Crisis Level is a condition in Final Fantasy VIII that is used to determine how often a character's Limit Break will appear, as well as different damage outputs, additional statuses, and more options for the Limit Breaks. Crisis Level is achieved by having a character in Critical status (having a character's HP lower than 32% of their max HP, though for Seifer, he must be lower than 84% of his max HP). There are 4 different levels of Crisis Level, and aside from current HP, various statuses also factor into what a character's Crisis Level will be. The following is a list of statuses and the amount of percentage they add to the Crisis Level:
In addition, the number of KO'ed allies factor into the Crisis Level of a character: 0 Ko'ed allies gives 0%, while 1 gives 8%, and 2 gives 16%. To easily get a character at Crisis Level 4 without having any statuses inflicted on them, simply have them cast Aura while being at 10% or less of their Max HP. While this is effective, in the end it is a very risky decision as the character can easily be KO'ed.
Each Limit Break a character uses depends on their Crisis Level. The following lists the differences in each character's Limit Break:
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Number of hits done during Renzokuken varies from 4 to 8 hits depending on Crisis Level.
The Limit Break used with Combine varies depending on Rinoa's Crisis Level. If Rinoa has not yet learned an ability on the list, it will automatically go to the next highest ability on the list. For example, to increase the chance of Wishing Star appearing, do not have Rinoa learn Angelo Strike or Invincible Moon.
The amount of time Zell has in his Limit Break "Duel" varies on his Crisis Level:
The higher the Crisis Level that Selphie is in, the more rare spells that can be used and the amount of spell castings will become 3 castings more often.
The higher the Crisis Level that Irvine is in, the more time Irvine has to fire off shots.
Crisis Level is the biggest factor for Quistis' Limit Breaks, as several of the more powerful spells she has will only be potent if she is at Crisis Level 4. Below is the list of Blue Magic and their corresponding effects with Crisis Level:
| Spell | Attack Power | Effect |
|---|---|---|
| Laser Eye | Crisis Lv 1: 40 Crisis Lv 2: 48 Crisis Lv 3: 58 Crisis Lv 4: 64 |
Non-elemental damage to one enemy |
| Ultra Waves | Crisis Lv 1: 27 Crisis Lv 2: 33 Crisis Lv 3: 40 Crisis Lv 4: 48 |
Non-elemental damage to all enemies |
| Electrocute | Crisis Lv 1: 30 Crisis Lv 2: 36 Crisis Lv 3: 44 Crisis Lv 4: 50 |
Lightning elemental damage to all enemies |
| Lv? Death | Crisis Lv 1: LV4 Death Crisis Lv 2: LV3 Death Crisis Lv 3: LV2 Death Crisis Lv 4: LV1 Death |
Inflicts Instant Death on all enemies whose levels are are multiple of X. X is equal to the current LV of the Crisis Level Death spell. |
| Degenerator | N/A | Instantly kills enemy, but fails on Tonberry, Grat, Vysage, Lefty, Righty, Esthar Soldier (Terminator), and most bosses |
| Aqua Breath | Crisis Lv 1: 50 Crisis Lv 2: 70 Crisis Lv 3: 80 Crisis Lv 4: 100 |
Water elemental damage to all enemies |
| Micro Missile | Crisis Lv 1: 50% HP Crisis Lv 2: 75% HP Crisis Lv 3: 87.5% HP Crisis Lv 4: 93.75% HP |
Inflicts Gravity elemental damage on one enemy |
| Acid | Crisis Lv 1: 30 Crisis Lv 2: 38 Crisis Lv 3: 44 Crisis Lv 4: 52 |
Crisis Lv 1: Poison Crisis Lv 2: Poison, Blind Crisis Lv 3: Poison, Blind, Silence, Vit 0 Crisis Lv 4: Poison, Blind, Silence, Vit 0, Petrify |
| Gatling Gun | Crisis Lv 1: 60 Crisis Lv 2: 80 Crisis Lv 3: 100 Crisis Lv 4: 120 |
Non-elemental damage to one enemy. Also is the only physical spell in Quistis' arsenal |
| Fire Breath | Crisis Lv 1: 70 Crisis Lv 2: 90 Crisis Lv 3: 100 Crisis Lv 4: 120 |
Fire elemental damage to all enemies |
| Bad Breath | Crisis Lv 1: Poison, Blind, Silence, Sleep, Confusion, Slow Crisis Lv 2: Poison, Blind, Silence, Sleep, Confusion, Slow, Berserk, Stop, Gradual Petrify Crisis Lv 3: Poison, Blind, Silence, Sleep, Confusion, Slow, Berserk, Stop, Gradual Petrify, Petrify, Zombie Crisis Lv 4: Poison, Blind, Silence, Sleep, Confusion, Slow, Berserk, Stop, Gradual Petrify, Petrify, Zombie, Vit 0, Doom, Death |
N/A |
| White Wind | N/A | Restores HP equal to Quistis' Max HP - Current HP |
| Homing Laser | Crisis Lv 1: 100 Crisis Lv 2: 150 Crisis Lv 3: 200 Crisis Lv 4: 250 |
Non-elemental damage to one enemy |
| Mighty Guard | Crisis Lv 1: Protect, Shell Crisis Lv 2: Protect, Shell, Regen, Float, Haste Crisis Lv 3: Protect, Shell, Regen, Float, Haste, Aura Crisis Lv 4: Protect, Shell, Regen, Float, Haste, Aura |
N/A |
| Ray Bomb | Crisis Lv 1: 80 Crisis Lv 2: 90 Crisis Lv 3: 100 Crisis Lv 4: 110 |
Non-elemental damage to all enemies |
| Shockwave Pulsar | Crisis Lv 1: 150 Crisis Lv 2: 200 Crisis Lv 3: 200 Crisis Lv 4: 250 |
Non-elemental damage to all enemies |
It is also possible for Shockwave Pulsar to deal as much damage as Eden, if the conditions are set right.
Absolute Steve's Final Fantasy VIII Walkthrough on GameFAQs
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