From The Vault
|
| dmg/attack: |
30 (36) |
| DPS: |
135 (162) |
| attacks/sec: |
4.5 |
| # of projectiles: |
1 |
| spread: |
1.5 |
| related perks: |
|
| crit dmg: |
20 |
| crit chance: |
x 0.444 (unmodified: 2) |
| ammo type: |
Alien Power Module |
| ammo per shot: |
1 |
| ammo capacity: |
100 |
| shots/reload: |
100 |
| skill: |
Energy Weapons |
| AP: |
25 |
| item HP: |
1500 |
| repair: |
Alien Disintegrator |
| weight: |
7 |
| value: |
1200 |
| base id: |
xx00a77e |
|
The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the Alien Disintegrator.
Characteristics
The Destabilizer is a unique fully automatic version of the Alien Disintegrator, and has the highest listed base damage out of all the Energy weapons in the game, and can be increased another 20% with the Xenotech Expert perk. Despite this, it does less damage per shot than the Disintegrator. It does, however, have a higher damage per second, making it better for clearing rooms, should the player not mind using far more ammo. It is slightly less accurate than the Disintegrator, and only fires a single round in VATS, despite being automatic. This, coupled with the Destabilizer's not significantly lower AP cost, makes the Disintegrator a better candidate for VATS-heavy usage.
Obtaining
This weapon is found in the Weapons Lab's shooting range, after beaming up from the Space Walk and proceeding through the Observation Deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where Brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you. It is the only item on that shelf. Be sure to pick this up the first time you go through because the ways of getting back are limited as you go through the ship due to teleporters being the only mean of transportation.
Notes
- The Destabilizer fires single shots within VATS, making the normal Disintegrator far superior in VATS from a damage/AP standpoint.
- Although the texture is the same as the Alien Disintegrator, it's held in a different way on the player's back when holstered.
- It is possible to get its damage up to an astounding 199. This includes 100% Energy Weapons, Xenotech Expert, Superior Defender, and Almost Perfect. (xbox 360)
Appearances
The Destabilizer appears in the Mothership Zeta add-on for Fallout 3.
Bugs
- Like its normal counterpart, the Destabilizer has a Small Guns icon when assigned to a hotkey in the Pip-Boy.
- The Destabilizer has a bugged reload animation; however, instead of the jam animation, such as in the Disintegrator, the Plasma Pistol's reload animation is played when the Destabilizer is reloaded.
Videos
| Weapons of Fallout 3 |
| Unarmed |
Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points) |
| Melee |
Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend) |
| Small Guns |
Pistols |
.32 Pistol (Wild Bill's Sidearm) · N99 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver) |
| Shotguns |
Drum-Magazine Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper) |
| SMGs |
10mm SMG (Sydney's 10mm "Ultra" SMG) |
| Rifles |
Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle) |
| Big Guns |
Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher |
| Energy Weapons |
Pistols |
Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge) |
| Rifles |
Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle |
| Explosives |
Grenades |
Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade |
| Mines |
Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine |
| Cut content |
(Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · Spanner · (Tesla Cannon (Beta)) · (Wanda) |
|