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Disable: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Disable, also known as Don't Act, is a recurring status effect, exclusive to the Ivalice Alliance. This status prevents the affected character from performing any action, meaning they can only move.



Final Fantasy XII

"The character is unable to act. Remove with a Remedy. (Requires the proper license.)"

Called Disable, it is caused by the Time Magick of the same name. Its License is Time Magick 2. In the International Zodiac Job System version, Disable is available for the Red Mage and Time Mage job classes.


Final Fantasy Tactics

Known as Disable in the PSP port, and Don't Act in the original version, it is caused by the Time and Space magic of the same name. Mustadio and Balthier's Arm Shot ability inflicts the status as well.

Final Fantasy Tactics Advance

This status is called Disable in Final Fantasy Tactics Advance, and lasts until after the afflicted unit has taken three turns. It can be inflicted by an Archer's Aim: Arm, an Elementalist's Fire Whip, and a Juggler's Dagger. Cid can also Disable with the Bind A-ability in his job, Judgemaster.

Final Fantasy Tactics A2: Grimoire of the Rift

Aside from the skills in Final Fantasy Tactics Advance (with the exception of Bind), Disable can also be caused by a Ranger's Mirror Bandage (though it requires a Bandage), a Raptor's Shield Bash, and a Geomancer's Earth's Embrace.

This article uses material from the "Disable" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A disabled skill has been made unavailable for a character to use. This can be permanent or temporary; it can be caused by others, by circumstances, or through the use of the character's own skills.

Guild Wars uses specific language in each skill's description to distinguish the disabling of skills from other types of shutdowns. Disabling a skill differs from causing a skill to fail, interrupting a skill, or creating conditions so that a skill cannot be used. Although Disabled skills bear similarities to recharging skills, recharge times can be reduced while the disabled duration cannot. Morale Boosts and similar effects that completely recharge skills will also end disablement.

Circumstances that can disable skills

Disabling Circumstance Notes/Examples
Player action PvE skills will be disabled in PvP outpost and zones
Weapon-dependent skills will be disabled unless a weapon of the required type is equipped.
Opponent use of certain skills Skills that state they will disable a foe's skill for an additional amount of time increase the normal recharge time.
Other skills that state they will disable a foe's skill for X seconds only increase the time before the skill can be reused if X is greater than the normal recharge time.
Player use of certain skills Some skills disable other skills of similar attribute or type.
Self disabling skills Some skills disable themselves after activation. Unlike skill recharge, this lockout time cannot be reduced.


Once a skill has been disabled, its icon is greyed out and it begins recharging for the specified period. Skills and effects that reduce recharge times do not usually have any effect on the length that skills are disabled. For example, Quickening Zephyr spirits reduce recharge times by 50% without reducing the time a skill remains disabled.

  • If a skill disables itself for an additional amount of time, this time is added to the normal recharge time. The recharge time can be reduced; the disabling time cannot.
  • If a skill was disabled by an interrupt for X seconds, then that time runs concurrently with the recharge time. In some circumstances, the recharge time is so long that the disabling has no additional impact.
  • Disablement times can exceed normal skill recharge times by significant amounts.
  • Morale Boosts automatically re-enable any disabled skills, as well as recharging all other skills.
  • Air of Superiority can also re-enable skills, if the Is there anything I can't do bonus triggers. (This does not recharge skills that specifically require Morale Boosts, such as the Resurrection Signet).
Image:Anomaly.GIF Anomaly! Completely recharged skills might fail with the in-game message, "this skill cannot be used as it is still recharging." This can happen if the caster is protected from interrupts and gets hit by a spell that also disables. For example, Psychic Distraction is cast on a target under the effect of Glyph of Concentration. Although the interrupt fails and the disabling period expires before the new skill would trigger, the skill won't activate, as if it was still disabled.

Related Articles

Facts about DisableRDF feed

This article uses material from the "Disable" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: Disable
Attribute: Spell Cards Image:Spell.png
Property: Quick-Play Image:Quick-Play.png
Card Lore: Negate the the effect of a Monster, Trap, or Spell and remove it from play.
Sets with this Card: Lightcirforce Destruction - LCFD - 024 R
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names

This article uses material from the "Disable" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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