The Djinns are a race of Magical Creatures. The normal djinns sleep in Small Oil Lamps and the leaders sleep in Gemmed Lamps. They have various unusual magical powers and are dangerous to cross. Also they will not eagerly speak with humans. For ages, the djinns have been engaged in a civil war between the Efreet and the Marid. They are so evenly matched, however, that neither side has been able to overcome the other.
Both factions of djinn are reclusive, and remain almost exclusively in their fortresses in the Kha'zeel west of Ankrahmun. The Efreet and the Green Djinn remain in the Mal'ouquah, while the Marid and Blue Djinn are fortified in the Ashta'daramai.
More of the history of the Djinns can be learned from the libraries in the djinn fortresses.
|Blue Djinn||215||330||--||--||0-120 gp, Carrot, 0-2 Royal Spear, Small Oil Lamp, Blue Book, Mana Potion (semi-rare), Blue Rose (semi-rare), 0-5 Small Sapphire (semi-rare), Blue Piece of Cloth (rare), Mystic Turban (very rare).|
|Efreet||410||550||--||--||0-125 gp, 0-12 Pear, 0-3 Royal Spear, Heavy Machete, Small Oil Lamp, 0-4 Small Emerald (semi-rare), 0-2 Seeds (semi-rare), Green Tapestry (rare), Green Piece of Cloth (rare), Wand of Inferno (rare), Mystic Turban (rare), Magma Monocle (rare), Strong Mana Potion (semi-rare), Green Gem (very rare).|
|Green Djinn||215||330||--||--||0-113 gp, Cheese, Grave Flower, Small Oil Lamp (semi-rare), 0-2 Royal Spear (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mana Potion (rare), Green Piece of Cloth (rare), Mystic Turban (very rare), Wand of Inferno (very rare).|
|Marid||410||550||--||--||0-130 gp, 0-25 Blueberry, 0-3 Royal Spear, Heavy Machete, Small Oil Lamp, Blue Tapestry (semi-rare), Blue Rose (semi-rare), 0-4 Small Sapphire (semi-rare), Strong Mana Potion (semi-rare), Blue Piece of Cloth (semi-rare), Wooden Flute (rare?), Seeds (rare), Hailstorm Rod (rare), Mystic Turban (rare), Magma Monocle (rare), Blue Gem (very rare).|
|Fahim The Wise||1500||2000||--||--||0-84 gp, 0-22 Blueberry, Seeds, Small Oil Lamp, 0-4 Blue Pieces of Cloth, 0-3 Strong Mana Potions, 0-2 Royal Spears, Wooden Flute, Heavy Machete, Mystic Turban, Blue Gem (rare), Magma Monocle (rare), Shiny Stone (rare).|
|Merikh the Slaughterer||1500||2000||--||--||0-87 gp, 0-4 Green Piece of Cloth, 0-3 Royal Spear, 0-? Seeds, Heavy Machete, Small Oil Lamp, 0-2 Strong Mana Potion, 0-8 Pears, Shiny Stone, Mystic Turban, 0-2 Small Emeralds, Magma Monocle.|
|Kreebosh the Exile||350||805||--||--||Nothing. It turns into ashes that vanishes quickly afterwards.|
Because of their reclusive nature, the Djinns do not leave their strongholds very often, but they still need supplies. After gaining their trust, you will be able to buy and sell certain items with them:
You can find a list of all items that the djinns buy and sell on the Djinn Items page.