Crewman Duel was a Starfleet officer assigned to the Enterprise's armory section. In 2152, he and Crewman Perkins assisted Malcolm Reed in analyzing the fragment of phondrikaar they had discovered on Eris Alpha III's moon. (ENT novel: What Price Honor?)
|Enterprise (NX-01) personnel|
|Starfleet personnel||Almack • J. Anderson • Ansara • J. Archer • Billy • Bishop • K. Borovsky • M. Burch • Carstairs • R. Chandra • Cravens • Elizabeth Cutler • Daniels • Diaz • Duel • J. Edwards • M. Fincke • Foster• Garver • A. Hart • Hess • J. Horn • Kelby • J. Kelly • J. Lee • T. Mayweather • M. McCall • Meir • E. Novakovich • D. O'Neill • Perkins • Phlox • Pointer • M. Reed • A. Rhodes • K.P. Ryan • A. al Saed • Santini • H. Sato • Stepanczyk • T'Pol • Tom • C. Tucker • Williams • unnamed Enterprise (NX-01) personnel|
|MACO contingent||D. Chang • C. Eby • S. Guitierrez • J. Hayes • N. Kemper • D. McCammon • F. McKenzie • M. Peruzzi|
The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.
Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:
|Arachnophile||Summon an Araknee each time the spell is available, for the duration of the combat.|
|Barbaric||Do not use any spells for the duration of the fight.|
|Blitzkrieg||Whenever an adversary is attacked, that character must be killed before their next turn begins.|
|Casino Royal||Cast the spell Roulette each time the spell is available for the duration of the combat.|
|Clean hands||Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used.|
|Contamination||As soon as an ally loses HP, you have 3 turns to kill your ally.|
|Contract Killer||Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed.|
|Cruel||You must kill your enemies according to their levels in ascending order.|
|Dodgy devs||Finish this fight and you've won the challenge! It is well known that all devs are cheaters.|
|Duel||When a character attacks an enemy, no other character must attack the enemy for the duration of the combat.|
|Elementary, my dear!||Use the same element to attack for the duration of the combat.|
|Elitist||All attacks must be made exclusively on Monster until they die.|
|Exuberant||Use all your action points before the end of your turn.|
|First the mules||The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig).|
|Focus||When an enemy is attacked, they must be finished off before any other enemy is attacked.|
|Gardener||Plant a Cawwot each time the spell is available, for the duration of the fight.|
|Gravedigger||Summon a Chaferfu each time the spell is available, for the duration of the fight.|
|Hermit||Never finish your turn on a cell adjacent to an ally.|
|Impertinence||Finish your turn on a cell adjacent to an enemy.|
|Incurable||Do not regain any HP for the duration of the combat.|
|Keep moving!||Do not steal MP from your enemies for the duration of the combat.|
|Limpwrist||Never finish your turn on a cell adjacent to an enemy.|
|Low levels first!||The player with the lowest XP must deliver the mortal blow to all enemies.|
|Maniac||Enemies must be killed according to the descending order of their levels.|
|Mystique||Use only spells for the duration of the fight.|
|Neither Piwi nor submissive||Female players must let male players deliver the mortal blow to enemies for the duration of the combat.|
|Neither Piwin nor submissive||Male players must let female players deliver the mortal blow to enemies for the duration of the combat.|
|Nomad||Use all available MP during each turn, for the duration of the fight.|
|Pighead||Use the same spell or close combat attack for the duration of the combat.|
|Protect the mules||All your allies and all your mules must be alive at the end of the fight.|
|Reprieve||Kill Monster last.|
|Scanty||Each player must not use the same action more than once, for the duration of the fight.|
|Self Sacrifice||Characters must not be healed during their turn.|
|Sharing||Every character must finish at least one enemy (enemy summons do not count) off during the fight.|
|Sightseeing||Do not reduce the range of any enemies for the duration of the combat.|
|Statue||Every turn, finish on the same cell as you started on, for the duration of the fight.|
|Survivor||No ally must die.|
|Tight||Finish your turn on a cell adjacent to an ally.|
|Time Flies||Do not steal AP from your enemies for the duration of the combat.|
|To each his pwn||Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat.|
|Two for the price of one||When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn.|
|Unpredictable||All attacks must be made exclusively on the target selected by a character at each new turn.|
|Untouchable||Do not lose any HP for the duration of the combat.|
|Unwilling Volunteer||Kill Monster first.|
|Versatile||Each player must not use the same action more than once, on every turn.|
|Zombie||Use exactly one MP per turn.|
Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.
Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.
Duel (デュエル Dyueru) is Zell Dincht's Limit Break move in Final Fantasy VIII. To use the limit successfully, groups of button sequences appear on the screen and as many as possible must be input in the allotted time. The time given is random and can be anything from 2 to 12 seconds.
Zell has 4 finishing moves which can be input after a set combination of normal moves are used. The finishers are: Burning Rave, Meteor Barret, Different Beat, and My Final Heaven. Extra moves and finishers are learned by reading the Combat King magazines found in various places. Several of the moves are reminiscent of Tifa's Limit moves in Final Fantasy VII, such as Dolphin Blow, Punch Rush, and her Ultimate Limit, Final Heaven. Executing a finishing move, however, will end the Duel prematurely, and are thus best saved as the final inputted command before time expires.
Each attack, particularly the finishing moves, can deal heavy damage and are not stunted by any elemental resistance as they are normal physical attacks. All moves register as one hit, and none can exceed the damage limit of 9,999 including finishers.
|Punch Rush||Already known||→|
|Booya||Already known||Left → Right|
|Heel Drop||Already known||Up → Down|
|Mach Kick||Already known||Left → Left →|
|Dolphin Blow||Combat King 001||L1 → R1 → L1 → R1|
|Meteor Strike||Combat King 002||Down → → Up →|
|Burning Rave||Already known||PunchRush → MachKick → PunchRush → HeelDrop → Down → Down → Down → Down →|
|Meteor Barret||Combat King 003||PunchRush → Booya → HeelDrop → MachKick → HeelDrop → Booya → PunchRush → MachKick → Up → → Down → →|
|Different Beat||Combat King 004||PunchRush → HeelDrop → MachKick → HealDrop → Booya → → → → → Up|
|My Final Heaven||Combat King 005||PunchRush → Booya → HeelDrop → MachKick → PunchRush → Up → Right → Down → Left →|
Armageddon Fist – Dubbed by fans as "Armageddon Fist", the technique is Zell's most powerful and one of the most powerful in the game. If used properly it can defeat all but the strongest bosses with one use. To perform the Armageddon Fist, simply use Zell's two weakest moves (Punch Rush <--> Booya or Booya <--> Heel Drop) in rapid succession. It only takes fractions of seconds to input each command, and with the proper stats each move does around 5000 HP damage, critical hits reaching the 9,999 damage cap. With great concentration, a user should be able to input these commands at or around 0.10 seconds (on the game timer). With minimum Duel rounds lasting 2 seconds and at maximum 12 seconds, the damage potential here is astronomical. If during a 12-second round a player were to input every command at or around 0.10 seconds and Zell were to average a critical hit once every 5 attacks, under ideal conditions (Zell's Strength at 255 and the enemy's Defense at 0 from Meltdown) this strategy could yield roughly 719,976 points of damage (close to half of Omega Weapon's full HP at Level 100) in one attack round.
|Squall Leonhart - Quistis Trepe - Zell Dincht - Selphie Tilmitt - Rinoa Heartilly - Irvine Kinneas|
|Seifer Almasy - Laguna Loire - Kiros Seagill - Ward Zabac - Edea Kramer|
|Sorceress Adel - Instructor Aki - Angelo - Biggs - Boko - Cactuar - Chocoboy - Headmaster Cid Kramer - President Deling - Demon King - Mayor Dobe - Ellone - Flo - MiniMog - Fujin - Garden Faculty - Fury Caraway - Julia Heartilly - Dr. Kadowaki - Koko - Library Girl with a Pigtail - Ma Dincht - Martine - Master Fisherman - Mr. Monkey - Moomba - Nida - NORG - Dr. Odine - Piet - PuPu - Queen of Cards- Raijin - Raine Loire - Ultimecia - Watts - Wedge - Xu - Zone|
|Balamb - Dollet - Timber - Galbadia - Fisherman's Horizon - Esthar - Centra - Trabia|
|Balamb Garden - Fire Cavern - Balamb Town - Centra Excavation Site - Galbadia Garden - Deling City - Tomb of the Unknown King - Winhill - D-District Prison - Missile Base - Trabia Garden - Edea's Orphanage - White SeeD Ship - Vienne Mountains - Great Salt Lake - Esthar City - Lunatic Pandora Laboratory - Lunar Gate - Lunar Base - Sorceress Memorial - Lunatic Pandora - Ultimecia Castle - Art Gallery - Tears' Point - Centra Ruins - Obel Lake - Islands Closest to Heaven and Hell - Scary Mountain - Shumi Village - Cactuar Island - Deep Sea Research Center|
|Centra - Human - Moomba - Shumi|
|Ammo - Anarchist Monthly - Angel Wing - Battle of the Gardens - Blue Magic - Card Club - Chocobo - Chocobo Forest - Chocobo World - Combine - Crystal Pillar - Devour - Draw Point - Duel - Fan Club - Forest Owls - Game Over - Garden - Garden Festival - Gil - Great Hyne - Griever - Guardian Force - Gunblade - Hotel - Junction System - Junk Shop - Limit Break - Lion Heart - Lunar Cry - Moon - Motorcycle - Occult Fan Magazine - Para-Magic - Piano - Ragnarok - Rail Transportation - Refine - Revolver - Renzokuken - Road Transportation - Save Point - SeeD - Shop - Shot - Siege of Dollet - Siege of Esthar - Slot - Sorceress - Sorceress Power - Sorceress War - Study Panel - Tempest - The End - The Waltz - Timber Maniacs - Time Compression - Trepies - Triple Triad - Weapons Monthly Magazine - White SeeD - World Map|
|Original Soundtrack - FITHOS LUSEC WECOS VINOSEC - Piano Collections
|Abilities/Command/Support - Chronology - Enemies - Enemy Abilities - Guardian Forces - Items - Magic - Merchandise - Walkthrough - Wallpapers - Weapons - Translations|
"INCOMING CONTACT, UNKNOWN CLASSIFICATION!"
Mamoru Oshii (creative director)
November 21, 2009 (Limited)
English and Japanese
The Duel is one of the seven short films comprising the anime adaptation of the Halo universe, Halo Legends . Duel takes place sometime after 2142 as evidenced by the appearance of Unggoy as members of the Covenant.
A Sangheili Arbiter named Fal 'Chavamee, who refuses to accept the Covenant Religion, is charged with Heresy by a High Prophet. By order of the Prophet, a Sangheili, named Haka, plans to find a way to bring Fal down. After dreaming about his meeting with the Prophet, Han, Fal's wife, asks him what it was that was troubling him. Fal then tells her that she should leave for a while, but she refuses as she wanted to stay by his side as his wife.
While training Sangheili warriors, Fal is approached by a close friend, Roh. Roh tries to convince him that The Covenant has only done good, and that by rejecting The Great Journey, he will surely be stripped of his rank as the Arbiter. However, Fal does not take heed to his friend's warning, and tells him that the Covenant will try to take him down by any means necessary.
Haka and Roh, under the orders of a High Prophet, invade Fal's home and murder Han while he was away. Fal returns home to discover the bodies of his friend and Han. He is then provoked to face Haka in a fight, which was planned by the Prophet.
A boatman, who led Fal down a river to Haka's dueling place, warns the Arbiter that it is a trap. Fal ignores this, and stumbles upon a few of Haka's personal guards, who are subsequently killed. Later on his quest, an army of Sangheili, Kig-Yar, Unggoy, and Mgalekgolo (accompanied by Wraiths and Ghosts as well) charge towards Fal. The Arbiter's single Energy Sword, after slicing through waves of Covenant forces, is rendered useless when its battery is depleted, so he recovers two Swords from a pair of recently deceased Sangheili. Three massive Hunters, two Ghosts, and a Wraith then begin to bombard Fal at once. However, Fal annihilates the whole army, leaving only one cowardly Unggoy (who is soon killed).
Atop a Forerunner structure, Fal and Haka finally duel. It is a short lived fight, as Haka slashes Fal across his chest, mortally wounding him. To his surprise, however, Fal has impaled him on his own sword. Both fall, each having killed the other. Fal's last thoughts are of his wife, whom he had avenged.
As a result of Fal's actions, the rank of Arbiter is stripped of its former prestige, and is given only to Sangheili who have been shamed.
|Halo Legends||The Babysitter • The Duel • Homecoming • Odd One Out • Origins • The Package • Prototype|
|Halo: Landfall||Arms Race • Combat • Last One Standing|
|Other||Halo film • We Are ODST|
Duelling is a way for players to fight each other (with certain agreements). In RuneScape Classic, players can duel each other anywhere. Many players used this as a cheap method of "teleporting" to Lumbridge without losing any items or using any runes (Lumbridge Home Teleport largely replaces its role now). However, they often had to be aware of scammers who duel them to low health and hope that they die in a dangerous area.
Players can stake items while duelling; the losing player will forfeit the items over to the winner.
The Duel Arena is one of the most popular mini-games in RuneScape to date, players being able to safely fight friends or other players for fun, to test their skills.
A player can choose to have an empty arena or an arena with "obstacles", this is more popular amongst rangers and mages, who can fire over the obstacles to hit their opponent from afar. Players can also choose to disable the following for the length of the duel:
More complex options are available, enabling a player to prevent certain items of armour or weaponry being used in the duel, or if the player chooses they can fight their opponent without any armour or weapons being used at all. There is also a "fun weapons" option can be used where the only weapons allowed are the Rubber chicken, flowers and the scythe, as well as other weapons that usually have a negative combat bonus.
Players often use the Duel Arena to settle disputes, and used to earn money by staking items or money prior to the Duel Arena changes. At the end of the duel, players are teleported out of the arena and have all their stats restored. Some ranged ammunition is also returned. If players staked items or coins, the winner receives them. The special bar is also restored. If the player who won had boosted his stats with a potion, or with the dragon battleaxe special, then those stats will remain boosted after the fight. However, the player who lost will get his stats returned to normal.
At the door is a scoreboard where players can see the last 50 duels to take place in the world, including the players levels, and the result.
Duel is a short story in the Hasbro Short Story Collection by Timothy Zahn. During the aftermath of the Battle of Axion, Yoda engaged a Hailfire droid in close combat. Duel is offered as a free download on Scholastic.com.
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
Organizations and titles
Vehicles and vessels
Weapons and technology
Obtained in: Inherent
Type: PvP entrance ability
Effect: Allows you to challenge another player to a duel or accept a duel from another player who has challenged you. As soon as both players executes this command, the duel will start. The duel will continue until one player dies (either by deathblow or triple incap) or one player types /endduel. A player cannot use the /endduel command while incapped.
While in a duel the standard Galactic Civil War rules still apply. Combatants will still be attackable by enemy factional NPC's, and Special Forces will still be attackable by NPC's and special forces of the enemy faction.
Each Player begins a Duel with 8000 Life Points.
If you reduce your opponent's Life Points to 0, you win the Duel.
Types of Monster Cards
Types of Spell Cards
Types of Trap Cards
Other Types of Card
ATK - DEF - Level - Attribute - Type
Playing Field Zones
Types of Summon
Types of Monster Effects
Types of Effect Monsters
Types of Spell Speed
Aqua - Beast - Beast-Warrior - Dinosaur