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Draw: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Squall draws magic from a Bite Bug.

Draw is a command ability in Final Fantasy VIII that is gained when a Guardian Force is Junctioned to a character. Gaining this ability requires no other feats to unlock, as it is available right from the start of the game. Every Guardian Force has Draw as one of its already mastered abilities. It may be removed using the item Amnesia Greens, and later re-added using the Draw Scroll item bought from Pet Shops around the world.



Draw is used to siphon magic from the many enemies that Squall's party faces. If magic is drawn from an enemy, it can either be Stocked or Cast.

Draw is also used to steal Guardian Forces from certain bosses, such as Eden from Ultima Weapon. If the GF is drawn from the boss, it is useless in that particular battle, but afterwards it can be Junctioned to a player characters like any other GF that has joined the team in other ways.

How many of a Spell can be drawn depends on the Magic of the Drawing character, which Spell they are drawing, and who they are Drawing it from. Thus, high-level Spells like Holy and Meteor are often only Drawn in stocks of three or less. Draws can also fail entirely. Characters with high Magic have a higher chance of Drawing stronger Spells, but no more than 9 Spells can be drawn at a time. This, however, does not necessarily apply to magic drawn from the field Draw Points, where the player character can draw up to fifteen of a given spell.


Stock refers to the option to Draw magic and place them into the spell inventory of the player character. Each character has a magic spell inventory where it can store 32 different spells, each as high as 100 units. Whenever the player choose to Stock the magic, it is saved in the inventory for later use with the Magic command. The number of spells Drawn differ, with the highest being 9. This depends on the player character's Magic stats; the higher the stats, the higher quantity of spell Drawn. When a character has drawn 100 units of a magic spell, the Stock command is disabled. The player uses Stock automatically when drawing spells from Draw Points.

The formula for determining how much a character will draw a spell (referred to as DrawAmount in the following formula) is as follows.



Cast refers to the option to draw a magic spell from the enemy and immediately cast it, without it being taken out of the player's own spell inventory. If the player choose to Cast when they Draw, the magic will be significantly weaker than it would have been if the player had Stocked it and used it with the Magic command (in case of status-inducing magic, they will last shorter).

The formula to determine how much damage is dealt through Casting instead of using the spell from the character is as follows.


(The following is the formula for Magic, which is used in step 2 of the formula)



Each spell in the game has a Resist value to being drawn, with higher numbers meaning harder to draw. The formula for drawing spells first of all is as follows.


The DrawResist value varies per spell, as shown below.

  • 0 Cure, Fire, Blizzard, Thunder
  • 1 Scan
  • 2 Sleep, Silence
  • 11 Float
  • 12 Blind
  • 13 Berserk
  • 15 Cura, Zombie
  • 16 Fira, Blizzara, Thundara, Double, Esuna
  • 17 Protect, Shell, Aero
  • 18 Haste, Slow, Drain, Water
  • 20 Life, Dispel
  • 22 Bio
  • 26 Confuse
  • 28 Stop
  • 39 Break
  • 33 Firaga, Blizzaga, Thundaga
  • 34 Curaga, Death
  • 35 Reflect, Meltdown
  • 36 Triple, Regen, Demi
  • 38 Full-life, Quake
  • 39 Tornado
  • 40 Aura, Pain, Holy, Flare
  • 42 Meteor
  • 44 Ultima
  • 46 Apocalypse

This article uses material from the "Draw" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Draw Conditions article)

From GuildWiki

Skill details
Draw Conditions
Image:Draw Conditions.jpg
Campaign: Core Monk
Profession: Monk
Attribute: Protection Prayers
Type: Spell
    5 Energy ¼ Activation 2 Recharge

Full: All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.

Concise: Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22 Health for each condition. Cannot self-target.


Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health 6 7 9 10 11 13 14 15 17 18 19 21 22 23 25 26 27 29 30 31 33 34


Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:


Image:Anomaly.GIF Anomaly! This skill's wording is redundant, since all conditions are negative.
Image:Anomaly.GIF Anomaly! This skill will heal you and not cause you to gain health as stated by the skill description. This difference is relevant for skills that modify healing effects.

Related skills

Related articles

Facts about Draw ConditionsRDF feed

This article uses material from the "Draw Conditions" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 13, 2010

Recipes Wiki, the recipe cookbook YOU can contribute to!

1. In cooking, to eviscerate, to remove the entrails, as from poultry or fish. 2. To clarify a mixture, as in drawn butter.

This article uses material from the "Draw" article on the Recipes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

See Draw a card for the game action.

A Duel results in a Draw when both player's Life Points reach 0 simultaneously. A Duel also results in a Draw if it is interrupted due to external circumstances.

Also, these cards effects can cause a duel to end in a draw:

A Match is declared a Draw if all 3 composing Duels result in a Draw or 1 Win each and one Draw.

  • Note that match draws do not exist in UDE sanctioned tournaments and extra games will be played until there is a clear winner.
Facts about DrawRDF feed

This article uses material from the "Draw" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: Draw
Attribute: Spell Cards Image:Spell.png
Property: Normal Image:Normal.png
Card Lore: Draw 1 card.
Sets with this Card:  ???
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names

This article uses material from the "Draw" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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