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Divine Favor skills: Misc

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Guild Wars

Up to date as of February 01, 2010

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Upkeep.png Maintenance cost

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Divine Favor

Image:Blessed Aura.jpg Blessed Aura
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Blessed Light.jpg Blessed Light
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Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Image:Blessed Signet.jpg Blessed Signet
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Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
        2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Boon Signet.jpg Boon Signet
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Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Image:Contemplation of Purity.jpg Contemplation of Purity
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Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Deny Hexes.jpg Deny Hexes
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Spell. Remove one hex from target ally for each recharging Divine Favor skill you have.
    5 Energy 1 Activation 12 Recharge
Factions    
Image:Divine Boon.jpg Divine Boon
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Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Divine Healing.jpg Divine Healing
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Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Prophecies Duplicate of Heaven's Delight  
Image:Divine Intervention.jpg Divine Intervention
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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Image:Divine Spirit.jpg Divine Spirit
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Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Healer's Boon.jpg Healer's Boon
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Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Heaven's Delight.jpg Heaven's Delight
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Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Factions Duplicate of Divine Healing  
Image:Holy Haste.jpg Holy Haste
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Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Peace and Harmony.jpg Peace and Harmony
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Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Image:Release Enchantments.jpg Release Enchantments
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Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Scribe's Insight.jpg Scribe's Insight
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Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Signet of Devotion.jpg Signet of Devotion
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Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Image:Smiter's Boon.jpg Smiter's Boon
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Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Image:Spell Breaker.jpg Spell Breaker
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Elite Enchantment Spell. For 5...15 seconds, enemy spells targeted against target ally fail.
    15 Energy 1 Activation 45 Recharge
Core    
Image:Spell Shield.jpg Spell Shield
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Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Unyielding Aura.jpg Unyielding Aura
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Watchful Healing.jpg Watchful Healing
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Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Watchful Spirit.jpg Watchful Spirit
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    
Image:Withdraw Hexes.jpg Withdraw Hexes
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Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8 seconds to recharge for each hex removed in this way.
    15 Energy 1 Activation 5 Recharge
Factions    
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This article uses material from the "Divine Favor skills" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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