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Runescape

Up to date as of February 07, 2010
(Redirected to Druid article)

From the RuneScape Wiki, the wiki for all things RuneScape

Druids are found in Taverley. They attack with both melee and magic (similar in appearance to Entangle), making them a bit harder to defeat. These Druids are sometimes fought for the herbs that they carry, but Chaos Druids are a better source of herbs.

A common tactic to defeat these Druids in Taverley is to kill only the Druids that are close to the Druid's Circle by using protection Prayers (preferably protect against magic, as knight armour can repel most of their attacks) and recharging prayer points every so often, by praying at the circle. The druids also use binding spells.

The Druids are the official followers of Guthix. They should not be confused with Chaos druids, which are followers of Zamorak. They are a peaceful organisation with a love of nature, herblore, and potion-making and other such alchemical professions. Their white robes show they are druids. Some druids appear to be wielding staffs and others may be wielding white-coloured sickles. The druids own a stone circle for worship of Guthix in their village of Taverley, and they once had one south of Varrock but it was overrun by dark wizards wishing to summon Delrith, who have long-since defiled it. It is unknown who founded the druids, but they have been around for a long time, and their magics studied are different to the rune magics of wizards and mages found elsewhere.

Players who specialise in herblore may wish to become 'druids' themselves, and there are indeed quests about druids.

Their houses contain many natural things.

Contents

Notable druids

These are non-attackable druids found in Taverley.

Drops

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Herbs

Runes

Charms

Charm drop percentages
No Charm

50%

14 - 37%

3 - 18%

8 - 28%

1 - 11%

Represents 90% confidence range, based on a sample of 38 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

Other

Trivia

See also

Wikipedia
Wikipedia has an article about:

This article uses material from the "Druid" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Druid article)

From TibiaWiki

Contents

Overview

Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.

Benefits

Drawbacks

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a druid will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A druid will regenerate:

An elder druid will regenerate:

Promotion

When a druid reaches level 20, they can purchase a Promotion and become an Elder Druid with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Druids can make large amounts of money as a Provider of nearly all kinds of runes, especially Icicle (Rune), if you have a premium account, and Avalanche (Rune) that high level mages use to hunt demons.
  • Offer an Eternal Winter or Wrath of Nature service. Since Druids have strong attack spells, when you reach the level requirement for the Eternal Winter or Wrath of Nature spell, you will become very valuable on a large hunt or quest. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Offer a healing service. Because of the low mana cost for the Heal Friend and Mass Healing spells (compared to Ultimate Healing Runes), you can go along with a Knight on a hunt and do nothing but heal them. You can charge a flat rate for the amount of time you spend with them, or you might even be able to get a portion of the loot from the hunt. You may also do this on a group hunt, using the Mass Healing spell to heal other players, as well as summoned creatures.
  • Summon creatures for others. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt. You can also summon a monk or a ghoul for knights and paladins to train and charge a hourly fee (note you can only use this method in PvP and PvP-Enforced worlds because you cannot attack summons of players in Non-PvP worlds).

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, since druids do not have many instant attack spells, and you may need to pay the blocker for their services.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Rod.
  • Use Defensive Fighting when you are hunting with Rods. Changing your fighting mode will not affect the damage that your rods will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks. Note that the damage from Rods does NOT increase with level or magic level.
  • Use your surroundings. Since most Rods cannot attack as far away as a Bow or Crossbow that Paladins use, druids need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Rods to hunt. Using rods uses mana. An Elder Druid can regenerate mana as fast as the Snakebite Rod will use it, so they can potentially "train" their magic level by attacking creatures with this rod. If used on a creature that is immune to Poison, then your magic level will still advance, but you will not cause damage to the creature you are attacking, so you could potentially "train" for as long as you want to. A tip is to summon yourself a Snake and shoot it with your Snakebite Rod.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your rod is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead. An other posibility for premium druids is Heal Friend which can also be used for self-healing, as it heals between 1/2 to all of your hitpoints (depending on your Level and Magic Level).

Additional Information

Related Pages

Pages of Particular Interest to Druids

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Mana Level Price Type Effect
Antidote exana pox no 30 10 150 Healing Cures poison.
Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.
Death Strike exori mort yes 20 16 Attack
Energy Strike exori vis yes 20 12 Attack
Eternal Winter exevo gran mas frigo yes 1200 60 8000 Attack Image:Freezing Icon.gif Causes ice damage to enemies around the caster.
Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Flame Strike exori flam yes 20 14 Attack
Food (Spell) exevo pan no 120 14 300 Supply Creates various kinds of food.
Great Light utevo gran lux no 60 13 500 Support Has greater illumination range compared to Light.
Haste utani hur yes 60 14 600 Support Increases your Speed for 33 seconds, can also cure paralysis. To determine your speed with this spell, go to the Formula page.
Heal Friend exura sio "name" yes 140 18 800 Healing Heals a specified player. This can also be used on yourself.
Heal Party utura mas sio yes Varies. 32 4000 Support The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes.
Ice Strike exori frigo yes 20 15 Attack
Ice Wave exevo frigo hur no 25 18 850 Attack Image:Freezing Icon.gif Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.
Intense Healing exura gran no 70 11 350 Healing Heals you more than light healing.
Invisible utana vid no 440 35 2000 Support Makes you invisible (to some creatures, not players) for 200 seconds (3 min, 20 sec).
Levitate exani hur up
exani hur down
yes 50 12 500 Support Allows you to magically levitate up or down a level.
Light utevo lux no 20 8 100 Support Makes the screen brighter.
Light Healing exura no 20 9 170 Healing Heals a small amount of HP, can also cure paralysis.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield utamo vita no 50 14 450 Support All damage received after casting this spell reduces your Mana instead of your Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds).
Mass Healing exura gran mas res yes 150 36 2200 Healing Heals all Players and Creatures around the caster and will also heal the caster.
Strong Haste utani gran hur yes 100 20 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike exori tera yes 20 13 Attack
Terra Wave exevo tera hur no 210 38 2500 Attack Image:Poisoned Icon.gif Shoots a wave in the direction the caster is looking dealing Earth Damage in a small area.
Ultimate Healing exura vita no 160 20 1000 Healing Heals a large amount of HP.
Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.
Undead Legion exana mas mort yes 500 30 2000 Summon Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.
Wrath of Nature exevo gran mas tera yes 770 55 6000 Attack Image:Poisoned Icon.gif Causes earth damage to enemies around the caster.

Spells No Longer in Use

Poison Storm exevo gran mas pox Unknown 600 mana lvl 50 3400 gp Image:Poisoned Icon.gif Poisons enemies around the caster.

Rune Spells

Name Words Subclass Dmg. Type Voc Prem Spell Price Mana to Make Lvl to Make Rune Price SP ML to Use Charges Effect
Animate Dead Image:Animate Dead.gif adana mort Summon Druids, Sorcerers. yes 1200 600 27 375 5 4 1 Transforms a corpse into a skeleton.
Antidote Rune Image:Antidote Rune.gif adana pox Healing Druids no 600 200 15 65 1 0 1 Cures the target from Poison.
Avalanche Image:Avalanche.gif adori mas frigo Attack Ice Druids no 1200 530 30 180 3 4 4 Image:Freezing Icon.gif Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.
Chameleon Image:Chameleon.gif adevo ina Support Druids no 1300 600 27 210 2 4 1 Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).
Convince Creature Image:Convince Creature.gif adeta sio Summon Druids no 800 200 (+ some to use) 16 80 3 5 1 Convinces a creatures to help you.
Desintegrate Image:Desintegrate.gif adito tera Support Druids, Sorcerers, Paladins. yes 900 200 21 80 3 4 3 Destroys movable objects.
Destroy Field Image:Destroy Field.gif adito grav Support Druids, Sorcerers, Paladins. no 700 120 17 45 2 3 3 Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Field Image:Energy Field.gif adevo grav vis Field Energy Druids, Sorcerers. no 700 320 18 115 2 3 3 Image:Electrified Icon.gif Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Image:Energy Wall.gif adevo mas grav vis Field Energy Druids, Sorcerers. no 2500 1000 41 340 5 9 4 Image:Electrified Icon.gif Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion Image:Explosion.gif adevo mas hur Attack Physical Druids, Sorcerers. no 1800 570 31 190 4 6 6 Image:Physical Damage Icon.gif Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Image:Fire Bomb.gif adevo mas flam Field Fire Druids, Sorcerers. no 1500 600 27 235 4 5 2 Image:Burned Icon.gif Creates a 3x3 square of Fire Fields.
Fire Field Image:Fire Field.gif adevo grav flam Field Fire Druids, Sorcerers. no 500 240 15 85 1 1 3 Image:Burned Icon.gif Creates a Fire Field
Fire Wall Image:Fire Wall.gif adevo mas grav flam Field Fire Druids, Sorcerers. no 2000 780 33 245 4 6 4 Image:Burned Icon.gif Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Heavy Magic Missile Image:Heavy Magic Missile.gif adori vis Attack Energy Druids, Sorcerers. no 1500 350 25 120 2 3 10 Image:Electrified Icon.gif Shoots an attack that inflicts Energy Damage.
Icicle Image:Icicle.gif adori frigo Attack Ice Druids yes 1700 460 28 150 3 4 5 Image:Freezing Icon.gif Shoots an Ice attack, this is the Druids' equivalent of the Fireball.
Intense Healing Rune Image:Intense Healing Rune.gif adura gran Healing Druids no 600 120 15 95 2 1 1 Heals target better than Light Healing.
Light Magic Missile Image:Light Magic Missile.gif adori min vis Attack Energy Druids, Sorcerers. no 500 120 15 40 1 0 10 Image:Electrified Icon.gif Shoots a weak attack that causes Energy Damage.
Paralyze Image:Paralyze.gif adana ani Support Druids yes 1900 1400 54 700 3 18 1 Paralyzes target. Any healing on this target will cancel the spell.
Poison Bomb Image:Poison Bomb.gif adevo mas pox Field Earth Druids yes 1000 520 25 170 2 4 2 Image:Poisoned Icon.gif Creates a 3x3 area of Poison Fields.
Poison Field (Rune) Image:Poison Field.gif adevo grav pox Field Earth Druids, Sorcerers. no 300 200 14 65 1 0 3 Image:Poisoned Icon.gif Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Image:Poison Wall.gif adevo mas grav pox Field Earth Druids, Sorcerers. no 1600 640 29 210 3 5 4 Image:Poisoned Icon.gif Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire Image:Soulfire.gif adevo res flam Attack Fire Druids, Sorcerers. yes 1800 420 27 140 3 7 3 Image:Burned Icon.gif Causes the target to catch on fire.
Stalagmite (Rune) Image:Stalagmite (Rune).gif adori tera Attack Earth Druids, Sorcerers. no 1400 350 24 120 2 3 10 Image:Poisoned Icon.gif Sends out an earth missile (like HMM), it deals Earth Damage.
Stone Shower Image:Stone Shower.gif adori mas tera Attack Earth Druids yes 1100 430 28 150 3 4 4 Image:Poisoned Icon.gif Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.
Ultimate Healing Rune Image:Ultimate Healing Rune.gif adura vita Healing Druids no 1500 400 24 175 3 4 1 Heal the target a large amount of HP. The amount changes with the magic level and level of the user.
Wild Growth Image:Wild Growth.gif adevo grav vita Support Elder Druids yes 2000 600 27 320 5 8 2 Creates a rune that can only be used by druids to cast a tree when used. It can only be used by druids with level 27 and magic level 8 or higher.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

  Healing/Support   Attack/Support   Support  
            Energy Fire Physical Earth            
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Wrath of Nature.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Food. Mass Healing.   Heal Friend 1. Heal Friend 2. Heal Friend 3. Heal Friend 4.   Strong Haste. Levitate Down. Magic Rope. Summon Creature. Powerful
CTRL+  Destroy Field. Antidote Rune. IH Rune. UH Rune.   HMM. GFB. Explosion. Envenom.   Fire Field. Convince Creature. Chameleon. Paralyze Rune. Runes
                               
Missing Spells: Great Light, Wild Growth, Undead Legion, Find Person, Creature Illusion
Missing Runes: Light Magic Missile, Fireball, Energy Field, Desintegrate, Poison Bomb, Animate Dead, Firebomb, Soulfire, Poison Wall, Fire Wall, Energy Wall

See also: Druid Template

Click here for a printable version.


This article uses material from the "Druid" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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