of The Fuselage forums[13].

The Manoa Valley Inn, a filming location for Lost on numerous occasions [14], suffered a collapse of its exterior stone chimney [15]. Although several people were home at the time of the quake, no one was injured. However the structural damage was not covered by insurance [16].

References

  • ABC news
  • San Diego Tribune
  • USGS - Specific information on the earthquake
  • KITV - Story referencing past Lost set location: Historic Manoa Home Seriously Damaged in Quake
    • Insurance Journal - Note on lack of earthquake insurance for the Manoa Valley Inn and nearly all other affected homeowners
  • Hawaii Tribune-Herald - photo gallery from a Big Island newspaper site

This article uses material from the "October 15, 2006 earthquake" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Recipes

Up to date as of February 13, 2010

Recipes Wiki, the recipe cookbook YOU can contribute to!

Contents

Description

A rum drink.

Ingredients

  • 1/2 oz. Appleton Estate 12 Year Old Jamaica rum
  • 1/2 oz. Seagram's Extra dry gin
  • 1/4 oz. anisette

Directions

Shake with shaved or crushed ice. Strain into a chilled cocktail glass.

Contributed by

The Bartending School


This article uses material from the "Earthquake" article on the Recipes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Groundquake article)

From Wookieepedia, the Star Wars wiki.

Groundquakes were natural phenomena on rocky planets. As their internal cores spun, they created rift zones, faults, and plates on the surface as a result of convection currents. When two plates moved past each other, a groundquake was triggered and anything caught in the shock wave would be damaged or destroyed from shaking. Scales for measuring groundquakes included standard magnitude[1] and the Imperial quake scale.[2]

Groundquakes were common to Berchest[1], Shola, Riflor, Velusia, and many other planets.

The initial shot on Despayre from the first Death Star's superlaser triggered massive groundquakes and shifted entire tectonic plates.[3]

When Bao-Dur's Mass Shadow Generator was activated once again on Malachor V it unleashed massive and devastating groundquakes that literally tore the planet apart.

In 43 ABY, groundquakes occurred on the planet Kessel.

Contents

Behind the scenes

Groundquakes are identical to earthquakes, but on other planets. The scale upon which they are measured appears to be the same also. It is possible that "earth" was replaced by "ground" to avoid any reference to the real-world Earth in Star Wars canon.

Despite this reasoning, Revenge of the Sith Incredible Cross Sections makes an erroneous reference to a "Magnitude-10 earthquake".

Appearances

Sources

Notes and references

  1. 1.0 1.1 Groundquakes Hit Berchest Cities in HoloNet News Vol. 531 47
  2. Mission from Mount Yoda
  3. Death Star

See also


This article uses material from the "Groundquake" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

This article is about the "Find Your Fate" book. For the Decepticon from Generation One, see Earthquake (G1).
Earthquake is a multipath adventure in Generation One.
I AM NOT A SHARK! I AM A MAN!

Contents

Vital Statistics

ISBN 0-345-33071-4
Writer: Ann Matthews
Illustrator William Schmidt (interior pencils and cover painting)
Pagecount: 73pp
Major characters:

Originally published: by Ballantine Books under the Find Your Fate Junior imprint, 1985

Synopsis

Beachcomber discovers a hidden Decepticon base, from which they are planning to destroy the nearby Center City, a dry run at destroying all the world's capitals.

Jesse and Buster, exploring nearby, also discover Megatron's plan.

A crack team of Autobots infiltrate the fortress to destroy Megatron's weapon (running into a conspiracy between Starscream and Soundwave to unseat Megatron in the process).

Keywords

Jesse, Center City, Destruction Beam, Destructicon chip

Trivia

  • One of the vanishingly few appearances of Jesse outside of Marvel Comics.

External links

  • Earthquake online at Cybertron Alliance
  • Earthquake on Demian's Gamebook Web Page

This article uses material from the "Earthquake" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

The Arabic name given is an approximation.

Earthquake
アースクエイク
File:EarthquakeYSDS-EN-C-1E.png
 English: Earthquake
 Arabic: الهزّة الأرضيّة
 German: Erdbeben
 Portuguese: Terremoto
 Spanish: Terremoto
 Japanese (Kanji): アースクエイク
 Phonetic: Āsukueiku
Type: Spell Cards
Property: Normal Image:Normal.png
Number: 82828051
Card Description(s):
TCG Set(s):
OCG Set(s):
Video Game Set(s):
Card Appearance(s):
Card Search Categories:
Other Card Information:
Anime
Yu-Gi-Oh! GX: Present
Manga
TCG/OCG Statuses
OCG: Unlimited TCG Advanced: Unlimited TCG Traditional: Unlimited
Card/Deck/Starchip/DP Costs
Video Game Numbers
Video Game Statuses
NTR: Unlimited
WC6: Unlimited
GX06: Unlimited
Facts about EarthquakeRDF feed
Actions Changes battle positions  +
Anti-Support No Entry  +
Arabic Name الهزّة الأرضيّة  +
Archetype Related No Entry  +
Archetypes No Entry  +
Archetypes Support No Entry  +
Attack No Entry  +
Attribute Spell Cards  +
Card Image EarthquakeYSDS-EN-C-1E.png  +
Card Number 82828051  +
Card Type Normal Spell Cards  +
Class 1 Official  +
Class 2 Anime  +
Class 4 VG  +
Counters No Entry  +
English Name Earthquake  +
Fusion Material No Entry  +
GX06 Status Unlimited  +
German Name Erdbeben  +
Japanese Name アースクエイク  +
Life Points No Entry  +
Lore Change all face-up monsters to Defense Position.
Medium OCG  +, TCG  +, Yu-Gi-Oh! GX  +, WC6  +, GX06  +, and NTR  +
Misc No Entry  +
MonsterSpellTrap No Entry  +
NTR Status Unlimited  +
OCG Status Unlimited  +
Phonetic Name Āsukueiku  +
Portuguese Name Terremoto  +
RFP No Entry  +
S/T Class Normal Spell Cards  +
Spanish Name Terremoto  +
Stats No Entry  +
Summoning No Entry  +
Support No Entry  +
Synchro Material No Entry  +
TCG Advanced Format Status Unlimited  +
TCG Traditional Format Status Unlimited  +
Types Normal  +
WC6 Status Unlimited  +

This article uses material from the "Earthquake" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Earth Control article)

From City of Heroes Wiki

Overview

Contents

You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground. Earth Control is a primary powerset for Controllers and Dominators.

This powerset was added to the Dominator options in Issue 12.

Power Tables

Controller/Dominator

The Earth Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
Stone Prison 1 Ranged, Foe Immobilize, -Def, -Flight
Fossilize 1 Ranged, Foe Hold, -Def
Stone Cages 2 Targeted AoE, Foe Immobilise, -Def, -Flight
Quicksand 6 Targeted location AoE, -Flight, -Jump, -Speed, -Def
Salt Crystals 8 PBAoE Sleep, -Def
Stalagmites 12 Targeted AoE, Foe Disorient, -Def
Earthquake 18 Targeted Location AoE, Foe Knockdown –ACC, -Def
Volcanic Gasses 26 Targeted Location AoE, Pulsing Foe Hold
Animate Stone 32 Summon Pet

Powers

The following are powers in the Earth Control powerset.

Image:EarthGrasp_AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Heavy
Recharge Very Long
Minimum Level 32 (Controller)
32 (Dominator)
Effects Summon Golem
Melee Heavy Damage (Smashing)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Image:EarthGrasp_Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Recharge Slow
Minimum Level 18 (Controller)
18 (Dominator)
Effects Ranged Location Area of Effect
Foe Knockback, -Accuracy, -Defense
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
Knockback
ToHit Debuff

Image:EarthGrasp_Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate
Recharge Moderate
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged Moderate Damage (Smashing)
Foe Hold, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Image:EarthGrasp_Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level 6 (Controller)
6 (Dominator)
Effects Ranged Location Area of Effect
Foe -Speed, -Jump, -Fly, -Defense
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

Image:EarthGrasp_SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Damage -
Recharge -
Minimum Level 8 (Controller)
8 (Dominator)
Effects Point Blank Area of Effect Sleep
Foe -Defense
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

Image:EarthGrasp_Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor
Recharge Slow
Minimum Level 12 (Controller)
12 (Dominator)
Effects Ranged Targeted Area of Effect Minor Damage (Lethal)
Foe Disorient, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Targeted AoE Damage
Stuns

Image:EarthGrasp_StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor
Recharge Moderate
Minimum Level 2 (Controller)
2 (Dominator)
Effects Ranged Targeted Area of Effect Minor Damage (Smashing)
Foe Immobilize, -Fly, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Immobilize

Image:EarthGrasp_StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate
Recharge Fast
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged Moderate Damage Over Time(Smashing)
Foe Immobilize, -Fly, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize

Image:EarthGrasp_VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time
Recharge Very Long
Minimum Level 26 (Controller)
26 (Dominator)
Effects Ranged Location Area of Effect Minor Damage Over Time (Fire)
Foe Hold, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Holds

External Links


This article uses material from the "Earth Control" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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