DIVINE is one of the 7 Attributes a monster can have in the Yu-Gi-Oh! TCG. DIVINE monsters are generally very powerful and difficult to destroy. Most of them require three Tributes to be Normal Summoned and are sent to the Graveyard at the end of the turn if they were Special Summoned. They are also immune to targeting effects and their Summons cannot be negated. The Egyptian Gods belong to this Attribute, as do the Wicked Gods in the manga. All DIVINE monsters have Divine-Beast as their type. Only one playable DIVINE monster, Obelisk the Tormentor, has been released in the OCG. There are also non-playable versions of all three Egyptian Gods, as well as the Wicked Gods (which are DARK Fiend-Type monsters in the TCG).
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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