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This creature is in the Hybrids class.
Dworc Fleshhunter
85 Hit points
40 Experience points per kill
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| Summon/Convince: |
--/300 (Illusionable) |
| Abilities: |
Melee (0-25) Poisons you 1 hp/turn, Throwing Knives (0-15) |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
41 hp per turn |
| Immune To: |
Earth |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Energy, Drown?, Life Drain? |
| Weak To: |
Death (+15%), Fire (+10%), Ice (+10%) |
| Sounds: |
"Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.". |
| Behavior: |
Dworc Fleshhunters run when in dark red health. |
| Field Notes: |
If you fall in a trap, you may take alot of damage from these as well as the other creatures that fall down. A plate set should be enough to armor block its attacks. |
| Location: |
South of Port Hope (Trapwood) on ground level and underground. |
| Strategy: |
You may want to kill them before going for the Dworc Voodoomasters as they might block your way. |
| Loot: |
0-14 gp, Bag, 0-3 Skulls, Cleaver, Torch, Leather Armor, Tribal Mask (semi-rare), Hunting Spear (semi-rare), Bronze Amulet (semi-rare), Poison Dagger (semi-rare), Bone Shield (rare), Ripper Lance (rare). (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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