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Dinosaurs ruled the land some 65 million years ago where most of them disappeared with unknown reason.
Some Dinosaurs survived at places like Dinosaur Island and Skartaris, and appeared time and time again to fight hero and villain alike, as real wild life, clones or robots resembling dinosaurs. They're pretty extinct, though. We think.
Habitat: Warm Atmosphere
Gravity: Gravity of this race is unknown.
Atmosphere: 77% nitrogen, 21% oxygen
Population: Rare, believed to be extinct
Type of Government: Animal
Level of Technology: None
Cultural Traits: None
Representatives:

| First aired | April 26, 1991 |
| Last aired | July 20, 1994 |
| Network | ABC |
| Seasons | 4 |
| No. of episodes | 65 |
Dinosaurs was a half-hour sitcom which aired on ABC. The series, conceived just before Jim Henson's death, focused on a family of dinosaurs, the Sinclairs, and used ground-breaking full body, animatronic puppets.
The show was a joint venture that merged the talents and resources of Michael Jacobs Productions, The Jim Henson Company and Disney's Touchstone Entertainment. Dinosaurs made use of a system known as animatronics to express and alter the dinosaurs' facial movements, a process developed by Brian Henson and his team at the London Creature Shop.
The show was an effective parody of human life and the American sitcom. Dinosaurs was set in the year 60,000,003 BC. Just a million years earlier, the dinosaurs behaved like animals, eating their offspring and living in swamps. But now they had evolved, raising families, living in houses, working, and paying taxes.
Earl Sinclair, a megalosaurus, works for the WESAYSO Development Corporation, under the direction of triceratops B.P. Richfield, leveling forests to make way for housing developments. Earl's wife Fran, an allosaurus, runs the house and family. The Sinclairs have three children: 14-year-old son Robbie; 12-year-old daughter Charlene; and 1-year-old Baby Sinclair, whose birth is recounted in the pilot.
The series has been released on DVD by Buena Vista Home Entertainment. The first box set, Dinosaurs: The Complete First and Second Seasons, was released in May 2006. The second set, Dinosaurs: The Complete Third and Fourth Seasons, was released in May 2007.
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News articles written at the time of the premiere highlighted the show's connection to Jim Henson, who had died the year before. "Jim Henson dreamed up the show's basic concept about three years ago," said a New York Times article in April, 1991. "'He wanted it to be a sitcom with a pretty standard structure, with the biggest differences being that it's a family of dinosaurs and their society has this strange toxic life style,' said Brian Henson. But until The Simpsons took off, said Alex Rockwell, a vice president of the Henson organization, 'people thought it was a crazy idea.'" [1] A 1993 article in The New Yorker said that Henson continued to work on a dinosaur project until the "last months of his life." [2]
Henson was working with designer William Stout in the late 80s on a feature film with animatronic dinosaurs, with the working title of The Natural History Project; Henson contacted Stout about the project again in the last months of his life. That project may have been the inspiration for Dinosaurs.
The television division of the Walt Disney Company had begun working on the series in 1990 for CBS, before the series landed on ABC. [3]
Puppeteers: Dave Goelz, Steve Whitmire, Kevin Clash, Bill Barretta, Rickey Boyd, Julianne Buescher, Kevin Carlson, Mitchell Young Evans, Tom Fisher, David Greenaway, Terri Hardin, Brian Henson, John Kennedy, Bruce Lanoil, Arlene Lorre, Pons Maar, Noel MacNeal, Drew Massey, Rob Mills, James Murray, David Rudman, Tony Sabin Prince, Michelan Sisti, Jodi St. Michael, Jack Tate, Leif Tilden, Allan Trautman, Mak Wilson
Regular Voices: Stuart Pankin, Jessica Walter, Jason Willinger, Sally Struthers, Kevin Clash, Sam McMurray, Florence Stanley, Sherman Hemsley, Suzie Plakson, Christopher Meloni
Guest and Support Voices: Jason Alexander, Shaun Baker, Jason Bernard, Pat Crawford Brown, Stephen Caffrey, Ken Hudson Campbell, Tim Curry, Michael Dorn, Conchata Ferrell, Joe Flaherty, George Gaynes, John Glover, Buddy Hackett, Jack Harrell, Sally Kellerman, Mimi Kennedy, Joyce Kurtz, David Leisure, Julia Louis-Dreyfus, Jessica Lundy, Edie McClurg, Kate McGregor-Stewart, Michael McKean, Susan Norfleet, Gary Owens, Robert Picardo, Glenn Shadix, Thom Sharp, Richard Simmons, Jeffrey Tambor, Fred Travalena, John Vernon, Paxton Whitehead, David Wohl
| This article (Forerunner Fauna and Flora), has one or more disputed facts. Please visit this article's talk page for more info, and clean this page so it meets wiki standards. |
Throughout the Halo Universe, many Forerunner animals, plants and other lifeforms are shown or hinted at. Below are many known Forerunner fauna and flora.
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Halo Dinosaurs are native lifeforms to Halo, possibly exclusive to Installation 04. They are both bipedal and quadruped in stature and somewhat resemble Earth's dinosaurs. [1] The larger animals' names are Thorn Beasts and the smaller one has been identified as a Blind Wolf. [2] The Blind Wolf was also meant to be rideable by the player as well as have the ability to bite as an attack. The Blind wolf has two very large teeth coming out of its mouth and walks on two legs, it may also be seen in large packs in the E3 2000 Halo trailer.
Although they did not make it to the final cut of the game, this does not exclude them from Halo as a whole. For example, Engineers didn't make the final cut for Halo: Combat Evolved either, but they were depicted in the Halo Novels, Halo Wars and most recently in Halo 3: ODST. A pack of Brutes ate a Thorn Beast in Halo: Contact Harvest. It's unknown if these animals are meant to be there, or if they are even canon to the plot of Halo: Contact Harvest, but just unseen.
The main reason they did not make it into the final game was that Bungie wanted the surprise introduction of the Flood to be shocking to the player, who had seen no hint of them before encountering them. It was determined that ultimately the presence of other non-Covenant aliens lessened the impact of the Flood's arrival.
Originally there were plans for sea creatures to inhabit the water, as seen in The Silent Cartographer the water is fully explorable in Halo: CE, which would make sense to have sea creatures. In early Halo there was also a spear gun which could be used on the sea creatures and underwater enemies. A few sea creatures have been seen in early videos like sea monsters and fish. The creatures and spear gun did not appear due to balancing problems.
Main Article: Dino-Birds
On the levels Delta Halo, and Regret, there are birds flying around in the sky, usually flying in circles or ovals. They are also in the Halo 3 multiplayer maps Guardian, and Epitaph where they can be examined more closely by using Flycam in Theater or Editor Mode in Forge. At first they seem like dinosaurs, but they are seen in High Charity, so it is also possible that the Covenant brought "food". They are also seen on Installation 05. But then, if they are dinosaurs, the Covenant might have brought specimens to their holy city. It may never be known if they are dinosaurs or wildlife brought by the Covenant to use as hunting game. This could be confirmed by the existence of the supply ship complete with a hunting preserve, the Infinite Succor from the Halo Graphic Novel.
Also, since it is known that Halo contains a vast multitude of terrains and environments, much like Earth, it is possible that life has been developing on Halo over the 100,000 years that they have been dormant, such animals as the dino birds. Another reason why animals may not be seen is because they have the calcium store necessary for the Flood to infect, so the animals may have been destroyed by the guardians of the construct, and only avian-like animals ere permitted to survive since it was mentioned that Drones do not have sufficient calcium mass to sustain the Flood.
In Halo 2 and Halo 3 these "birds" can be shot and killed; they are always moving, and therefore difficult to hit. After being shot once by any weapon they give off red blood and fall straight down. There is only one falling animation.
A fun thing to do in Halo 2 while you are on the gondolas on the level Regret, or otherwise waiting for combat, is use a carbine or Beam rifle and try and snipe them. This "hunting" is especially fun when played in co-op, as the two players can compete for the most kills.
It is likely that they were brought over from another place to the Halo Installations because the Forerunners could have used them as food for the Flood in an effort to learn more on Flood reproduction. However, the dino-birds could be difficult to obtain because of their avian nature, or their bodies simply do not contain enough calcium to be of use to the Flood.
Main Article: Moths
These moth-like creatures are only seen in the dark Swamps of Alpha Halo. They are one of the first animals seen in Halo: Combat Evolved. You cannot interact with the moths and they are not seen in Halo 2 or 3.
Main Article: Sea Worms
The Sea Worms are only seen on the level Silent Cartographer. They float harmlessly on the surface of the water. When exploring the water, the worms can often be seen in the waters edge, floating.
Various animal calls were heard in the level 343 Guilty Spark along with the moths. The most common sounds were the sound of an owl hooting and cricket chirping. It is unlikely that these sounds are indeed owls and crickets, but perhaps an animal that is similar. It also could be possible that they are artificial sounds made by the Forerunners to make the environment seem more life-like.
On the unknown shield world in Halo Wars, there are creatures resembling sea gulls and eagles, quite possibly the dino-birds. There are no land animals reported on that shield world.
Stalk Plants can be commonly seen in the multiplayer map Backwash, and seen often in the campaign levels 343 Guilty Spark, Gravemind and High Charity. These plants appear as large, thick stalks, as the name suggests and are often bulbous towards the base, tapering upwards into a thinner trunk, in a similar fashion as an onion grown on Earth. The bulb of the plant has been observed to possess some sort of photoluminescence and emits a neon green glow that repeats in a rhythmic pattern. This same property can be observed on the Human Combat Form in Halo: CE.
Forerunner trees are aesthetically similar to modern trees on Earth. They are found on Forerunner Installations and seem to be quite abundant.[3][4][5] The trees would help keep a balanced ecosystem and make Halo seem more natural. There are many different trees seen on Halo throughout the trilogy.
The majority of the terrain on Installation 04 is grassy with masses of trees. Even in locales where it is snowing there are at least a few trees and patches of grass. This installation has various environments and seasons, and weather may differ on different parts of the ring. All of the plants and trees and other flora seen on Alpha Halo, Delta Halo, and the Ark were obviously easy for the Forerunners to obtain or else they would not exist on the rings. If there really are no fauna on the different Installations, then it is likely that the flora on the other Installations are less advanced from an evolutionary point of view than the flora on other planets. This is because the flora on those Installations would not have to compete with fauna for nutrients, and thus would have less of a reason to evolve.
The following are a list of relatively popular but clearly debunked theories, listed along with the sources of the debunking.
Lost has generated a huge number of interesting and diverse theories to explain the mysteries of the show. Some are more plausible than others, but some are clearly (and at times, repeatedly) refuted or discredited by Lost's writers and producers.
The head writers and executive producers have also said repeatedly that they already have an "end game" and larger story arc in mind for how to wrap up the entire series. From the Comic Con transcript: "We have at least, four, probably five awesome seasons planned out… and from that point, obviously after that, we’d have to start tap-dancing. Which is something that we just don’t want to do."
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A clone is a new, identical organism grown from a cell; to suggest that a character in Lost is instantly cloned into a duplicate full-grown individual is a contradiction. The rabbits numbered "15" in the Orchid video are not examples of cloning, but of time travel gone awry.
The Mapinguari as an explanation for the Monster first appeared on the ABC website oceanic-air.com, but is not valid or canonical since the site was created by ABC's marketing department rather than Lost's creative authorities.
Theory: States that the Island is not on the planet earth. The survivors of Oceanic 815 were the last humans on earth and then placed on the Island. Since there was never a plane crash, the flashbacks we see are implanted memories.
Debunked by: Season 4 and Season 5 show an outside world in existence, off the Island.
Dinosaurs are prehistoric reptiles that in the past dominated the Earth. Scientific consensus holds that they became extinct 65 million years ago. In the various Transformers continuities, this belief is often reassessed.
Dinosaurs' most prominent influence in Transformers culture is serving as the altmodes for some of the most dangerous (and occasionally ludicrous) Transformers of all time.
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Dinosaurs were understood to have been sluggish and stupid. They dragged their tails on the ground, and T.rex walked fully upright. S.O.S. Dinobots
Dinosaurs survived the mass extinction of 65 million years ago and lived on into the present on the time-displaced, and energy-rich, Dinobot Island.
The most prominent saurians were the Dinobots, five rebellious (yet extremely powerful) Autobots, who proved time and again a match for an army of Decepticons. Other dinosaur Transformers are Trypticon, Sky Lynx, and the cassette warriors, Slugfest and Overkill.
Transformers who have Dinosaur altmodes have something known as "dinosaur electrons" within their systems. Transformation causes these electrons to release dinosaur transform static. Thief in the Night
Dinosaurs survived in a part of the Antarctic known as the Savage Land.
The Dinoforce consisted of six Decepticons with sentient dinosaur Pretender shells and the ability to combine into Dinoking.
Beast Wars featured two prominent dinosaur transformers, Dinobot (who was either a giant Velociraptor or a small Utahraptor or a regular Deinonychus), and Megatron, whose original and Transmetal altmodes were that of a small Tyrannosaurus. Later, Megatron used the Transmetal Driver to create a drone army of Velociraptors with Cybertronian enhancements. Cutting Edge
Terrorsaur transformed into a Pteranodon, an extinct (non-dinosaur) reptile.
Gigastorm, Galvatron's younger brother took the form of a theropod dinosaur. He then made several Predaons Cyborg Beast including Thrust, now Thrustor, a cyborg raptor.
The Predacon lineup consisted of a number of dinosaurs, including Magmatron's components, Guiledart, Hardhead and Saberback.
The Terrorcon Cruellock is a theropod Dinosaur, but with a distinct Japanese giant monster influence.
Two of Scourge's underlings, Undermine and Brimstone, transform into a Spinosaurus and a Pteranodon.
Dinosaurs were now understood to have been quick and agile, with T.rex holding its body parallel to the ground. Grimlock and Snarl are dinosaurs (a T.rex and a Triceratops), while Swoop is a Pteranodon. They form the Dinobots, based on animatronic robots that had entertained the public. Blast from the Past
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