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Dr Who

Up to date as of January 31, 2010
(Redirected to Category:Drugs and medicines article)

From TARDIS Index File, the free Doctor Who reference.

Subcategories

This category has the following 2 subcategories, out of 2 total.

I

P

Pages in category "Drugs and medicines"

The following 15 pages are in this category, out of 15 total.

A

C

E

G

H

J

M

P

P cont.

R

S


This article uses material from the "Category:Drugs and medicines" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010
(Redirected to Drugs and treatments article)

Memory Beta, the wiki for licensed Star Trek content.

The following is a list of medical substances and treatments for various illnesses.

Contents

Analgesic

Anesthetic

Burns

Cardiovascular

Narcotic

Neurological

Poison

Radiation

Resuscitative

Sedative

Stimulant

Other

Connections


This article uses material from the "Drugs and treatments" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Chems article)

From The Vault

Chem (a truncation of "chemical") is post-apocalyptic slang for "drug". A chem is any chemical, medicinal or otherwise, used to affect changes in a person's behavior or biological systems.

Contents

Types of Chems

Various chems exist in the wasteland, some more beneficial than others. Each chem has an individual profile, allowing players to "stack" chems to provide a larger bonus than either does individually. Chems may have 4 or 5 simultaneous effects, usually with some kind of balance -- it might lower one stat while raising another. Abusing chems results in addiction. Addiction to a chem will cause withdrawal symptoms when the chem wears off, resulting in lowered stats unless you continue to take the drug, or seek cure.

Chems are divided into two groups: Addictive, and non-Addictive.

Addictive Chems

Non-Addictive Chems

Chems can be found laying about individually or inside containers. They can also be purchased from Wasteland vendors. While nearly every vendor will have at least a few Stimpacks for sale, some chems will need to purchased from one of the vendors who specializes in chems.

Resisting addiction

There are several ways to resist addiction.

  1. Don't take chems. You can't get addicted if you never take them, right?
  2. Select the Chem Resistant perk or trait. This perk confers a 50% resistance to the addictive effect of individual chems. Chems which normally have a 10% addiction rate will be reduced to a 5% rate. If the trait is taken however, chems will only last half as long.
  3. Chug down a chem antidote. Only the dangerous Jet has an antidote, though.

Curing an addiction

Once addicted to a chem, the player has to either continue taking the chem or suffer withdrawl effects specific to the addiction. It is eventually desirable (if not necessary) to cure the addiction. To cure an addiction, the player has several choices.

  1. Wait it out. Quitting cold turkey will eventually purge your system of the chem. However, Jet Addiction cannot be shaken this way.
  2. Seek out a Wasteland doctor and pay them a fee to alleviate the addiction.
  3. Use the My First Laboratory, after being purchased by the player for either their Megaton Home or their Tenpenny Tower Suite.

Behind the scenes

In the release of Fallout 3 in Australia, the game was banned for including references to real drugs. A report was released by the OFLC on why it banned the game. The following is a part of report that was released:

"The game contains the option to take a variety of "chems" using a device which is connected to the character's arm. Upon selection of the device a menu selection screen is displayed. Upon this screen is a list of "chems" that the player can take, by means of selection. These "chems" have positive effects and some negative effects (lowering of intelligence, or the character may become addicted to the "chem"). The positive effects include increase in strength, stamina, resistance to damage, agility and hit points.

Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs."

One of the reasons for the ban was of the opiate painkiller, morphine being one of the chems that would have been available to use by the player. As a result of the ban Bethesda decided to have morphine renamed to Med-X. Evidence of this last minute change is the fact Med-X's editor ID is still "Morphine" and Med-X addiction's editor ID is "WithdrawalMorphine".

Fallout consumables
Fallout 2 consumables
Fallout 3 consumables
Fallout Tactics consumables
Fallout: Brotherhood of Steel consumables

This article uses material from the "Chems" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Drug.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.


Drug may refer to:

  • Hurley's "horse tranquilizer" in "Dave"
  • DHARMA Ibuprofen, as seen in the Barracks infirmary
  • The hallucinogen given to Sayid by Oldham in "He's Our You"

This article uses material from the "Drug" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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