In Final Fantasy X, Overdrive Modes are methods that are used to fill the Overdrive gauge. Overdrive modes are learned through actions performed by a character and through effects endured by a character. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
Name | Turns to learn | Description | ||||||
---|---|---|---|---|---|---|---|---|
Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | ||
Stoic | Start | By taking damage from an enemy | ||||||
Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | By damaging an enemy (does not apply offensive items or Overdrive attack) |
Healer | 80 | 60 | 110 | 170 | 100 | 200 | 170 | By healing an ally (does not apply if the character is healing herself/himself) |
Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | When an ally (or both) takes damage by an enemy |
Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By the character killing an enemy |
Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | By winning a battle while being an active, front line fighter |
Tactician | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By inflicting the enemy with any negative status ailment |
Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | By defeating an enemy with high HP |
Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | By the character getting a turn |
Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | By a character getting a turn while in Critical status (HP being yellow) |
Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | By getting a turn while being the only one able to battle, ie two other allies are either Petrified, KOed, Escaped or Blown Away |
Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | By running away (escaping) from battle |
Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | By evading an enemy attack |
Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | By reducing or otherwise nullifying an enemies attack, ie through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect |
Victim | 100 | 80 | 100 | 110 | 130 | 120 | 90 | By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character |
Sufferer | 120 | 100 | 110 | 130 | 100 | 160 | 125 | By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse |
Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | By an enemy KO'ing an ally |
The son of a prize fighter named Battlin' Jack, Matt grew up in the relative poverty of Hell's Kitchen with much reverence for his father, who constantly pressed him to study instead of playing with his friends. In turn, they taunted him with the nickname, 'Daredevil', since he always went back to studying, (or secretly training in his father's gym) instead of doing things with them. As a boy, Matt witnessed a man about to be hit by a truck, and pushed him out of the way, just as the truck crashed and spilled it's cargo, extremely toxic chemicals, into his face. He awoke in the hospital, now blind from the toxins, and learned that his other senses were amplified as a result of his loss of sight. He was able to see by a radar-like sense using natural sounds around him, giving him ultimate confidence in his surroundings. He would later become a lawyer, opening a law firm with Foggy Nelson, and taking on the mantle of 'Daredevil' after his father's death, in order to protect the citizens of Hell's Kitchen and bring justice to the streets as well as the courtroom. |
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Alternate Reality Versions · Daredevil's Comics · Movies |
Punisher killed Spider-Man.
(Earth-58942) |
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