DEF (commonly referred to as Defense Points) are the points that determine a monsters defense or toughness when defending against your opponent's Monster Cards. If a Monster attacks another with an ATK that is greater than the DEF of that Monster, the Defense Position monster is destroyed, but the owner of the Defense Position Monster takes no damage to his/her Life Points, unless the attacking Monster has an ability (called "Piercing") where the difference between ATK and DEF is dealt as Battle Damage.
If the same situation is reversed, where the ATK is lower than the opponent's monster's DEF, both monsters remain on the field, but the owner of the ATK monster loses Life Points equal to the difference between the ATK and DEF values.
Original from: DEF
DEF (commonly referred to as Defense Points) are the points that determine a monsters defense or toughness when defending against your opponent's Monster Cards. If a Monster attacks another with an ATK that is greater than the DEF of that Monster, the Defense Position monster is destroyed, but the owner of the Defense Position Monster takes no damage to his/her Life Points, unless the attacking Monster has an ability (called "Piercing") where the difference between ATK and DEF is dealt as Battle Damage.
If the same situation is reversed, where the ATK is lower than the opponent's monster's DEF, both monsters remain on the field, but the owner of the ATK monster loses Life Points equal to the difference between the ATK and DEF values.
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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