Devotion is a planet located in the region of space known as The Triangle, and is currently a member of the Affiliation of Outer Free Worlds.
This planet was settled by a group of Humans known as the Children of the Covenant, a splinter religious sect whose origins are on Earth. Members of the sect are against the use of advanced technology in manufacturing and agriculture. As a result, no advanced technology can be found on Devotion. Instead, settlers are each skilled craftsmen and capable of precision and detail beyond that of most Humans.
Devotion occasionally sends missionaries, known as Guilders, to both alien worlds and other Human settlements. The sect believes that Humans were created first among all other sentient beings and therefore have a responsibility to teach wisdom to other races. Due to their 'unique' philosophy, Humans from Devotion are often unpopular with aliens. (FASA reference book The Triangle)
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| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
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| All levels |
10% of cases: +1 AP | |||||||||
| 1 | +1 AP (2 turns) Lost AP for the target: 2 (1 turn) |
- | 6 | - | - | 1/100 | - | - | 3* | 42 |
| 2 | +1 AP (2 turns) Lost AP for the target: 2 (1 turn) |
- | 5 | - | - | 1/100 | - | - | 3* | 42 |
| 3 | +1~2 AP (2 turns) Lost AP for the target: 2 (1 turn) |
- | 4 | - | - | 1/100 | - | - | 3* | 42 |
| 4 | +1~2 AP (2 turns) Lost AP for the target: 2 (1 turn) |
- | 3 | - | - | 1/100 | - | - | 3* | 42 |
| 5 | +2 AP (2 turns) Lost AP for the target: 3 (1 turn) |
- | 2 | - | - | 1/100 | - | - | 3* | 42 |
| 6 | +2 AP (2 turns) Lost AP for the target: 2 (1 turn) |
- | 2 | - | - | 1/100 | - | - | 3* | 142 |
- 1 cooldown on this spell using Subma Ring.
High AP loss resistance doesn't really help you out dodging the AP loss. With AP draining being affected by the caster, you are essentially attempting to steal your own AP, so it's all the same whether you have 0% AP resist, 50%, or even 200%. However, with Blinding Protection or Mummification, you can increase your AP resist, without increasing your wisdom, thus decreasing your chances of losing AP. As of 1.25, having fewer AP than you start the fight with increases your chances to avoid AP loss, so casting Devotion with only a few AP left greatly increases the probability you will avoid your own AP drain. Combined with Blinding Protection, you can easily avoid the AP loss most of the time.
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| Journal Category | Felwithe (AA) |
| Journal Level | 65 (Tier 7) |
| Journal Difficulty | Heroic |
| Starting Zone | New Tunaria more |
| How to Start | Examine the Tablet at ( -126, 73, -757 ) /waypoint -126, 73, -757 |
NOTE: A discussion page exists which may contain more information |
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What does this information mean?
Devotion is a White Mage Merit ability in Final Fantasy XI. Thus, only level 75 players may gain this ability. When used, the player will sacrifice 25% of their HP to grant all other another players in the party the same amount of MP. The ability may be used every 20 minutes, with additional Merit upgrades decreasing the recast time.
A weapon with a name suffix "of Devotion" is equipped with a weapon upgrade of the same name:
For more details, see: weapon upgrade
A weapon upgrade of Devotion provides the following bonus to the weapon (the user respectively):
The Devotion was a Covenant military vessel, prior to its destruction.
The ship was attached to a cluster of Covenant ships that engaged UNSC forces in space-borne ship-to-ship combat. During the battle, Devotion was requested to cover Sacred Promise's dead zone. Twenty minutes away from taking position, Devotion was unable to prevent Sacred Promise from being hit again and subsequently crashed into a nearby moon, causing its further destruction.[1]
| Devotion of Yevetha | |
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900 meters |
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Equipped |
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The Valorous, later known as the Devotion of Yevetha or simply the Devotion was a Victory-class Star Destroyer of the Imperial Fleet.
In 4 ABY, she was assigned to Black Sword Command and based in the Koornacht Cluster. Along with the Super Star Destroyer Intimidator, she was one of two ships seized substantially intact by the native Yevetha in their coup eight months after the Battle of Endor, together with at least one Type II orbital repair yard, plus a number of ships under construction and undergoing repair.
The surviving Imperial crewers from Valorous, along with their counterparts from Intimidator were sent to Camp Pa'aal, and the two Star Destroyers were renamed and taken into the fleet of the Duskhan League.
Twelve years later, at the onset of the Great Purge, Devotion was under the command of Primate Jip Toorr, serving as command ship of the other two Duskhan League warships in the assault on Polneye, along with Liberty and Honor. However, unbeknownst to the Yevetha, the Imperial survivors they had retained for their technical skill, led by Major Sil Sorannan, had secretly equipped every Imperial-designed ship in the Black Fleet with extensive slave circuitry. Devotion was one of the ships that was designated to play a key role in their escape plan. Jip Toor ordered the Devotion to launch four TIE/rc scouts under the field to spot for the capital ships, but the Star Destroyer's Tactics Master did not anticipate enemy resistance, and Plat Mallar, a colonist flying one of the handful of TIE/In interceptor left behind by the Empire, shot down one of the scouts. Jip Toor dismissed the Tactics Master, who committed suicide. The Yevethan battlegroup was able to destroy Polneye without any further casualties, wiping out almost the entire planetary population and enslaving the rest, but Plat Mallar escaped in his lone Interceptor, and was discovered by elements of the New Republic's Fifth Fleet.
In 17 ABY, as the Duskhan League and the New Republic moved to clash in the Battle of N'zoth and several other simultaneous engagements throughout the Koornacht Cluster, the remaining Imperials aboard Valorous, led by an officer named Jaratt, seized control of the ship before she could open fire, and activated her slave circuits. Along with every other remaining Black Sword ship in the Koornacht Cluster, she responded to an unjammable hypercomm signal from Sorannan aboard Intimidator, turning towards Byss and making the jump to hyperspace.
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