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Dark Miasma: Misc

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City of Heroes

Up to date as of January 31, 2010

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Overview

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Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.

Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.

Power Table

The Dark Miasma powerset is available as a primary set for Defenders, or as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Twilight Grasp 1 1 Ranged, Foe -Accuracy -Damage, Team Heal
Tar Patch 1 2 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 2 4 Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -Accuracy
Howling Twilight 6 10 Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect
Shadow Fall 8 16 Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Fearsome Stare 12 20 Ranged (Cone), Foe Fear, -Accuracy
Petrifying Gaze 18 28 Ranged Hold
Black Hole 26 35 Ranged Targeted area of effect, Foe Intangible
Dark Servant 32 38 Summon Dark Servant: Ranged Debuff Special

Powers

The following are powers in the Dark Miasma powerset.

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Image:DarkMiasma_BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level 26 (Defender)
35 (Corruptor)
35 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Intangible
Enhancements Enhance Accuracy
Enhance Range
Enhance Intangibility Duration
Reduce Endurance Cost
Increase Attack Rate
Set Categories Immobilize

Image:DarkMiasma_DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.

The Dark Servant will remain at your side for 240 seconds (Mastermind).

Recharge Very Long
Minimum Level 32 (Defender)
38 (Corruptor)
38 (Mastermind)
Effects Summon Dark Servant
Powers Chill of the Night (PBAoE), Minor Damage (Negative), Foe -Accuracy
Twilight Grasp (Ranged) Foe -Accuracy -Damage, Team Heal
Petrifying Gaze (Ranged Hold)
Darkest Night (Toggle: Ranged; Targeted AoE), Foe -Accuracy, -Damage
Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -Accuracy
Enhancements Enhance Accuracy
Enhance ToHit Debuff
Enhance Heal
Enhance Immobilization Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance Hold Duration
Set Categories Healing
ToHit Debuff
Immobilize
Holds

Image:DarkMiasma_DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.

Recharge Slow
Minimum Level 2 (Defender)
4 (Corruptor)
4 (Mastermind)
Effects Ranged
Targeted area of effect
Foe -Damage, -Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

Image:DarkMiasma_FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Recharge Slow
Minimum Level 12 (Defender)
20 (Corruptor)
20 (Mastermind)
Effects Ranged (Cone)
Foe Fear
-Accuracy
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff

Image:DarkMiasma_HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds

Damage Minor (Negative)
Recharge Very Long
Minimum Level 6 (Defender)
10 (Corruptor)
10 (Mastermind)
Effects Ranged (AoE)
Target Slow, -Recharge, Disorient, Ally Rez
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Set Categories Stuns
Slow Movement
Targeted AoE Damage

Image:DarkMiasma_PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Recharge Slow
Minimum Level 18 (Defender)
28 (Corruptor)
28 (Mastermind)
Effects Ranged Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Hold Duration
Enhance Range
Set Categories Holds

Image:DarkMiasma_ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level 8 (Defender)
16 (Corruptor)
16 (Mastermind)
Effects Stealth (PBAoE); 35ft (PvE), 389ft (PvP)
+ Defence (All)
+ Resistance (Energy, Negative, Psionics and Fear)
Enhancements Enhance Damage Resistance
Enhance Defense Buffs
Increase Attack Rate
Reduce Endurance Cost
Set Categories Resist Damage
Defense

Image:DarkMiasma_TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level 1 (Defender)
2 (Corruptor)
2 (Mastermind)
Effects Targeted area of effect
Target -Speed
-Resistance
-Fly
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Slow Movement

Image:DarkMiasma_TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.

The Mastermind version of Twilight Grasp has half the healing radius of the others.

Recharge Moderate
Minimum Level 1 (Defender)
1 (Corruptor)
1 (Mastermind)
Effects Ranged
Foe -ToHit
Foe -Damage
Foe -Regeneration
PBAoE Ally Heal
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal
Enhance ToHit Debuff
Enhance Accuracy
Set Categories Healing
ToHit Debuff

External Links


This article uses material from the "Dark Miasma" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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