Founded: 1976
Headquarters: Sussex, UK
Website Link(s): Official Site
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One of the most influential gothic rock groups, perhaps along with Joy Division or The Smiths, the Cure have been around since the 1970s, and gone through many, many lineup changes. In fact, it could be said that Robert Smith IS the Cure, but there you go. They're still going on today, and releasing a new album later this year.
Cure may refer to one of the following:
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Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
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Marie is the daughter of Ishmael Ashur and Sandra Kundanika, and touted as the cure for Troglodyte Degeneration Contagion in 2277.
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She was born with a natural resistance to radiation and Troglodyte Degeneration Contagion, and because of this unique gift she has been studied by her parents to find a cure to help with the constant radiation in The Pitt.
Marie appears in the Fallout 3 add-on The Pitt.
The name Marie for someone who is a Cure may be a reference to Marie Skłodowska-Curie, a Polish Scientist and Nobel Prize winner who discovered numerous radioactive elements. She died of radiation poisoning.
Cure (ケアル, Kearu) is a recurring spell from the Final Fantasy series. Cure is the most basic of White Magic spells and restores a small amount of HP. In almost all Final Fantasy games, Cure and its stronger variants can be used to inflict damage on the undead.
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Cure, also known as CURE in the Famicom release and Cure1 in the Origins release, is a level 1 White Magic spell which restores a small amount of HP to a single player. In the Famicom and Origins releases, it restores between 16 and 32 HP, while in subsequent releases it restores HP depending on the caster's Spirit.
The spell can be bought at Cornelia and can be learnt by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 3 MP to cast.
Cure is a White Magic spell which restores HP to one or all allies. The amount of HP it restores increases with the spell's level. Any character can learn Cure by having them use the Cure Tome (called the Cure Scroll in the Origins release).
Cure Tome | |
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Effect | Allows the target to learn Cure when used outside of battle. Casts Cure VIII on all allies when used in battle |
Buy In | Altair, Paloom, Poft, Mysidia, Machanon |
Find In | Kashuan, Castle Deist |
Won From | N/A |
Cost | 200 gil (Origins) |
100 gil (Dawn of Souls, 20th Anniversary Edition) |
Cure is a level 1 White Magic that can be used by White Mages, Devouts, Knights, Red Mages, and Sages. It can also be used by Scholars in the DS version. Princess Sara can use Cure when she joins the party as guest.
Cure is a basic White Magic spell that Rosa and Porom begin with initially. Cecil begins with it as a Paladin and it is one of the few White Magic spells that Rydia can learn as a child. It costs 3 MP to cast in all versions.
Cure returns as a spell that the majority of playable characters start with. It costs 3 MP to cast.
Cure is a level 1 White Magic spell that can be used by White Mages and Red Mages. It can be bought for 180 Gil at Tule, Karnak, Carwen, and Jachol, and costs 4 MP to cast.
Cure is a White Magic spell that both Terra and Celes have learned initially. Cure can also be taught by the Espers Shiva at a x4 rate, Kirin at a x5 rate, Seraph at a x20 rate, and Lakshmi at a x25 rate. It costs 5 MP to cast.
Cure is usable when Restore Materia is equipped. It can first be found at the first Mako Reactor, on the bridge to where AVALANCHE plant the bomb. It costs 5 MP to cast. In the 1996 BETA Demo release, Cloud and Aeris come readily equipped with the spell, and there is no Restore materia found on the bridge.
Cure is a Curative Magic Materia.
Cure is a Magic Materia. It costs 4 MP to cast.
Cure is a common spell that can be drawn from many low-level enemies. It restores a small amount of HP to one ally.
Cure | |||||||||||||||||||||||||||||||||||
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Draw from | Level 1-19: Anacondaur, Caterchipillar, Esthar Soldier, G-Soldier, Glacial Eye, Guard, Mesmerize, Oilboyle, PuPu Level 1-39: Turtapod Level 1-100: Geezard |
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Draw Points | Balamb Garden, Balamb, Timber, Hasberry Plains | ||||||||||||||||||||||||||||||||||
Refine | L Mag-RF: 1 M-Stone Piece refines into 5 Cures | ||||||||||||||||||||||||||||||||||
HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
+2 | +0.04 | +0.15 | +0.04 | +0.15 | +0.03 | +0.02 | +0.02 | +0.02 | |||||||||||||||||||||||||||
Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
No effect | No effect | No effect | No effect |
Cure is the basic HP restoring spell of Final Fantasy IX. Cure can be learned by both Garnet and Eiko via the Magic Racket or Silk Shirt. Garnet can also learn it from her starting weapon, the Rod.
Beatrix does not possess the ability when the player takes control of her. During the second battle against Beatrix however, she can use the Cure ability. The Serpion is the only other adherent of the spell in the game.
Cure is a White Magic spell learnable in Yuna's section of the Sphere Grid. It is one of the abilities she begins with, along with Esuna.
Cure can be learned by the White Mage Dressphere for 20 AP and costs 4 MP to cast. It can also be used while equipped with the Healing Light, Healing Wind, Heart Reborn, or Immortal Soul Garment Grids.
Cure is the lowest level White Magic spell in Final Fantasy XI. It heals a single target by a minor amount. It can be purchased from a vendor for 70 gil or less depending on fame. Players who start Final Fantasy XI as a White Mage automatically start with this scroll in their inventory.
Cure is a Level 1 White Magick that can be purchased earlier in Rabanastre. It heals one target. In the International Zodiac Job Version, Cure is only available for the White Mage Job class. Ashe, Penelo, and Fran can use Cure no matter what their Jobs are.
Only Healing-type units may use Cure. These include Penelo and Yarhi such as White Hare, Carbuncle, and Ultima.
Cure is an action ability that can be learned by White Mages for 50 JP. It uses 6 MP and has a speed of 25. In the PS1 version, there is a chance that the user will say, upon casting, "Life's refreshing breeze, blow in energy! Cure!".
Cure is a spell that can be learned by White Mages and Red Mages. It is learned through either the White Staff (for White Mages) or the Fleuret (for Red Mages) and requires 100 AP to master. It is considered a Holy-elemental spell, as casting it while the Holy law is enforced will attract a card.
Cure remains the same as it was in Final Fantasy Tactics Advance.
Cure is the basic healing spell available in this game. Only the characters Benjamin, Kaeli, and Phoebe can cast it. It will fully heal a single character, or recovers roughly half of two characters' total healths. Due to a glitch, the final boss, the Dark King, is highly weak to Cure when cast by Benjamin, taking over ten thousand damage if Benjamin casts it on him.
Cure is a spell that can be learned through a magic book, and restores HP to one character. It costs 2 MP to cast.
Cure Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. The spell can also be cast from a Cure Ring that can be carried between dungeons.
Cure Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Cure Magicite can only be used once, so players can carry from 10 to 99 Cure Magicite. Cure Pockets can be found or purchased from the Mog Mart so players can carry more.
Cure is a level 1 Restoration ability for the White Mage class, and caps at level 100. It restores only one ally's HP, can be used up to three times per battle and only up to five times a day.
Cure is one of the six basic spells that any character can cast, and is indicated by the green icon. In addition to recovering ally HP, Cure is also used to reveal ethereal undead enemies, who will take less damage unless targeted with Cure, Cura, or Curaga.
Cure is a Story Mode skill. It recovers 30% of the character's HP.
![]() Cure in the original Final Fantasy (GBA) |
![]() Cure in Final Fantasy II (PS) |
![]() Cure in Final Fantasy II (GBA) |
![]() Cure in Final Fantasy II (PSP) |
![]() Cure in Final Fantasy IV |
![]() Cure in Final Fantasy IV (DS) |
![]() Cure in Final Fantasy IV: The After Years |
![]() Cure in Final Fantasy V |
![]() Cure in Final Fantasy VI |
![]() Cure in Final Fantasy VII |
![]() Cure in Crisis Core -Final Fantasy VII- |
![]() Cure in Final Fantasy VIII |
![]() Cure in Final Fantasy IX |
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Recurring Spells |
Arise - Auto-Life - Berserk - Blindna - Blink - Bravery - Confuse - Cure - Cura - Curaga - Curaja - Dia - Diaga - Dispel - Dispelga - Esuna - Esunaga - Fear - Float - Full-Cure - Haste - Hold - Holy - Libra - Mini - NulBlaze - NulFrost - NulShock - Poisona - Protect - Protectga - Raise - Reflect - Refresh - Regen - Shell - Shellga - Sight - Silence - Slow - Stona - Teleport - Vox - Wall |
Final Fantasy |
Diara - Diaja - Exit - Heal - Healara - Healaga - Invis - Invisira - NulAll - NulDeath - Protera |
Final Fantasy II |
Barrier - Basuna - Fog - Revive - Sap - Swap - Ultima |
Final Fantasy III |
Aero - Aeroga - Toad - Tornado |
Final Fantasy IX |
Blind - Jewel - Might |
Final Fantasy X |
NulTide |
Final Fantasy XI |
Aquaveil - Auspice - Banish - Banish II - Banish III - Banish IV - Banishga - Banishga II - Bar-Element - Bar-Status - Baraera - Baraero - Barblind - Barblindra - Barblizzara - Barblizzard - Barfira - Barfire - Barparalyze - Barparalyzra - Barpetra - Barpetrify - Barpoison - Barpoisonra - Barsilence - Barsilencera - Barsleep - Barsleepra - Barspell - Barstone - Barstonra - Barthunder - Barthundra - Barvira - Barvirus - Barwater - Barwatera - Cure II - Cure V - Curaga II - Curaga III - Curaga IV - Cursna - Deodorize - Devotion - Dia II - Dia III - En-Spell - Enaero - Erase - Flash - Invisible - Martyr - Paralyna - Paralyze - Paralyze II - Phalanx - Phalanx II - Protect II - Protect III - Protect IV - Protect V - Protectra - Protectra II - Protectra III - Protectra IV - Protectra V - Rainstorm - Raise II - Raise III - Regen II - Regen III - Repose - Reprisal - Reraise II - Reraise III - Sacrifice - Sandstorm - Shell II - Shell III - Shell IV - Shell V - Shellra - Shellra II - Shellra III - Shellra IV - Shellra V - Slow II - Sneak - Stoneskin - Teleport-Altep - Teleport-Altepa - Teleport-Dem - Teleport-Holla - Teleport-Mea - Teleport-Vahzl - Teleport-Yhoat - Viruna - Windstorm |
Final Fantasy XII |
Cleanse - Renew |
Final Fantasy Crystal Chronicles Series |
Barriera - Cleara - Clearaja - Clearaga - Holyga - Rela Crystal |
To treat food (such as meat, cheese or fish) by one of several methods in order to preserve it.
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