Cutscenes are sequences in a games over which the player has little or no control and which consist of either cinematics or ingame footage. They are usually utilized to advance the plot and provide background information.
Cinematics (also commonly called "cut scenes") are short in game movies used to tell parts of the storyline. They often appear during missions but can also appear upon entering key locations.
These are not pre-recorded videos, but real-time rendered scenes, showing the party members as actors.
During a cinematic players' control over their characters is "frozen" and they cannot make them fight, move or act in any way other than what the cinematic is showing. They may, however, choose to skip the cinematic, but only if all party members vote to skip will the scene actually be skipped.
Skipping cinematic is sometimes recommended, sometimes it is not:
One of the most useful "features" of cinematics is the fact that after a cinematic all dead party members and allies are resurrected and teleported to the cinematic location.
In case all party members with resurrect spells are dead, and the surviving party members have already used their Resurrection Signets, a cinematic may be the last resort to resurrect the dead comrades.
Dead Allies resurrected this way would come back to life at 1 health, meaning they would instantly die again if something was aggroed before the cinematic
Also, when running a mission, a cinematic will allow those party members who were left behind to catch up with the runner.
A cutscene is a break-away camera shot, often with ensuing dialogue, that depicts events in a GTA game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of missions, and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story.
Cutscenes were first used in Grand Theft Auto 1 in a very limited manner. When the player completes any one of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific crime boss speaking to the player on their achievements or their next course of action. This feature is absent in Grand Theft Auto 2.
Full-motion cutscenes were introduced in Grand Theft Auto III, having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.
Cutscenes for GTA Advance and GTA Chinatown Wars were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. During cutscenes, players have a choice to skip sentences rather than the entire cutscene.
The cut scenes serve multiple purposes: as a visual narration of the storyline, as formal directives of a mission, and as a visual assessment of a scene and objective. During gameplay, mission updates and messages are relayed through text-based instructions given in the form of on-screen subtitles, or on a few occasions, the player character's pager, similar to GTA 1. GTA III also includes one-time tutorial directives to familiarize the player with the game's controls and features.
A list of cutscenes from the GTA series can be found on the link below.
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In the Halo series, a cut scene, often spelled cutscene, is an in-game cinematic movie in which the player(s) temporarily loses control over their character(s). Cut scenes, often used to show storyline events, are usually played in between Campaign missions. They are sometimes played during a mission.
Cut scenes in the Halo games are not pre-rendered movies; instead, they are rendered in real time, using in-game assets. Because of this, cut scenes can sometimes be altered by moving objects into the locations where the cut scenes are about to take place. In several cases, cut scenes are rendered in hidden areas that are (usually) totally inaccessible to players; the Secret Room On The Ark is an example of this. The Pan Cam in Halo 3's Theater mode can be used to "break into" some of these areas. In Halo 3: ODST, the first cutscene "Prepare to Drop" is accessible through the Firefight lobby by means of a glitch. This will allow players to free roam around the entire area where the cutscene takes place.
While most cutscenes in the Halo Series are not pre-rendered, there is only one known cutscene in the Main Trilogy that is pre-rendered. The cutscene appears after the credits in Halo: Combat Evolved where it shows 343 Guilty Spark flying around in space. This cutscene is part of the Halo Credits video file which is entirely pre-rendered using Bink Video.
A Cutscene or Cut scene is an animated sequence usually occurring during a quest over which a player has no control. They are often used to show the storyline of a certain quest. The player cannot talk publicly, move, or click on most things to perform action they can normally do, except for friends chat and examining objects or NPCs. Although in some cutscenes this is done automatically like when a player is knocked out a hit splat will appear or the player will say something above their heads even without typing it.
Jagex has used many cutscenes or long cutscenes in some quests like The Giant Dwarf. But in some quests cutscenes have not been used at all. Some online polls created by Jagex ask if players enjoy long cutscenes or none at all. The majority of players answered medium-short sized cutscenes meaning long cutscenes may become rare in quests.
Cutscenes also occur during some transportation modes such as ships or Eagle transport system. Interactive cutscenes also used to occur in the Gnomecopter Tours where the player could change their view, leave, talk and interact with some NPCs and scenery. Jagex removed the Gnomecopter Tours.
In cutscenes involving only other characters in a storyline, where the player is not present, the player is actually "teleported" to the area where the cutscene takes place, and the camera is focused on the characters in a way that the player is not shown. However, the player still appears on the mini map. A bug may occur when the player is poisoned and one of these cutscenes plays; the camera will not adjust to the other characters and will be focused on the player as if the game was being played normally. The player may use the chat feature, however they cannot move. Any attempt to do so will initiate the cutscene dialogue without the special camera angles.
During some missions, a cut scene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.