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This creature is in the Hybrids class.
Dworc Venomsniper
80 Hit points
35 Experience points per kill
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| Summon/Convince: |
--/300 (Illusionable) |
| Abilities: |
Melee (0-15), Shoots Poison 2 hp/turn. |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
17 hp per turn |
| Immune To: |
Earth |
| Strong To: |
Holy (-20%) |
| Neutral To: |
Physical, Energy, Drown, Life Drain |
| Weak To: |
Death (+10%), Fire (+15%), Ice (+13%) |
| Sounds: |
"Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.". |
| Behavior: |
They attack from a distance and shoot poison, they run in low health. |
| Field Notes: |
Venomsnipers are weak and fragile, even for a dworc. The poison it shots can become annoying annoying in certain situations. |
| Location: |
South of Port Hope (Trapwood) on ground level and underground and on Foreigner Quarter of Yalahar. |
| Strategy: |
When fighting Dworcs, one way strategy is to kill the Dworc Voodoomasters first, then the Dworc Fleshhunters and finally the the venomsnipers. |
| Loot: |
0-14 gp, Bag, 0-3 Skulls, Leather Armor, 0-3 Poison Arrows, Torch, 0-2 Throwing Knives, Poison Dagger (semi-rare), Tribal Mask (semi-rare), Bronze Amulet (rare), Bast Skirt (very rare), Seeds (very rare). (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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