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More info on Destabilizer

Destabilizer: Misc

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Fallout

Up to date as of February 01, 2010
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From The Vault

Destabilizer
Attack statistics
dmg/attack: 30 (36)
DPS: 135 (162)
attacks/sec: 4.5
# of projectiles: 1
spread: 1.5
related perks:
Criticals
crit dmg: 20
crit chance: x 0.444 (unmodified: 2)
Ammunition
ammo type: Alien Power Module
ammo per shot: 1
ammo capacity: 100
shots/reload: 100
Other
skill: Energy Weapons
AP: 25
item HP: 1500
repair: Alien Disintegrator
weight: 7
value: 1200
base id: xx00a77e

The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the Alien Disintegrator.

Contents

Characteristics

The Destabilizer is a unique fully automatic version of the Alien Disintegrator, and has the highest listed base damage out of all the Energy weapons in the game, and can be increased another 20% with the Xenotech Expert perk. Despite this, it does less damage per shot than the Disintegrator. It does, however, have a higher damage per second, making it better for clearing rooms, should the player not mind using far more ammo. It is slightly less accurate than the Disintegrator, and only fires a single round in VATS, despite being automatic. This, coupled with the Destabilizer's not significantly lower AP cost, makes the Disintegrator a better candidate for VATS-heavy usage.

Obtaining

This weapon is found in the Weapons Lab's shooting range, after beaming up from the Space Walk and proceeding through the Observation Deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where Brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you. It is the only item on that shelf. Be sure to pick this up the first time you go through because the ways of getting back are limited as you go through the ship due to teleporters being the only mean of transportation.

Notes

  • The Destabilizer fires single shots within VATS, making the normal Disintegrator far superior in VATS from a damage/AP standpoint.
  • Although the texture is the same as the Alien Disintegrator, it's held in a different way on the player's back when holstered.
  • It is possible to get its damage up to an astounding 199. This includes 100% Energy Weapons, Xenotech Expert, Superior Defender, and Almost Perfect. (xbox 360)

Appearances

The Destabilizer appears in the Mothership Zeta add-on for Fallout 3.

Bugs

  • Like its normal counterpart, the Destabilizer has a Small Guns icon when assigned to a hotkey in the Pip-Boy.
  • The Destabilizer has a bugged reload animation; however, instead of the jam animation, such as in the Disintegrator, the Plasma Pistol's reload animation is played when the Destabilizer is reloaded.

Videos

Mothership Zeta (add-on)
Weapons of Fallout 3

This article uses material from the "Destabilizer" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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