Dragon Slayer is widely regarded as the most difficult free-to-play quest available in RuneScape. It is usually the last quest that free players embark upon, and upon successful completion, players may equip the ultimate free-to-play Melee and Ranged body armours: the rune platebody and green dragonhide body. It was also the last quest in RuneScape to be released before the addition of membership.
|Official quest description: Prove yourself a true hero! Slay the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune platebody and green d'hide body!|
|Release date: 23 September 2001 (Update)|
|Start: Speak to the Guildmaster, located inside the Champions' Guild.|
|Members only: No|
|Monsters to kill:|
Talk to the Guildmaster in the Champions' Guild. After asking him for a quest, he will tell you to talk to Oziach, who is located west of Edgeville in a tiny house situated just below the Wilderness. Oziach says that to be able to purchase a rune platebody from him, you will have to slay Elvarg, the mighty female dragon, who is located within Crandor Isle. He will tell you to visit the Guildmaster for information on how to kill Elvarg.
Note: You must ask the Guildmaster about all three map pieces and he will give you the key to Melzar's Maze.
Travel to Lumbridge and then speak to Duke Horacio on the second floor of Lumbridge Castle. Ask him about a shield that will protect you from a dragon's breath, and when he asks you which dragon you're going to use it to fight against, tell him that you will be slaying the fearsome Elvarg of Crandor.
He will then give you an Anti-dragon shield and tell you a bit more about the story of Elvarg and the fall of Crandor. Note that if you lose your current shield, you can always talk to him again to obtain another. It is also possible to receive multiple shields by getting one from the Duke, dropping it, and then asking for another.
The map pieces may be obtained in any preferred order. Once you have all three, use any of the three pieces on any one of the other pieces to form the complete Crandor map.
For this section, it is recommended that you have a combat level of at least 30, and substantial food.
Once the demon is defeated, open the final green door and take the map piece from the chest and walk/run out to get the first map piece.
"The map's behind a door below,
but entering is rather tough
This is what you need to know,
You must use the following stuff:
First, a drink used by a mage,
Next, some worm string changed to a sheet,
Then, a small crustacean cage,
Last, a bowl that's not seen heat."
Trying to use the items on the door without consulting the Oracle results in the message "I have no idea what I should put in the opening of this door. Maybe I should just leave it for now."
When you open the chest inside, the following message is displayed:
"Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be. I was honour-bound not to destroy the map piece, but I have used all of my magical skill to keep it from being recovered.
This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land.
I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now."
Note: The chest found within the room contains the second map piece.
NOTE: Elvarg can be killed in more than one trip, so if you run out of food you can always re-bank, come back and Elvarg's HP will still be the same as when you left off. However, this only applies if no other players do the quest simultaneously. If you leave and someone else enters the dragon's lair while you are gone, and succeeds in slaying the dragon, it is likely to regenerate with full hitpoints. Likewise, if someone fails to kill the dragon, you can enter and continue to attack it, and its hitpoints will be as the other player left them. If you are a lower leveled player, it is recommended that you do this.
Whatever your fighting style, as stated before, an anti-dragon shield is a must. Members can make use of antifire potions to completely negate the damage from Elvarg's dragonbreath attacks. If your Prayer level is high enough, Protect from Melee will block Elvarg's melee attacks; a combination of Protect from Melee, an antifire potion, and an anti-dragon shield will negate melee damage and reduce fire breath damage to a maximum of 7. However, prayer points are drained during combat, so a prayer restoration method (such as prayer potions) may be necessary if you choose to rely on prayer heavily.
Elvarg's dragonbreath can hit up to 60s without an anti-dragon shield! Keeping your health above the 20s, just to be safe, is a good strategy in case Elvarg hits multiple times in a row. Her melee attacks can hit up to 10, so wear the best armour possible!
If you run out of food, teleport unless you can kill Elvarg in one or two more hits. Because only players who are doing Dragon Slayer and are on the fight with Elvarg may enter the lair, it is extremely unlikely that anyone will be able to repair or bless your gravestone. Elvarg is extremely strong, therefore, bring foods which heal plenty of HP, such as lobsters or swordfish for F2P and monkfish and sharks for P2P.
Being a dragon, Elvarg is weakest to stab attacks. If you use a slashing weapon, such as the popular rune scimitar, you can still defeat Elvarg but keep in mind that you will not hit her as often. Crush attacks perform moderately well against Elvarg, but not as well as stab attacks. Avoid using Silverlight or Darklight, as they do little damage and are very inaccurate unless used against a demon.
For stab attacks, the best longsword or sword you can use is recommended. You could also try using a battleaxe for its crush attack. If you are a member, it is recommended to use a dragon dagger p++ or a dragon longsword (Lost City required). Also, a rune dagger p++ could get the job done if you poison the dragon, slowly whittling down her health. A rapier is also among the better choice to slay Elvarg because of the stab bonus and speed.
Be sure to equip your anti-dragon shield, as it reduces Elvarg's dragonfire damage. Members can use antifire potions to further reduce damage from dragonfire. With an anti-dragon shield and antifire potion, Elvarg's maximum hit with dragon-fire is only seven hitpoints. If you have a strength level of about 40+, you can easily hit 10 with rune longsword.
Keep in mind that while the battle may seem tough, many players have been able to defeat Elvarg with a combat level lower than 50. If you attempt to beat her with a low level, make sure you bring plenty of swordfish or lobsters (if F2P), or monkfish (if P2P).
If you use ranged on the dragon, make sure you are using a crossbow since it is one-handed, unlike a bow which is two-handed. With the crossbow, you are still able to equip the anti-dragon shield necessary for the final battle. Bring plenty of bolts as the battle will not be easy, and wear your best leather or dragonhide equipment.
As your armour will most likely not have high melee defence, make use of the various obstacles located within the south-east area of her lair (also amongst other places) behind the wall of stalagmites. This won't protect you from her dragonbreath, which can hit at a distance, but will keep you away from her melee attacks, which can be devastating to you since you will most likely have poor melee Defence.
A member may also use super anti-fire potions, which act as substitutes for an anti-dragon shield. This also means a person using the potion can use a bow because they do not need to wield the anti-dragon shield.
Magic is not a common approach to the fight with Elvarg and will hit almost nothing on the dragon unless you have at least 50 Magic. Magic is more effective against monsters such as Lesser Demons and Greater Demons and is not heavily advised, but it is still possible to use, and can give certain members an advantage.
Mages should choose to employ at least Fire Bolt and bring plenty of runes for casting many offensive spells. If you do in fact choose to mage Elvarg, try to avoid her melee attacks by hiding behind the stalagmites in the south-east area of the room, or using other obstacles to block her. For members, it'll be much easier with anti-fire potions used in conjunction with an anti-dragon shield as Elvarg's dragonfire can and will shoot over long distances, and since you will probably be a far distance away from Elvarg, she will automatically use dragonfire. Plus, anti-dragon shields attain no negative offensive Magic bonuses.
Once you kill Elvarg, a cutscene will play during which you cut off Elvarg's head. It will appear in your inventory. Leave Crandor and take the head to Oziach, who will declare you worthy and give you your reward.
There are several ways to leave Crandor after the fight:
Music tracks unlocked:
Gladius-class light freighter
|Maximum speed (atmosphere)||
Modified KDY drive engines
Modified targeting computer
|Cargo handling systems||
Following the outbreak of the Sith-Imperial War in 127 ABY, Sakaros took to roaming throughout the galaxy, sometimes smuggling or doing assassination work, other times brokering information, and yet other times assassinating the Sith agents of his enemy, Darth Krayt. He quickly found his normal mode of conveyance, an extensively modified Z-95 Headhunter, insufficient to the task; not only was it small and open to danger, but those who knew Sakaros was still alive had long since come to associate the fighter with him specifically, especially as it had gone out of general use. The Sith decided to adopt a more defensible craft.
Due to his time with Kuat Drive Yards, Tak knew the production facilities' defensive and security capabilities intimately. Storing his Z-95 on Nar Shaddaa, he stowed away onboard a series of freighters, cargo ships, and passenger liners, eventually arriving at Kuat. By using a security slicer and his own Force abilities, he managed to sneak into the main production bay of one of the drive yards and commandeer a Gladius-class light freighter. Still inside the security system, he stalled the automated defenses long enough to escape to hyperspace.
After a few short trips to assess his ship's capabilities, Sakaros returned to Nar Shaddaa and began extensive modifications of the ship. He upgraded the shield generator, as well as adding a proton torpedo launcher and a series of countermeasures. He also tweaked the sublight engines and hyperdrive, enabling the already-nimble craft to move even faster, and keep up with his Force-enhanced reflexes. He also installed a set of defenses, including a hull scanner able to detect irregularities (such as tracking bugs or sabotage), a nerve gas release if the ship was forcibly entered, and a stun field generator in the cockpit (Sakaros himself, being a Force user, was able to resist the effects of the stun system). To top it off, he upgraded the ship's targeting computer, so if he was forced to concentrate on flying alone, the ship could shoot his enemies automatically.
Armed with his much-enhanced craft, Sakaros continued his missions through space, naming his ship the Dragon Slayer. He chose the name partially in reference to his own legendary victory over a krayt dragon unarmed, and partially in reference to Darth Krayt. After Sakaros became the majordomo of the Zeltron crime boss Ara Merquise in 138 ABY, he kept the Dragon Slayer docked on the Smuggler's Moon, using it only when he needed a larger craft or one with carrying capabilities.