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Earth Magic skills: Misc

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Guild Wars

Up to date as of February 01, 2010
(Redirected to Earth Magic skills quick reference article)

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Exhaustion.png This skill causes Exhaustion.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Earth Magic

Image:Aftershock.jpg Aftershock
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Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage.
    10 Energy ¾ Activation 10 Recharge
Core    
Image:Armor of Earth.jpg Armor of Earth
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Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
    10 Energy ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Ash Blast.jpg Ash Blast
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Spell. Target foe is struck for 35...59 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13 seconds.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Churning Earth.jpg Churning Earth
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Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy 3 Activation 30 Recharge
Factions    
Image:Crystal Wave.jpg Crystal Wave
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.
    15 Energy ¾ Activation 20 Recharge
Prophecies Duplicate of Teinai's Crystals  
Image:Dragon's Stomp.jpg Dragon's Stomp
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Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion.
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
Factions Duplicate of Earthquake  
Image:Earth Attunement.jpg Earth Attunement
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Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Earthen Shackles.jpg Earthen Shackles
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Hex Spell. For 5...17 seconds, target and all adjacent foes move 66% slower while Burning.
    10 Energy 1 Activation 15 Recharge
Eye of the North    
Image:Earthquake.jpg Earthquake
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Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
Prophecies Duplicate of Dragon's Stomp Can be obtained through a quest
Image:Ebon Hawk.jpg Ebon Hawk
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Spell. Send a projectile that strikes for 10...70 earth damage and causes Weakness for 5...13 seconds if it hits.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Eruption.jpg Eruption
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Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Glowstone.jpg Glowstone
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Spell. Send a projectile that strikes for 5...41 earth damage if it hits. If this spell strikes a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Image:Grasping Earth.jpg Grasping Earth
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Hex Spell. For 8...18 seconds, all nearby foes move 50% slower.
    5 Energy ¾ Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Iron Mist.jpg Iron Mist
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Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Kinetic Armor.jpg Kinetic Armor
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Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy 3 Activation 60 Recharge
Prophecies    
Image:Magnetic Aura.jpg Magnetic Aura
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Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
    5 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Magnetic Surge.jpg Magnetic Surge
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Spell. Target foe takes 15...63 damage. If target foe is under the effects of an Enchantment, that foe takes 30...102 damage instead.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Image:Obsidian Flame.jpg Obsidian Flame
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Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion.
Image:Exhaustion.png   5 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Obsidian Flesh.jpg Obsidian Flesh
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Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
    10 Energy 1 Activation 30 Recharge
Core    
Image:Sandstorm.jpg Sandstorm
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Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Image:Shockwave.jpg Shockwave
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Elite Spell. Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage.
    10 Energy 1 Activation 15 Recharge
Factions    
Image:Sliver Armor.jpg Sliver Armor
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Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Stone Daggers.jpg Stone Daggers
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Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Stone Sheath.jpg Stone Sheath
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Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Stone Striker.jpg Stone Striker
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Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Stoneflesh Aura.jpg Stoneflesh Aura
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Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Image:Stoning.jpg Stoning
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Spell. Send out a large stone, striking target foe for 45...93 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Teinai's Crystals.jpg Teinai's Crystals
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.
    15 Energy ¾ Activation 20 Recharge
Factions Duplicate of Crystal Wave  
Image:Unsteady Ground.jpg Unsteady Ground
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Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Ward Against Elements.jpg Ward Against Elements
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Ward Spell. You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
    15 Energy 1 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Ward Against Foes.jpg Ward Against Foes
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Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower.
    15 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Ward Against Melee.jpg Ward Against Melee
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Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Ward of Stability.jpg Ward of Stability
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Ward Spell. Create a Ward of Stability at your current location. For 10...22 seconds, non-Spirit allies cannot be knocked down.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Ward of Weakness.jpg Ward of Weakness
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Ward Spell. You create a Ward of Weakness at your current location. For 5...17 seconds, foes in the area become Weakened for 5...17 seconds whenever they take elemental damage.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
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This article uses material from the "Earth Magic skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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