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Cult of Personality: Misc

  

Fallout

Up to date as of February 01, 2010

From The Vault

Cult of Personality
Fallout, Fallout 2
requirements: Level 12, Charisma 10
ranks: 1
benefit: Reputation always affects people favorably
J.E. Sawyer's Fallout RPG
requirements:  ?
ranks:  ?
benefit: Reputation always affects people favorably

Cult of Personality is a Fallout, Fallout 2 and J.E. Sawyer's Fallout Role-Playing Game Perk.

Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too.

Bugs

This perk is entirely broken and has no effect whatsoever.

Perks of Fallout
Perks of Fallout 2

This article uses material from the "Cult of Personality" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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