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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Rydia in Critical status in Final Fantasy IV.
This article is about the status effect, for the term used for inflicting higher damage than usual, see Critical Hit.

Critical, also known as Near Fatal or Anemic, is a status effect that appears in several games in the series. The status does not actually mean anything, but it is a trigger for a number of items, character abilities, Desperation Attacks, or Limit Breaks. Critical simply refers to a status of being low on Hit Points.

Normally when in Critical condition, the player assumes a bent over or crippled position, and their HP is usually at a lower percentage with a yellow color. In other cases, the characters look exhausted.




Final Fantasy IV

  • Several spells and attacks cause this status effect.
  • The Black Magic spell Tornado (called Weak in the SNES version) reduces enemy HP to the single digits.
  • The Behemoth ability Maelstrom reduces the entire party's HP to single numbers.
  • Cecil's ability Cover automatically makes him take damage whenever a critical party member is physically attacked.

Final Fantasy V

  • The Knight's Cover ability protects critical party members from physical attacks.
  • The Mystic Knight's Magic Shell creates a magic barrier that absorbs magical attacks when in a critical state.
Game Element Type Effect
Doom Claw Blue Magic Inflicts Paralyze and Critical.
Bone Enemy Attack Inflicts Critical.
Maelstrom Enemy Attack Inflicts Critical.
Tail Screw Enemy Attack Inflicts Critical.

Final Fantasy VI

  • Gives your characters a chance to perform their Desperation Attack.
  • The True Knight relic makes the user guard critical party members from physical attacks.
  • The Valiant Knife is strongest when Locke is in this state.
  • The Ultima Weapon is weakest when the user is in this state, turning the blade into a light object when attacking.
  • The spell Tornado indiscriminately puts friends and foes alike in this status.
  • The enemy spell Fallen One/Heartless Angel reduces all party members HP to 1.
  • The status can be acquired by Strago Magus and Gogo when not low on HP by using Rippler (see Rippler bug for more information).

Final Fantasy VII

Listed in the manual as both ANEMIC and CRITICAL, HP digits turn yellow when critical. The sword Ultima Weapon is weaker and turns blue when Cloud is in this state.

Final Fantasy VIII

Gives your characters a better chance of performing Limit Break. HP digits turn yellow when critical.

Final Fantasy IX

Quina's Limit Glove is stronger when the user is at critical state, with 1 HP.

Final Fantasy X

Characters gradually look more exhausted as HP is lowered until they are nearly doubled over. The post-battle comments highlight their tired state. HP digits become yellow below 50% full health, any SOS Auto Abilities on a character's equipment will be activated while in a critical state and the amount of HP affects the strength of several Celestial Weapons.

Final Fantasy X-2

When equipped with the Cat Nip accessory, characters in Near-Fatal status will inflict 9,999 Hit Points for every attack, regardless of Attack power or enemy Defense. This can be well-utilized with the Trigger Happy and Black Sky commands.

Final Fantasy XI

A number of weapons and armors have "latent effects" that are triggered by HP. Some will be triggered at higher HP totals, but many are active only when the player is below 75%, 50%, or 25% of total HP. A near-fatal status may also be commonly referred to as in the red by English-speaking players as the player's HP will display in red text when below 25%.

Final Fantasy XII

"The character is gravely injured but can still move and act normally. Remove by restoring HP."
—HP Critical

When a character or enemy is in critical state, known as HP Critical, they will flash red. However, by accessing several lores in the License Board, the character in critical state may receive several enhancements, such as an instant raise of Defense. The Masamune's combo rate also increases drastically when the user is in critical state and equips the Genji Gauntlets. When an enemy reaches critical state, their overall stats increases, some may even ready Growing Threat.

Final Fantasy Tactics

When a unit reaches Critical status, he/she will kneel down. Some bosses flee the battle when brought to this state.

Attacks like the Templar's Vengeance are stronger in this state (since damage depends on Max HP to current HP difference). Being attacked by a critical attack can also lead to the trigger of some abilities, such as the Samurai's Bonecrusher, which deals the character's maximum HP as damage.

Final Fantasy Tactics Advance

Characters in Critical will kneel down. When equipped with the appropriate Reaction abilities, the units may receive enhancements when they reach critical state, such as Last Berserk.

The Hunter ability Aim:Vitals may reduce a character's HP to 1.

Final Fantasy Tactics A2: Grimoire of the Rift

HP Critical status is unchanged from Final Fantasy Tactics Advance. However, this status does help raise the power of Tenacity (when on the user) and Traumatize (when on the target).

Dissidia Final Fantasy

Near Death occurs when a player's HP falls below twenty-five percent and is shown by a red HP bar and a frequent high-pitched bell sound. The Achy ability increases this boundary. Certain other extra Support abilities such as Magic Shield, Physical Shield, and Back to the Wall only activate when in near death status.


This article uses material from the "Critical" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Critical hit article)

From GuildWiki

A critical hit is a successful combat attack that deals more damage than a normal blow. Critical hits occur at random, based on a percentage chance.

DISCLAIMER: The information in this article is based on experimental research conducted by the community, and may contain inaccuracies and speculation. While we strive for accuracy in these articles, we make no claims of experimental rigor or unbiased conclusions. Caveat lector.


Whenever a critical hit with a weapon occurs, the damage done is equal to the maximum damage of the weapon multiplied by approximately √2(1.41 approx), the equivalent of striking for maximum damage with a weapon attribute 4 higher than actually possessed or striking a foe with a -20 armor penalty. Non-critical hits are a random value chosen between the minimum and maximum damage values of the weapon. See Damage calculation for more information.

The critical hits of animal companions and minions use a different damage formula. The multiplier is unknown, but their critical hits have a damage range rather than using max damage * √2. The critical hit rate formulas for pets and minions are unknown.


The Critical Strikes attribute increases the critical hit rate of all weapon attacks by 1% per rank.

Each martial weapon attack has an independent chance of dealing a critical hit. A higher weapon attribute increases this chance. Attacker and target levels are also factors. A few skills can cause or negate critical hits, as specified in their description. If you strike an opponent from behind with a melee weapon as they are moving, you will always score a critical hit. The Assassin's Critical Strikes attribute improves the critical hit chance with any weapon. This stacks with ranks in "weapon mastery" attributes such as Swordsmanship, Marksmanship, and Dagger Mastery, which affect critical hits as mentioned above.

Spellcasting weapons have an extremely low critical hit rate, even with 16 ranks of the weapon's attribute, and it is not known if their linked attributes have any effect on the critical hit rates. The critical hit rates of spellcasting weapons can be increased as usual by the Critical Strikes attribute and skills which affect the critical hit rate.

According to empirical research done by game players, it appears that each weapon attribute point increases the chance to critical hit by about 1.44%. The recorded critical hit rates with a 12 and a 16 weapon mastery were 15% and 23% respectively, while the best linear fit suggests approximately 17.5% and 23.5% (R2=0.953). A list was generated based on a study of over 8000 hits, with a result of about 1.3% per point in Weapon Mastery, or more precisely 0.0137x + 0.01 with the intercept forced to 0.01. This table shows his results:

Weapon mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
(Approximate) Critical Hit Probability 1.0% 2.1% 3.7% 3.7% 6.8% 7.7% 8.0% 8.4% 10.3% 16.8% 11.8% 17.0% 19.2% 21.1% 21.4% 22.1% 22.9% N/A N/A N/A N/A

From these observations, a linear progression table can be approximated:

Weapon mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
(Approximate) Critical Hit Probability 1.0% 2.3% 3.7% 5.0% 6.3% 7.7% 9.0% 10.3% 11.6% 13.0% 14.3% 15.6% 17.0% 18.3% 19.6% 21.0% 22.3% 23.6% N/A N/A N/A

For the above research, both the attacker and the target were level 20. Testing in Churrhir Fields indicates significantly higher critical hit rates for a level 20 player attacking level 5 practice targets; it is not clear whether this is based on just the target level or both the attacker and target levels.

With a rank of 16 in a wand's linked attribute against an armor 60, level 20 target in Isle of the Nameless, a critical hit rate of 0.4% was observed. It is currently not known if attributes affect critical hit rates.

Related skills

These skills guarantee critical hits when they hit:

These skills increase critical hit chance:

These skills prevent or protect against critical hits:

These skills benefit from landing critical hits:

Facts about Critical hitRDF feed

This article uses material from the "Critical hit" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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