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Crippled: Misc

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Guild Wars

Up to date as of February 01, 2010

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In-game description:

Condition. While suffering from this injury, you move 50% slower.

Notes

  • A crippled character can be easily spotted as they move with a severe limp.
  • Crippling weapon upgrades lengthen the duration of Crippled by 33%.

Sources

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Axe Rake
foe 15s
    5 Adrenaline        
+damage & target must suffer from deep wound Axe Attack WarriorAxe C
[edit]
Crippling Slash
Foe 5..13s
    6 Adrenaline        
Also inflict bleeding Elite Sword Attack WarriorSword N
[edit]
Hamstring
foe 3..13s
    10 Energy     15 Recharge
Sword Attack WarriorSword C
[edit]
Desperation Blow
Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
"You're All Alone!"
Foe 8s
    5 Energy     10 Recharge
If foe isn't near an ally, give crippled & weakness for 8s Elite Shout WarriorNone N
[edit]
Maiming Strike
foe 5..13s
    10 Energy     5 Recharge
if foe is moving. Deals +5..17 dmg Pet Attack RangerBeast C
[edit]
Strike as One
foe 5..13s
    5 Energy     10 Recharge
Next attack Elite Shout RangerBeast N
[edit]
Crippling Shot
foe 1..7s
    10 Energy     2 Recharge
Cannot be blocked Elite Bow Attack RangerMarks P
[edit]
Melandru's Shot
Foe 5..13s
    5 Energy 1 Activation 12 Recharge
If foe is moving or knocked down, give cripple and +10..22 damage Elite Bow Attack RangerMarks F
[edit]
Pin Down
foe 3..13s
    15 Energy     8 Recharge
Bow Attack RangerMarks C
[edit]
Barbed Trap
Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes bleeding for 3...21s, hits for 7...20 damage Trap RangerWS C
[edit]
Snare
Nearby foes 3..13s
    5 Energy 2 Activation 20 Recharge
Trap RangerWS F
[edit]
Spike Trap
Nearby foes 3...21s
    10 Energy 2 Activation 20 Recharge
Each second for 2 seconds; also causes knockdown Elite Trap RangerWS C
[edit]
Illusion of Haste
self 3s
    5 Energy 1 Activation 5 Recharge
When ends. When cast, lose crippled and move 33% faster. Enchantment Spell MesmerIll C
[edit]
Palm Strike
foe 1..4s
    5 Energy ¾ Activation 7 Recharge
hits for 10..54 dmg. Counts as off-Hand attack Elite Skill AssassinCrit F
[edit]
Black Mantis Thrust
foe 3..13s
    5 Energy ½ Activation 4 Recharge
if foe is hexed. Hits for +8..18 dmg Lead Attack AssassinDagger F
[edit]
Leaping Mantis Sting
foe 3..13s
    5 Energy     8 Recharge
if hits a moving foe. Hits for +14..19 dmg Lead Attack AssassinDagger F
[edit]
Crippling Dagger
foe 3..13s
    5 Energy 1 Activation 5 Recharge
if moving. Half range. Hits for 15..51 dmg Spell AssassinDeadly F
[edit]
Mantis Touch
foe 5..17s
Image:LeadAttack required.png   5 Energy ¾ Activation 15 Recharge
Spell. Counts as off-Hand attack Spell AssassinDeadly F
[edit]
Caltrops
foe and adjacent foes 5..13s
    10 Energy ¼ Activation 10 Recharge
Half range Spell AssassinShadow F
[edit]
Hidden Caltrops
foe 1..12s
    5 Energy 1 Activation 12 Recharge
When hex ends, target moves slower while hexed Elite Hex Spell AssassinShadow N
[edit]
Return
Ally 3..7s
    5 Energy ¼ Activation 15 Recharge
Adjacent foes crippled and you teleport to target ally's location. Spell AssassinShadow F
[edit]
Crippling Anthem
Party members 5..13s
    4 Adrenaline 1 Activation    
next party member's attack skill Elite Chant ParagonComm N
[edit]
Maiming Spear
Foe 5...17s
    5 Energy     5 Recharge
Foe must be bleeding Spear Attack ParagonSpear E
[edit]
Aura of Thorns
Nearby foes 4...9s
    5 Energy ¾ Activation 12 Recharge
Give cripple, for 30s does nothing, when enchant ends, give bleeding Enchantment Spell DervishEarth N
[edit]
Veil of Thorns
attacker 5..13s
    10 Energy 1 Activation 20 Recharge
whenever hit by attack, attacker becomes crippled Enchantment Spell DervishEarth N
[edit]
Crippling Sweep
foe 7s
    5 Energy     6 Recharge
duration multiplied for each enchantment on you(max 10..18s, min 0) Scythe Attack DervishScythe N
[edit]
Crippling Victory
Foe 5..13s
    5 Energy     12 Recharge
If you have more health then cripple. Does +5...9 damage Scythe Attack DervishScythe E
[edit]
Grenth's Fingers
Adjacent foe 5..13s
    10 Energy ¾ Activation 10 Recharge
Adjacent foes on enchantment end. On cast deals 20..68 adjacent damage. Deal cold damage for 30s Enchantment Spell DervishWind N
[edit]
Grenth's Grasp
target foe 3..13s
    5 Energy ¼ Activation 10 Recharge
if wielding a cold dmg weapon, whenever using attack skills Elite Enchantment Spell DervishWind N
[edit]
Harrier's Grasp
target foe 3..13s
    10 Energy 1 Activation 25 Recharge
when attacking moving foes Enchantment Spell DervishWind N
[edit]
Signet of Pious Restraint
foe 5..13s
        1 Activation 20 Recharge
Lose 1 enchantment, if enchantment lost, recharges self Signet DervishWind E

Related skills

Related articles

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about CrippledRDF feed
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This article uses material from the "Crippled" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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