Table of contents
Droid Deeds have three lines of experimentation - Durability, Effectiveness, and Quality. Both Durability and Quality require 50% SR and 50% UT. Effectiveness requires 100% OQ. Experimentation on any line does not have any effect on the quality of the droid. The list of droids below is broken down into three groups: combat, combat capable, and service droids.
Droid Chassis have three lines of experimentation: Durability, Effectiveness, and Quality. Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT. Experimentation of all chassis types does not have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid.
Experimentation on all Droid Components is done on one of two lines: Durability and Effectiveness. All components require 50% CD and 50% OQ materials to acquire the highest quality. Durability currently appears to be a useless line of experimentation and has not shown to have an impact on any aspect of the crafting process. Effectiveness changes the rating of the component, but bear in mind that component quality has no bearing at all on the final build of a droid.
This is a list of crafted items needed to complete the droid crafting process. None of the subcomponents require quality parts or resources, unless they are used to make high-quality Crafting Stations or other non-droid related items. Please note the Master Artisan items are included here for completion, even though an Engineer can craft them.
The Master Artisan parts, crafted by an engineering trader with at least Engineering Fundamentals VI, are required for majority of the Master Level Droids and modules, have two fields of experimentation - Durability and Effectiveness. All of the subcomponents, with the exception of the Micro Sensor Suite, require 100% OQ for Effectiveness and 100% UT for Durability. The Micro Sensor Suite requires 100% UT for Durability and 50% OQ and 50% CD for Effectiveness. Effectiveness experimentation appears to be the only field that seems to have an effect, but only on non-droid components. It is recommended using bulk resources on all Master Artisan crafted subcomponents.
The Dual Wave Synthesizer, crafted by an Entertainer with at least Entertainer Essentials I, is used in the Playback Module. Experimentation and resource qualities do not appear to affect the quality of the Playback Module. It is recommended that you use bulk resources to produce the Dual Wave Synthesizer.
The Battle Armor Segments, crafted by a Munitions Trader with at least Munition Fundamentals VI, are used in Level 5 and 6 Armor modules. Experimentation and Resource qualities do not appear to affect the quality of the Droid Armor modules. It is recommended that you use bulk resources to produce the segments.
The Power Core Unit, crafted by a Structures Trader with at least Structure Essentials II, is used in the Power Droid and Adv Power Droid. Experimentation and Resource qualities do not appear to affect the abilities of the Power Droid. It is recommended that you use bulk resources to produce the Power Cores.
Experimentation consists of two lines for each of these modules - Effectiveness and Durability. As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating.
Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating and so on. This rating is based upon two factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level.
Generally, experimentation on these modules is only suggested if you are going to stack two lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was one level higher, due to the high module rating.
Example – You experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success while increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module.
Each of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. All of these modules list 50% OQ and 50% CD as the requirements for both Effectiveness and Durability experimentation. All of the modules have two experimentation values, with the exception of the Droid Combat Module which has Misc as a listed experimentation value that is not present in the experimentation window, all of the entries are 100% dependent on Effectiveness Experimentation. All of these parts require the very best resources you can find, in hopes of producing the highest quality droid.
These modules can also be stacked, in a linear fashion, to produce the maximum rating in a droid. Creature Harvester Modules have a maximum rating of 20 per module. Detonation modules have a max rating of 10 and Combat modules have a max rating of 110. Auto Repair Modules have a maximum rating of 25 per module.
Each of these modules has two lines of experimentation, Durability and Effectiveness. Durability experimentation is dependent on 50% OQ and 50% CD for Category 1 and Category 2 items, where as 50% SR and 50% UT affects it on Category 3 items. 50% OQ and 50% CD affects the experimentation values on Effectiveness for all three Categories. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
Only the modules, not the components used, must be of quality.
Any parts used in its creation can be of any quality.
Experimentation on all personality chips is done on one of two lines: Durability and Effectiveness. All components require 50% CD and 50% OQ materials to acquire the highest quality. Durability currently appears to be a useless line of experimentation and has not shown to have an impact on any aspect of the crafting process. Effectiveness changes the rating of the chip, but bear in mind that component quality has no bearing at all on the final build of a droid.
Neither the Unprogrammed Droid Command Modules, nor the Flight Computers have a listed resource quality. Neither item can be experimented on because of this.
Droid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The Quality line this increases the number of charges the kit can have. The Durability line has no effect in the crafting process. The quality of the Control Unit and Droid Storage Compartment components does not have an effect on the number of charges that a Customization Kit can have.
Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items greatly benefit from experimenting and good resources. The kit components, listed below, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources.
The Advanced Capacitor Discharge Unit and Advanced Redundant Power Supply require OQ 25%, 25% CD, and 50% PE for the highest Experimental Effectiveness. These components have a direct impact on the repair strength of the Repair and Reconstruction Kits A-D. Both items greatly benefit from experimenting and good resources.
The Advanced Repair Unit Casing and Advanced Unit Delivery Cartridge require 33% OQ and 66% UT for the highest Experimental Charges. These components have a direct impact on the number of charges that Repair and Reconstruction Kits A-D. Both items greatly benefit from experimenting and good resources.
The Advanced Diagnostic Circuit require OQ 25%, 25% CD, and 50% PE for the highest Experimental Effectiveness and 33% OQ and 66% UT for the highest Experimental Charges. These components have a direct impact on the number of charges and the repair strength of that Repair and Reconstruction Kits A-D. This item greatly benefits from experimenting and good resources.
Droid Storage Compartments require 50% OQ and 50% CD. If you are going to use Droid Storage Compartments in the different variety of Kits, experimentation and quality do not matter. If the Droid Storage Compartments are going to be used in a Private Crafting Station, then you will want to have the highest quality resources and experiment the Effectiveness line as fully as you can. Every ounce of success on the DSCs will increase the Function Rating of a Private Crafting Station.
Interplanetary Survey Droids have Durability, Quality, and Count as the listed experimentation fields. Only Count and Quality appear to affect the final product. Quality experimentation reduces the amount of time that it takes for the droid to report back and the Charge experimentation increases the number of uses of the ISD. This item greatly benefits from experimenting and good resources.
The Arakyd Probe Droid, Seeker Droid, and Interplanetary Survey droid all require resources with 33% OQ, 33% UT, and 33% SR. The Arakyd Probe Droid and Seeker Droids have Durability and Quality listed as experimentation fields, however neither field appears to have an effect on the end result.