|- Fury||(epic)||(AAs)||(Shadows AAs)||(spells)|
|- Warden||(epic)||(AAs)||(Shadows AAs)||(spells)|
The following spells are usable by all Druids:
This category has the following 2 subcategories, out of 2 total.
This category contains only the following page.
|Final Fantasy V Enemy|
|Steal||Angel Ring, Potion|
|Item Dropped||Phoenix Down|
|Abilities||Circle, Dark Spark, Dischord, Magnet, Web|
|Blue Magic||Dark Spark|
|Control||Attack, Circle, Dark Spark|
One of Druid's attacks is quite lethal: its Circle will remove the target from battle. Dischord will divide your levels in half, Magnet switches party members in back row to front, and Web slows down a target. It can also cast Blink on itself, making it harder to attack it.
Druids are nature spirits and servants of Melandru that can be found in areas of the Maguuma Jungle. They were once beings so deeply connected to nature that they gave up their physical bodies and "transcended" to ethereal spirits at one with nature. They are encountered in several quests and missions.
In Bloodstone Fen:
In Bloodstone Fen:
|Release date||Unknown edit|
|Slayer level||Not assigned|
|Immune to poison?||No|
|Attack style||Melee, Magic|
|Examine text||Loves nature.
A nature lover.
Druids are found in Taverley. They attack with both melee and magic (similar in appearance to Entangle), making them a bit harder to defeat. These Druids are sometimes fought for the herbs that they carry, but Chaos Druids are a better source of herbs.
A common tactic to defeat these Druids in Taverley is to kill only the Druids that are close to the Druid's Circle by using protection Prayers (preferably protect against magic, as knight armour can repel most of their attacks) and recharging prayer points every so often, by praying at the circle. The druids also use binding spells.
The Druids are the official followers of Guthix. They should not be confused with Chaos druids, which are followers of Zamorak. They are a peaceful organisation with a love of nature, herblore, and potion-making and other such alchemical professions. Their white robes show they are druids. Some druids appear to be wielding staffs and others may be wielding white-coloured sickles. The druids own a stone circle for worship of Guthix in their village of Taverley, and they once had one south of Varrock but it was overrun by dark wizards wishing to summon Delrith, who have long-since defiled it. It is unknown who founded the druids, but they have been around for a long time, and their magics studied are different to the rune magics of wizards and mages found elsewhere.
Players who specialise in herblore may wish to become 'druids' themselves, and there are indeed quests about druids.
These are non-attackable druids found in Taverley.
14 - 37%
3 - 18%
8 - 28%
1 - 11%
Represents 90% confidence range, based on a sample of 38 kills.
1 charm is dropped at once.
Please add to the log (only if fifty or more creatures killed)
Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation.
Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.
With each level, a druid will gain:
A druid will regenerate:
An elder druid will regenerate:
When a druid reaches level 20, they can purchase a Promotion and become an Elder Druid with certain benefits.
See the page on Promotion for more information.
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.
|Antidote||exana pox||no||30||10||150||Healing||Cures poison.|
|Creature Illusion||utevo res ina "creature"||no||100||23||1000||Support||Turns you into a certain creature for three minutes.|
|Death Strike||exori mort||yes||20||16||Attack|
|Energy Strike||exori vis||yes||20||12||Attack|
|Eternal Winter||exevo gran mas frigo||yes||1200||60||8000||Attack||Causes ice damage to enemies around the caster.|
|Find Person||exiva "NAME"||no||20||8||80||Support||Tells you which direction a certain player is, relative to you, and a rough idea of the distance.|
|Flame Strike||exori flam||yes||20||14||Attack|
|Food (Spell)||exevo pan||no||120||14||300||Supply||Creates various kinds of food.|
|Great Light||utevo gran lux||no||60||13||500||Support||Has greater illumination range compared to Light.|
|Haste||utani hur||yes||60||14||600||Support||Increases your Speed for 33 seconds, can also cure paralysis. To determine your speed with this spell, go to the Formula page.|
|Heal Friend||exura sio "name"||yes||140||18||800||Healing||Heals a specified player. This can also be used on yourself.|
|Heal Party||utura mas sio||yes||Varies.||32||4000||Support||The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes.|
|Ice Strike||exori frigo||yes||20||15||Attack|
|Ice Wave||exevo frigo hur||no||25||18||850||Attack||Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.|
|Intense Healing||exura gran||no||70||11||350||Healing||Heals you more than light healing.|
|Invisible||utana vid||no||440||35||2000||Support||Makes you invisible (to some creatures, not players) for 200 seconds (3 min, 20 sec).|
|Levitate||exani hur up
exani hur down
|yes||50||12||500||Support||Allows you to magically levitate up or down a level.|
|Light||utevo lux||no||20||8||100||Support||Makes the screen brighter.|
|Light Healing||exura||no||20||9||170||Healing||Heals a small amount of HP, can also cure paralysis.|
|Magic Rope||exani tera||yes||20||9||200||Support||Teleports you up through a hole when you are standing in a rope spot.|
|Magic Shield||utamo vita||no||50||14||450||Support||All damage received after casting this spell reduces your Mana instead of your Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds).|
|Mass Healing||exura gran mas res||yes||150||36||2200||Healing||Heals all Players and Creatures around the caster and will also heal the caster.|
|Strong Haste||utani gran hur||yes||100||20||1300||Support||Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.|
|Summon Creature||utevo res "creature name"||no||varies||25||2000||Summon||Summons a creature to help you.|
|Terra Strike||exori tera||yes||20||13||Attack|
|Terra Wave||exevo tera hur||no||210||38||2500||Attack||Shoots a wave in the direction the caster is looking dealing Earth Damage in a small area.|
|Ultimate Healing||exura vita||no||160||20||1000||Healing||Heals a large amount of HP.|
|Ultimate Light||utevo vis lux||yes||140||26||1600||Support||Fills the dark with light.|
|Undead Legion||exana mas mort||yes||500||30||2000||Summon||Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.|
|Wrath of Nature||exevo gran mas tera||yes||770||55||6000||Attack||Causes earth damage to enemies around the caster.|
|Poison Storm||exevo gran mas pox||Unknown||600 mana||lvl 50||3400 gp||Poisons enemies around the caster.|
|Name||Words||Subclass||Dmg. Type||Voc||Prem||Spell Price||Mana to Make||Lvl to Make||Rune Price||SP||ML to Use||Charges||Effect|
|Animate Dead||adana mort||Summon||Druids, Sorcerers.||yes||1200||600||27||375||5||4||1||Transforms a corpse into a skeleton.|
|Antidote Rune||adana pox||Healing||Druids||no||600||200||15||65||1||0||1||Cures the target from Poison.|
|Avalanche||adori mas frigo||Attack||Ice||Druids||no||1200||530||30||180||3||4||4||Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.|
|Chameleon||adevo ina||Support||Druids||no||1300||600||27||210||2||4||1||Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).|
|Convince Creature||adeta sio||Summon||Druids||no||800||200 (+ some to use)||16||80||3||5||1||Convinces a creatures to help you.|
|Desintegrate||adito tera||Support||Druids, Sorcerers, Paladins.||yes||900||200||21||80||3||4||3||Destroys movable objects.|
|Destroy Field||adito grav||Support||Druids, Sorcerers, Paladins.||no||700||120||17||45||2||3||3||Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.|
|Energy Field||adevo grav vis||Field||Energy||Druids, Sorcerers.||no||700||320||18||115||2||3||3||Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.|
|Energy Wall||adevo mas grav vis||Field||Energy||Druids, Sorcerers.||no||2500||1000||41||340||5||9||4||Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.|
|Explosion||adevo mas hur||Attack||Physical||Druids, Sorcerers.||no||1800||570||31||190||4||6||6||Makes a small explosion in the shape of a plus-sign (+) around the target.|
|Fire Bomb||adevo mas flam||Field||Fire||Druids, Sorcerers.||no||1500||600||27||235||4||5||2||Creates a 3x3 square of Fire Fields.|
|Fire Field||adevo grav flam||Field||Fire||Druids, Sorcerers.||no||500||240||15||85||1||1||3||Creates a Fire Field|
|Fire Wall||adevo mas grav flam||Field||Fire||Druids, Sorcerers.||no||2000||780||33||245||4||6||4||Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.|
|Heavy Magic Missile||adori vis||Attack||Energy||Druids, Sorcerers.||no||1500||350||25||120||2||3||10||Shoots an attack that inflicts Energy Damage.|
|Icicle||adori frigo||Attack||Ice||Druids||yes||1700||460||28||150||3||4||5||Shoots an Ice attack, this is the Druids' equivalent of the Fireball.|
|Intense Healing Rune||adura gran||Healing||Druids||no||600||120||15||95||2||1||1||Heals target better than Light Healing.|
|Light Magic Missile||adori min vis||Attack||Energy||Druids, Sorcerers.||no||500||120||15||40||1||0||10||Shoots a weak attack that causes Energy Damage.|
|Paralyze||adana ani||Support||Druids||yes||1900||1400||54||700||3||18||1||Paralyzes target. Any healing on this target will cancel the spell.|
|Poison Bomb||adevo mas pox||Field||Earth||Druids||yes||1000||520||25||170||2||4||2||Creates a 3x3 area of Poison Fields.|
|Poison Field (Rune)||adevo grav pox||Field||Earth||Druids, Sorcerers.||no||300||200||14||65||1||0||3||Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).|
|Poison Wall||adevo mas grav pox||Field||Earth||Druids, Sorcerers.||no||1600||640||29||210||3||5||4||Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.|
|Soulfire||adevo res flam||Attack||Fire||Druids, Sorcerers.||yes||1800||420||27||140||3||7||3||Causes the target to catch on fire.|
|Stalagmite (Rune)||adori tera||Attack||Earth||Druids, Sorcerers.||no||1400||350||24||120||2||3||10||Sends out an earth missile (like HMM), it deals Earth Damage.|
|Stone Shower||adori mas tera||Attack||Earth||Druids||yes||1100||430||28||150||3||4||4||Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.|
|Ultimate Healing Rune||adura vita||Healing||Druids||no||1500||400||24||175||3||4||1||Heal the target a large amount of HP. The amount changes with the magic level and level of the user.|
|Wild Growth||adevo grav vita||Support||Elder Druids||yes||2000||600||27||320||5||8||2||Creates a rune that can only be used by druids to cast a tree when used. It can only be used by druids with level 27 and magic level 8 or higher.|
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.
|Light.||Light Healing.||Intense Healing.||Ultimate Healing.||Energy Strike.||Flame Strike.||Death Strike.||Wrath of Nature.||Haste.||Levitate Up.||Invisible.||Magic Shield.||Standard|
|SHIFT+||Ultimate Light.||Antidote.||Food.||Mass Healing.||Heal Friend 1.||Heal Friend 2.||Heal Friend 3.||Heal Friend 4.||Strong Haste.||Levitate Down.||Magic Rope.||Summon Creature.||Powerful|
|CTRL+||Destroy Field.||Antidote Rune.||IH Rune.||UH Rune.||HMM.||GFB.||Explosion.||Envenom.||Fire Field.||Convince Creature.||Chameleon.||Paralyze Rune.||Runes|
|Missing Spells:||Great Light, Wild Growth, Undead Legion, Find Person, Creature Illusion|
|Missing Runes:||Light Magic Missile, Fireball, Energy Field, Desintegrate, Poison Bomb, Animate Dead, Firebomb, Soulfire, Poison Wall, Fire Wall, Energy Wall|
See also: Druid Template
Click here for a printable version.