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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The Death Penalty is a recurring gun in the Final Fantasy series.

Contents

Appearances

Final Fantasy VII

Death Penalty is the ultimate weapon for Vincent Valentine. It is obtained in the Crystal Cave. Death Penalty's power is boosted after every enemy it kills. Due to a glitch, if enough enemies are killed, the Death Penalty can kill any enemy with a single hit, including superbosses.

It may also be interesting to note that though the gun is a rifle, Vincent wields it with only one hand like a pistol.

Dirge of Cerberus -Final Fantasy VII-

Concept Artwork of the Death Penalty.

Death Penalty is once again Vincent's ultimate weapon in Dirge of Cerberus. It can only be used in the last level of the game, when Vincent is in his Chaos form. Unlike the original design which focused on being a rifle, the new version is completely made of metal, sports five unraveling chambers, and a menacing look that makes it resemble a revolver. Death Penalty is easily the most powerful weapon in the game, doing 2,000 damage to almost every enemy.

Final Fantasy XI

A Corsair utilizing the Death Penalty.

Death Penalty is the Corsair's Mythic Weapon, which enhances the "Quick Draw" ability and has a unique Weapon skill called "Leaden Salute".


This article uses material from the "Death Penalty" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Death penalty article)

From GuildWiki

Death penalty (commonly abbreviated as "DP") reduces your maximum health and energy values by the current % amount of the penalty. Every time you earn a penalty, it is added to your current total; this total cannot exceed -60%. A Death Penalty is the opposite of a Morale Boost, although both are added together for a cumulative effect.

Note: The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

Sources

Death Penalty is caused by death, whether through being killed or suiciding. Each death increases your DP by -15%.

Under certain conditions, you will not receive death penalty when you die. These include:

Removal

There are currently six known methods to remove DP:

  1. Earning XP. Every 75 XP earned will reduce DP by 1%.
    • You need 1125 XP to remove a 15% DP and 4500 XP to remove the maximum DP of 60%.
    • Capture of an elite skill by an L18 character earns enough XP to remove all DP. Claiming quest rewards can also quickly reduce the penalty.
  2. Earning Morale Boosts.
    • PvE You can earn +2% morale for killing bosses, killing special mobs, or performing special tasks.
    • PvP: You can earn +10% morale for holding the flag stand for two consecutive minutes (GvG), holding the altar for two consecutive minutes (king of the hill maps in Heroes' Ascent), or killing the enemy Ghostly Hero (other maps in Heroes' Ascent). When an enemy player dies while you are alive your DP will be reduced by 2%, but you won't gain morale boost.
  3. An "Offering to Courage" yields a +2% morale bonus to the player (in Tyria, the bonus applies to the entire party, including Heroes and Henchmen). Note: Blessings are only available when the world has the Favor of the Gods.
  4. Using special items in PvE can provide a morale boost, reduce DP, or eliminate DP completely:
  5. Going back to town or outpost will completely remove a character's DP.
  6. Exiting (failing or resigning) certain missions like The Elusive Golemancer will remove all DP, especially if the mission is started from an explorable zone.

Notes

  • Quest rewards will not remove DP for henchmen or Pets, since they do not receive the XP.
  • Death Penalty applies to the maximum health and energy before the effects of upgrades are applied.
    • Example: a character with 220 health starting from a base of 200 with a 10% DP will lose only 20 health (0.1 * 200) rather than 22 (0.1 * 220).
    • Example: a character with 60 energy starting from a base of 50 with a 10% DP will lose only 5 energy (0.1 * 50) rather than 6 (0.1 * 60).
  • Death penalty will never reduce health or energy below 1.
    • Example: A character with maximum health of 480 using three Superior runes will have 255 health (480 - 3*75). Normally, 60% DP would reduce their health by 288 points (60% of 480) to -33 health, which would mean permanent death. Instead, the character will have 1 health.
  • Characters with high DP resulting in a maximum health of 1 can have trouble being resurrected or removing their DP:
    • Some resurrection skills restore characters to 50% of health, rounded down. For a single health point, that would be zero health, so the character will resurrect and immediately die again.
    • Characters with 1 health resurrected by these skills will not remain alive long enough to gain XP (to reduce the DP) or to remove the equipment reducing their health.
    • This can be used to the player's advantage when death leveling pets.
    • The relevant skills are: Rebirth, Resurrect, and Light of Dwayna
  • Consider DP when choosing skills, especially for professions that typically have low energy. For example, warriors with 20 maximum energy and more than 50% DP will not be able to cast skills that cost 10 energy.
  • In Hard Mode, parties must return to their last outpost if all members reach 60% DP. Each player will see the message, Your party has been defeated.
Facts about Death penaltyRDF feed

This article uses material from the "Death penalty" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

4.57
(7 votes)
There is more information available on this subject at Death Penalty on the English-language Wikipedia.

The Death Penalty is a form of legal punishment involving the execution of an individual [1]. The Death Penalty is used when violating laws of particular importance of the United Nations Space Command, such as the JAG 4465/LHG protocol. The form of execution is almost invariably the firing squad or "sleeping pills"[citation needed], as it is the fastest and least costly means available. Some instances of the death penalty being threatened on UNSC personnel include failure to comply with the Cole Protocol, insubordination and cowardice.

Humanity is not the only species to administer the death penalty. The Covenant punish various infractions of varying degrees with death: captured prisoners are executed once their usefulness has ended[2]; incompetent Unggoy are brutally killed, or even fed to Jackals[3]; leaders responsible for military failures are publicly humiliated and executed[4]; and heretics and other dissidents are silently assassinated by Covenant Loyalists[5]. The Covenant seem more free in dispensing their form of justice, often without any form of trial other than a public shame inquisition, and use them as opportunities to serve as examples to others who would follow in their footsteps, of the consequences of those who fail or oppose the Prophets and their followers.

Sources

  1. Halo: Ghosts of Onyx, page 122
  2. Halo 3
  3. Halo: First Strike
  4. Halo 2
  5. Halo 2

This article uses material from the "Death Penalty" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Death article)

From TibiaWiki

In Tibia, you die when your HP runs out. Not everything is lost though. The Gods will grant you another chance for a small sacrifice and you can be revived in your hometown's temple.

See also: Death Damage and Death List

Contents

Consequences of Death

Skill and Experience Loss

  • From Level 1-24 a player will lose 10% of his experience points, skill tries and spent mana.
  • From Level 25 and above a player will lose math % of his experience points, skill tries and spent mana.

Where plevel: player's current level
Where plevelpercent: player's adquired level %
Where pexperience: player's current experience

You can still make your Skill and Experience loss get lower by buying a promotion and blesses. By buying a promotion your lose will decrease in 30% and each bless will decrease it by 8%.

Number of Blessings Non-Promoted Player Promoted Player
0 Bless math% math%
1 Bless math% math%
2 Bless math% math%
3 Bless math% math%
4 Bless math% math%
5 Bless math% math%

Where npenalty: math for players with level 25 and above, and math for players with level lower or equal to 24

Item Loss

Number of Blessings Container Losing Chance Equipment Losing Chance
0 Bless 100% 10%
1 Bless 70% 7%
2 Bless 45% 4.5%
3 Bless 25% 2.5%
4 Bless 10% 1%
5 Bless 0% 0%

Amulet of Loss

You can still use an Amulet of Loss to avoid dropping Equipment, if you wear an AoL when you have blessings you will lose both the AoL and the blessings.

Red Skull

If you have a Red Skull, everything you wear will be lost upon a death - even if you have an Aol and/or all Blessings.

Black Skull

If you have a Black Skull, everything you wear will be lost upon a death, including AoL and all blessings. In addition, when you respawn in the temple you will only have 40 HP and no mana.


This article uses material from the "Death" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010
(Redirected to Doom Penalty article)

From Yu-Gi-Oh!

Doom Penalty
デス・ペナルティ
 English: Doom Penalty
 Japanese (Kanji): デス・ペナルティ
 Translated: Death Penalty
Type: Trap Cards
Property: Normal Image:Normal.png
Card Description(s):
Card Appearance(s):
Other Card Information:
Anime
Yu-Gi-Oh! 5D's: Present
Manga
TCG/OCG Statuses
Card/Deck/Starchip/DP Costs
Video Game Numbers
Video Game Statuses
Facts about Doom PenaltyRDF feed
Attribute Trap Cards  +
Card Image DeathPenalty-JP-Anime-5D.png  +
Card Type Normal Trap Cards  +
Class 1 AniEx  +
Class 2 Anime  +
English Name Doom Penalty  +
Japanese Name デス・ペナルティ  +
Lore Activate when a monster your opponent Activate when a monster your opponent controls destroyed a monster you controlled by battle. Inflict damage to your opponent equal to half of the destroyed monster's ATK, then destroy the monster that attacked. destroy the monster that attacked.
Medium Yu-Gi-Oh! 5D's  +
S/T Class Normal Spell Cards  +
Translated Name Death Penalty  +
Types Normal  +

This article uses material from the "Doom Penalty" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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