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Defender: Misc



Up to date as of February 02, 2010
(Redirected to Defender (disambiguation) article)

Memory Beta, the wiki for licensed Star Trek content.

Defender could refer to:

This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Defender (disambiguation)" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Prefix Title earned by gaining +40,000 (Ally) faction with the House of the Protectors of Growth in the City of Kelethin.

This article uses material from the "Defender" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Karma article)

From The Vault

Karma's a real bitch, you'd be wise to remember that.

—-Michael Masters.


Generally referencing the actual concept of Karma, Karma (as a tab on your in-game character sheet) in the Fallout series is the reflection of all good and evil choices you make during the game. In the first Fallout, it only covered a statistic called "Reputation" , as well as the special Karma/Reputation perks. In Fallout 2, what was originally called Reputation was renamed to Karma, and Reputation became a measurement of how you are perceived by various communities.

As a statistic, Karma (Reputation in the original Fallout) is a measurement of your good or bad deeds and how perceived by the inhabitants of the wasteland. Also, you can gain "titles" displaying your "achievements". For example, in Fallout, if you kill a child, you earn the Childkiller award.


Fallout 2


Neutral Karma



You start off with the status of a 'wanderer' with 0 karma points. This Status can therefore also be called Neutral. You stay a wanderer until you either reach +250 or -250 karma points.

Positive Karma


  • If your positive karma reaches 250 you gain the status of the 'Defender'.
  • This karma is a reference to Batman.

Shield of Hope

Shield of Hope
  • If your positive karma reaches 481 you gain the status of the 'Shield of Hope'.
  • This Karma is a reference to Captain America even though that wasn't his shield's name.

Guardian of the Wastes

Guardian of the Wastes
  • If your positive karma reaches 751 you gain the status of the 'Guardian of the Wastes'.
  • This Karma level is a reference to the British Foot Guards.

Savior of the Damned

Savior of the Damned
  • If your positive karma reaches 1000 you gain the status of the 'Savior of the Damned'.

Negative Karma



If your negative karma reaches -250 you gain the status of the 'Betrayer'.

Sword of Despair

Sword of Despair

If your negative karma reaches -481 you gain the status of the 'Sword of Despair'.

Scourge of the Wastes

Scourge of the Wastes

If your negative karma reaches -751 you gain the status of the 'Scourge of the Wastes'.

Demon Spawn

Demon Spawn
  • If your negative karma reaches -1001 you gain the status of the 'Demon Spawn'.
  • This Karma is a reference to Spawn.

Fallout 3

Karma is the system in Fallout 3 that keeps track of the moral actions and consequences of a character. Karma is the principle of cause and effect, and it represents the player's aptitude towards a certain status: good, neutral or evil. Although it is measured in points, the player never gets to see a numerical karmic value, only the title. You can only use the console command player.getav karma to get the current value of karma.

People will behave differently toward you depending upon your karma. For example, if a player has very good karma in Megaton, one NPC will talk to the player everyday to give them free items such as ammo, food or medicine. Players with evil karma can get the same benefits in Paradise Falls. Karma also factors into certain dialog options, such as recruiting followers and learning about Scribe Bigsley's side operation.

If the player's karma ever becomes Good, they will be targeted by Talon Company Mercs (even if their karma subsequently drops back to Neutral or Evil). Likewise, if the player's karma ever becomes Evil, they will be targeted by Regulators, even if their karma later raises to Neutral or Good. A player that has been both Good and Evil (i.e. in order to recruit all followers) may sometimes find themselves attacked by both Talon Company Mercs and Regulators at the same time (though they may attack each other first!) Keeping a neutral Karma level will result in neither Regulators nor Talon Company Mercs to bother you.

Companions and karma

Surprisingly, the two companions (excluding those who don't care about the player's karma) that prove themselves to be the most loyal are those who require low (or evil) karma: in other words, Clover and Jericho. After being hired, they will follow the player regardless of changes in his or her karma level, although they will often mention how boring the player is, should he become good. That is probably because the Lone Wanderer paid for their services (not to mention that Clover herself is a slave, thus blindly loyal), and because they don't really have a "conscience." Following the Lone Wanderer as he or she helps other people is boring, but not disturbing. Jericho is a companion that can prove himself handy when given good armor and weapons. Clover, however, appears to be much weaker than other companions (including Jericho), but when separated from you due to certain events of the story, she will join you again when you go looking for her, unlike Jericho.

Butch DeLoria and Sergeant RL-3, both recruited with Neutral Karma, are similar to Clover and Jericho. They will not leave if your karma becomes good or evil, but unlike Clover, you can't get them back with a high or low karma level when the main story separates you. Furthermore, while RL-3 can be an interesting follower, Butch proves himself to be the worst companion of the game.

Players with high karma may hire Fawkes or Star Paladin Cross. Both are very tough characters, and Cross is a very versatile fighter. They are not slaves or servants like Clover and Charon: they will follow you of their own free will, without any cost, if you ask them and have good karma. Be aware, however, that being good characters, they have a conscience and will leave your side if you become evil after hiring them, and will refuse to follow you again until your karma is high enough. If you want to pick one of them as your follower, be aware also that they appear quite late in the game. You cannot hire Star Paladin Cross before you gain access to the Citadel, which means that you cannot have her as your companion until the quest The Waters of Life is completed. Fawkes, although he appears when the player searches for the G.E.C.K. in Vault 87, cannot be hired before the player escapes from Raven Rock (end of The American Dream).

Karma levels

Karma levels

You begin the game with a value of zero, which increases or decreases based on the players actions. There are 5 levels of Karma:

  • 1000 to 750 : Very Good
  • 749 to 250 : Good
  • 249 to -249 : Neutral
  • -250 to -749 : Evil
  • -750 to -1000 : Very Evil


Good karma titles apply if your karma is above +250 points, neutral titles are awarded if your karma is between -249 and +249 points and evil titles are assigned if your karma is less than -250 points.

Ranks above 20 can only be reached with the add-on Broken Steel.

Level Good karma Neutral karma Bad karma Achievement/Trophy
1 Vault Guardian Vault Dweller Vault Delinquent -
2 Vault Martyr Vault Renegade Vault Outlaw -
3 Sentinel Seeker Opportunist -
4 Defender Wanderer Plunderer -
5 Dignitary Citizen Fat Cat -
6 Peacekeeper Adventurer Marauder -
7 Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes -
8 Protector Mercenary Reaver 10G/bronze
9 Urban Avenger Urban Ranger Urban Invader -
10 Exemplar Observer Ne'er-do-well -
11 Capital Crusader Capital Councillor Capital Crimelord -
12 Paladin Keeper Defiler -
13 Vault Legend Vault Descendant Vault Boogeyman -
14 Ambassador of Peace Pinnacle of Survival Harbinger of War 20G/bronze
15 Urban Legend Urban Myth Urban Superstition -
16 Hero of the Wastes Strider of the Wastes Villain of the Wastes -
17 Paragon Beholder Fiend -
18 Wasteland Savior Wasteland Watcher Wasteland Destroyer -
19 Saint Super-Human Evil Incarnate -
20 Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity 30G/silver
21 Restorer of Faith Soldier of Fortune Architect of Doom -
22 Model of Selflessness Profiteer Bringer of Sorrow -
23 Shepherd Egocentric Deceiver -
24 Friend of the People Loner Consort of Discord -
25 Champion of Justice Hero for Hire Stuff of Nightmares -
26 Symbol of Order Model of Apathy Agent of Chaos -
27 Herald of Tranquility Person of Refinement Instrument of Ruin -
28 Lightbringer Moneygrubber Soultaker -
29 Earthly Angel Gray Stranger Demon's Spawn -
30 Messiah True Mortal Devil 20G/bronze

Ways of changing karma in Fallout 3

Add Karma (Doing Good)

Subtract Karma (Doing Evil)

  • Devour a corpse (Cannibal Perk required): -1 karma per corpse
  • Stealing from a non-Evil character or faction: -5 karma per transaction
  • Repeatedly hacking a locked terminal (Classifies as stealing, but can be done over and over again) -5 karma per hack attempt
  • Selling Ears taken from the corpses of good characters (you killed) to Daniel Littlehorn via the Contract Killer Perk: -10 karma per ear
  • Killing a Good creature: -25 karma
  • Performing an evil action in a quest: At least -50 karma
  • Killing a non-Evil character: -100 karma (although, this can be gotten around by shooting them once, making them hostile, then letting a follower kill them.)
  • Enslaving any character with the Mesmetron: -100 karma
  • Blowing up Megaton in the Power of the Atom quest: -1000 karma
  • Infecting Project Purity with the modified FEV in the Quest Take It Back! : -1000 karma
  • Blowing up the Citadel in the Who Dares Wins quest in the Broken Steel DLC: -1000 karma

To manually adjust karma, the console command rewardkarma xxx can be used, where "xxx" stands for the amount the player wants to add or use a negative value to decrease it instead. Best used when trying to recruit permanent companions.

This article uses material from the "Karma" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Defender may refer to:

This article uses material from the "Defender" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about the shield with the name "Defender". For the title "Legendary Defender", see Defender of Ascalon.
Shield details
Linked Attribute(s): Strength
Common: Iron Ingot
Rare: Steel Ingots


The Defender is a fairly common shield identical to Tower Shield.


When dyed, the center of the front of the shield changes color, along with the outer edges and parts on the back.


  • Tower Shields resemble the ancient Roman Scutum.
Facts about DefenderRDF feed

This article uses material from the "Defender" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Defenders article)

From Marvel Database

This is the Defenders disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


Other Realities

This article uses material from the "Defenders" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

For the article about the defender role in Barbarian Assault, see this article.
For the article about the Quest Defender of Varrock, see this article.
A player wielding a Rune Defender in the shield slot.
A closeup of a Rune Defender

Defenders are off-hand weapons that are wielded in the shield slot and provide positive attack bonuses. To wield a defender, a player must have an Attack level high enough to wield a weapon of that metal and a Defence level high enough to wear armour of that metal.

Defenders are non-tradeable, members-only items. They can be obtained by killing the Cyclopes on the top floor of the Warriors' Guild. Ten warrior guild tokens are used up for every minute spent in the Cyclopes area. Eventually a Cyclops will drop a Bronze defender, and when a player has this, they need to go to Kamfreena (who is located on that floor) and show it to her. The next time that player enters, Kamfreena will inform the player that the Cyclopes will now drop the next level defender (Iron). The player will then have to kill Cyclopes until they are lucky enough to receive this drop. This process is continued for Steel, BlackMithril and Adamant until the player finally gets to the rune defender.

The time needed to obtain a defender varies and the whole process can take anywhere between 700 and 2,400 tokens (about 1-4 hours) to get to a Rune defender. However, it may take over 10,000 tokens to get to Rune, if you are extremely unlucky. Many players have spent over 1,500 tokens, and never seen a single defender, even Bronze, so be warned. A Ring of wealth does not affect a player's chance to receive a defender.

If a player drops their defender, most likely from death, they will need to start over. Because of this, it is wise for a player to keep their other defenders in their bank, so that they can show Kamfeena and start on the defender they dropped. For example, if a player loses his or her Rune defender, but has an Adamant defender in the bank, the player can show Kamfreena the Adamant defender and not be forced to start over. (Alternatively, the player can obtain two or more Rune defenders and only take up one bank inventory space.) Multiple copies of the same defender can be obtained, thus many players choose to stock up on Rune Defenders so it won't be a hassle to obtain another.


Option responses

Examine option - "A defensive weapon."

Use defender on Kamfreena - "I have a (type) defender, please let me in to kill some more Cyclopes!"

Kamfreena responses -

  • "Bronze heh? The next cyclopes are ready, toddle in when you're ready."
  • "Wow, iron eh? The next cyclopes are ready, toddle in when you're ready."
  • "Strong as steel eh? The next cyclopes are ready, toddle in when you're ready."
  • "Black, hmmm, about half way to Rune then! Keep going! Cyclopes have been released, enter when you're ready."
  • "Mithril? Getting good at this aren't you? Ok, I've released those cyclopes that sometimes drop adamant defenders, enter when you're ready."
  • "An adamant defender, eh? Trying for the Rune defender I'm betting. Ok, I've released those cyclopes, enter when you're ready."
  • (When Rune is already obtained) "Well done, you truly are a brilliant warrior! I've released the cyclopes, enter when you're ready."

Defender comparison

Defender Attack & Defence
Levels Required
Attack Bonus Defence Bonus Other Bonus
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Summoning Strength Prayer
File:Bronze defender.png
1 +3 +2 +1 -3 -2 +3 +2 +1 -3 -2 +1 0 0
File:Iron defender.png
1 +5 +4 +3 -3 -2 +5 +4 +3 -3 -2 +2 0 0
File:Steel defender.png
5 +7 +6 +5 -3 -2 +7 +6 +5 -3 -2 +3 +1 0
File:Black defender.png
10 +9 +8 +7 -3 -2 +9 +8 +7 -3 -2 +4 +2 0
File:Mithril defender.png
20 +10 +9 +8 -3 -2 +10 +9 +8 -3 -2 +5 +3 0
File:Adamant defender.png
30 +13 +12 +11 -3 -2 +13 +12 +11 -3 -2 +6 +4 0
File:Rune defender.png
40 +20 +19 +18 -3 -2 +20 +19 +18 -3 -2 +8 +5 0


  • Defenders seem to be based on a main gauche (left hand), or parrying dagger, which is a defensive weapon used in fencing and rapier duels.
  • Once you've gotten a certain level of defender, there is no way to go back and get a lower level defender without dropping or losing your current defender (entering the cyclops area, dropping the defenders you posess, then exiting back to Kamfreena to start at bronze is a way to avoid this). If you try to enter the Cyclopes room with your defender in the bank, for example, Kamfreena will not let you in until you go back and get the defender, so you cannot start over while keeping your defender. This situation affects players who discard their lower level defenders when they get higher levels. Typically, players would not want to get lower level defenders. However, the only defender the player can use against the Tormented wraith is the black defender.


This article uses material from the "Defender" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Defender could mean the following:



Military units




This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Defender" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010
(Redirected to User:PRISON KEEPER/Defender article)

From Yu-Gi-Oh Card Maker Wiki

English: Defender
Attribute: DARK Image:Dark.png
Types: Zombie/Effect
Level: 4 Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
ATK/DEF: 1500/2000
Card Lore: Se attacca un mostro di elemento fuoco o tipo aqua aumenta l'attacco di questo mostro di 500 punti fino alla fine della battle phase. Se viene attaccato da un mostro di attacco inferiore alla difesa di questa carta mentre questa carta è in difesa distruggi il mostro attaccante.
Sets with this Card: Battaglia dei Guerrieri
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names

This article uses material from the "User:PRISON KEEPER/Defender" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Faction: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Inherent Power

  • Vigilance
  • In PvP, some debuffs from Defender primary powers are unaffected by the target's Resistances.


The underlying principle behind Defender play is that of support. No single power of the Defender sets tends to pack a distinct punch on its own, because they're designed to improve the power of a team. What this means is that most Defender attack sets are designed to start with a large number of cumulative attacks.

This can be seen fairly evidently in Defender secondaries; most of them attack very quickly, and almost all Defender secondaries have a cumulative debuff effect of some variety. This means that a Defender's actual attacks can be stacked together very quickly, and their debuffing effects can be maximized. Therefore, the most potent powers of the Defender are usually at their finest because they can be stacked. Defender play, when solo, is very action-focused; you attack very quickly, and many of your buffs and debuffs recharge very quickly. This speed seems to be so that in a team, you can quickly transfer your attention around to different concerns.

As a noteworthy exception, Archery does not have a cumulative debuff effect, instead possessing a basic accuracy boost. In the past it was thought that Archery synergized with Trick Arrow, as it was believed attacks from the primary and secondary did not cause any issues regarding re-drawing the weapon. Before Issue 11, Developers weighed in on this discussion on the official forums to assure players that there was nothing that slowed down/quickened attacks because of weapon draw animations. During Issue 11, the animations for both Archery and Trick Arrows had their weapon draw times, as well as many of their 'arrow draw times', removed. Now, a player with either Archery or Trick Arrows will be faster than before (whether they draw their bow before attacking or not), and a player with both Archery and Trick Arrows will be even faster. The developer, Back Alley Brawler, encouraged people to see the change not as characters being slower if they didn't have both powersets (as each set is now much faster than before), but as a bonus if they did.

The unfortunate drawback is that Defenders rarely have much direct impact; because their powers are so powerful when cumulative, they tend to not have much immediate effect on their own. Defeating a higher conning boss or lieutenant for most low-level Defenders can best be compared to pushing rope uphill. While the Defender is often very safe, with their debuffs and buffs, the exchange for this safety is speed.

External Links

  • Summary and Analysis of Defender Powersets
  • Archetypes documentation on official City of Heroes site
  • Official City of Heroes Manual as a zipped PDF file

This article uses material from the "Defender" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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