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Memory-beta

Up to date as of February 02, 2010
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Memory Beta, the wiki for licensed Star Trek content.

Crewman Duel was a Starfleet officer assigned to the Enterprise's armory section. In 2152, he and Crewman Perkins assisted Malcolm Reed in analyzing the fragment of phondrikaar they had discovered on Eris Alpha III's moon. (ENT novel: What Price Honor?)

Enterprise (NX-01) personnel
Starfleet personnel Almack • J. Anderson • Ansara • J. Archer • Billy • Bishop • K. Borovsky • M. Burch • Carstairs • R. Chandra • Cravens • Elizabeth CutlerDaniels • Diaz • Duel • J. Edwards • M. Fincke • FosterGarverA. HartHessJ. HornKelbyJ. Kelly • J. Lee • T. MayweatherM. McCall • Meir • E. NovakovichD. O'Neill • Perkins • PhloxPointerM. Reed • A. Rhodes • K.P. Ryan • A. al Saed • SantiniH. SatoStepanczykT'Pol • Tom • C. TuckerWilliams • unnamed Enterprise (NX-01) personnel
MACO contingent D. ChangC. EbyS. GuitierrezJ. HayesN. KemperD. McCammonF. McKenzieM. Peruzzi Seal of the MACOs.

This article uses material from the "Duel" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010
(Redirected to Fighting Challenge article)

From Dofus

The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.

Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:

Challenge Icon Description
Arachnophile Summon an Araknee each time the spell is available, for the duration of the combat.
Barbaric Do not use any spells for the duration of the fight.
Blitzkrieg Whenever an adversary is attacked, that character must be killed before their next turn begins.
Casino Royal Cast the spell Roulette each time the spell is available for the duration of the combat.
Clean hands Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used.
Contamination As soon as an ally loses HP, you have 3 turns to kill your ally.
Contract Killer Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed.
Cruel You must kill your enemies according to their levels in ascending order.
Dodgy devs Finish this fight and you've won the challenge! It is well known that all devs are cheaters.
Duel When a character attacks an enemy, no other character must attack the enemy for the duration of the combat.
Elementary, my dear! Use the same element to attack for the duration of the combat.
Elitist All attacks must be made exclusively on Monster until they die.
Exuberant Use all your action points before the end of your turn.
First the mules The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig).
Focus When an enemy is attacked, they must be finished off before any other enemy is attacked.
Gardener Plant a Cawwot each time the spell is available, for the duration of the fight.
Gravedigger Summon a Chaferfu each time the spell is available, for the duration of the fight.
Hermit Never finish your turn on a cell adjacent to an ally.
Impertinence Finish your turn on a cell adjacent to an enemy.
Incurable Do not regain any HP for the duration of the combat.
Keep moving! Do not steal MP from your enemies for the duration of the combat.
Limpwrist Never finish your turn on a cell adjacent to an enemy.
Low levels first! The player with the lowest XP must deliver the mortal blow to all enemies.
Maniac Enemies must be killed according to the descending order of their levels.
Mystique Use only spells for the duration of the fight.
Neither Piwi nor submissive Female players must let male players deliver the mortal blow to enemies for the duration of the combat.
Neither Piwin nor submissive Male players must let female players deliver the mortal blow to enemies for the duration of the combat.
Nomad Use all available MP during each turn, for the duration of the fight.
Pighead Use the same spell or close combat attack for the duration of the combat.
Protect the mules All your allies and all your mules must be alive at the end of the fight.
Reprieve Kill Monster last.
Scanty Each player must not use the same action more than once, for the duration of the fight.
Self Sacrifice Characters must not be healed during their turn.
Sharing Every character must finish at least one enemy (enemy summons do not count) off during the fight.
Sightseeing Do not reduce the range of any enemies for the duration of the combat.
Statue Every turn, finish on the same cell as you started on, for the duration of the fight.
Survivor No ally must die.
Tight Finish your turn on a cell adjacent to an ally.
Time Flies Do not steal AP from your enemies for the duration of the combat.
To each his pwn Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat.
Two for the price of one When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn.
Unpredictable All attacks must be made exclusively on the target selected by a character at each new turn.
Untouchable Do not lose any HP for the duration of the combat.
Unwilling Volunteer Kill Monster first.
Versatile Each player must not use the same action more than once, on every turn.
Zombie Use exactly one MP per turn.

Notes

Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.

Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.

  • Blitzkrieg: Fails if you do pushback damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn.
  • Clean Hands: Sadida's Paralyzing Poison causes this challenge to fail.
  • Contamination: Does not fail if you win the battle before the three turns are up. Does not fail if a summon loses health and three turns expires.
  • Contract Killer: Does not fail if you kill an enemy summon, no matter which enemy is the current target.
  • Elementary, my dear!: Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself.
  • Exuberant: Cannot fail on the winning turn; the final blow does not have to completely use up AP.
  • Focus: Non-damage spells do not fail. Fails if you hit an enemy summon after another enemy or summon has been hit. Will also fail if you hit another enemy after hitting an enemy summon.
  • Impertinence: Cannot fail on the winning turn; the final blow may be made while not adjacent to an enemy.
  • Limpwrist: Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy.
  • Low levels first: All chars can kill enemy summons without the challenge failing. If lowest level is resurrected, that fails the challenge.
  • Neither piwi(n) nor submissive: All chars can kill enemy summons without the challenge failing.
  • Nomad: Can fail on the winning turn; the final blow must be made after the required amount of MP is spent.
  • Scanty: Does not fail by casting a spell which previously had a critical failure.
  • Sightseeing: Can fail if a Cra uses Magic Arrow, even if the hit kills the target before the effect takes place.
  • Statue: Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown.
  • To each his pwn: Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner.
  • Two for the price of one: If the enemies are killed during your turn, strictly two must be killed, or none at all.
    • If the enemies are killed after the player ends their turn (by poison, glyph, or summons) then only the maximum of two kills applies. You will not fail the challenge if only one enemy dies by summon, glyph or poison, but you will fail if three summons each kill one enemy, or three enemies die by glyph or poison before your next turn begins.
    • Be careful, as you may be left with one enemy, and will fail the challenge if you directly kill it as there is no other enemy to complete the challenge.
    • Killing two enemies and then having a summon/glyph/poison kill an enemy will result in failing the challenge.
    • Killing one enemy will fail the challenge as soon as you end your turn. So a kill done by poison/glyph/summon will not pair a kill during your turn.
  • Unpredictable: Fails if you attack an enemy summon.
  • Untouchable: Does not fail due to damage done by or on summons.
  • Versatile: Does not fail by casting a spell which previously had a critical failure.
  • Zombie: Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what.
  • Unwilling Volunteer: Does not fail if you kill enemy summon first.

This article uses material from the "Fighting Challenge" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Duel

Duel (デュエル Dyueru) is Zell Dincht's Limit Break move in Final Fantasy VIII. To use the limit successfully, groups of button sequences appear on the screen and as many as possible must be input in the allotted time. The time given is random and can be anything from 2 to 12 seconds.

Zell has 4 finishing moves which can be input after a set combination of normal moves are used. The finishers are: Burning Rave, Meteor Barret, Different Beat, and My Final Heaven. Extra moves and finishers are learned by reading the Combat King magazines found in various places. Several of the moves are reminiscent of Tifa's Limit moves in Final Fantasy VII, such as Dolphin Blow, Punch Rush, and her Ultimate Limit, Final Heaven. Executing a finishing move, however, will end the Duel prematurely, and are thus best saved as the final inputted command before time expires.

Each attack, particularly the finishing moves, can deal heavy damage and are not stunted by any elemental resistance as they are normal physical attacks. All moves register as one hit, and none can exceed the damage limit of 9,999 including finishers.

Duels

Name Obtaining Configuration
Punch Rush Already known Image:Circle-button.pngImage:X-button.png
Booya Already known Left → Right
Heel Drop Already known Up → Down
Mach Kick Already known Left → Left → Image:Circle-button.png
Dolphin Blow Combat King 001 L1 → R1 → L1 → R1
Meteor Strike Combat King 002 Down → Image:Circle-button.png → Up → Image:Circle-button.png
Burning Rave Already known PunchRush → MachKick → PunchRush → HeelDrop → Down → Down → Down → Down → Image:Circle-button.png
Meteor Barret Combat King 003 PunchRush → Booya → HeelDrop → MachKick → HeelDrop → Booya → PunchRush → MachKick → Up → Image:X-button.png → Down → Image:Triangle-button.pngImage:Circle-button.png
Different Beat Combat King 004 PunchRush → HeelDrop → MachKick → HealDrop → Booya → Image:Triangle-button.pngImage:Square-button.pngImage:X-button.pngImage:Circle-button.png → Up
My Final Heaven Combat King 005 PunchRush → Booya → HeelDrop → MachKick → PunchRush → Up → Right → Down → Left → Image:Triangle-button.png


Strategy

Armageddon Fist – Dubbed by fans as "Armageddon Fist", the technique is Zell's most powerful and one of the most powerful in the game. If used properly it can defeat all but the strongest bosses with one use. To perform the Armageddon Fist, simply use Zell's two weakest moves (Punch Rush <--> Booya or Booya <--> Heel Drop) in rapid succession. It only takes fractions of seconds to input each command, and with the proper stats each move does around 5000 HP damage, critical hits reaching the 9,999 damage cap. With great concentration, a user should be able to input these commands at or around 0.10 seconds (on the game timer). With minimum Duel rounds lasting 2 seconds and at maximum 12 seconds, the damage potential here is astronomical. If during a 12-second round a player were to input every command at or around 0.10 seconds and Zell were to average a critical hit once every 5 attacks, under ideal conditions (Zell's Strength at 255 and the enemy's Defense at 0 from Meltdown) this strategy could yield roughly 719,976 points of damage (close to half of Omega Weapon's full HP at Level 100) in one attack round.

Note:

  • For best results, cap Zell's strength at 255 and use his Ehrgeiz gloves.
  • Notice that no monster in Final Fantasy VIII, including any Boss, is immune to the Def 0 status brought on by Meltdown. This susceptibility aids the Armageddon Fist strategy immensely.

This article uses material from the "Duel" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 07, 2010
(Redirected to The Duel article)

From Halopedia, the Halo Wiki

4.57
(7 votes)

"INCOMING CONTACT, UNKNOWN CLASSIFICATION!"
This article has new content coming soon, and may not be complete, confirmed or correct. Please update it as soon as any relevant and accurate material is available.

The Duel
Director(s)

Mamoru Oshii (creative director)

Studio

Production I.G.

Distributor

Warner Bros.

Released

November 21, 2009 (Limited)[1]
February 16, 2010 (Full release)

Language

English and Japanese

Timeline

After 2142

The Duel is one of the seven short films comprising the anime adaptation of the Halo universe, Halo Legends [2][3]. Duel takes place sometime after 2142 as evidenced by the appearance of Unggoy as members of the Covenant.

It was made available to watch on Saturday November 21, 2009 on Halo Waypoint similar to the previous segment The Babysitter.

Contents

Summary

A Sangheili Arbiter named Fal 'Chavamee, who refuses to accept the Covenant Religion, is charged with Heresy by a High Prophet. By order of the Prophet, a Sangheili, named Haka, plans to find a way to bring Fal down. After dreaming about his meeting with the Prophet, Han, Fal's wife, asks him what it was that was troubling him. Fal then tells her that she should leave for a while, but she refuses as she wanted to stay by his side as his wife.

While training Sangheili warriors, Fal is approached by a close friend, Roh. Roh tries to convince him that The Covenant has only done good, and that by rejecting The Great Journey, he will surely be stripped of his rank as the Arbiter. However, Fal does not take heed to his friend's warning, and tells him that the Covenant will try to take him down by any means necessary.

Haka and Roh, under the orders of a High Prophet, invade Fal's home and murder Han while he was away. Fal returns home to discover the bodies of his friend and Han. He is then provoked to face Haka in a fight, which was planned by the Prophet.

A boatman, who led Fal down a river to Haka's dueling place, warns the Arbiter that it is a trap. Fal ignores this, and stumbles upon a few of Haka's personal guards, who are subsequently killed. Later on his quest, an army of Sangheili, Kig-Yar, Unggoy, and Mgalekgolo (accompanied by Wraiths and Ghosts as well) charge towards Fal. The Arbiter's single Energy Sword, after slicing through waves of Covenant forces, is rendered useless when its battery is depleted, so he recovers two Swords from a pair of recently deceased Sangheili. Three massive Hunters, two Ghosts, and a Wraith then begin to bombard Fal at once. However, Fal annihilates the whole army, leaving only one cowardly Unggoy (who is soon killed).

Atop a Forerunner structure, Fal and Haka finally duel. It is a short lived fight, as Haka slashes Fal across his chest, mortally wounding him. To his surprise, however, Fal has impaled him on his own sword. Both fall, each having killed the other. Fal's last thoughts are of his wife, whom he had avenged.

As a result of Fal's actions, the rank of Arbiter is stripped of its former prestige, and is given only to Sangheili who have been shamed.

Appearances

Characters

Organizations

Species

Vehicles

Weapons

Trivia

Sources

  1. [1]
  2. Halo.Bungie.Org - Halo Legends: Polite Questions Answered Here
  3. IGN.com - SDCC 09: Halo Legends In-Depth
Films
Halo Legends The BabysitterThe DuelHomecomingOdd One OutOriginsThe PackagePrototype
Halo: Landfall Arms RaceCombatLast One Standing
Other Halo filmWe Are ODST

This article uses material from the "The Duel" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Duelling article)

From the RuneScape Wiki, the wiki for all things RuneScape

For more information, see Duel Arena. This article is about one-on-one fighting in the Duel Arena. For the enchanted emerald ring, see Ring of duelling.

Two players fighting

Duelling is a way for players to fight each other (with certain agreements). In RuneScape Classic, players can duel each other anywhere. Many players used this as a cheap method of "teleporting" to Lumbridge without losing any items or using any runes (Lumbridge Home Teleport largely replaces its role now). However, they often had to be aware of scammers who duel them to low health and hope that they die in a dangerous area.

In modern-day RuneScape, players can only duel in the Duel Arena in Al-Kharid, but with many more options.

Players can stake items while duelling; the losing player will forfeit the items over to the winner.

The Duel Arena is one of the most popular mini-games in RuneScape to date, players being able to safely fight friends or other players for fun, to test their skills.

Details of a duel

Items being staked before 20 November 2007 update.

A player can choose to have an empty arena or an arena with "obstacles", this is more popular amongst rangers and mages, who can fire over the obstacles to hit their opponent from afar. Players can also choose to disable the following for the length of the duel:

More complex options are available, enabling a player to prevent certain items of armour or weaponry being used in the duel, or if the player chooses they can fight their opponent without any armour or weapons being used at all. There is also a "fun weapons" option can be used where the only weapons allowed are the Rubber chicken, flowers and the scythe, as well as other weapons that usually have a negative combat bonus.

Players often use the Duel Arena to settle disputes, and used to earn money by staking items or money prior to the Duel Arena changes. At the end of the duel, players are teleported out of the arena and have all their stats restored. Some ranged ammunition is also returned. If players staked items or coins, the winner receives them. The special bar is also restored. If the player who won had boosted his stats with a potion, or with the dragon battleaxe special, then those stats will remain boosted after the fight. However, the player who lost will get his stats returned to normal.

At the door is a scoreboard where players can see the last 50 duels to take place in the world, including the players levels, and the result. File:Duel-arena-challenge.png


This article uses material from the "Duelling" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the story. You may be looking for Rik Duel.
File:Duel_title.jpg
Duel
Attribution
Author(s)

Timothy Zahn

Editor(s)

Dave Gross

Publication information
Publisher

Paizo Publishing

Release date

2003

Published in

Hasbro Short Story Collection

Pages

6

Chronology
Era

Rise of the Empire era

Timeline

22 BBY (4 months ABG)

Duel is a short story in the Hasbro Short Story Collection by Timothy Zahn. During the aftermath of the Battle of Axion, Yoda engaged a Hailfire droid in close combat. Duel is offered as a free download on Scholastic.com.

Plot summary

Over here! Help! Please, help!

This article's plot summary is in need of attention. It may be missing or require expansion.

Please improve the plot summary however you can and remove this notice once finished.

Appearances

External links

  • Free download

This article uses material from the "Duel" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Duel (Ability) article)

From SWG Wiki

Obtained in: Inherent
Type: PvP entrance ability
Command: /duel
Effect: Allows you to challenge another player to a duel or accept a duel from another player who has challenged you. As soon as both players executes this command, the duel will start. The duel will continue until one player dies (either by deathblow or triple incap) or one player types /endduel. A player cannot use the /endduel command while incapped.

While in a duel the standard Galactic Civil War rules still apply. Combatants will still be attackable by enemy factional NPC's, and Special Forces will still be attackable by NPC's and special forces of the enemy faction.


This article uses material from the "Duel (Ability)" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

A Duel is a game between you and 1 opponent or more (Tag-Team Duel). Up to 3 Duels comprise a Match.

Each Player begins a Duel with 8000 Life Points.

If you reduce your opponent's Life Points to 0, you win the Duel.

If both player's Life Points reach 0 at the same time, the Duel is declared a Draw.

If a player's Deck runs out of cards during a Duel and they are unable to draw a card, they lose the duel.

Some cards contain special effects which allow you to win the Duel once the effect is fulfilled.

Facts about DuelRDF feed

This article uses material from the "Duel" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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