The Full Wiki

More info on Divine Favor

Divine Favor: Misc

Advertisements
  

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
LootDB
EQ2Players
Allakhazam's
WARNING:This template depreciated, please use Template:SpellInformation2 when updating
Class Paladin Paladin Spell Icon needed HO Icon needed
Level 58
Category (Target) Reactive Heal (Self)
Mastery Ordination
 Casting Time  0.5 seconds
 Recast time  30 min
 Cost  0 power 
 Duration  3 minutes

What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.

Description

If the paladin receives damage that would be fatal, the paladin is instead healed and stifled and dazed for a short duration.

Effects

  • When target dies this spell will cast Divine Favor on caster. Lasts for 12.0 seconds.
    • Stifles caster
    • Dazes caster
    • Grants a total of 1 trigger of the spell
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
WARNING:
This spell is using an old template and may not have been updated for GU52. If you have updated this spell for GU52, please use the SpellEffectsLine2 template in place of SpellEffectsLine (ie add a "2").
Heals caster for 1086 1267 1448

Cells for spell ranks that are not available for this spell are displayed as black.


This article uses material from the "Divine Favor" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Divine Favor
Fallout Tactics
requirements: Level 14, CH 8
ranks: 1
benefit: +1 to highest primary statistic, -1 to perk rate

Divine Favor is a Fallout Tactics Perk. So far it hasn't appeared in any other game.

Some higher power has taken a liking to you. This perk gives you +1 to your highest primary statistic and reduces your perk rate by 1.

Perks of Fallout Tactics
Advertisements

This article uses material from the "Divine Favor" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Divine Favor Casting Symbol
This symbol usually appears above the caster while casting a Divine Favor spell.
(For details see: Skill animation)

Divine Favor is the Monk primary attribute, meaning that only a character with Monk as their primary class can put points into this attribute.

Contents

Guild Wars description

"For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."

Progression

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Healing 0 3 6 10 13 16 19 22 26 29 32 35 38 42 45 48 51 54 58 N/A N/A

Note: The rounded number is used for modified heals, such as when the target is under the effects of Life Attunement or Aura of Faith.

General description

Divine Favor is a useful attribute for healing and protection Monks, and some specialized smiting Monks. The inherent effect of the attribute is desirable, even without using any Divine Favor skills. With 12 points in Divine Favor, allies are healed for 38 additional health each time you cast a Monk spell on them. Divine Favour can make relatively weak spells like Dwayna's Kiss very effective: at 12 points in Divine Favor and Healing Prayers, it would heal for 89 health, an increase of over 50% - for only 5 Energy. Moreover, Divine Favor is often the only way protection Monks can directly heal their target. With a high Divine Favor attribute, a protection monk can simply cast multiple protection spells and heal allies for no extra cost (in particular, without the need to use dedicated healing skills). Note, however, that untargetted Monk spells such as Heal Party or Aegis only grant the healing bonus to the caster since they have no target.

Primary Monks are effective healers because of access to Divine Favor. Characters using monk secondaries must work much harder to be effective healers. For this reason, they often focus on untargetted Monk spells, those which already heal for a large amount of health, and/or non-spell skills which do not benefit from Divine Favor anyway.

Keep in mind that Divine Favor only works on Monk spells. Any other skills, such as Signets used on allies, or the Ritualist's Restoration Magic spells, will not provide a Divine Favor bonus.

Associated skills

Divine Favor is useful without using skills linked to it. The skills linked to Divine Favor are quite a mixed bag, though all generally making it easier for a monk to defend allies:

Most of the Monk's Energy management skills are linked to the Divine Favor attribute.

Notes

  • Divine Favor is most helpful to the caster when using many quick, cheap spells with short recharge, as Divine Favor is applied to each spell. Monks who use more costly and slower recharging skills will benefit much less.
  • The healing bonus is most cost effective at 3, 8, or 13 Divine Favor simply due to rounding.

See also

Facts about Divine FavorRDF feed

This article uses material from the "Divine Favor" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message