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DC Comics

Up to date as of February 01, 2010
(Redirected to Glossary:Cyborg article)

From DC Database

Cyborg

Cybernetic organism. A living being who contains cybernetic or bionic parts to replace and / or enhance physical parts. See Cyborg Characters.
(See Also: Cyborg)
[top] [Edit Cyborg]


This article uses material from the "Glossary:Cyborg" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Cybernetics

This article uses material from the "Cybernetics" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

"And that mechanical arm… revolting. A gentleman would have learned to fight one-handed."
Count Dooku
Luke Skywalker tests his prosthetic hand.

A cybernetic replacement was any biomechanical device used to replace body parts ranging from internal organs to limbs. Prosthetic replacements were connected to organic tissue via a complex synthennet neural interface, which provided the recipient with control and sensation. External replacements were often covered by synthflesh to emulate actual organic tissue.

Contents

Cybernetics in general

"Prosthetics offer sensation and do everything flesh can. They're ideal substitutes in every way, except for requiring maintenance."
Valin Horn
Darth Vader having prosthetic limbs installed by medical droids.

The galaxy had centuries of advanced technology at its disposal. Among them were the ability to replace and, for a price, modify and enhance the body. Cloning was expensive and, given the horrors of the Clone Wars, illegal on most planets after the era. Some limited regeneration of limbs was considered acceptable but there were medical dangers involved with a science that had, for obvious reasons, not seen much development in later decades after the Clone Wars. For the majority of galactic citizens, cybernetic replacements were the cheap, effective, legal, and safe solution to unfortunate and severe physical injuries.

For those willing to make the sacrifice of flesh and expense, the body could be "upgraded" to allow for additional skills and abilities. Some were very innocuous, the Shepherd chip issued to military service members for instance. Others involved modifying the limbs and internal systems of the potential patient. As with everything in the galaxy, this came at a potential price, in credits and in the potential loss of self. Someone could easily go too far in attempting to be "more human than human."

When flesh failed—and sometimes even before that—cybernetics took over. Prosthetic limbs and replacement organs powered by batteries and controlled by electrical impulses were the low end of these procedures with sophisticated cybernetic hardware designed to improve or augment the recipient's body and mind at the high end of the scale.

A Bothan with a telescopic eye enhancement.

Cybernetic types

Two major kinds of cybernetic attachments existed in the galaxy: replacements and enhancements.

Replacements: Replacements were prosthetic or artificial units intended to replace lost limbs and damaged organs. Common replacements provided no benefits other than duplicating the essential functions of their biological counterparts, and they presented little strain on the beneficiary's overall wellbeing. In appearance, a cybernetic replacement could be recognizably artificial or virtually indistinguishable from the real thing. Example: Rianna Saren's cybernetic lekku.
Enhancements: Enhancements bestowed new abilities or improved the recipient in some fashion. Enhancements included skeletal reinforcement, subcutaneous communications hardware, and weapon mounts. Some enhancements had visible external components, while others were hidden beneath the skin. Enhancements put more of a drain on the body's resources, and recipients frequently suffered debilitating physical or mental side effects. Example: General Grievous' replacement body.

Subjects of cybernetic replacements/enhancements

Many beings had prosthetic replacements throughout galactic history. Several beings were well known for employing unique or extensive prosthetics.

  • General Grievous was forced to have almost his entire body replaced by cybernetic parts after a near-fatal shuttle crash. Though he retained his vital organs, such as his brain, eyes, heart and stomach, nearly everything else was cybernetic.
  • A great deal of Darth Vader's ravaged body was supported by prosthetic replacements, although they had a comparatively low quality compared to others. Vader's artificial limbs were incredibly heavy and purposely badly made, frequently snagging on the inside of his suit.[1] However, despite the low quality, his artificial limbs never tired or weakened.
General Grievous became a cyborg after a shuttle incident.
  • Grand Moff Trachta was kept alive by a cybernetic respiratory system, and his eyes were replaced with ocular cameras, including a third "eye" in the back of his head.
  • Rosh Penin's arm was replaced by a prosthetic one after Alora severed it.
  • Luke Skywalker was also fitted with a prosthetic hand after losing his own during a duel with his father on the planet Bespin. This hand was replaced during his brief service to the resurrected Emperor.[2] The replacement was later severed during a duel with Lumiya, so he was given yet another replacement prosthesis.[3]
  • The Sith Lady Lumiya also received extensive amounts of prosthesis after crashing her starfighter following a dogfight with Luke Skywalker. It was her claim that high levels of prosthesis dampened an individual's sensitivity to the Force. This, she claimed, had stopped Darth Vader from attaining the full potential of a Sith Lord and was also stifled her attempts to achieve a mastery of the dark side of the Force.
  • Darth Caedus received a prosthetic kneecap after the Second Battle of Roche. He could have received a replacement arm as well, but didn't want to stay in the infirmary so he left his arm a stub.

Alternatives to cybernetics

This area of medical technology was spurred by the carnage of the Clone Wars, and the replacement of body parts with lifelike replicas reached a high level of refinement during the Galactic Civil War. Not all prosthetics, however, were designed with replicating the real body part in mind. The prosthetic arm of Arden Lyn, a Teräs Käsi master was conspicuously disproportionate to her body and was in fact a modified droid arm.

Although prosthetics were widely available, not all candidates accepted the replacement limbs offered to them. The Jedi Tenel Ka lost an arm during a practice lightsaber duel with Jacen Solo but chose to shun the offer of a replacement, instead choosing to focus upon her own physical and Force-based abilities to compensate for the loss. Wolf Sazen also kept his arm from being replaced after Darth Nihl cut it off.

Appearances

  • Tales of the Jedi: Knights of the Old Republic
  • Tales of the Jedi: The Freedon Nadd Uprising
  • Tales of the Jedi: Dark Lords of the Sith
  • Tales of the Jedi: The Sith War
  • Star Wars Knights of the Old Republic 9: Flashpoint Interlude: Homecoming
  • Star Wars Knights of the Old Republic: Vindication
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars Galaxies: An Empire Divided
  • Star Wars: Masters of Teräs Käsi
  • Star Wars Episode II: Attack of the Clones
  • MedStar I: Battle Surgeons
  • Star Wars Episode III: Revenge of the Sith
  • Star Wars Episode IV: A New Hope (First appearance)
  • Perfect Evil
  • Star Wars Rebellion: My Brother, My Enemy
  • Star Wars Rebellion: The Ahakista Gambit
  • Star Wars Episode V: The Empire Strikes Back
  • Star Wars Episode VI: Return of the Jedi
  • X-wing: Wedge's Gamble (as prosthetics)
  • X-wing: Isard's Revenge (as prosthetics)
  • Boba Fett: Agent of Doom
  • Tatooine Ghost
  • Heir to the Empire (as artificial hand)
  • Star Wars: Jedi Knight: Jedi Academy
  • Young Jedi Knights: Shadow Academy
  • Young Jedi Knights: The Lost Ones
  • Tempest
  • Exile
  • Sacrifice
  • Invincible
  • Outcast
  • Star Wars Legacy 3: Broken, Part 3
  • Star Wars Legacy 43: Monster, Part 1

Sources

Notes and references

  1. Dark Lord: The Rise of Darth Vader
  2. Dark Empire
  3. Exile
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This article uses material from the "Cybernetics" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Cybernetic article)

From SWG Wiki

Qakkee, an NPC with cybernetics in the Bestine Cantina

Cybernetics refers to a category of biomechanical equipment used to replace body parts. Some cybernetics enhance the body part they replace by granting protections, skill mods, and special abilities. However, armor can not be equipped on any part of a cybernetic limb. Further, equipped weapons will prevent right arm cybernetic special abilities from functioning.

Cybernetic torso, arms, forearms, hands, and legs can be crafted by engineering traders. Cybernetic arms can also be obtained as quest rewards or found as loot on Kashyyyk.

Table of contents

Cybernetic Specialists

Cybernetic Specialists can install or remove any cybernetics for a fee of 5000 credits for the procedure provided the patient has enough cyber-psychosis resistance (CPR) points. They are located on the second floor of major Medical Centers.

Cybernetic specialists
Name City Planet Waypoint
Aboo Aramflahad Coronet Corellia /wp -116 -4440
Doctor Nssktkslis Mos Entha Tatooine /wp 1296 3289
Mindt F'abul Theed Naboo /wp -4997 4145

All characters begin with 2 CPR points and gain an additional 2 CPR points at levels 18, 42, 66, and 90 for a total of 10 CPR points.

Cybernetic CPR
Arms 3
Forearms 2
Hands 1
Legs 5
Torso 6

Craftable cybernetics

Main article: Cybernetic crafting

First introduced in Game Update 12, the following cybernetic styles can be crafted by engineering traders:

Reward and loot cybernetics

Cybernetic right arms

A Cybernetic Arm

A Cybernetic Arm
Main article: A Cybernetic Arm

A Cybernetic Arm is a type of right arm cybernetics and a quest reward for completion of Treun Lorn from Doctor Kinesworthy. He is located (/wp 22 -405) inside the Myyydril Caverns in the northwest area of Kkowir Forest on Kashyyyk. This arm is similar in appearance to Antilles BioGen 980 Series style.

Benefits
  • 5700 standard and special protection

A Cybernetic Arm (critical snipe)

Critical Snipe Cybernetic Arm
Main article: A Cybernetic Arm (critical snipe)

A Cybernetic Arm (critical snipe) is a type of right arm cybernetics and a quest reward for completion of The Search Begins from Doctor Kinesworthy. He is located (/wp 22 -405) inside the Myyydril Caverns in the northwest area of Kkowir Forest on Kashyyyk. This arm is similar in appearance to Holowan Mechanicals Cybernetic style.

Benefits
  • 4800 standard and special protection
  • /cyborgCriticalSnipe redirects power from your cybernetic enhancement to a ranged weapon in order to deliver a lethal blast to your enemy.

A Cybernetic Arm (lightning)

A Cybernetic Arm (lightning)
Main article: A Cybernetic Arm (lightning)

A Cybernetic Arm (lightning) is a type of right arm cybernetics found as loot from N-K "Necrosis" located inside an instance in the Myyydril Caverns in the northwest area of Kkowir Forest on Kashyyyk. This arm is similar in appearance to Bio-Tech Industries Combat style.

Benefits
  • 4800 standard and special protection
  • /cyborgLightning will overload your cybernetic to deliver a massive electrical shock to a nearby opponent.

A Cybernetic Deconstruction Arm

A Cybernetic Deconstruction Arm
Main article: A Cybernetic Deconstruction Arm

A Cybernetic Deconstruction Arm is a type of right arm cybernetics and a collection reward for completion of High Quality Resource Collection. This arm is similar in appearance to Holowan Mechanicals Cybernetic style.

Benefits
  • Luck: 110
  • Reverse engineering chance: 5

A Cyborg Arm

Main article: A Cyborg Arm

A Cyborg Arm is a type of right arm cybernetics found as loot from Mellichae. This item was only available between Publish 20 Notes for 19 July 2005 and Publish 25 Notes for November 15 2005. This arm is similar in appearance to Athakam Medtech style.

Benefits
  • None

Replica Anakin Skywalker Cybernetic Forearm

Anakin Skywalker Replica Cybernetic Forearm

This Cybernetic Forearm is the reward for finishing the Corellia Droid Factory quest line segment of legacy, it is a replica of the Cybernetic Arm created by Anakin Skywalker after the start of the Clone Wars, the hand part of the arm is similar to the Holowan Mechanicals style

Benefits

  • 3630 kinetic layered protection
  • Biolinkable
  • Deconstructable

Cybernetic left arms

A Cybernetic Arm (revive)

A Cybernetic Arm (revive)
Main article: A Cybernetic Arm (revive)

A Cybernetic Arm (revive) is a type of left arm cybernetics and a quest reward for completion of Queen's Healing Touch from Yraka Nes. She is located (/wp 73 -428) inside the Myyydril Caverns in the northwest area of Kkowir Forest on Kashyyyk. This arm is similar in appearance to Antilles BioGen 980 Series style.

Benefits
  • 4800 standard and special protection
  • /cyborgRevive will utilize your cybernetic enhancement to revive a dead ally. You must be out of combat to use this ability.

A Cybernetic Arm (strength buff)

A Cybernetic Arm (Strength Buff)
Main article: A Cybernetic Arm (strength buff)

A Cybernetic Arm (strength buff) is a type of left arm cybernetics and a quest reward for completion of "The Lost" from Doctor Kinesworthy. He is located (/wp 22 -405) inside the Myyydril Caverns in the northwest area of Kkowir Forest on Kashyyyk. This arm is similar in appearance to Bio-Tech Industries Combat style.

Benefits
  • 4800 standard and special protection
  • /cyborgStrengthBuff overloads your cybernetic enhancement to temporarily increase your ability to inflict melee weapon damage as well as increasing your stamina.(200 Str/100 Sta for 1 Min.)

A Cybernetic Arm (sure shot)

A Cybernetic Arm (sure shot)
Main article: A Cybernetic Arm (sure shot)

A Cybernetic Arm (sure shot) is a type of left arm cybernetics and a quest reward for completion of The Great Hunter from Qakkee. He is located inside the Bestine cantina on Tatooine. This arm is similar in appearance to Holowan Mechanicals Cybernetic style.

Benefits
  • 4800 standard and special protection
  • /cyborgSureShot redirects power from your cybernetic enhancement to your ranged weapon to deliver a precise shot.

Cybernetic legs

Cybernetic legs

These legs were the result of being cloned off planet from during the release of Rage of the Wookiees until Update Notes: May 1 2005. During this time there was a random chance (approximately 20%) that a character would receive gray generic (no skill mods or special abilities) cybernetic left arm, right arm, or legs when killed on an elite planet (Dathomir, Yavin IV, etc.) where they had not stored clone data. These legs are similar in appearance to Athakam Medtech style.

If you had these legs, your stats were hindered and if you got them removed by a Cybernetic Specialist, you couldn't keep them. However, a workaround was to offer the leg to a vendor or bazzar to have it removed without consequences, with the bonus to keep them as a standard item in your inventory.

Cybernetic legs (burst run) and Cybernetic legs (kick down) can no longer be obtained, apart from trading with another player who previously received them. Just these two leg items cannot be installed by a Cybernetic Specialist.

Cybernetic legs (burst run)

Cybernetic legs (burst run)

Cybernetic legs (burst run) can no longer be obtained, apart from trading with another player. These legs are similar in appearance to Bio-Tech Industries Combat style.

These legs are said to be still equippable.

  • Effect: Base Movement Speed +40%
  • Ability: /cyborgBurstRun will overload your cybernetic legs to provide you with a short term dramatic speed increase.

Cybernetic legs (kick down)

Cybernetic legs (kick down)

Cybernetic legs (kick down) can no longer be obtained, apart from trading with another player. These legs are similar in appearance to Holowan Mechanicals Cybernetic style.

These legs are said to be still equippable.

  • Ability: /cyborgKickDown overloads the power of your cybernetic enhancement to deliver a powerful kick attack!

See also

Sources

Equipment
Armor Assault  ·  Battle  ·  Reconnaissance  ·  Faction  ·  Cybernetics
Clothing Jedi (robes, cloaks)  ·  Ithorian  ·  Wookiee ·  Wearable containers
Jewelry Necklaces  ·  Bracelets  ·  Rings  ·  Sets
Weapons
Melee weapons Unarmed  ·  One-handed  ·  Two-handed  ·  Polearms  · Lightsabers
Ranged weapons Pistols  ·  Carbines  ·  Rifles  ·  Heavy

This article uses material from the "Cybernetic" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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