Defender could refer to:
| This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. |
Prefix Title earned by gaining +40,000 (Ally) faction with the House of the Protectors of Growth in the City of Kelethin.
| “ | Karma's a real bitch, you'd be wise to remember that. | ” |
Generally referencing the actual concept of Karma, Karma (as a tab on your in-game character sheet) in the Fallout series is the reflection of all good and evil choices you make during the game. In the first Fallout, it only covered a statistic called "Reputation" , as well as the special Karma/Reputation perks. In Fallout 2, what was originally called Reputation was renamed to Karma, and Reputation became a measurement of how you are perceived by various communities.
As a statistic, Karma (Reputation in the original Fallout) is a measurement of your good or bad deeds and how perceived by the inhabitants of the wasteland. Also, you can gain "titles" displaying your "achievements". For example, in Fallout, if you kill a child, you earn the Childkiller award.
Contents |
You start off with the status of a 'wanderer' with 0 karma points. This Status can therefore also be called Neutral. You stay a wanderer until you either reach +250 or -250 karma points.
If your negative karma reaches -250 you gain the status of the 'Betrayer'.
If your negative karma reaches -481 you gain the status of the 'Sword of Despair'.
If your negative karma reaches -751 you gain the status of the 'Scourge of the Wastes'.
Karma is the system in Fallout 3 that keeps track of the moral actions and consequences of a character. Karma is the principle of cause and effect, and it represents the player's aptitude towards a certain status: good, neutral or evil. Although it is measured in points, the player never gets to see a numerical karmic value, only the title. You can only use the console command player.getav karma to get the current value of karma.
People will behave differently toward you depending upon your karma. For example, if a player has very good karma in Megaton, one NPC will talk to the player everyday to give them free items such as ammo, food or medicine. Players with evil karma can get the same benefits in Paradise Falls. Karma also factors into certain dialog options, such as recruiting followers and learning about Scribe Bigsley's side operation.
If the player's karma ever becomes Good, they will be targeted by Talon Company Mercs (even if their karma subsequently drops back to Neutral or Evil). Likewise, if the player's karma ever becomes Evil, they will be targeted by Regulators, even if their karma later raises to Neutral or Good. A player that has been both Good and Evil (i.e. in order to recruit all followers) may sometimes find themselves attacked by both Talon Company Mercs and Regulators at the same time (though they may attack each other first!) Keeping a neutral Karma level will result in neither Regulators nor Talon Company Mercs to bother you.
Surprisingly, the two companions (excluding those who don't care about the player's karma) that prove themselves to be the most loyal are those who require low (or evil) karma: in other words, Clover and Jericho. After being hired, they will follow the player regardless of changes in his or her karma level, although they will often mention how boring the player is, should he become good. That is probably because the Lone Wanderer paid for their services (not to mention that Clover herself is a slave, thus blindly loyal), and because they don't really have a "conscience." Following the Lone Wanderer as he or she helps other people is boring, but not disturbing. Jericho is a companion that can prove himself handy when given good armor and weapons. Clover, however, appears to be much weaker than other companions (including Jericho), but when separated from you due to certain events of the story, she will join you again when you go looking for her, unlike Jericho.
Butch DeLoria and Sergeant RL-3, both recruited with Neutral Karma, are similar to Clover and Jericho. They will not leave if your karma becomes good or evil, but unlike Clover, you can't get them back with a high or low karma level when the main story separates you. Furthermore, while RL-3 can be an interesting follower, Butch proves himself to be the worst companion of the game.
Players with high karma may hire Fawkes or Star Paladin Cross. Both are very tough characters, and Cross is a very versatile fighter. They are not slaves or servants like Clover and Charon: they will follow you of their own free will, without any cost, if you ask them and have good karma. Be aware, however, that being good characters, they have a conscience and will leave your side if you become evil after hiring them, and will refuse to follow you again until your karma is high enough. If you want to pick one of them as your follower, be aware also that they appear quite late in the game. You cannot hire Star Paladin Cross before you gain access to the Citadel, which means that you cannot have her as your companion until the quest The Waters of Life is completed. Fawkes, although he appears when the player searches for the G.E.C.K. in Vault 87, cannot be hired before the player escapes from Raven Rock (end of The American Dream).
You begin the game with a value of zero, which increases or decreases based on the players actions. There are 5 levels of Karma:
Good karma titles apply if your karma is above +250 points, neutral titles are awarded if your karma is between -249 and +249 points and evil titles are assigned if your karma is less than -250 points.
Ranks above 20 can only be reached with the add-on Broken Steel.
| Level | Good karma | Neutral karma | Bad karma | Achievement/Trophy |
|---|---|---|---|---|
| 1 | Vault Guardian | Vault Dweller | Vault Delinquent | - |
| 2 | Vault Martyr | Vault Renegade | Vault Outlaw | - |
| 3 | Sentinel | Seeker | Opportunist | - |
| 4 | Defender | Wanderer | Plunderer | - |
| 5 | Dignitary | Citizen | Fat Cat | - |
| 6 | Peacekeeper | Adventurer | Marauder | - |
| 7 | Ranger of the Wastes | Vagabond of the Wastes | Pirate of the Wastes | - |
| 8 | Protector | Mercenary | Reaver | 10G/bronze |
| 9 | Urban Avenger | Urban Ranger | Urban Invader | - |
| 10 | Exemplar | Observer | Ne'er-do-well | - |
| 11 | Capital Crusader | Capital Councillor | Capital Crimelord | - |
| 12 | Paladin | Keeper | Defiler | - |
| 13 | Vault Legend | Vault Descendant | Vault Boogeyman | - |
| 14 | Ambassador of Peace | Pinnacle of Survival | Harbinger of War | 20G/bronze |
| 15 | Urban Legend | Urban Myth | Urban Superstition | - |
| 16 | Hero of the Wastes | Strider of the Wastes | Villain of the Wastes | - |
| 17 | Paragon | Beholder | Fiend | - |
| 18 | Wasteland Savior | Wasteland Watcher | Wasteland Destroyer | - |
| 19 | Saint | Super-Human | Evil Incarnate | - |
| 20 | Last, Best Hope of Humanity | Paradigm of Humanity | Scourge of Humanity | 30G/silver |
| 21 | Restorer of Faith | Soldier of Fortune | Architect of Doom | - |
| 22 | Model of Selflessness | Profiteer | Bringer of Sorrow | - |
| 23 | Shepherd | Egocentric | Deceiver | - |
| 24 | Friend of the People | Loner | Consort of Discord | - |
| 25 | Champion of Justice | Hero for Hire | Stuff of Nightmares | - |
| 26 | Symbol of Order | Model of Apathy | Agent of Chaos | - |
| 27 | Herald of Tranquility | Person of Refinement | Instrument of Ruin | - |
| 28 | Lightbringer | Moneygrubber | Soultaker | - |
| 29 | Earthly Angel | Gray Stranger | Demon's Spawn | - |
| 30 | Messiah | True Mortal | Devil | 20G/bronze |
To manually adjust karma, the console command rewardkarma xxx can be used, where "xxx" stands for the amount the player wants to add or use a negative value to decrease it instead. Best used when trying to recruit permanent companions.
Defender may refer to:
| This article is about the shield with the name "Defender". For the title "Legendary Defender", see Defender of Ascalon. |
| Defender | ||||
|---|---|---|---|---|
|
||||
| Shield details | ||||
|
||||
| Salvage | ||||
|
The Defender is a fairly common shield identical to Tower Shield.
When dyed, the center of the front of the shield changes color, along with the outer edges and parts on the back.

| This is the Defenders disambiguation page.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes |
|
![]() Earth-616 A · I · G · F · Q Organized team of lesser-powered heroes |
|||
![]() Earth-616 A · I · G · F · Q Groups of heroes organized by Dr. Strange |
![]() Earth-616 A · I · G · F · Q |
![]() Earth-616 A · I · G · F · Q Part of the 50-State Initiative |
![]() Earth-1610 A · I · G · F · Q Ultimate Universe |
![]() Earth-1298 A · I · G · F · Q Mutant X |
![]() Earth-93074 A · I · G · F · Q What If Legion had killed Xavier and Magneto? |


Defenders are off-hand weapons that are wielded in the shield slot and provide positive attack bonuses. To wield a defender, a player must have an Attack level high enough to wield a weapon of that metal and a Defence level high enough to wear armour of that metal.
Defenders are non-tradeable, members-only items. They can be obtained by killing the Cyclopes on the top floor of the Warriors' Guild. Ten warrior guild tokens are used up for every minute spent in the Cyclopes area. Eventually a Cyclops will drop a Bronze defender, and when a player has this, they need to go to Kamfreena (who is located on that floor) and show it to her. The next time that player enters, Kamfreena will inform the player that the Cyclopes will now drop the next level defender (Iron). The player will then have to kill Cyclopes until they are lucky enough to receive this drop. This process is continued for Steel, Black, Mithril and Adamant until the player finally gets to the rune defender.
The time needed to obtain a defender varies and the whole process can take anywhere between 700 and 2,400 tokens (about 1-4 hours) to get to a Rune defender. However, it may take over 10,000 tokens to get to Rune, if you are extremely unlucky. Many players have spent over 1,500 tokens, and never seen a single defender, even Bronze, so be warned. A Ring of wealth does not affect a player's chance to receive a defender.
If a player drops their defender, most likely from death, they will need to start over. Because of this, it is wise for a player to keep their other defenders in their bank, so that they can show Kamfeena and start on the defender they dropped. For example, if a player loses his or her Rune defender, but has an Adamant defender in the bank, the player can show Kamfreena the Adamant defender and not be forced to start over. (Alternatively, the player can obtain two or more Rune defenders and only take up one bank inventory space.) Multiple copies of the same defender can be obtained, thus many players choose to stock up on Rune Defenders so it won't be a hassle to obtain another.
Contents |
Examine option - "A defensive weapon."
Use defender on Kamfreena - "I have a (type) defender, please let me in to kill some more Cyclopes!"
Kamfreena responses -
| Defender | Attack & Defence Levels Required |
Attack Bonus | Defence Bonus | Other Bonus | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Summoning | Strength | Prayer | ||
Bronze |
1 | +3 | +2 | +1 | -3 | -2 | +3 | +2 | +1 | -3 | -2 | +1 | 0 | 0 |
Iron |
1 | +5 | +4 | +3 | -3 | -2 | +5 | +4 | +3 | -3 | -2 | +2 | 0 | 0 |
Steel |
5 | +7 | +6 | +5 | -3 | -2 | +7 | +6 | +5 | -3 | -2 | +3 | +1 | 0 |
Black |
10 | +9 | +8 | +7 | -3 | -2 | +9 | +8 | +7 | -3 | -2 | +4 | +2 | 0 |
Mithril |
20 | +10 | +9 | +8 | -3 | -2 | +10 | +9 | +8 | -3 | -2 | +5 | +3 | 0 |
Adamant |
30 | +13 | +12 | +11 | -3 | -2 | +13 | +12 | +11 | -3 | -2 | +6 | +4 | 0 |
Rune |
40 | +20 | +19 | +18 | -3 | -2 | +20 | +19 | +18 | -3 | -2 | +8 | +5 | 0 |
|
|
|
|---|---|
Defender could mean the following:
Contents |
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
| Defender | ||
|---|---|---|
|
||
| English: | Defender | |
| Attribute: | DARK |
|
| Types: | Zombie/Effect | |
| Level: | 4 |
|
| ATK/DEF: | 1500/2000 | |
| Card Lore: | Se attacca un mostro di elemento fuoco o tipo aqua aumenta l'attacco di questo mostro di 500 punti fino alla fine della battle phase. Se viene attaccato da un mostro di attacco inferiore alla difesa di questa carta mentre questa carta è in difesa distruggi il mostro attaccante. | |
| Sets with this Card: | Battaglia dei Guerrieri | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
|
|
Heartless
|
|---|
| Ombre |
| Shadow | Shadow Gigas | Mega-Shadow Neoshadow | Novashadow |
| Spietati |
| Invisibile | Orcus Darkside | Seguace Oscuro |
| Guerrieri |
| Soldato | Disertore | Sergente Soldato Aereo |
| Artiglieria |
| Cannoniere | Cannoncino | Lanciatore Silenzioso | Cannone Jumbo | Cannone Glaciale | Lanciatore Spaziale Robot Vigilante | Sorvegliante | Guardiano | Robot Distruttore |
| Cappuccini |
| Notturno Rosso | Rapsodia Blu | Opera Gialla | Requiem Verde | Ballata Nera | Roccia Argentea | Tango Scarlatto | Capriccio Grigio | Aria Striata | Marcia Turchese | Elegia Zaffiro | Blues Smeraldo | Metal Primavera | Jazz Cremisi | Concerto Rosa | Serenata Smeraldo |
| Piante |
| Rampipianta | Pianta Atroce | Pianta Fire | Pianta Blizzard | Pianta Veleno |
| Bestie |
| Powerwild | Bouncywild | Sniperwild Behemoth | Behemoth Rovinato | Arch Behemoth |
| Veicoli |
| Biella Rovente | Paraurti Impazzito Aeroplano |
| Incantatori |
| Wizard Mastro Libraio | Mastro delle Rune | Maestro delle Barriere Indovino |
| Elementali |
| Globo di Fiamme Cubo di Gelo | Cristallo di Neve Lord Tormenta | Lord Vulcano |
| Fuorilegge |
| Bandito Lunabandito Pirata |
|
The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
Faction: Hero
The Defender's power sets are:
Primary: Buff/Debuff
Secondary: Ranged
The Defender has Low Hit Points and Medium Damage.
A Defender's primary power sets are designed specifically for buffing or debuffing. They are:
A Defender's secondary power sets are designed for ranged attacks. They are:
The underlying principle behind Defender play is that of support. No single power of the Defender sets tends to pack a distinct punch on its own, because they're designed to improve the power of a team. What this means is that most Defender attack sets are designed to start with a large number of cumulative attacks.
This can be seen fairly evidently in Defender secondaries; most of them attack very quickly, and almost all Defender secondaries have a cumulative debuff effect of some variety. This means that a Defender's actual attacks can be stacked together very quickly, and their debuffing effects can be maximized. Therefore, the most potent powers of the Defender are usually at their finest because they can be stacked. Defender play, when solo, is very action-focused; you attack very quickly, and many of your buffs and debuffs recharge very quickly. This speed seems to be so that in a team, you can quickly transfer your attention around to different concerns.
As a noteworthy exception, Archery does not have a cumulative debuff effect, instead possessing a basic accuracy boost. In the past it was thought that Archery synergized with Trick Arrow, as it was believed attacks from the primary and secondary did not cause any issues regarding re-drawing the weapon. Before Issue 11, Developers weighed in on this discussion on the official forums to assure players that there was nothing that slowed down/quickened attacks because of weapon draw animations. During Issue 11, the animations for both Archery and Trick Arrows had their weapon draw times, as well as many of their 'arrow draw times', removed. Now, a player with either Archery or Trick Arrows will be faster than before (whether they draw their bow before attacking or not), and a player with both Archery and Trick Arrows will be even faster. The developer, Back Alley Brawler, encouraged people to see the change not as characters being slower if they didn't have both powersets (as each set is now much faster than before), but as a bonus if they did.
The unfortunate drawback is that Defenders rarely have much direct impact; because their powers are so powerful when cumulative, they tend to not have much immediate effect on their own. Defeating a higher conning boss or lieutenant for most low-level Defenders can best be compared to pushing rope uphill. While the Defender is often very safe, with their debuffs and buffs, the exchange for this safety is speed.
|
|