The Full Wiki

More info on Dance (Final Fantasy VI)

Dance (Final Fantasy VI): Misc

Advertisements
  

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The Dance ability is Mog's special ability in Final Fantasy VI. It works similar to the Terrain ability in Final Fantasy V. When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. There is a 50% chance Mog will "stumble" on his first attempt in a battle if Mog is not on a home terrain, and if Mog succeeds, control over him is lost for the remainder of the battle or until Mog dies. Mog learns new dances by fighting in different areas. If Mog is in an area whose home terrain he does not know the dance for, he learns the dance. One thing to note, however, is that Mog will not learn a dance if he danced during the battle.

The chances of using a particular ability from a Dance varies. Below is a chart of the Dances, abilities, and chances of using said ability.

Wind Rhapsody
Wind Slash - 7 in 16
Sun Bath - 6 in 16
Plasma - 2 in 16
Cockatrice - 1 in 16

Forest Nocturne
Leaf Swirl - 7 in 16
Forest Healing - 6 in 16
Will o' the Wisp - 2 in 16
Wombat - 1 in 16

Desert Lullaby
Sand Storm - 7 in 16
Antlion - 6 in 16
Wind Slash - 2 in 16
Meerkat - 1 in 16

Love Serenade
Will o' the Wisp - 7 in 16
Apparition - 6 in 16
Snare - 2 in 16
Tapir - 1 in 16

Earth Blues
Rock Slide - 7 in 16
Sonic Boom - 6 in 16
Sun Bath - 2 in 16
Whump - 1 in 16

Water Harmony
El Nino - 7 in 16
Plasma - 6 in 16
Apparition - 2 in 16
Racoon - 1 in 16

Twilight Requiem
Cave In - 7 in 16
Snare - 6 in 16
Will o' the Wisp - 2 in 16
Poisonous Frog - 1 in 16

Snowman Rondo
Snowball - 7 in 16
Avalanche - 6 in 16
Snare - 2 in 16
Arctic Hare - 1 in 16

Dances

Abilities are listed in their order of frequency.

SNES Name GBA Name Japanese Name Terrain Actions
Wind Song Wind Rhapsody かぜのラプソディ
(Kaze no Rapusodi)
Wind Rhapsody's home terrain includes the Veldt, barrens, the Colosseum, and battles fought on airships. Wind Slash, Sun Bath, Plasma, Cockatrice
Desert Aria Desert Lullaby さばくのララバイ
(Sabaku no Rarabai)
Desert Lullaby's home terrain includes deserts. Sand Storm, Antlion, Wind Slash, Meerkat
Forest Suite Forest Nocturne もりのノクターン
(Mori no Nokutān)
Forest Nocturne's home terrain includes forests and the Phantom Forest. Leaf Swirl, Forest Healing, Will o' the Wisp, Wombat
Earth Blues だいちのブルース
(Daichi no Burūzu)
Earth Blues's home terrain includes mountains and the Floating Continent. Rock Slide, Sonic Boom, Sun Bath, Whump
Love Sonata Love Serenade あいのセレナーデ
(Ai no Serenāde)
Love Serenade's home terrain includes towns, cities, and the interior of buildings and castles. Will o' the Wisp, Snare, Apparition, Tapir
Dusk Requiem Twilight Requiem やみのレクイエム
(Yami no Rekuiemu)
Twilight Requiem's home terrain includes caves. Cave In, Snare, Will o' the Wisp, Poisonous Frog
Water Rondo Water Harmony みずのハーモニー
(Mizu no Hāmonī)
Water Harmony's home terrain includes the Lethe River and the Serpent Trench. It must normally be obtained in the World of Balance; in Final Fantasy VI Advance, this Dance can also be gained from a boss encounter with Leviathan in the World of Ruin. El Nino, Plasma, Apparition, Raccoon
Snowman Jazz Snowman Rondo ゆきだるまロンド
(Yukidaruma Rondo)
Snowman Jazz's home terrain includes the snowfields behind Narshe. It must be obtained in the World of Ruin. Snowball, Avalanche, Snare, Arctic Hare

Dance Abilities

(Note: All Dance abilities are magical)

Attack Name Description Image
Antlion
ありじごく
(Arijigoku)
Causes instant death to one opponent. Its Hit Rate is 100 and will fail on targets immune to instant death. Antlion
Apparition
(Specter)
ぼうれい
(Bōrei)
Causes Confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to Muddle. Apparition
Arctic Hare
(Ice Rabbit)
ゆきうぎ
(Yuki Usagi)
Restore HP to allies. Its spell power is 45. Arctic Hare
Avalanche
(Surge)
なだれ
(Nadare)
Deals ice-Elemental damage to all opponents. Its Spell Power is 55, fails on targets that float, it is unblockable, and it ignores Split Damage. Avalanche
Boar Brigade
(Whump)
うりんこ
(Urinko)
Deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets. Boar Brigade
Cave In
おとしあな
(Otoshi Ana)
Reduces one target's HP to 25% of its current amount and causes Seizure. It is unblockable, but it will fail on targets immune to instant death. Cave In
Cockatrice
(Cokatrice)
コカトリス
(Kokatorisu)
Deals non-elemental magic damage and inflicts Petrify on one opponent. Its Spell Power is 50 and its Hit Rate is 96. It fails on targets immune to instant death and Petrify. Cockatrice
El Niño
(El Nino)
エルニーニョ
(Eru Nīnyo)
Deals water-Elemental damage to all opponents. Its Spell Power is 61, and it is unblockable and ignores Split Damage. El Niño
Forest Healing
(Harvester)
しんりんよく
(Shinrin'yoku)
Recovers from Dark, Poison, Petrify, Mute, Confuse, Seizure, Sleep, Slow, and Stop. Forest Healing
Leaf Swirl
(Rage)
このはらんぶ
(Konoha Ranbu)
Deals non-elemental magic damage to all opponents. Its Spell Power is 50, it is unblockable, and it ignores Split Damage. Leaf Swirl
Meerkat
(Kitty)
ミーアキャット
(Mīa Kyatto)
Casts Haste on all allies. Meerkat
Plasma
プラズマ
(Purazuma)
Deals lightning-Elemental damage to one opponent. Its Spell Power is 70 and it is unblockable. Plasma
Poisonous Frog
(Pois. Frog)
どくがえる
(Dokugaeru)
Deals poison-Elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable. Poisonous Frog
Raccoon
(Wild Bear)
あらいぐま
(Araiguma)
Restores HP to all allies and recovers from Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Confuse, Seizure, Sleep, Slow, Stop, and Freeze. Its Spell Power is 100. Raccoon
Rock Slide
(Land Slide)
がけくずれ
(Gakekuzure)
Deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable, and it ignores defense. Rock Slide
Sand Storm
すなあらし
(Suna Arashi)
Deals wind-Elemental damage to all opponents. Its Spell Power is 45 and its Hit Rate is 100. It ignores Split Damage. Sand Storm
Snare
らくばん
(Rakuban)
Causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death and those who float. It works against the undead, and stalls final attacks for one turn. Snare
Snowball
スノーボール
(Sunōbōru)
Causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death and those who float. It works against the undead, and stalls final attacks for one turn. Snowball
Sonic Boom
ソニックブーム
(Sonikku Būmu)
Causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death and those who float. It works against the undead, and stalls final attacks for one turn. Sonic Boom
Sunbath
(Sun Bath)
にっこうよく
(Nikkōyoku)
Restores HP to all allies. Its Spell Power is 50. Sunbath
Tapir
バク
(Baku)
Recovers from Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Confuse, Seizure, Sleep, Slow, and Stop. Tapir
Will o' the Wisp
(Elf Fire)
おにび
(Onibi)
Deals fire-Elemental damage to one opponent. Its Spell Power is 72 and it is unblockable. Will o' the Wisp
Wind Slash
かまいたち (Kamaitachi)
Deals wind-Elemental damage to all opponents. Its Spell Power is 48, it is unblockable, and it ignores Split Damage. Wind Slash
Wombat
ウォンバット
(Wonbatto)
Deals non-elemental magic damage to one opponent. Its Spell Power is 88, it is unblockable, and it ignores defense. It will not hit flying targets. Wombat


Advertisements

This article uses material from the "Dance (Final Fantasy VI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message