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Fallout

Up to date as of February 01, 2010
(Redirected to Chems article)

From The Vault

Chem (a truncation of "chemical") is post-apocalyptic slang for "drug". A chem is any chemical, medicinal or otherwise, used to affect changes in a person's behavior or biological systems.

Contents

Types of Chems

Various chems exist in the wasteland, some more beneficial than others. Each chem has an individual profile, allowing players to "stack" chems to provide a larger bonus than either does individually. Chems may have 4 or 5 simultaneous effects, usually with some kind of balance -- it might lower one stat while raising another. Abusing chems results in addiction. Addiction to a chem will cause withdrawal symptoms when the chem wears off, resulting in lowered stats unless you continue to take the drug, or seek cure.

Chems are divided into two groups: Addictive, and non-Addictive.

Addictive Chems

Non-Addictive Chems

Chems can be found laying about individually or inside containers. They can also be purchased from Wasteland vendors. While nearly every vendor will have at least a few Stimpacks for sale, some chems will need to purchased from one of the vendors who specializes in chems.

Resisting addiction

There are several ways to resist addiction.

  1. Don't take chems. You can't get addicted if you never take them, right?
  2. Select the Chem Resistant perk or trait. This perk confers a 50% resistance to the addictive effect of individual chems. Chems which normally have a 10% addiction rate will be reduced to a 5% rate. If the trait is taken however, chems will only last half as long.
  3. Chug down a chem antidote. Only the dangerous Jet has an antidote, though.

Curing an addiction

Once addicted to a chem, the player has to either continue taking the chem or suffer withdrawl effects specific to the addiction. It is eventually desirable (if not necessary) to cure the addiction. To cure an addiction, the player has several choices.

  1. Wait it out. Quitting cold turkey will eventually purge your system of the chem. However, Jet Addiction cannot be shaken this way.
  2. Seek out a Wasteland doctor and pay them a fee to alleviate the addiction.
  3. Use the My First Laboratory, after being purchased by the player for either their Megaton Home or their Tenpenny Tower Suite.

Behind the scenes

In the release of Fallout 3 in Australia, the game was banned for including references to real drugs. A report was released by the OFLC on why it banned the game. The following is a part of report that was released:

"The game contains the option to take a variety of "chems" using a device which is connected to the character's arm. Upon selection of the device a menu selection screen is displayed. Upon this screen is a list of "chems" that the player can take, by means of selection. These "chems" have positive effects and some negative effects (lowering of intelligence, or the character may become addicted to the "chem"). The positive effects include increase in strength, stamina, resistance to damage, agility and hit points.

Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs."

One of the reasons for the ban was of the opiate painkiller, morphine being one of the chems that would have been available to use by the player. As a result of the ban Bethesda decided to have morphine renamed to Med-X. Evidence of this last minute change is the fact Med-X's editor ID is still "Morphine" and Med-X addiction's editor ID is "WithdrawalMorphine".

Fallout consumables
Fallout 2 consumables
Fallout 3 consumables
Fallout Tactics consumables
Fallout: Brotherhood of Steel consumables

This article uses material from the "Chems" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

Drugs are an important aspect in the GTA series. Drugs take place in every single Grand Theft Auto game, they are sold, bought (for others), and used by characters around the protagonist on many occasions. 

Adrenaline in the GTA III era games were sometimes mentioned as drugs by GTA fans. There was also a deleted feature where in GTA San Andreas, Carl Johnson would be able to smoke weed which would make the camera wobble around making hard to control CJ.

In Grand Theft Auto: Chinatown Wars the protagonist Huang Lee can control stocks of drugs and buy them and sell them to other drug dealers which is a good way to make money. There are six types of drugs the player can deal: cocaine, heroin, downers, acid, marijuana, and ecstasy. On three occasions, Huang has to get drugs as 'buy ins' before initiating a mission.

In GTA Vice City Stories you could make business empires for drug manufacturing and distribution.

You can also sell drugs in GTA Vice City while driving the Cherry Popper Ice Cream Factory truck.

Contents

Protagonists

It should also be noted that all of Grand Theft Auto's protagonists are against using drugs, though they frequently deal with them on a business level. Protagonists are never seen doing drugs, and when offered, deny it.

  • One of the main premises of GTA San Andreas is getting crack, crack heads, and crack dealers out of Los Santos to make it a better place.
  • Vic Vance despises drugs and is extremely uncomfortable even dealing with them.

Accidental Drug Use

  • In GTA Vice City Stories Vic Vance is in a car accident with a van full of a cocaine known as Purple Haze. This causes Vic's sight to narrow and blur with purple. His motor skills are also highly effected.
  • Tommy gets high off Boomshine by accident, and disrupts his motor skills.

Cocaine Use

GTA Vice City

  • Ricardo Diaz is usually high on cocaine, or using cocaine while meeting with Tommy Vercetti.

GTA San Andreas

  • Big Bear is addicted to crack cocaine.
  • Ken Rosenberg is rehabilitated and off of cocaine.
  • Ken Rosenberg starts abusing cocaine again.

GTA Vice City Stories

  • Lance Vance is a frequent user of cocaine, and possibly addicted.
  • Louise Cassidy-Williams is a cocaine user and possibly addicted.
  • Gonzales hires Vic Vance to sell a specific cocaine type called Purple Haze, although the deal is attacked, and Vic has to get the stuff back.

Grand Theft Auto IV

  • Elizabeta Torres is a frequent cocaine user.
  • Elizabeta also had cocaine stolen off of her, she had Niko Bellic retrieve it, although he was cut of by police, and Elizabeta ended up in jail on 10 charges of cocaine distribution, 30 years each leading to her 300 year sentance.
  • Packie McReary also is a frequent cocaine user.
  • Micheal Keane is seen snorting coke in the mission Three Leaf Clover.

The Ballad of Gay Tony

GTA Chinatown Wars

Marijuana Use

GTA San Andreas

  • The Truth also has his own fields of marijuana, which is later burned down by Carl Johnson to save Truth from jail time.

Vice City Stories

  • Jerry Martinez has Vic Vance buy some coke off of an unnamed man, and stash it in his army bunker.
  • Vic Vance is kicked out of the army for having Jerry's pot hidden under his cot.

GTA IV

  • Niko allows Little Jacob to smoke marijuana in a helicopter during a mission for the U.L. Paper, as to calm his nerves secondhandedly.

GTA Chinatown Wars

  •  Huang Lee can buy and sell marijuana.

Heroin Use

GTA IV

  • Elizabeta sets up a deal for heroin between Niko Bellic, Playboy X, and Johnny Klebitz and a buyer named Charlie, although the deal ends up being a undercover LCPD sting set up.
  • Niko Bellic steals a truck load of heroin off of some Triads in the mission Truck Hustle.

The Lost and Damned

  • Billy Grey was addicted to heroin, and sent to rehab for it.
  • Billy Grey stole a large amount of heroin off of the Angels of Death biker gang.
  • The Triads steal a large shipment of heroin off of the Lost Biker gang.
  • Elizabeta Torres sets up a deal for Johnny Klebitz to sell some heroin to a buyer named Charlie, she sends two assosiates (Niko Bellic and Playboy X) to assist. The deal ends up being an undercover drug bust by the LCPD.

Chinatown Wars

  • Huang Lee can sell and buy heroin.

Steroid Use

GTA IV

The Lost and Damned

  • It is revealed that Billy Grey was a steroid user.

The Ballad of Gay Tony

  • Brucie Kibbutz continues to use steroids.

Crystal Meth Use

GTA IV

The Lost and Damned

  • Ashley Butler is addicted to crystal meth.
  • Terry Thorpe, the Sergant at Arms for The Lost Motorcycle club is under suspicion of the LCPD to have a meth lab.

Fictional Drugs

Liberty City Stories

  • Maria Latore is addicted to a fictional drug called Zap.

GTA III

  • Catalina is a big time drug dealer, selling and probably using a drug called Spank.

This article uses material from the "Drugs" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Drug article)

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Drug.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.


Drug may refer to:

  • Hurley's "horse tranquilizer" in "Dave"
  • DHARMA Ibuprofen, as seen in the Barracks infirmary
  • The hallucinogen given to Sayid by Oldham in "He's Our You"

This article uses material from the "Drug" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Spice article)

From Wookieepedia, the Star Wars wiki.

A can of the spice variant Giggledust.
"Glitterstim's all right if you're blue. Everything takes on a rise, a buzz, a life, as if your whole body had been made new and your whole future with it."
Greglik

Spice was slang for various mind-altering drugs. Varieties included ryll and the strongest (and most expensive), glitterstim. The planet Kessel was rich with these spices, which were harvested from dangerous mines, at one point in history by slave labor. Sevarcos II, Rori, Ryloth, and Troiken were other sources of spice. The word could also refer to non-narcotic herbs and minerals used to give foods or drinks flavor.

Contents

History

Spice was mined on Kessel by criminals. Since Kessel lay within the Maw Cluster, if a prisoner were to escape (very unlikely under Imperial rule) they would not likely go far because of the black holes. The spice found on Kessel was glitterstim, one of the most prized spices in the galaxy. This particular spice was created by a species of energy spiders that would spin the spice into webs. Any unlucky miner that came into contact with one of these creatures would have their life energy sucked out of them in seconds.

Spice mining was a very dangerous job. Kessel had no natural atmosphere and factories on the surface create air; however, the air was still too thin to breathe without an oxygen mask. Spice was activated by light, forcing workers to work in complete darkness or under dim, red lights that lacked photons energetic enough to trigger it.[1] Along with the obvious dangers of energy spiders, glitterstim threads were very sharp, and could easily remove digits if the worker was not careful.[2]

The Galactic Empire attempted to keep a tight rein on the circulation of the various forms of spice, making it a frequent item for smuggling. It must be noted, though, that various forms of spice had medicinal uses—not every form of spice was addictive, or even illegal.

Most forms of spice were collected raw, then processed and refined. Some forms of spice were produced completely synthetically, without the use of any kind of natural material. Many organizations, and planets, took on this enterprise, notably the Hutts.

Spice was known to have gained widespread use since the days of the Galactic Republic, even before 4000 BBY. In 13 ABY, Lando Calrissian bought the spice mines of Kessel.

The illegal spice market was virtually destroyed as a result of the Yuuzhan Vong War. With the Hutts attempting to fight off the Yuuzhan Vong, their contacts were stripped of their connection. Many people were forced to confront their addictions, and spice all but lost its worth. By at least 130 ABY, the spice trade had been rebuilt.

Known spice variants

Behind the scenes

The usage of the word "spice" in reference to narcotics might be derived from Frank Herbert's Dune books, in which melange, a potent spice said to prolong life and heighten mental capabilities or psychic powers in those possessing them, acts as a metaphor for oil. In the same way that Kessel is the only source of glitterstim, a single planet (Arrakis) is the sole source of melange.

The concept of spice in the Star Wars Universe appeared for the first time in Star Wars Episode IV: A New Hope and is only mentioned briefly. Since then spice has appeared in countless Expanded Universe works, and is even mentioned briefly in Star Wars Episode II: Attack of the Clones.

In addition to its connotation of narcotics, the word "spice" could apparently also have its usual out-of-universe meaning, as well.

Prior to the New Game Enhancements introduced to Star Wars Galaxies, spice was a consumable within the game that players who chose the smuggler profession could craft. Once ingested, it would improve a certain number of stats at the cost of decreasing others. After the effect wore off, you would experience spice withdrawal for several minutes, prompting your character to appear to vomit and lowering all of your stats.

Appearances

  • Lost Tribe of the Sith: Precipice
  • Star Wars Knights of the Old Republic 3: Commencement, Part 3 (Mentioned only)
  • Star Wars Knights of the Old Republic 4: Commencement, Part 4 (Mentioned only)
  • Star Wars Knights of the Old Republic 22: Knights of Suffering, Part 1 (Mentioned only)
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords (Mentioned only)
  • Darth Bane: Dynasty of Evil (Mentioned only)
  • Cloak of Deception (Mentioned only)
  • Darth Maul: Shadow Hunter
  • Star Wars Republic: Twilight (Mentioned only)
  • Jedi Quest: Path to Truth
  • Jedi Quest comic
  •  100 Metric Tons of Ryll SeizedHoloNet News Vol. 531 56
  • Star Wars Episode II: Attack of the Clones
  • Star Wars The Clone Wars: Slaves of the Republic - Chapter 2: Slave Traders of Zygerria (Mentioned only)
  • Star Wars The Clone Wars: Slaves of the Republic - Chapter 3: The Depths of Zygerria (Mentioned only)
  • Star Wars The Clone Wars Volume 2: Crash Course (Mentioned only)
  • Star Wars: The Clone Wars – "Dooku Captured" (Mentioned only)
  • Star Wars: The Clone Wars – "The Gungan General"
  • Star Wars Dark Times 13: Blue Harvest, Part 1 (Mentioned only)
  • Star Wars Dark Times 14: Blue Harvest, Part 2 (Mentioned only)
  • Tempest Feud
  • Ghost (Non-canonical mention)
  • The Paradise Snare
  • Star Wars: Droids Special
  • Rebel Dawn
  • Way of the Wookiee
  • Han Solo's Revenge (Mentioned only)
  • Star Wars Journal: The Fight for Justice (Mentioned only)
  • Death Star (Mentioned only)
  • Star Wars Episode IV: A New Hope (First mentioned)
  • Star Wars: Rebellion (Mentioned only)
  • Star Wars 2: Six Against the Galaxy (Mentioned only)
  • Star Wars 11: Star Search (Mentioned only)
  • Star Wars 18: The Empire Strikes (Mentioned only)
  •  Star Wars Galaxies – An Empire Divided
  • A New Beginning (First appearance)
  • Star Wars Annual 2: Shadeshine
  •  "Rude Awakening (short story)" - The Black Sands of Socorro
  • Shadows of the Empire novel
  •  "Just Another Day's Work" - Shadows of the Empire Sourcebook
  • Star Wars: X-wing Alliance
  • X-wing: Rogue Squadron (Mentioned only)
  • X-wing: Wedge's Gamble
  • X-wing: The Krytos Trap
  • X-wing: The Bacta War
  • X-wing: Wraith Squadron
  • Hutt and Seek
  • The Last Command (Mentioned only)
  • Jedi Search
  • The Last One Standing: The Tale of Boba Fett
  • Young Jedi Knights: Trouble on Cloud City
  • Young Jedi Knights: Crisis at Crystal Reef
  • Vector Prime
  • Agents of Chaos I: Hero's Trial
  • Agents of Chaos II: Jedi Eclipse
  • Edge of Victory I: Conquest (Mentioned only)
  • Edge of Victory II: Rebirth (Mentioned only)
  • The Unifying Force
  • Dark Nest I: The Joiner King
  • Dark Nest II: The Unseen Queen (Mentioned only)

Sources

Notes and references

  1. The Last One Standing: The Tale of Boba Fett
  2. The Paradise Snare
  3. Galactic Campaign Guide

External links


This article uses material from the "Spice" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

A variety of pharmacological developments are available to travellers for medicinal (and other) purposes. Drug availability, reliability, and price vary considerably from world to world depending upon the local law and Tech levels.

Medicinal Drugs

Four types of drugs are useful in preventing or treating contagious diseases: vaccines, antitoxins, antibiotics and metabolics. They can generally be obtained only from a physician or with a physician’s prescription on worlds with high law levels, but they are generally available at retail on worlds with low law levels. Since all are administered by injection, they must be given by a character with some skill in medicine.

Non Medical Drugs

Each of the following drugs has its own advantages and disadvantages; users should be aware of the effects. For the sake of uniformity and ease of use, all are available in consistent, one-dose pill form. Other drugs not listed here may be available in a variety of forms and dosages. If more than one drug is taken at a time, the combination may cause an adverse reaction in the individual and result in injury or death The use or possession of certain drugs may be restricted by local law.

Antidotes are available for both slow and fast drugs, these immediately cancel their major effects: the individual is returned to the normal rate of living, but still suffers any indicated recovery requirements.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author.
Imperial Encyclopedia

Non-Canon


This article uses material from the "Drugs" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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