The Death Ray is attached to the underside of Mothership Zeta and seems to be its main offensive weapon. The player uses the ray in This Galaxy Ain't Big Enough... to destroy the enemy ship that attacks at the end of the quest.
The first encounter the player has with the Death Ray is when the Observation area is first reached. A giant Alien head will appear as a holographic display, speak angrily, then a little while later a very loud noise will be heard and if one looks down they will see a large beam cross the see-through floor. It is unknown what the target was, if there was any. It's possible the Alien Captain was trying to intimidate the player into surrender or merely taking out frustration due to the player's constant killing of his crew and scuttling of his devices.
Shortly after, the quest This Galaxy Ain't Big Enough will begin and the destruction of the Death Ray will become your major objective.
The options are, respectively, from the right to the left on the console. Use the button in the middle to fire. It takes roughly five seconds to charge each time and its ability to fire will be shown through the button lighting up and spinning. A good use of these controls is to keep shields up at all times, waiting for the enemy to fire, then switching to powerful ray, firing, and switching back, and repeating. This is a guaranteed method of surviving in one try the alien encounter.
The player has an opportunity to attack Earth with the Death Ray. After the room with the generator nest is cleared out, the ray can be configured to aim at Earth near Algonquin National Park in Ontario, Canada. The explosion spans around 350 miles, or 550 kilometers (past Detroit or Cleveland). The controls on the right console change where the Death Ray aims, and the right-hand control on the left console fires the Death Ray.
Unusually, after you "destroy" the Death Ray you are still able to use it at the end of the quest to take out an incoming alien spaceship, and the Death Ray functions perfectly fine. This may have been an oversight by Bethesda in order to have an "explosive" ending to their last DLC. But the Death Ray could have a backup power supply which would also explain why it is working by the time you kill the Captain.
![]() Death Ray being fired at space |
![]() Death Ray being fired against Earth |
![]() The controls in the player uses to fire at the enemy ship |
| Final Fantasy XI Spell Death Ray |
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| MP: | 49 |
| Effect: | Dark damage |
| Duration: | N/A |
| Casting Time: | 4.5 sec |
| Recast Time: | 29.25 sec |
| Magic Type: | Blue Magic |
| Element: | Dark |
| Jobs: | BLU 34 |
Death Ray is a Blue Mage skill that is learned from Hecteyes. It deals Dark damage to an enemy. This spell costs two Blue Magic Points to set.
| v · e · d |
|---|
| Recurring Spells |
| 1000 Needles - Acid - Aero - Angel Whisper - Aqua Breath - Blaster - Bad Breath - Doom - Drain - Flamethrower - Frog Song - Goblin Punch - Level 5 Death - Lifebreak - Limit Glove - Magic Hammer - Matra Magic - Mighty Guard - Roulette - Self-Destruct - White Wind |
| Final Fantasy V |
| Aera - Aeroga - Dark Spark - Death Claw - Flash - Level 2 Old - Level 3 Flare - Level 4 Graviga - Lilliputian Lyric - Mind Blast - Missile - Moon Flute - Off-Guard - Time Slip - Transfusion - Vampire |
| Final Fantasy VI |
| Dischord - Force Field - Grand Delta - Lv ? Holy - Lv 3 Confuse - Lv 4 Flare - Quasar - Reflect??? - Rippler - Stone - Traveler - Tsunami |
| Final Fantasy VII |
| Beta - Chocobuckle - Death Force - Dragon Force - Laser - L4 Suicide - Magic Breath - Pandora's Box - Shadow Flare - Trine |
| Final Fantasy VIII |
| Degenerator - Electrocute - Gatling Gun - Homing Laser - Lv? Death - Laser Eye - Micro Missile - Raybomb - Shockwave Pulsar - Ultra Waves |
| Final Fantasy IX |
| Angel's Snack - Auto-Life - Earth Shake - Frog Drop - Frost - Level 3 Def-Less - Level 4 Holy - Mustardbomb - Night - Twister - Vanish |
| Final Fantasy X |
| Fire Breath - Jump - Nova - Seed Cannon - Stone Breath - Thrust Kick |
| Final Fantasy X-2 |
| Annihilator - Cry in the Night - Drill Shot - Heaven's Cataract - Mortar - Storm Cannon - Supernova |
| Final Fantasy XI |
| Actinic Burst - Amplification - Asuran Claws - Awful Eye - Battle Dance - Blank Gaze - Blastbomb - Blitzstrahl - Blood Drain - Blood Saber - Bludgeon - Body Slam - Bomb Toss - Cannonball - Chaotic Eye - Claw Cyclone - Cleave - Cocoon - Cold Wave - Corrosive Ooze - Cursed Sphere - Death Ray - Death Scissors - Diamondhide - Digest - Dimensional Death - Disseverment - Enervation - Exuviation - Eyes On Me - Feather Barrier - Feather Storm - Feather Tickle - Filamented Hold - Firespit - Flying Hip Press - Foot Kick - Frenetic Rip - Frightful Roar - Frost Breath - Frypan - Geist Wall - Grand Slam - Head Butt - Healing Breeze - Heat Breath - Hecatomb Wave - Helldive - Hydro Shot - Hysteric Barrage - Ice Break - Infrasonics - Jet Stream - Jettatura - Light of Penance - Lowing - MP Drainkiss - Maelstrom - Magic Fruit - Magic Hammer - Magnetite Cloud - Mandibular Bite - Memento Mori - Metallic Body - Mind Blast - Mysterious Light - Pinecone Bomb - Plasma Charge - Poison Breath - Pollen - Power Attack - Queasyshroom - Radiant Breath - Ram Charge - Reactor Cool - Refueling - Regurgitation - Saline Coat - Sandspin - Sandspray - Screwdriver - Seedspray - Sheep Song - Sickle Slash - Smite of Rage - Soporific - Sound Blast - Spinal Cleave - Spiral Spin - Sprout Smack - Stinking Gas - Tail Slap - Temporal Shift - Terror Touch - Uppercut - Venom Shell - Vertical Cleave - Voracious Trunk - Warm-Up - Wild Carrot - Wild Oats - Yawn - Zephyr Mantle |
| Final Fantasy Tactics Advance |
| Drain Touch - Hastebreak - LV? S-Flare - Poison Claw - Stare |
| Final Fantasy Tactics A2 |
| Eerie Sound Wave - Quake - Roar - Sandstorm - Screech - Unction - War Dance |
| Lists |
| Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Tactics Advance - Tactics A2 |
| v · e · dEnemy Abilities |
|---|
| Physical |
| Axe - Body Slam - Crush - Haymaker - Knife - Rush - Sword Dance |
| Elemental |
| Acid Rain - Aeroja - Almagest - Aqua Breath - Atomic Ray - Avalanche - Beam - Blaze - Breath - - Cyclone - Diamond Dust - Earthquake - Electrocute - Fireball - Flame - Flamethrower - Frost - Hellfire - Inferno - Judgment - Lightning - Quicksand - Sandstorm - Scorch - Shadow Flare - Snowstorm - Spark - Tornado - Tremor - Trine - Tsunami - Wind Slash |
| Restorative/Prevention |
| Angel Whisper - Eerie Sound Wave - Mighty Guard - Pollen - Potion - Wall Change - White Wind |
| Status |
| Acid - Bad Breath - Blaster - Bone - Breath - Death Claw - Digestive Acid - Entangle - Flash - Frog Song - Frost - Gaze - Grand Cross - Ink - Mind Blast - Mustardbomb - Needle - Night - Poison Claw - Poison Gas - Pollen - Powder - Sandstorm - Stone Breath - Stone Gaze - Tongue - Vampire |
| Stat |
| Dragon Force - Guard-Off - Pollen |
| Non-elemental |
| 1000 Needles - Aqua Breath - Beam - Big Bang - Black Fang - Black Hole - Bone - Blaster - Cave-In - Chef's Knife - Cleave - Crush - - Cyclone - Death Claw - Delta Attack - Dischord - Karma - Self-Destruct - Flare Star - Goblin Punch - Heartless Angel - Laser - Level 3 Flare - Level 5 Death - Lifebreak - Maelstrom - Magic Hammer - Matra Magic - Mega Flare - Needle - Reverse Polarity - Roulette - Sacrifice - Sandstorm - Seed Cannon - Shadow Flare - Shockwave - Snort - Sonic Boom - Stone - Supernova - Tentacle - Traveler - Tsunami - Wave Cannon - Zantetsuken |
| Lists |
| Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Dirge of Cerberus - Before Crisis - Crisis Core - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Tactics - Tactics Advance - Tactics A2 - Crystal Defenders - Vagrant Story - Crystal Chronicles - Ring of Fates - My Life as a King - Mystic Quest |
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