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Curses skills: Misc

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Guild Wars

Up to date as of February 01, 2010

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Sacrifice.png Health sacrifice requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Curses

Image:Atrophy.jpg Atrophy
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Hex Spell. For 3...6 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Barbs.jpg Barbs
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Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Image:Cacophony.jpg Cacophony
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Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 30...90 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Image:Chilblains.jpg Chilblains
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Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37 cold damage and lose 1...2 enchantments.
    25 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Corrupt Enchantment.jpg Corrupt Enchantment
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Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Image:Defile Defenses.jpg Defile Defenses
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Hex Spell. For 5...17 seconds, the next time target foe blocks, that foe takes 30...102 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Defile Enchantments.jpg Defile Enchantments
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Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Desecrate Enchantments  
Image:Defile Flesh.jpg Defile Flesh
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Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Depravity.jpg Depravity
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Elite Hex Spell. For 5...17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Image:Desecrate Enchantments.jpg Desecrate Enchantments
[edit]
Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Defile Enchantments  
Image:Enfeeble.jpg Enfeeble
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Spell. Target suffers from Weakness for 10...26 seconds.
    5 Energy ¼ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Enfeebling Blood.jpg Enfeebling Blood
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Spell. Target foe and all nearby foes suffer from Weakness for 5...17 seconds.
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Enfeebling Touch.jpg Enfeebling Touch
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Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Image:Envenom Enchantments.jpg Envenom Enchantments
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Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9 seconds.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Faintheartedness.jpg Faintheartedness
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Hex Spell. For the next 3...20 seconds, target foe attacks 50% slower, and that foe suffers -0...2 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Feast of Corruption.jpg Feast of Corruption
[edit]
Elite Spell. Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal up to 8...34 Health from each struck foe who is suffering from a hex.
    15 Energy 2 Activation 20 Recharge
Prophecies    
Image:Insidious Parasite.jpg Insidious Parasite
[edit]
Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Lingering Curse.jpg Lingering Curse
[edit]
Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Malaise.jpg Malaise
[edit]
Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mark of Pain.jpg Mark of Pain
[edit]
Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Meekness.jpg Meekness
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Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Image:Order of Apostasy.jpg Order of Apostasy
[edit]
Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    
Image:Pain of Disenchantment.jpg Pain of Disenchantment
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Elite Spell. Target foe loses 1...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Parasitic Bond.jpg Parasitic Bond
[edit]
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Plague Sending.jpg Plague Sending
[edit]
Spell. Transfer 1...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Prophecies    
Image:Plague Signet.jpg Plague Signet
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Elite Signet. Transfer all negative conditions with 100...180% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 4 Recharge
Core    
Image:Plague Touch.jpg Plague Touch
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Skill. Transfer 1...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation    
Core   Can be obtained through a quest
Image:Poisoned Heart.jpg Poisoned Heart
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Spell. You and all adjacent foes are Poisoned for 5...13 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Image:Price of Failure.jpg Price of Failure
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Reckless Haste.jpg Reckless Haste
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Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Rend Enchantments.jpg Rend Enchantments
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Spell. Remove 5...8 enchantments from target foe. For each Monk enchantment removed, you lose 55...31 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Rigor Mortis.jpg Rigor Mortis
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Hex Spell. For 8...18 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Image:Rip Enchantment.jpg Rip Enchantment
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Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21 seconds.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Shadow of Fear.jpg Shadow of Fear
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Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Shivers of Dread.jpg Shivers of Dread
[edit]
Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Image:Signet of Suffering.jpg Signet of Suffering
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Elite Signet. For each hex on target foe, that foe takes 5...29 damage (maximum 140 damage).
        2 Activation 20 Recharge
Nightfall    
Image:Soul Barbs.jpg Soul Barbs
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Hex Spell. For 30 seconds, target foe takes 15...27 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Soul Bind.jpg Soul Bind
[edit]
Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Spinal Shivers.jpg Spinal Shivers
[edit]
Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Image:Spiteful Spirit.jpg Spiteful Spirit
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Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Image:Suffering.jpg Suffering
[edit]
Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Ulcerous Lungs.jpg Ulcerous Lungs
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Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13 seconds [sic]
    15 Energy 2 Activation 10 Recharge
Nightfall    
Image:Vocal Minority.jpg Vocal Minority
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Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Weaken Armor.jpg Weaken Armor
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Spell. Target foe and foes adjacent to your target have Cracked Armor for 5..17 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Weaken Knees.jpg Weaken Knees
[edit]
Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Well of Darkness.jpg Well of Darkness
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Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Well of Ruin.jpg Well of Ruin
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Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17 seconds.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Well of Silence.jpg Well of Silence
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Well Spell. Exploit target corpse to create a Well of Silence for 10...26 seconds. Foes within the well cannot use shouts or chants and suffer -1...3 Health degeneration.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Well of Weariness.jpg Well of Weariness
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Well Spell. Exploit target corpse to create a Well of Weariness for 10...46 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Wither.jpg Wither
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Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    
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This article uses material from the "Curses skills" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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