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Cutscene: Misc



Up to date as of February 01, 2010

From The Vault

Cutscenes are sequences in a games over which the player has little or no control and which consist of either cinematics or ingame footage. They are usually utilized to advance the plot and provide background information.


In the games


Fallout 2

Fallout 3

Fallout Tactics

Fallout: Brotherhood of Steel

 Fallout: Brotherhood of Steel trailers

Van Buren

Source texts

This article uses material from the "Cutscene" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Cinematic article)

From GuildWiki

Cinematics (also commonly called "cut scenes") are short in game movies used to tell parts of the storyline. They often appear during missions but can also appear upon entering key locations.

These are not pre-recorded videos, but real-time rendered scenes, showing the party members as actors.


Skipping Cut scenes

During a cinematic players' control over their characters is "frozen" and they cannot make them fight, move or act in any way other than what the cinematic is showing. They may, however, choose to skip the cinematic, but only if all party members vote to skip will the scene actually be skipped.

Skipping cinematic is sometimes recommended, sometimes it is not:

  • During a cinematic players are "frozen", but foes are not. Foes can't deal damage during a cinematic, but they can move, so if you aggroed a group of foes right before a cinematic started, you'll find yourself cornered by these foes after the cinematic if you don't skip.
  • Minions do NOT decay while cinematics are playing.
  • If you skip, you may miss an important part of the story, which may not only prevent you from understanding and emerging deeply into the storyline, but you may also miss vital pieces of information that you would need to complete the mission.
  • When considering to skip or not skip, be mindful of others. Those who have seen the cinematic before can be more patient towards those who haven't and those who have not seen it can also come back and do the mission later if they wish to watch the cinematic.


One of the most useful "features" of cinematics is the fact that after a cinematic all dead party members and allies are resurrected and teleported to the cinematic location.

In case all party members with resurrect spells are dead, and the surviving party members have already used their Resurrection Signets, a cinematic may be the last resort to resurrect the dead comrades.

Dead Allies resurrected this way would come back to life at 1 health, meaning they would instantly die again if something was aggroed before the cinematic

Also, when running a mission, a cinematic will allow those party members who were left behind to catch up with the runner.


Cinematics that display upon entering a mission outpost can be replayed by speaking to the NPC who gives the mission details in the outpost.


  • It is possible to perform an action during a cutscene by using the /dance * emote shortly before entering the cutscene. If this is done correctly, and the cutscene is entered fast enough, your character will be dancing during the cutscene.
  • It is possible to move in some cutscenes by side-stepping (default keys are Q and E)
  • In Nightfall, cutscenes that are activated via the end of a primary quest to get to the mission cannot be seen again unless the player talks to the NPC that gives the reward, accept the reward and clicks to the Replay Mission Cinematic button.
  • In Eye of the North, all cutscenes relating to the story can be seen again at the Scrying Pool after the story arc in which the cutscene took place has been completed.
  • If you lose connection to the server, and are reconnected during a cinematic, you will not be able to watch it, but will instead see a black screen with a message "A Cinematic is in Progress Please wait for the cinematic to complete." You can hear the sounds of auto-attacking if a spirit or minion was attacking during the cinematic, but you will not hear the dialogue. You still get the usual button to skip the cutscene in the lower right corner of the screen.
Facts about CinematicRDF feed

This article uses material from the "Cinematic" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

A cutscene is a break-away camera shot, often with ensuing dialogue, that depicts events in a GTA game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of missions, and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story.


Cutscenes were first used in Grand Theft Auto 1 in a very limited manner. When the player completes any one of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific crime boss speaking to the player on their achievements or their next course of action. This feature is absent in Grand Theft Auto 2.

Full-motion cutscenes were introduced in Grand Theft Auto III, having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.

Cutscenes for GTA Advance and GTA Chinatown Wars were simplified due to the limited capabilities of the portable systems. They are unique for having comic book-styled cutscenes, containing only sprites and text but no models or spoken dialogues. During cutscenes, players have a choice to skip sentences rather than the entire cutscene.


The cut scenes serve multiple purposes: as a visual narration of the storyline, as formal directives of a mission, and as a visual assessment of a scene and objective. During gameplay, mission updates and messages are relayed through text-based instructions given in the form of on-screen subtitles, or on a few occasions, the player character's pager, similar to GTA 1. GTA III also includes one-time tutorial directives to familiarize the player with the game's controls and features.

External links

A list of cutscenes from the GTA series can be found on the link below.

  • "Grand Theft Auto Cutscenes" (GTA 1)
  • "GTA1: London 1969 and 1961 - all cut scenes, ending" (GTA London)
  • (GTA III and later)

This article uses material from the "Cutscene" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Cut Scene article)

From Halopedia, the Halo Wiki

This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page.

In the Halo series, a cut scene, often spelled cutscene, is an in-game cinematic movie in which the player(s) temporarily loses control over their character(s). Cut scenes, often used to show storyline events, are usually played in between Campaign missions. They are sometimes played during a mission.

Cut scenes in the Halo games are not pre-rendered movies; instead, they are rendered in real time, using in-game assets. Because of this, cut scenes can sometimes be altered by moving objects into the locations where the cut scenes are about to take place. In several cases, cut scenes are rendered in hidden areas that are (usually) totally inaccessible to players; the Secret Room On The Ark is an example of this. The Pan Cam in Halo 3's Theater mode can be used to "break into" some of these areas. In Halo 3: ODST, the first cutscene "Prepare to Drop" is accessible through the Firefight lobby by means of a glitch. This will allow players to free roam around the entire area where the cutscene takes place.

Pre-rendered Cutscenes

While most cutscenes in the Halo Series are not pre-rendered, there is only one known cutscene in the Main Trilogy that is pre-rendered. The cutscene appears after the credits in Halo: Combat Evolved where it shows 343 Guilty Spark flying around in space. This cutscene is part of the Halo Credits video file which is entirely pre-rendered using Bink Video.

Ensemble Studios' Halo Wars uses only pre-rendered cutscenes created by Blur.


  • If you place an object right where a character will walk during a cut scene, that character will walk through the object when the cut scene plays.
  • In Halo 3, certain cut scenes can be altered by other glitches, such as the Time Travel Glitch.
  • If you skip a certain cut scenes early during a Campaign mission, then the events in the cut scene will still continue in-game. This can be observed in Halo 3's level The Covenant when you are deactivating the towers. If you skip the cut scene right away, you can still see the towers deactivating when gameplay resumes.
  • Sometimes the music in a cut scene may not load or may become out of sync with the video. This is usually caused by lag.
  • In Theater Mode, if you fast forward during a cut scene, the dialogue will be cut short or overlapped with other lines, and nearly all non-dialogue sounds will refuse to play.
  • In Halo: Combat Evolved, it is possible to manipulate enemies and relocate them in the areas where cutscenes play; they can also be modded into such positions. When this happens, the enemies will frequently interfere with the playback of the cutscene, performing such actions as pushing characters out of their scripted paths, blocking their scripted paths, or even killing the characters. Sometimes, this interference will pause the cutscene, as the actors involved wait for an action to be performed; other times, the cutscene will continue as if no error ever happened. Examples of such anomalies can be seen here; the Shafted Cinematic Glitch also involves this phenomenon. In some cases, if you get killed immediately after the cutscene begins, the game engine may still try to animate the dead body causing the body to stand up in a strange position but not move completely.
  • On Halo 3's Campaign level Halo, Auto-Turrets can be deployed right before activating the Control Room cutscene. The Auto-Turrets actually turn on the Chief before the fight with Guilty Spark; during the cutscene, they will fire on the Chief, Arbiter, and Johnson. (They will only manage to drain the Arbiter's shield and damage the Chief's.) Apparently, deployed equipment is not removed before a cutscene.
  • If Halo 3: ODST's Prepare To Drop cutscene is accessed in Firefight over Xbox Live, your status will show that you are playing Firefight on an unknown map.
  • In Halo 3, on single player, it is possible to duplicate the Co-op cutscene that plays when the Flood arrive, and retain the Arbiter in the cutscene and level. On the Halo 3 level The Covenant, when the Arbiter and his Elite reinforcements arrive at the third tower, after you have killed all the enemies in the tower, melee the Arbiter onto the elevator and activate the elevator. When you get upstairs, kill the Brute Stalkers and the War Chieftain or let the Arbiter do it for you; you can help him if you want. After you have killed all the enemies, melee the Arbiter to the window and deactivate the third tower. Surprisingly, the Arbiter will not be removed from the cutscene and the level.

See also

This article uses material from the "Cut Scene" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A Cutscene or Cut scene is an animated sequence usually occurring during a quest over which a player has no control. They are often used to show the storyline of a certain quest. The player cannot talk publicly, move, or click on most things to perform action they can normally do, except for friends chat and examining objects or NPCs. Although in some cutscenes this is done automatically like when a player is knocked out a hit splat will appear or the player will say something above their heads even without typing it.

Jagex has used many cutscenes or long cutscenes in some quests like The Giant Dwarf. But in some quests cutscenes have not been used at all. Some online polls created by Jagex ask if players enjoy long cutscenes or none at all.[1] The majority of players answered medium-short sized cutscenes meaning long cutscenes may become rare in quests.

Cutscenes also occur during some transportation modes such as ships or Eagle transport system. Interactive cutscenes also used to occur in the Gnomecopter Tours where the player could change their view, leave, talk and interact with some NPCs and scenery. Jagex removed the Gnomecopter Tours.

In cutscenes involving only other characters in a storyline, where the player is not present, the player is actually "teleported" to the area where the cutscene takes place, and the camera is focused on the characters in a way that the player is not shown. However, the player still appears on the mini map. A bug may occur when the player is poisoned and one of these cutscenes plays; the camera will not adjust to the other characters and will be focused on the player as if the game was being played normally. The player may use the chat feature, however they cannot move. Any attempt to do so will initiate the cutscene dialogue without the special camera angles.

Wikipedia has an article about:


  1. ^ How do you feel about the cutscenes in the game? RuneScape Polls

This article uses material from the "Cutscene" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki


During some missions, a cut scene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.


  • They were added when City of Villains was released with Issue 6.
  • Initally, the models in the cut scene were targetable — the player could click to select the participants in the cut scene. This allowed the targeting reticle to stay active after the cut scene finished, giving a clue to the upcoming position, Health and Endurance of the selected model. A later patch removed this functionality.

This article uses material from the "Cutscene" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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