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Critical Chance: Misc

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Fallout

Up to date as of February 01, 2010

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Critical Chance
Fallout, Fallout 2, Fallout Tactics
modifies: Chance to cause a critical hit
modified by: Luck
initial level: Luck x 1%
related perks: More Criticals
related traits: Finesse
Fallout 3
modifies: Chance to cause a critical hit
modified by: Luck
initial level: Luck x 1%
related perks: Finesse

Critical Chance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: Brotherhood of Steel.

Contents

Fallout, Fallout 2 and Fallout Tactics

The chance to cause a critical hit in combat is increased by this amount.

Initial Level: Starting critical chance is equal to your Luck. Average characters will have a 5% critical chance.

  • The Finesse trait increases the critical chance by 10%.
  • The More Criticals perk increases the critical chance by 5% per rank.
  • The Sniper perk increases the critical chance to 10*Luck for ranged weapons.
  • The Slayer perk increases the critical chance to 100% for melee weapons.

Fallout 3

Permanently increasing Critical Chance

  • Each point of Luck gives +1% Critical Chance.
  • The Ninja perk gives +15% Critical Chance, but only with Melee or Unarmed weapons.
  • The Finesse perk gives +5% Critical Chance.
  • The Survival Expert perk gives up to +3% Critical Chance.

The maximum amount of base Critical Chance you can gain from perks and Luck in Fallout 3 is +18% for Ranged Weapons and +33% for Melee and Unarmed weapons.

It should also be noted that strikes dealt in VATS have a +15% critical chance bonus. Keep in mind that weapons like the Ripper or Kneecapper have a critical multiplier of 0% and therefore cannot score critical strikes, including sneak criticals.

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Critical Multiplier

All weapons have a critical multiplier that multiplies the player's base critical chance by the number given to obtain a final chance to score a critical hit. This may improve or hinder the player's ability to score a critical hit. For example, the Scoped .44 Magnum has a multiplier of x2, so if the player has a critical chance of 7%, he/she has a 14% chance to score a non-V.A.T.S. critical hit with the Magnum (29% with V.A.T.S.). There are a few weapons that have a x0 multiplier, which makes it impossible to score a critical hit, whether a normal or a sneak attack critical. Very rarely, it is possible to get a sneak attack critical hit on a x0 multiplier weapon, but because the critical damage is set at 0, there is no change in damage. The critical multiplier for fully automatic weapons is much lower than for single-shot weapons in order to balance the gameplay. For example, the Chinese Assault Rifle has a rate of fire of 8 shots per second, but has a critical multiplier of x0.125 per shot.

Here is a list of weapons with good critical multipliers:

Weapon Condition

The final critical chance is also modified by weapon condition.[1]

math

For example, a character with 5 Luck and using a Sniper Rifle in 50% condition would have,

math

or 12.5% chance to score a critical hit.

Fallout: Brotherhood of Steel

In Fallout: Brotherhood of Steel, a critical hit allows to exceed the maximum limit of damage for a weapon.

Some weapons are very powerful with a high critical chance as the Double-Barrel Shotgun or The Slugger and also the weapons in bursts.

An energy weapon with the skill Energy Charge or a Melee weapon with the skill Special Attack can be extremely powerful if the charged attack is a critical hit.

The chance to cause a critical hit in combat is increased by

Initial Level: Each character starts with a 1% critical chance.

  • The Butcher skill (only Cain) increases the critical chance by 5% only for blades for each ranks until a total of 25%.
  • The Desert Soldier skill (only female character) increases the critical chance by 5% only for conventional weapons (weapon that uses 9mm) for each ranks until a total of 25%.
  • The Future Woman skill (only female character) increases the critical chance by 5% only for energy weapons for each ranks until a total of 25%.
  • The Heavy Hitter skill (only human male character) increases the critical chance by 5% only for Blunt weapon (Gloves, Clubs and Hammers) for each ranks until a total of 25%.
  • The Pyromaniac skill (only Cain) increases the critical chance by 5% only when using fire (like frag grenade, flamer...) for each ranks until a total of 25%.
  • The Slayer skill increases the critical chance by 5% for each ranks until a total of 25%.
  • The Wastelander skill (only human male character) increases the critical chance by 10% only when using home-made weapons for each ranks until a total of 50%.

The type of weapon with a maximum critical chance with the skill required is the home-made weapons with a total of 75%.

References

  1. Critical Hit Chance Formula - GECK Wiki
Derived statistics

This article uses material from the "Critical Chance" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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