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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Dark Knight Artifact Armor
See also: Dark Knight (Job).

In Final Fantasy XI, the Dark Knight is one of the advanced jobs available for players to unlock upon obtaining level 30. The quest for Dark Knight involves traveling to Bastok and then walking to Palborough Mines. Inside the mines, which are controlled by Quadavs, the player must find a boat and take an underground river to see Zeid, the most notable and famous Galka Dark Knight and champion of Bastok.

Zeid grants the player a Great Sword with which he must slay 100 creatures, it is only after performing this time consuming and tedious quest that a character earns the right to play as a Dark Knight. In Final Fantasy XI, Dark Knights hold the best weapon rating in scythe, are excellent wielders of great swords and formidable users of Great Axes and single handed axes.

Dark Knights are granted access to a unique line of Absorb spells. They temporarily siphon, or take away an ability from an enemy and add it to their own. These absorbed abilities consist of all the 7 major stats present in the game; Strength, Vitality, Dexterity, Agility, Mind, Intelligence and Charisma. Recently, they also gained the ability to Absorb an enemies TP. Although limited to only 1st and 2nd tier Black Mage spells, Dark Knights are given access to vital spells like drain and aspir.

Dark Knights excel at heavy physical damage, although by no means the best in the game at this, when combined with debilitating magical attacks to hamper and weaken an enemy, Dark Knights make formidable damage dealers within a party. Though they can wear heavy armor, Dark Knights are generally quick to die if attacked while utilizing Job Abilities such as Last Resort or Soul Eater which sacrifices defense for a greater boost to attack.

Contents

Becoming a Dark Knight

Go to Zeid and take his quest. Slay 100 enemies with the Chaosbringer sword. After doing so, return to Zeid and he will grant you the Dark Knight job and by killing 100 more enemies you can obtain the Greatsword Deathbringer.

Dark Knight Abilities

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Job Abilities

Level  Name
01  Blood Weapon
05  Arcane Circle
15  Last Resort
20  Weapon Bash
30  Soul Eater
Merit  Dark Seal
Merit  Diabolic Eye

Job Traits

Level  Name
10  Attack Bonus
20  Resist Paralyze
25  Arcana Killer
30  Attack Bonus II
40  Resist Paralyze II
50  Attack Bonus III
60  Resist Paralyze III
70  Attack Bonus IV
Merit  Desperate Blows
Merit  Muted Soul

Spell List

Level  Spell
05  Stone
06  Poison
10  Drain
11  Water
15  Bio
17  Aero
20  Aspir
20  Bind
23  Fire
Level  Spell
26  Poisonga
29  Blizzard
30  Sleep
31  Absorb-MND
32  Tractor
33  Absorb-CHR
35  Thunder
35  Absorb-VIT
Level  Spell
37  Stun
37  Absorb-AGI
39  Absorb-INT
40  Bio II
41  Absorb-DEX
42  Stone II
43  Absorb-STR
45  Absorb-TP
Level  Spell
46  Poison II
48  Water II
54  Aero II
56  Sleep II
60  Fire II
62  Drain II
66  Blizzard II
71  Dread Spikes
72  Thunder II

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Scythe A+ 6 114 276
Great Sword A- 6 114 269
Axe B- 5 109 240
Great Axe B- 5 109 240
Sword B- 5 109 240
Dagger C 5 105 225
Club C- 5 105 220
Marksmanship E 4 94 200
Evasion C 5 105 225
Parrying E 4 94 200

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Dark Magic A- 6 114 269
Elemental Magic B+ 5 109 256
Enfeebling magic C 5 105 225

Dark Knights in Final Fantasy XI

Strengths

  • Dark Knights bring unique set of status ailments they can inflict on enemies with "Absorb" spells.
  • Dark Knights can potentially gain TP very quickly while depriving enemies of their own.
  • Dark Knights make great use of their early access to the spell Stun and are used often times in Burning Circle battles.

Weaknesses

  • Dark Knight abilities generate a large amount of enmity, therefore the player has to refrain from going all out.
  • Dark Knights, despite wearing heavier armor, tend to end up with low defense through use of abilities and are KOed easily.
  • Due to Scythe's having a very high delay a Dark Knight needs to stack a lot of accuracy boosting equipment to make every hit count.

Subjobs

Thief

Thief is a very popular subjob for Dark Knights to assist in increasing spike damage. Using sneak attack and trick attack allows a Dark Knight to drastically increase weapon skill damage. It is often used in combination with Last Resort and on occasion, though typically not successfully, with Soul Eater.

Warrior

Warrior is the most popular and widely accepted subjob for Dark Knights for increasing damage over time. Berserk allows them to increase damage with each hit. Physical statistics from warrior also provides a slight advantage particularly in terms of Strength.

Samurai

Samurai has recently been given a boost due to a version update that added the ability Hasso and Seigan. In particular, Hasso provides a faster attack speed, strength, and Accuracy bonus while using two handed weapons. Since most Dark Knights use either a Great Sword or a Scythe, this is an attractive feature for Samurai as a subjob.

Ninja

In many high level events such as Dynamis or Einherjar, Dark Knights gain protection from many devastating or crippling enemy TP attacks with use of utsusemi. Due to a version update, many more Dark Knights sub Samurai.

v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - Thief - White Mage - Black Mage - Red Mage
Original Advanced Jobs
Beastmaster - Bard - Paladin - Dark Knight - Summoner - Ranger
Rise of the Zilart Jobs
Ninja - Samurai - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar

This article uses material from the "Dark Knight (Final Fantasy XI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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