During the Draw Phase, the Turn Player draws 1 card from his/her Deck. This is the very first thing that happens during the Draw Phase, which means the opponent cannot normally activate a card or card effect before the Turn Player draws a card. Some card effects, however, such as that of "Hino-Kagu-Tsuchi", will activate during the Draw Phase, before the Turn Player can draw a card.
If the Turn Player's Deck Zone contains no cards when he/she enters the Draw Phase, and if he/she is required to draw a card, then he/she loses the Duel.
Trap Cards and Quick-Play Spell Cards may be activated in this Phase.
![]() |
This page needs to be cleaned up to meet this wikia's standards. |
During the Draw Phase, the Turn Player draws 1 card from his/her Deck. This is the very first thing that happens during the Draw Phase, which means the opponent cannot normally activate a card or card effect before the Turn Player draws a card. Some card effects, however, such as that of "Hino-Kagu-Tsuchi", will activate during the Draw Phase, before the Turn Player can draw a card.
If the Turn Player's Deck Zone contains no cards when he/she enters the Draw Phase, and if he/she is required to draw a card, then he/she loses the Duel.
Trap Cards and Quick-Play Spell Cards may be activated in this Phase.
|
Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
|
|